[QUOTE=LarparNar;35651537][im]http://dl.dropbox.com/u/2668640/mdock.png[/img]
How men dock.[/QUOTE]
I was going to post a picture of two gay guys docking, but naah.
THIS is how to dock properly.
[t]http://dl.dropbox.com/u/35477235/ildva/kspdockwin.jpg[/t]
Well dammit.
[t]http://dl.dropbox.com/u/35477235/ildva/kspdockwinnowaitfail.jpg[/t]
[QUOTE=Oicani Gonzales;35651665]I don't quite understand how to do orbital encounters :([/quote]
What I do is that I have one thing in a circular orbit, then I get another thing in a circular orbit around 1-2km below that.
Because the lower orbit moves faster, I just wait until it catches up (usually I pick a landed part and do 10000x warp).
Then when it's close enough, I just use RCS to move towards what I want to rendezvous with.
You can also go into an identical orbit, then speed up or slow down, and use your rocket engine to counteract the vertical speed and stay at the same altitude as what you are trying to dock with. This is usually faster, but requires more fuel.
[quote]And, again, is the patcher supposed to be working?[/QUOTE]
Yes.
[QUOTE=LarparNar;35651537][img]http://dl.dropbox.com/u/2668640/mdock.png[/img]
How men dock.[/QUOTE]
Now I really need to get out my new, remodeled parts.
About those chopper rotors, I think they'd have a bit of use to help with a parachute-less reentry, if they didn't provide enough lift to actually function as helicopter rotors per se. Sorta like SpaceX's reusable stages and that mini pod scene from The Incredibles. If the blades extended from a decoupler, they'd hybridise both ideas.
[QUOTE=Pilotguy97;35652896]About those chopper rotors, I think they'd have a bit of use to help with a parachute-less reentry, if they didn't provide enough lift to actually function as helicopter rotors per se. Sorta like SpaceX's reusable stages and that mini pod scene from The Incredibles. If the blades extended from a decoupler, they'd hybridise both ideas.[/QUOTE]
That could work.
I want helicopter rotors so that I can build gyrocopters and gyrodynes because they're awesome.
And there are no other games in which I could do that
Don't expect any folding propellers yet, that would involve a lot of new movement that at this time would require significant code work. If C7 doesn't make any for .15 and the new animation system makes it in I'll have a go at it.
Loving the claw-docking pics, been working on this:
[video=youtube;2dSGx6_oWHs]http://www.youtube.com/watch?v=2dSGx6_oWHs&feature=youtu.be[/video]
You think this could work?
[QUOTE=Thunderbolt;35653120]I want helicopter rotors so that I can build gyrocopters and gyrodynes because they're awesome.
And there are no other games in which I could do that[/QUOTE]
There's always X-Plane's editor. But that takes effort and nobody wants that.
Now if only those damn crane games could employ the same techniques, I could win some shit
[QUOTE=TheTalon;35653240]Now if only those damn crane games could employ the same techniques, I could win some shit[/QUOTE]
You aren't supposed to win. I bet they are designed to let the stuff fall out.
[QUOTE=cpt.armadillo;35653256]You aren't supposed to win. I bet they are designed to let the stuff fall out.[/QUOTE]
I believe those things get stupidly easy to win if you grab stuff before the anti-winner swingy machine bits start working. But then I'm citing something I read about seven years ago, so.
[QUOTE=Pilotguy97;35653213]There's always X-Plane's editor. But that takes effort and nobody wants that.[/QUOTE]
I'm okay with putting some effort into things, but I would need a $80 55GB insanely realistic flight simulator and extensive modeling/texturing/scripting knowledge just to build and fly a plane.
It's much more fun to build something in KSP from pre-made parts, because if it doesn't work, you can just keep trying by making minor adjustments to your plane/rocket/whatever and test it right away, and not spend hours fine-tuning code just to get your plane off the ground.
And you can't go to space in X-Plane~
[QUOTE=Thunderbolt;35653417]I'm okay with putting some effort into things, but I would need a $80 55GB insanely realistic flight simulator and extensive modeling/texturing/scripting knowledge just to build and fly a plane.
