• Am I the only one that thinks Half-Life 2 is a little overrated?
    427 replies, posted
[QUOTE=CommanderMayhem;27946254]That's the point. It was sorta the gist of what he was about to say >You don't have evidence! =THAT"S BULLSHIT, SAREN'S A DICK, YOU GUYS ARE BLIND > I did what I had too = It was a tough choice, but there was no right answer.[/QUOTE] I hated how mass effect gave you evil points for doing moral grey choices.
[QUOTE=CommanderMayhem;27946042]Team Fortress 2 used to be my damn life. Now I just collect virtual hats. Fuck TF2. I'm gonna buy Monday Night Combat.[/QUOTE] This is an excellent choice.
[QUOTE=CommanderMayhem;27946254]That's the point. It was sorta the gist of what he was about to say >You don't have evidence! =THAT"S BULLSHIT, SAREN'S A DICK, YOU GUYS ARE BLIND > I did what I had too = It was a tough choice, but there was no right answer.[/QUOTE] I ended up Renegade in both Mass Effect games since the renegade sample seems reasonable, and then it ends up being a dick thing to say. They're wrong = The council can KISS MY ASS!
[QUOTE=TheWhiteFox1;27946396]I ended up Renegade in both Mass Effect games since the renegade sample seems reasonable, and then it ends up being a dick thing to say. They're wrong = The council can KISS MY ASS![/QUOTE] I couldn't even do a single reneged option 'cept for well um [sp]the Council did die[/sp]
I honestly like Half Life a bunch, I find it all very exciting and interesting, and while it may not be really...all that amazing, I still find it amazing all the same. There really is no point in arguing, it's undoubtedly a fairly good game. [editline]8th February 2011[/editline] [QUOTE=TheWhiteFox1;27946396]I ended up Renegade in both Mass Effect games since the renegade sample seems reasonable, and then it ends up being a dick thing to say. They're wrong = The council can KISS MY ASS![/QUOTE] Meh, the council dying shouldn't have been renegade, you were trying to save as much ships and lives as possible so you could take down Sovereign. However, if the one where you give the illusive man access to the collector base is the renegade option, then that's kinda just silly and really just...arguable.
Aaaaaand this has turned into ME discussion.
You actually like a series of games where people cannot walk diagonally?
Halflife's story just seemed to be dull and just dragged on, it didn't seem like Gordon had much interaction with it
[QUOTE=ZestyLemons;27946483]You actually like a series of games where people cannot walk diagonally?[/QUOTE] I don't see anyone here talking about Oblivion and Fallout.
Half Life 2 has a boring campaign in my opinion, i think it's shit once you've already completed it, same with Episode 1 and 2, they have absolutely no replay value.
How on earth is the Combine rule a 'communist society'?
Half Life 2... Tricky one. I wasn't a big fan... But I don't like first-person shooters that much. However, I did admire the storytelling and the artistry. And for a game made in 04, it's only now showing signs of age. Not bad at all. Am I overly fanatic about it? No. It's a good game, but it's not my cup of tea. Portal, on the other hand...
[QUOTE=CommanderMayhem;27945415] Anyway, next the story. Everyone goes on about Half-Life's amazing narrative. I want you to be perfectly honest. The First time you played Half Life 2, did you understand all these details about the Combine, that they kicked ass in 7 Hours, and that they took over the world and turned into this weird communist society, because I did not get it the first time I played. And maybe that was just me. And everyone always tells me that you have to "look" for Half-Life's story through little clues. And I like that. That's cool. But for me, it was almost too hidden. There needed to be clues or something, to help me get a grip.[/QUOTE] Okay, I'm gonna deal with this part because it's what I disagree with you about the MOST here. *deep breath* The appeal of the story is that you DIDN'T get it all the first time around. The brilliance of the story is that nothing is spelled out for you obviously. There was [I]never[/I] any cut scene that went like so: [narrator voice][b]"THE YEAR WAS 1995. EVERYTHING SEEMED FINE AT THE BLACK MESA FACILITY... UNTIL ONE DAY, FATE THREW A YOUNG SCIENTIST A CURVEBALL. AFTER NARROWLY ESCAPING THE BLACK MESA RESEARCH FACILITY, OUR HERO RETURNS FROM HIS TIME-STASIS HIATUS TO DISCOVER THAT THE ALIENS BROUGHT TO EARTH BY THE BLACK MESA INCIDENT HAVE TAKEN OVER... AND THINGS ARE NOT LOOKING SO GREAT FOR HUMANKIND. BUT THE RIGHT MAN IN THE RIGHT PLACE CAN MAKE ALL THE DIFFERENCE. YOU ARE THAT MAN. YOU ARE GORDON FREEMAN! THIS IS HALF LIFE TWOOOOOOOOOOOOOOOO [/b]*crazy theme music*[/narrator voice] You never had the story told to you. The last you knew of this game you were given a cryptic choice by a mysterious man in a suit. "Come work for me or I'll leave you here to die" When you agreed to work for him, everything went black. Next thing you know, the mysterious suit guy (known as G-Man by fans--he has no actual official title or name) wakes you up, gives you even more cryptic talk, and drops you on a train. Where are you? What's going on? How long has it been since Black Mesa? The genius of the story is how it's told. Characters reference past events and certain aspects of their world as if you would already know about them, because to them it's common knowledge. This is the same way good authors reveal back-story in their novels. Characters will say to one another, "Oh, I remember that. That was six years after the Neon War." Now, would you have wanted the author to immediately devote the next few pages to explain what the Neon War was? Of course not. That would be bad writing. Instead you'll hear characters mention "Man, sometimes I still see those things in my nightmares. Tentacles everywhere..." and eventually you'll deduce that the Neon War was about some conflict with alien squid robots or something. But the point is that everything you figure out is just that--something that you figured out yourself. The story feels so much more rewarding when you have to work for it a little bit. Lots of people don't "get" the ending sequence of 2001: A Space Odyssey, but when you think outside the box for a little while you can say, "Oh, it's faster than light travel through the 4th dimension, but our brains can't understand 4D because we live in 3D, ergo, he just sees colors." That may or may not be the correct meaning of that scene, but you feel like a badass for figuring something out on your own, and no one can tell you "No you're wrong" because their interpretation of that scene is also an opinion. Combine this with the fact that every character is wonderfully voice acted, has a full story of their own, and is overall [i]believable[/i], and the result is a great story that's fun to uncover.
