• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
I'm making fairings for my rocket but the symmetry isn't working right. If I have the models attachment point positioned properly symmetry won't work. If I move the models attachment point at all, it works. If I fiddle around with the models origin too, then the lighting gets all messed up. Any help? [editline]edit[/editline] Or if Winstonn could reveal his payload fairing secrets to me...
[QUOTE=Pelf;35184339]I'm making fairings for my rocket but the symmetry isn't working right. If I have the models attachment point positioned properly symmetry won't work. If I move the models attachment point at all, it works. If I fiddle around with the models origin too, then the lighting gets all messed up. Any help? [editline]edit[/editline] Or if Winstonn could reveal his payload fairing secrets to me...[/QUOTE] stackSymmetry = 1 ?
Damn the reentry part of the ascent module is great. [t]http://img338.imageshack.us/img338/817/screenshot1yi.png[/t] KSC in the background, gotten there froma 100KM orbit. (I edited the file to putthe ship in insta orbit, only so i could test it out.)
:) Sega wanted the Angara I wanted the UR-700. So I made it able to do both :D UR-700 is super super heavy lift configuration. it is very stable if built right and better than my failcan carrier system by far. I need to find out why the boosters spin instead of eject away. you can see they actually ripped off my control fins. I have a good idea of why they are doing this. [img]http://dl.dropbox.com/u/1417259/kerbal/screen%20shots/UR-700Configuration.png[/img] launched this with it. [IMG]http://dl.dropbox.com/u/1417259/kerbal/screen%20shots/Mir%20exploration.png[/IMG]
Anybody already mentioned the working docking claws? [URL="http://kerbalspaceprogram.com/forum/index.php?topic=8828.0"]http://kerbalspaceprogram.com/forum/index.php?topic=8828.0[/URL]
I put a couple ships in opposing orbits and they got really fuckin' close. [img]http://dl.dropbox.com/u/2668640/yeo.png[/img] Note that it's close enough for the text above the other ship to disappear.
[QUOTE=CardBoardBox;35184648]stackSymmetry = 1 ?[/QUOTE] Didn't work. edit: Finally figured it out.
[QUOTE=Pelf;35188870]Didn't work. edit: Finally figured it out.[/QUOTE] what was it? [editline]18th March 2012[/editline] [QUOTE=CardBoardBox;35190475]what was it?[/QUOTE] sega where did you happen off too :( need to discuss a part or too.
I made a bomber [img]http://cloud.steampowered.com/ugc/470864733046214912/BD734E9C16E167EBB305E6C9225A15F2CB34799F/[/img] [img]http://cloud.steampowered.com/ugc/470864733046244590/993A0265DCC37623A674615D3960EA41DE49AF9A/[/img] [img]http://cloud.steampowered.com/ugc/470864733046249727/CF4BD9C5C0EEE8C558D3AD0950125A4D9075331F/[/img] [img]http://cloud.steampowered.com/ugc/470864733046257158/2728A744E85B195699E1C9D96009CE03D0D2C659/[/img] [editline]18th March 2012[/editline] sadly enough the bombs dissapear after 2,5 KM due to how KSP handles moving debris inside the atmosphere [editline]18th March 2012[/editline] decided to make it day again at the launchpad, my god evrything is so bright suddenly
anyway guess i am waiting for Sega :D all angara stage one parts complete. (aside from decouplers lol.) We have been debating about shrouded verses unshrouded. Sega wanted them to stay and i now agree after thinking out all possibilities. i will merely make engine covers Decouples. and each engine will have their own decoupler which will be made for them to cover them completely before staging :) decouples will connect one booster to one engine and shourds willbe provided via the tank above the engine. Engine cover will be the decoupler so it will be ejected once the stage below is decoupled :D makes more sense that way.
[QUOTE=CardBoardBox;35193779]anyway guess i am waiting for Sega :D all angara stage one parts complete. (aside from decouplers lol.) We have been debating about shrouded verses unshrouded. Sega wanted them to stay and i now agree after thinking out all possibilities. i will merely make engine covers Decouples. and each engine will have their own decoupler which will be made for them to cover them completely before staging :) decouples will connect one booster to one engine and shourds willbe provided via the tank above the engine. Engine cover will be the decoupler so it will be ejected once the stage below is decoupled :D makes more sense that way.[/QUOTE] So the engines will be shrouded by a decoupler until they're needed/ready for ignition, at which point they will be unshrouded? That sounds perfect.