It's much more fun to build something in KSP from pre-made parts, because if it doesn't work, you can just keep trying by making minor adjustments to your plane/rocket/whatever and test it right away, and not spend hours fine-tuning code just to get your plane off the ground.
And you can't go to space in X-Plane~[/QUOTE]
Actually you don't need any scripting knowledge and you can go not only to space, but can also fly on mars.
But that's off topic.
Why do I keep getting pageking via shitty posts?
[QUOTE=Gubru;35651045]Yes, in the final version. But this feature is still assuredly far off, thus developing such parts *right now* could possibly a waste of time.
At the moment, it sort of seems like people are trying to make KSP the new Rig of Rods. Jack of all Trades, Master of none, sort of thing.
Don't get me wrong, I like the abundance of features and possibilities, but I'd also like a functioning game first. :)[/QUOTE]
It is a functioning game.
I don't see why you guys are so annoyed by it, While C7 is part of the Dev team now, he's not a core part of it (not meaning to demean the work he's doing like) whther C7 is finished on his spaceplane parts or even if he spends a lot of time making helicopter parts, it won't really effect the main development of the game.
[QUOTE=Oicani Gonzales;35655039]not [I]you guys[/I]
apparently he's the only one that doesn't like the plane parts[/QUOTE]
By you guys, I mean the people that don't like it, not every member who posts here
[QUOTE=Thunderbolt;35653417]I'm okay with putting some effort into things, but I would need a $80 55GB insanely realistic flight simulator and extensive modeling/texturing/scripting knowledge just to build and fly a plane.
...
And you can't go to space in X-Plane~[/QUOTE]
ACTUALLY YOU CAN
[img]http://i.imgur.com/dgfpf.jpg[/img]
[img]http://i.imgur.com/znrYA.jpg[/img]
[img]http://i.imgur.com/Rt11b.png[/img]
[img]http://i.imgur.com/VE7h6.png[/img]
[media]http://www.youtube.com/watch?v=ryjlk3WD7hg[/media]
I have made a plugin that turns X-Plane into an aerospace simulator - it precisely computes orbital physics, non-linear gravity, atmosphere (high-altitude included), adds space networking (work in progress, though some things work by now), adds magnetic model (what aerospace sim is complete without full magnetic model?), adds heating from drag (aka reentry heating) based on shape (first order estimate).
[media]http://www.youtube.com/watch?v=u4iyRcgqzfE[/media]
Your statement that you can't go to X-Plane is silly and wrong. You can really [b][i]GO[/i][/b] to space in X-Plane.
It's working with X-Plane plane maker, and I'm working on a computer system plugin which is mostly universal for spacecraft, so launching a simple spacecraft that just can use RCS to fly (on a pre-made rocket) should be pretty easy. Making a rocket is a bit harder, just cause you have to configure some more complex things (better guidance).
dem re-entry effects
[QUOTE=BlackPhoenix;35656549]ACTUALLY YOU CAN
stuff
[/quote]
That is pretty damn impressive
[quote]Your statement that you can't go to X-Plane is silly and wrong. You can really [b][i]GO[/i][/b] to space in X-Plane.[/quote]
Well I've never played it so I didn't know about [I]that[/I]
I assumed it was just an airplane simlulator
You know
X-[I]Plane[/I]
(also, aren't you the same person that made this enormous map for gmod with an underground train network and stuff a few years back? Yeah, I should've expected something this awesome from you)
[QUOTE=Oicani Gonzales;35656807]One of the things I miss the most from my short (and depressing) Orbiter experience is the XR5: [url]http://www.alteaaerospace.com/[/url]
Such an awesome ship.
Turning the SCRAM on was amaaaazing[/QUOTE]
XR2 all the way, XR5 was a too big to travel far in my experience, only useful if you wanted to transport lots of shit to the ISS.