[QUOTE=Maloof?;27946589]How on earth is the Combine rule a 'communist society'?[/QUOTE] He meant to say "Authoritarian regime".
[QUOTE=Maloof?;27946589]How on earth is the Combine rule a 'communist society'?[/QUOTE] good point that should be edited [editline]8th February 2011[/editline] [QUOTE=NanoSquid;27946607]Okay, I'm gonna deal with this part because it's what I disagree with you about the MOST here. *deep breath* The appeal of the story is that you DIDN'T get it all the first time around. The brilliance of the story is that nothing is spelled out for you obviously. There was [I]never[/I] any cut scene that went like so: [narrator voice][b]"THE YEAR WAS 1995. EVERYTHING SEEMED FINE AT THE BLACK MESA FACILITY... UNTIL ONE DAY, FATE THREW A YOUNG SCIENTIST A CURVEBALL. AFTER NARROWLY ESCAPING THE BLACK MESA RESEARCH FACILITY, OUR HERO RETURNS FROM HIS TIME-STASIS HIATUS TO DISCOVER THAT THE ALIENS BROUGHT TO EARTH BY THE BLACK MESA INCIDENT HAVE TAKEN OVER... AND THINGS ARE NOT LOOKING SO GREAT FOR HUMANKIND. BUT THE RIGHT MAN IN THE RIGHT PLACE CAN MAKE ALL THE DIFFERENCE. YOU ARE THAT MAN. YOU ARE GORDON FREEMAN! THIS IS HALF LIFE TWOOOOOOOOOOOOOOOO [/b]*crazy theme music*[/narrator voice] You never had the story told to you. The last you knew of this game you were given a cryptic choice by a mysterious man in a suit. "Come work for me or I'll leave you here to die" When you agreed to work for him, everything went black. Next thing you know, the mysterious suit guy (known as G-Man by fans--he has no actual official title or name) wakes you up, gives you even more cryptic talk, and drops you on a train. Where are you? What's going on? How long has it been since Black Mesa? The genius of the story is how it's told. Characters reference past events and certain aspects of their world as if you would already know about them, because to them it's common knowledge. This is the same way good authors reveal back-story in their novels. Characters will say to one another, "Oh, I remember that. That was six years after the Neon War." Now, would you have wanted the author to immediately devote the next few pages to explain what the Neon War was? Of course not. That would be bad writing. Instead you'll hear characters mention "Man, sometimes I still see those things in my nightmares. Tentacles everywhere..." and eventually you'll deduce that the Neon War was about some conflict with alien squid robots or something. But the point is that everything you figure out is just that--something that you figured out yourself. The story feels so much more rewarding when you have to work for it a little bit. Lots of people don't "get" the ending sequence of 2001: A Space Odyssey, but when you think outside the box for a little while you can say, "Oh, it's faster than light travel through the 4th dimension, but our brains can't understand 4D because we live in 3D, ergo, he just sees colors." That may or may not be the correct meaning of that scene, but you feel like a badass for figuring something out on your own, and no one can tell you "No you're wrong" because their interpretation of that scene is also an opinion. Combine this with the fact that every character is wonderfully voice acted, has a full story of their own, and is overall [i]believable[/i], and the result is a great story that's fun to uncover.[/QUOTE] That's a thing I like about valve actually. If you look in Left 4 Dead, there's a ton of shit and information sprawled across grafitii. Like I've said before, You've inspired me all to get back and re-play Half Life 2. And really appreciate it more. And I'm gonna install FakeFactory's mod :v:
[QUOTE=NanoSquid;27946607]... Instead you'll hear characters mention "Man, sometimes I still see those things in my nightmares. Tentacles everywhere..." and eventually you'll deduce that the Neon War was about some conflict with alien squid robots or something.[/QUOTE] Sometimes, I dream about cheese.