From the SA forum: KESSLER shared-world server released! This is what all the work on the save editor and save-file merger has been leading up to: asynchronous multiplayer for Kerbal Space Program. Here's the FAQ, based on the questions people asked about it in IRC... Holy poo poo, multiplayer? So I can fly to the moon with my buddies? No. True multiplayer isn't possible yet. This is the next best thing: stuff you launch will show up in other players' saves, and stuff they launch will show up in yours. Will this overwrite my save file? No. Kessler uses a non-destructive merge (the same as the save editor's merge command, in fact) to insert new flights into your game without affecting what's already there. Will this corrupt my save file? It shouldn't! Just in case it does, though, the client makes a backup every time it syncs. Will it sync automatically while I play? Not yet - it can't do this safely while you're in flight or in the tracking centre, and there's no way for it to tell from outside when you're in flight and when you're safely at KSC or the VAB. There is a wrapper script provided that syncs, launches KSP, and then syncs again when it exits; if you want in-game syncing you'll have to alt-tab and tell it to sync when you're at KSC. Won't it fill the game with debris and bog down terribly? Well, it is named Kessler. If that doesn't appeal to you, though, there's an option in the client config to only download pilotable ships, not debris. What about all those ships using esoteric modded parts that I don't have? The client knows what parts you have installed and will skip any ship that requires parts you don't have. It also creates a log file listing exactly what you're missing for each ship, so when your friend's MIR replica doesn't show up you know why. Won't he be sad when I smash that MIR replica into the moon? Once you have a ship, changes made to it aren't copied back to the server - they stay local to your save file. So just because it's smashed into the moon on your save doesn't mean everyone else's copies of the same MIR will do the same. What other griefing protections are there? About all you can do to grief is flood space with rear end in a top hat objects - physics-taxing ships, debris clouds orbiting right over KSP, etc. The server can be password-protected and there's no master server browser, so the best advice for avoiding this is "don't play with assholes". If it does happen, the server stores the shared world in the same format as KSP itself, so the server admin can always use the save editor to clean things up. What about the save editor? The save editor was really just a side effect of the groundwork needed to develop Kessler. It's still included in the Kessler zip. What are the system requirements? A computer with Java 1.5 or later installed. You'll probably also want KSP installed to actually the play the game, though (unless you're just hosting the server, and playing KSP on another computer). Is it free? Open source? What's it written in? Yes, yes, and Scala. Where can I get it? You can download the latest version here. The whole project is hosted on github and source code is available here. To install, just download the zip and unpack it to your KSP directory. If you want to host a game, just install it, edit kessler/server_config.txt to choose a port and password, and then run kessler_server.bat. Once started it shouldn't need any further care. (Linux/OSX users: java -cp kessler -jar kessler/server.jar. You can also specify the location of the config file on the command line, so you can have everything in one directory and just do: java -cp . -jar server.jar server_config.txt. Make sure to edit the save path in server_config.txt appropriately if you do this!) If you want to join a game, install it, edit kessler/client_config.txt for the host, port, and password (if any) of the server. Then just run kessler_client.bat (while at the KSC screen or while KSP isn't running; do not run it while in flight or at the tracking centre) to sync with the server. There is also a KSP Kessler Wrapper.bat file that syncs, runs KSP, and then syncs again when it exits, but this won't do any in-game syncing. I am currently hosting a test server - host orias.homeip.net, port 8988, password kesslertest - if anyone wants to try it out. There's a whole bunch of stuff lying around in there from testing on IRC, so you should see new stuff appearing in your save as soon as you sync for the first time. [editline]18th March 2012[/editline] Though it ended up like this: [img]http://i.imgur.com/uN8Qi.png[/img]
[QUOTE=scratch (nl);35192938]I made a bomber [editline]18th March 2012[/editline] sadly enough the bombs dissapear after 2,5 KM due to how KSP handles moving debris inside the atmosphere [editline]18th March 2012[/editline] decided to make it day again at the launchpad, my god evrything is so bright suddenly[/QUOTE] [t]http://d.localhostr.com/file/kkrfCoo/KSP%202012-01-30%2003-11-33-04.png[/t] Get on my level.