XR2:
[IMG]http://www.alteaaerospace.com/images/XR2-Orbit-Cropped.jpg[/IMG]
XR5:
[IMG]http://www.orbiter-forum.com/gallery/data/500/XR5DiscoveryonOrbit.JPG[/IMG]
I loved that Delta Glider. I was pretty savvy at Orbiter at one point. Even taking off from Florida in the XR2 and docking with the ISS all within the same hour and without any autopilot
[QUOTE=pip12345;35658290]XR2:
[IMG]http://www.alteaaerospace.com/images/XR2-Orbit-Cropped.jpg[/IMG][/QUOTE]
This is the type of stuff C7 should be making. This looks awesome.
[editline]21st April 2012[/editline]
Maybe I will make some spaceplane parts.
[QUOTE=Pelf;35659058]This is the type of stuff C7 should be making. This looks awesome.
[editline]21st April 2012[/editline]
Maybe I will make some spaceplane parts.[/QUOTE]
C7 pretty much made everything on that already except those nacelles inline with the leading edge, which, in hindsight, would actually be pretty useful.
[QUOTE=krail9;35656638]dem re-entry effects[/QUOTE]
dem are usin' geometry and it computes how heat goes across fuselage, so if say you have a noticeable chunk of tile protection missing:
[img]http://i.imgur.com/YO56e.png[/img]
[img]http://brain.wireos.com/wp-content/uploads/screenshot_372.png[/img]
Why not burn through: this is early in reentry (it didn't have time to heat up enough yet), and also the simulation doesn't yet compute turbulent flows (the roughness of spacecraft surface will increase heat flux over this part by ~1000%. If it was prefectly flat as shown, it would take plenty of time until the whole wing would heat up to ~400 deg C structurally critical temperature).
[QUOTE=Thunderbolt;35657928]
You know
X-[I]Plane
[/I]
(also, aren't you the same person that made this enormous map for gmod with an underground train network and stuff a few years back? Yeah, I should've expected something this awesome from you)[/QUOTE]
I made that map, and I also made some wiremod stuff. Also:
[url]http://en.wikipedia.org/wiki/Convair_X-11[/url]
[url]http://en.wikipedia.org/wiki/Convair_X-12[/url]
[url]http://en.wikipedia.org/wiki/North_American_X-15[/url]
[url]http://en.wikipedia.org/wiki/Lockheed_X-17[/url]
[url]http://en.wikipedia.org/wiki/X-20_Dyna-Soar[/url]
[url]http://en.wikipedia.org/wiki/Martin_Marietta_X-23[/url]
[url]http://en.wikipedia.org/wiki/Rockwell_X-30[/url] (personal fav)
[url]http://en.wikipedia.org/wiki/Lockheed_Martin_X-33[/url]
[url]http://en.wikipedia.org/wiki/Orbital_Sciences_X-34[/url]
[url]http://en.wikipedia.org/wiki/Boeing_X-37[/url]
[url]http://en.wikipedia.org/wiki/NASA_X-38[/url]
[url]http://en.wikipedia.org/wiki/NASA_X-43[/url]
[url]http://en.wikipedia.org/wiki/Boeing_X-51[/url]
Seriously. Those [I]X-Planes[/I] all either go to space, or are suborbital (includes hypersonic vehicles).
[QUOTE=Oicani Gonzales;35659903]please take your magic skills to KSP and make awesome plugins tia[/QUOTE]
can be done if you can get parts geometry
[QUOTE=Oicani Gonzales;35660878]you can get pretty much anything that Unity allows you to
so thats very possible[/QUOTE]
ok I suppose I have to do it then
when i get paid on monday im going to finaly buy KSP i think
[IMG]http://puu.sh/qO0r[/IMG]
I finally have my spess plane worked out.
Ascent stage is a set of ejectable wings with engines that burn for approx 4 mins at full thrust.
2nd stage is a small aircraft powered by an ion engine, its range is essentially limitless.
Last stage is a small capsule and chute.
I've been remodeling a bunch of my space station parts and I need some suggestions for the service module. What should I add/change with the module body and the engine?
The whole setup with other parts:
[t]http://dl.dropbox.com/u/13781308/KSP/ServiceModule1.png[/t]
Just the module and engine which are what I need help with:
[t]http://dl.dropbox.com/u/13781308/KSP/ServiceModule2.png[/t]
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