• Kerbal Space Program Jebruary Edition
    10,003 replies, posted
I hope they update the surface of Minmus. It looks pretty simple at the moment. [editline]17th May 2012[/editline] Unless it's a liquid ocean.
WTF is this weird model format that they have now...
[QUOTE=CardBoardBox;35998549]WTF is this weird model format that they have now...[/QUOTE] They said something about mod tools in the changelog. Maybe that has something to do with it.
[QUOTE=CardBoardBox;35998420]so.. we updated the patcher but you have to full download anyway.. :/[/QUOTE] The patcher never ever worked for me.
I like Minmus... it's like a little Spore-esque 'clockwork/tinker-toy' planet.
[QUOTE=Suitcase;35998903]I like Minmus... it's like a little Spore-esque 'clockwork/tinker-toy' planet.[/QUOTE] where is this planet? edit. oh.. now it shows up 0_O odd first time i launched it it never showed. [editline]17th May 2012[/editline] who is this MadCatMKII and why does he dislike me?
I'm having a hard time getting my plane to turn and I'm not too good with planes but here is mine: [t] http://cloud-2.steampowered.com/ugc/560942102391857029/65F2017C7F4975535F14187D82E0A8C85AC8D3BA/ [/t]
The new moon has oceans, right? Or are the blue parts solid?
is there a way to make your input less sensitive. like so i can fly a plane without tapping left/right furiously to try and correct for over-steer :v: [editline]18th May 2012[/editline] this probably the best functioning plane i've ever built [IMG]http://puu.sh/vjQk[/IMG] [IMG]http://puu.sh/vjS0[/IMG]
Ummm [IMG]http://puu.sh/vjY0[/IMG] God dammit.
Oooh. There is a new icon in the newest update. [editline]17th May 2012[/editline] [IMG]http://puu.sh/vk03[/IMG]
I am lagging the fuck out with this update, anyone else?
You mean ingame performance or download? Neither of which I have encountered lag.
I cannot spaceplane.
i've only played about 20 minutes of the new update and I've already found 3 pretty noticable bugs clearly the circlejerk private experimental testing works so well...
I can't get the control surfaces to attach right.
Never mind, MadCat just blew my mind. Through numerous rounds of testing, I was left with this fantastic plane: [t]http://i.imgur.com/j2epm.jpg[/t]
[QUOTE=OvB;35999534]I can't get the control surfaces to attach right.[/QUOTE] Rotate with wasdqe and press space to reset
Got them working. Never knew you could rotate things.
My first space plane! The Mach Ham Eagle Thrust. [T]http://dl.dropbox.com/u/18418859/KSPshit/MachHamEagleThrust1.png[/T] [T]http://dl.dropbox.com/u/18418859/KSPshit/MachHamEagleThrust2.png[/T] [T]http://dl.dropbox.com/u/18418859/KSPshit/MachHamEagleThrust3.png[/T] [T]http://dl.dropbox.com/u/18418859/KSPshit/MachHamEagleThrust4.png[/T] It's current ceiling is about 16,000 meters. Time to adjust and add some higher altitude engines, I want to get this thing into the stratosphere. [editline]17th May 2012[/editline] [QUOTE=MadCatMkII;35999589]Rotate with wasdqe and press space to reset[/QUOTE] Oh shit, what.
So this works better than I expected: [t]http://i.imgur.com/OAYG0.jpg[/t] Too bad it explodes if I decide to try any aerobatics.
Good God. I just got close to Minmus. it is like advance breast cancer... [editline]17th May 2012[/editline] [QUOTE=Oicani Gonzales;36000103]ok someone redo the normals because they look like shit i dont want to have to do it myself! [editline]18th May 2012[/editline] [sub][sub][sub][sub](i probably will)[/sub][/sub][/sub][/sub][/QUOTE] It could be the shader you know.
Anybody make a good spaceplane yet, like that really cool one in Orbiter?
KVTK came in handy getting to MinMus [IMG]http://dl.dropbox.com/u/1417259/kerbal/screenshot14.png[/IMG]
[QUOTE=Oicani Gonzales;36000246]It [I]looks[/I] like low-res / blurry normals[/QUOTE] I would have to agree. But we don't really know how to add normal maps to them yet since Mu made some custom format.
[img]http://i.imgur.com/lfZEX.jpg[/img] [img]http://i.imgur.com/pDYv0.png[/img] I forgot how to take screenshots in-game. Resorted to print screen. Looks crappy. [editline]17th May 2012[/editline] highest i've gotten it is around 20,000m, though it stalls and cannot cruise that high.
Finally, my Mi-24 can actually take off. before i had to use a silly combination of rockets to get it into the air and rotated horizontally before i could turn on the rotors. Now they just need to add a sea-spaceplane dock, so I can make a KM [t]http://2.bp.blogspot.com/_uzL7ZJ5iv9g/SN-LVQ5_j2I/AAAAAAAAA58/ccZ-G6Thkjs/s1600/Ekranoplan.jpg[/t]
[QUOTE=jeimizu;36000633]Finally, my Mi-24 can actually take off. before i had to use a silly combination of rockets to get it into the air and rotated horizontally before i could turn on the rotors. Now they just need to add a sea-spaceplane dock, so I can make a KM [t]http://2.bp.blogspot.com/_uzL7ZJ5iv9g/SN-LVQ5_j2I/AAAAAAAAA58/ccZ-G6Thkjs/s1600/Ekranoplan.jpg[/t][/QUOTE] That thing never got more than a few feet off the water though, like it was designed to. Unless you just want ekranoplans, but I think the water physics will have to be reworked for that.
if anyone else loving the ability to rotate parts as much as me? no more inverters! So i figured they would add this eventually so ever since i thought i have had a test module waiting. i test every release but this time i sort of works. i made an engine that has fuel. and IT almost worked! looks like it is coming. [IMG]http://dl.dropbox.com/u/1417259/Fraps/whatisthisIfound.png[/IMG]
I am having troubles getting my space-planes to turn all the way around in time while in flight, they start to spaz out almost for no reason. Does anyone have this problem and do you know a fix?
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