I have updated the Drop box with the new and refurbished items :) up to Sega now.
So I made this, and... It works surprisingly well! [img]http://d.localhostr.com/file/x3xI6hV/KSP%20Weird%20Plane.png[/img]
I managed to break KSP [img]http://cloud.steampowered.com/ugc/470864733057354816/2F78768789E123FCFC3DF128301C7F02BBE4A058/[/img] I can't end flight either, it just returns to the rocket (if there actually was one!). It blew up right away, including the pod, but somehow the kerbals are still alive.
[QUOTE=MadCatMkII;35200563]So I made this, and... It works surprisingly well! [img]http://d.localhostr.com/file/x3xI6hV/KSP%20Weird%20Plane.png[/img][/QUOTE] [img]http://awesome.redial.net/KSP%20-%20Jumbo%20Ultralight.png[/img] Found this on the forums. Holy fuck. [editline]19th March 2012[/editline] Well, my strange design gets up to [i]3.2 km per second[/i] at 30km up. [i]Dayumn[/i]
[QUOTE=MadCatMkII;35200713][img]http://awesome.redial.net/KSP%20-%20Jumbo%20Ultralight.png[/img] Found this on the forums. Holy fuck. [editline]19th March 2012[/editline] Well, my strange design gets up to [i]3.2 km per second[/i] at 30km up. [i]Dayumn[/i][/QUOTE] Mother of God, it looks like some sort of Strato-bomber.
Thread is slow: [video=youtube;H3u0IIQj6FY]http://www.youtube.com/watch?v=H3u0IIQj6FY[/video]
[QUOTE=scratch (nl);35200657]I managed to break KSP [img]http://cloud.steampowered.com/ugc/470864733057354816/2F78768789E123FCFC3DF128301C7F02BBE4A058/[/img] I can't end flight either, it just returns to the rocket (if there actually was one!). It blew up right away, including the pod, but somehow the kerbals are still alive.[/QUOTE] Happened to me. It's a shame but you gotta delete the save :<
Elon Musk is awesome.
SpaceX really is an incredible company, and I can only hope that I can get a job there after I graduate, as they have special opportunities just for graduates. I love how this thread is not only about KSP, but is pretty much Space Chat General. v:v:v
We need a Space Chat thread. ANYWAYS, First docking mission success! :v: [IMG]http://i.imgur.com/gLUXT.png[/IMG] [IMG]http://i.imgur.com/Y26Qx.png[/IMG] [IMG]http://i.imgur.com/SHEeJ.png[/IMG]
I was thinking of making one in the Chat Threads section, should I write up an OP and post one?
yes please
[t]http://localhostr.com/file/vo8EeGC/screenshot3.png[/t] [t]http://localhostr.com/file/TOco8Y9/screenshot4.png[/t] So I made this, it lets me get the main plane up to about 30km, and fly for quite a while before launching. Works pretty well but is damn hard to control.
[url]http://facepunch.com/threads/1171448?p=35211622#post35211622[/url] And it's up!
Making tiny lifting-body-esque VTOLs with the C7 pack is lots of fun. [IMG]http://i115.photobucket.com/albums/n315/Gubru/KSP%20C7%20Planes/screenshot11.png[/IMG] [IMG]http://i115.photobucket.com/albums/n315/Gubru/KSP%20C7%20Planes/screenshot16.png[/IMG] Also made a giant delta-winged single-stage-to-orbit flyer. ;) [IMG]http://i115.photobucket.com/albums/n315/Gubru/KSP%20C7%20Planes/screenshot10.png[/IMG]
[QUOTE=Pelf;35208686]Thread is slow: [video=youtube;H3u0IIQj6FY]http://www.youtube.com/watch?v=H3u0IIQj6FY[/video][/QUOTE] I felt so sorry for him when he was told what Armstrong said during that testimonial.
this is very interesting if you want a challenge [url]http://kerbalspaceprogram.com/forum/index.php?topic=9006.0[/url] it's basically robot controlled pods controlled from KSP, with the signal being routed trough your own satellite network! [editline]20th March 2012[/editline] you can very easely make other command pods unmanned too, so you can make probodobyne pods unmanned too.
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