[QUOTE=vandooz;35776510]Mystcraft should be inplented in vanilla minecraft.[/QUOTE]
As cool as it would be, I don't think it fits in Minecraft.
I would like another unique dimension or two.
[QUOTE=Spectre1406;35779144][URL="http://www.minecraftforum.net/topic/873112-16x-124-tiny-pixels-by-leostereo-25th-of-march-now-with-pocket-edition-support/"]What do you guys think of this texture pack?[/URL][/QUOTE]
It's like a Nintendo fucked an Atari in a threesome with a Commodore64.
[QUOTE=Arkantos;35779625]As cool as it would be, I don't think it fits in Minecraft.
I would like another unique dimension or two.[/QUOTE]
Aye, extra planes of existence would be cool, and perhaps each Plane could have its own Boss with a respective "boss-zone" like The End is to the Overworld. For example, Nether could have The Pit, where you fight a giant Fire Demon, the Abyss (deep dark water world) could have The Island (a sandy tropical island with skies of eternal autumn) where you fight the Master of Octopi, etc.
Each world should have a people, like Testificates in the Overworld, Pigmen in the Nether, Deep Ones in the Abyss, etc.
A cow jacked my minecart.
[IMG]http://i.imgur.com/j5Go0.jpg[/IMG]
[QUOTE=maxipad;35780692]A cow jacked my minecart.
[IMG]http://i.imgur.com/j5Go0.jpg[/IMG][/QUOTE]
That's not as ridiculous as an enderman stealing a cactus and placing it right beside my cactus farm.
[t]http://dl.dropbox.com/u/33549121/2012-05-01_10.47.56.png[/t]
[QUOTE=Recurracy;35780986]That's not as ridiculous as an enderman stealing a cactus and placing it right beside my cactus farm.
[t]http://dl.dropbox.com/u/33549121/2012-05-01_10.47.56.png[/t][/QUOTE]
what a prick
[QUOTE=Recurracy;35780986]That's not as ridiculous as an enderman stealing a cactus and placing it right beside my cactus farm.[/QUOTE]
Spoken like a man who's never seen a cow on a joyride.
[QUOTE=Recurracy;35780986]That's not as ridiculous as an enderman stealing a cactus and placing it right beside my cactus farm.
[t]http://dl.dropbox.com/u/33549121/2012-05-01_10.47.56.png[/t][/QUOTE]
"fuck the police"
People still do cacti farms? That was all the rave back in 1.4 (when I started playing) and on because of fence material. Now there's just lava behind walls, occasionally.
[IMG]http://i45.tinypic.com/53mpdx.jpg[/IMG]
gotta build fast
I've been trying to do a flatland survival, seeing what I could do with a flatland map in survival. In my first run I had managed to get a enough iron for 3 buckets (two for water for an infinite spring and one for lava for a cobblestone generator) Full Iron armour and a decant stash of tools by raiding villages, I even found a few saplings and enough obsidian for a nether portal. I was starting a more permanent base and managed to get a wheat farm, a tree farm going and a cobblestone generator going. I died by trying to manage slimes by leading them into a pit to take up the mob spawn before I could get enough string to make a bed.
My main problem was being swamped by slimes, which slowed down building works considerably. In the later game once I have set up, digging slime pits will be even more of a problem as I'll want to build a mob grinder to get some iron off zombies and bones, arrows and enchanted bows of skelies.
Do you guys know any servers that are similiar to this one (The defining features being a randomly generated city, a random spawn location and anarchy) With more people?
[url]http://www.reddit.com/r/spaceribs[/url]
[QUOTE=Spectre1406;35779144][URL="http://www.minecraftforum.net/topic/873112-16x-124-tiny-pixels-by-leostereo-25th-of-march-now-with-pocket-edition-support/"]What do you guys think of this texture pack?[/URL][/QUOTE]
The art style is good, but the textures are a little bit too green, which makes it straining for me to use for more than a few minutes.
[QUOTE=Stonecycle;35785473]People still do cacti farms? That was all the rave back in 1.4 (when I started playing) and on because of fence material. Now there's just lava behind walls, occasionally.[/QUOTE]
I make them when I'm playing with buildcraft, because it's an ingredient for liquid pipes.
You need quite a lot of cactus for a continent-spanning oil pipeline.
My associate and I are now working on a somewhat-elegant sky settlement. It originally started when we discussed the possibility of having a group of NPC villagers living up there, but I'm taking the project a little more seriously now.