[QUOTE=CaMpEr_GuRL;27946528]Half Life 2 has a boring campaign in my opinion, i think it's shit once you've already completed it, same with Episode 1 and 2, they have absolutely no replay value.[/QUOTE] I beat it 7 times.
[QUOTE=woolio1;27946611]He meant to say "Authoritarian regime".[/QUOTE] A bit of a difference really [editline]8th February 2011[/editline] [QUOTE=imasillypiggy;27946683]I beat it 7 times.[/QUOTE] I've beaten Half Life 1 7 times, I just love it so much. And I've also beat 2 and the episodes hella times
[QUOTE=CommanderMayhem;27946612]good point that should be edited [editline]8th February 2011[/editline] That's a thing I like about valve actually. If you look in Left 4 Dead, there's a ton of shit and information sprawled across grafitii. Like I've said before, You've inspired me all to get back and re-play Half Life 2. And really appreciate it more. And I'm gonna install FakeFactory's mod :v:[/QUOTE] Don't install FakeFactory's mod. Games are created with a defined art style. The characters and environments are designed in such a way as to visually convey the desired mood, tone and history surrounding them. Changing the way characters, locations and objects look and sound will not give you the experience that the developers intended.
[QUOTE=Maloof?;27946589]How on earth is the Combine rule a 'communist society'?[/QUOTE] Well technically if you use a wider definition it would be. since the combine dont use money.
Half-Life 2 came out in 2004. You're argument is invalid. To elaborate: many things that made HL2 revolutionary don't quite apply anymore; The engine is aged, the gunplay is outdated, the AI is obsolete, the physics aren't special, etc.
[QUOTE=imasillypiggy;27946700]Well technically if you use a wider definition it would be. since the combine dont use money.[/QUOTE] Ruling class in a higher standing than the working class =\= Communism. It's Authoritarian/Totalitarian.
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[QUOTE=CaMpEr_GuRL;27946528]Half Life 2 has a boring campaign in my opinion, i think it's shit once you've already completed it, same with Episode 1 and 2, they have absolutely no replay value.[/QUOTE] Eh, I've played through it enough that I'm satisfied with it. Not only that, but not all games need to have replay value, although it certainly is an added bonus.
I agree with the OP but what bugs me when people say Gordon Freeman is better than Master Chief with stupid as hell shit to argue with such as. He only uses a crowbar,he's a scientist,etc but what most people fail to realize is that MC is a trained soldier whose main job is to serious fuck an entire Alien race's shit up.
The gunplay does annoy me these days. The lack of any zoom or more accurate aiming, especially with the assault rifles is nutty. [editline]9th February 2011[/editline] [QUOTE=RG4;27946774]I agree with the OP but what bugs me when people say Gordon Freeman is better than Master Chief with stupid as hell shit to argue with such as. He only uses a crowbar,he's a scientist,etc but what most people fail to realize is that MC is a trained soldier whose main job is to serious fuck an entire Alien race's shit up.[/QUOTE] And Gordon doesn't have the HORRIBLE habit of saying stupid, macho one-liners all [I]the [B]time.[/B][/I]
[QUOTE=Maloof?;27946699]Don't install FakeFactory's mod. Games are created with a defined art style. The characters and environments are designed in such a way as to visually convey the desired mood, tone and history surrounding them. Changing the way characters, locations and objects look and sound [b]will not give you the experience that the developers intended[/b].[/QUOTE] Especially when just about every character is transformed either into a young asian teenager with little clothing or a horrid abomination that should've been thrown off a cliff.
[QUOTE=RG4;27946774]I agree with the OP but what bugs me when people say Gordon Freeman is better than Master Chief with stupid as hell shit to argue with such as. He only uses a crowbar,he's a scientist,etc but what most people fail to realize is that MC is a trained soldier whose main job is to serious fuck an entire Alien race's shit up.[/QUOTE] Who is yet another faceless protagonist with almost no story ingame (read: [I]ingame[/I] I don't care about the books) who is a generic supersoldier. Which there's nothing wrong with. However, does what you're bringing up really have anything to do with the conversation at hand?
[QUOTE=Mr. Someguy;27946733]Half-Life 2 came out in 2004. You're argument is invalid. To elaborate: many things that made HL2 revolutionary don't quite apply anymore; The engine is aged, the gunplay is outdated, the AI is obsolete, the physics aren't special, etc.[/QUOTE] I dunno I can still replay a lot of games from 2004 with out being too picky about it. Metal Gear Solid 3: Snake Eater Sly Cooper Ratchet & Clank Jak Naming a few
[QUOTE=Mombasa;27946801]Especially when just about every character is transformed either into a young asian teenager with little clothing or a horrid abomination that should've been thrown off a cliff.[/QUOTE] Multiple cliffs.
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