We call it Zephyr Nine.
Here's my house, and the connecting tower to the sea.
[img]http://puu.sh/syVq[/img]
[img]http://puu.sh/syVz[/img]
The palace, built atop a thundercloud.
[img]http://puu.sh/syUU[/img]
[img]http://puu.sh/sz6P[/img]
[img]http://puu.sh/sz33[/img]
Still a work in progress. The little storm clouds around it 'rain' when you approach, due to the water inside.
It's very satisfying to push hostile mobs off the edge. :v:
[QUOTE=Mellowbloom;35786469](pic)
gotta build fast[/QUOTE]
[img]http://niggaupload.com/images/CqTup.png[/img]
but sandrackers can't build fast
just spent a few hours building this in creative mode (with some help from MCEDIT)
[IMG]http://i45.tinypic.com/25iwu8g.png[/IMG]
I'm planning on making it into a Zombie Apocalypse survival map, any thoughts?
there are 6 stores on each side and 2 kiosks in the center, only one of them is full so far, a Book shop you can see in the image
[QUOTE=Timenova;35796172]My associate and I are now working on a somewhat-elegant sky settlement. It originally started when we discussed the possibility of having a group of NPC villagers living up there, but I'm taking the project a little more seriously now.
We call it Zephyr Nine.
Here's my house, and the connecting tower to the sea.
[img]http://puu.sh/syVq[/img]
[img]http://puu.sh/syVz[/img]
The palace, built atop a thundercloud.
[img]http://puu.sh/syUU[/img]
[img]http://puu.sh/sz6P[/img]
[img]http://puu.sh/sz33[/img]
Still a work in progress. The little storm clouds around it 'rain' when you approach, due to the water inside.
It's very satisfying to push hostile mobs off the edge. :v:[/QUOTE]
> elegant
> default texture pack
[QUOTE=FlakTheMighty;35799852]Default looks good.[/QUOTE]
I like Faithfull, because it get rid of the noises. Best texture pack.
One villager cannot repopulate a village correct? All but one have disappeared from this village. I think they've been running into the cacti.
I decided to build a huge castle out of stone brick on SMP. I've gone through 30 full stacks of cobble and almost 4 stacks of coal, and am less than half way done. Worst building material ever.
Did I do good, boss, did I? I deflected the fireballs just like you said.
[IMG]http://i.imgur.com/YfAoq.png[/IMG]
[QUOTE=Stonecycle;35802053]Did I do good, boss, did I? I deflected the fireballs just like you said.
[IMG]http://i.imgur.com/YfAoq.png[/IMG][/QUOTE]
I don't get it.
[QUOTE=Terabytez;35802290]I don't get it.[/QUOTE]
Have you tried killing a Ghast by deflecting its fireballs and manage to hit it?
So, if you ever wanted a real challenge in minecraft, here is a seed.
Your level.dat was successfully analyzed.
Seed: 8393799239568444445
Spawn: -104, 64, -656
Here is a hint, the nearest tree is possibly more than 1000m away from spawn. Hope you like swimming alot.
[QUOTE=Stonecycle;35802403]Have you tried killing a Ghast by deflecting its fireballs and manage to hit it?[/QUOTE]
when the halloween update came out I thought that was the only way to kill them, so yes, I've done it a lot
Anyone know of a program that can generate an overhead image of a world with all of its slime-spawning chunks highlighted? My MC server has a superflat survival world, and I'm trying to keep all five million and one of its slimes in check by caging all of said slime-spawning chunks within a certain distance from my base of operations.
I'm currently using webpages that show grids that represent the world's chunks with the slime-spawning ones highlighted, but they require more coordination than I have readily available. [img]http://www.facepunch.com//fp/emoot/saddowns.gif[/img]
[QUOTE=E-102 Gamma;35803446]Anyone know of a program that can generate an overhead image of a world with all of its slime-spawning chunks highlighted? My MC server has a superflat survival world, and I'm trying to keep all five million and one of its slimes in check by caging all of said slime-spawning chunks within a certain distance from my base of operations.
I'm currently using webpages that show grids that represent the world's chunks with the slime-spawning ones highlighted, but they require more coordination than I have readily available. [img]http://www.facepunch.com//fp/emoot/saddowns.gif[/img][/QUOTE]
Rei's Minimap has an option to see which chunks are slimy, down to the boundaries of said chunks.
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