• Minecraft Chat Thread v68 : Jeburary edition
    10,002 replies, posted
[QUOTE=FlakTheMighty;36491825][img]http://puu.sh/DFT9[/img][/QUOTE] How the hell do they actually think he's serious?
[QUOTE=Stonecycle;36491889]Creepers, too! [t]http://i.imgur.com/gKFDf.png[/t] [i][b]OH FOR FU-[/i][/b] Maybe I should invest in an iron door if Creepers can open doors. I was going fishing tomorrow, too. Blew the entire house down, yet missed the garden. Creeper accuracy, folks.[/QUOTE] I was busy digging out a huge underground chamber for an arboretum (tree farm) today. I had a platform halfway down with a narrow shaft leading to a ladder that went all the way up and down. Well, it turns out that I accidentally dug into a cave on that platform. I descended the ladder to clear out a little of the bottom area. When I went back up to the platform, guess what decided to greet me in that narrow hallway while I was hanging from the ladder? Ghasts are still my #1 hated enemy though. In other news, always use an iron door if you need an actual door for your house, preferably with redstone wiring that causes the door to open when [I]not[/I] receiving power, because it's harder for both mobs and players to get in.
[QUOTE=rinoaff33;36492411] Ghasts are still my #1 hated enemy though.[/QUOTE] Ghasts are easy to eliminate once you make a Musket (Balkion's Weapon Mod). That bumps their hatred for them down, leaving the Skeletons at #1.
[QUOTE=Stonecycle;36492431]Ghasts are easy to eliminate once you make a Musket (Balkion's Weapon Mod). That bumps their hatred for them down, leaving the Skeletons at #1.[/QUOTE] That wouldn't help him much unless he had Balkon's Weapons Mod.
[QUOTE=Stonecycle;36492431]Ghasts are easy to eliminate once you make a Musket (Balkion's Weapon Mod). That bumps their hatred for them down, leaving the Skeletons at #1.[/QUOTE] They're easy to kill, yes, and you can even one-shot them with a bow enchanted with just power I, but that doesn't change the fact that they're absolutely everywhere in the Nether and have no qualms about blasting you into the lava while you're working on a bridge to reach a new area. Or about camping the portal entrance as soon as you step foot there, for that matter. Also it's nearly impossible to reflect their fireballs unless you're in singleplayer due to lag. That irritating breathing they do certainly doesn't help matters, and is why I refuse to build houses in the Nether.
So im having an annoying bug with EE2 on my Tekkit Server. For some reason my Transmutation table refuses to take in some items, like coal and mobious fuel. I know for a fact that these worked in the past with 2.1.1 version of tekkit, and the other odd thing is my friend who is on the same server can put coal into his transmutation table fine as well as mobious fuel. What am i missing here? EDIT: Got it to work, friend reminded me about fuel and matter differences.
[img_thumb]http://i.cubeupload.com/hFPArF.png[/img_thumb] Well that's interesting.
[QUOTE=rinoaff33;36487369]Are you building these in creative or survival? For some reason I always have a hard time building structures of any sort in survival mode that aren't 100% practical.[/QUOTE] This is creative, but I did built something like this in survival a while back ago. Then my computer took a shit. [editline]26th June 2012[/editline] [QUOTE=That Ninja;36487211]I like your walls, and the roofs of the towers, but not the walls of the towers. You either need a less noisy texture pack, or something to break up the walls more/add more detail. Arched windows maybe? Also, would you kindly post a close up of your wall? I've never been good at making walls, and yours look detailed yet small small enough.[/QUOTE] Windows are getting added right now as I speak, this is just the base structure. Also let me know any good texturepacks, I useally use the Vanilla one.
[QUOTE=Paramud;36493352][img_thumb]http://i.cubeupload.com/hFPArF.png[/img_thumb] Well that's interesting.[/QUOTE] always love a few trees at the bottom of ravines
[QUOTE=Moofy;36495097]This is creative, but I did built something like this in survival a while back ago. Then my computer took a shit. [editline]26th June 2012[/editline] Windows are getting added right now as I speak, this is just the base structure. Also let me know any good texturepacks, I useally use the Vanilla one.[/QUOTE] Isabella.
[QUOTE=MeltingData;36495136]Isabella.[/QUOTE] [t]http://puu.sh/DKcW[/t] [editline]26th June 2012[/editline] Don't like it that much. :suicide: [editline]26th June 2012[/editline] And I added a sawmill too. [t]http://puu.sh/DKzY[/t] Since you guys like Isabella I will stick to it for now.
[QUOTE=Moofy;36495322][t]http://puu.sh/DKcW[/t] [editline]26th June 2012[/editline] Don't like it that much. :suicide: [editline]26th June 2012[/editline] And I added a sawmill too. [t]http://puu.sh/DKzY[/t] Since you guys like Isabella I will stick to it for now.[/QUOTE] Ugocraft? Add the rotator from it to your sawmill for best results.
[QUOTE=Moofy;36495322] Don't like it that much. :suicide: Since you guys like Isabella I will stick to it for now.[/QUOTE] You don't have to use that texture pack if you don't like it, you should be using a texture pack YOU like. don't please us, please yourself. I will like the way your buildings look regardless of what texture pack you'll use.
I decided to play some of Vech's super hostile maps, I love the architecture in this section in the spellbound caves map [IMG]http://puu.sh/DNIz[/IMG] Damn you automerge.
[QUOTE=Moofy;36495322][t]http://puu.sh/DKcW[/t] [editline]26th June 2012[/editline] Don't like it that much. :suicide: [editline]26th June 2012[/editline] And I added a sawmill too. [t]http://puu.sh/DKzY[/t] Since you guys like Isabella I will stick to it for now.[/QUOTE] Also try Quandary. When I used Isabella, I got used to it quick. It's a beautiful pack.
I've recently had some inspiration to make an adventure map. I've started something vanilla, should I finish it vanilla or should I download AdventureCraft?
[QUOTE=Kylel999;36498523]I've recently had some inspiration to make an adventure map. I've started something vanilla, should I finish it vanilla or should I download AdventureCraft?[/QUOTE] I would say vanilla, you don't want half of the map to be "this is okay" and the other half to be "LET'S SQUEEZE IN EVERY FEATURE I CAN BECAUSE I FORGOT TO DOWNLOAD THIS MOD EARLIER".
[QUOTE=rinoaff33;36498664]I would say vanilla, you don't want half of the map to be "this is okay" and the other half to be "LET'S SQUEEZE IN EVERY FEATURE I CAN BECAUSE I FORGOT TO DOWNLOAD THIS MOD EARLIER".[/QUOTE] All I've got so far is an entrance, all ambient stuff like walking through tunnels. I've just reached a part where you encounter your first mob. The thing about Vanilla is that there isn't a whole ton I can do without repeating myself, as I'm not that good with redstone, and the fact that there's hunger, the strange healing system, and durability to worry about while the player just tries to have an adventure.
I'd recommend RedPower 2 for more complex vanilla-style adventure maps.
[QUOTE=Stonecycle;36498711]I'd recommend RedPower 2 for more complex vanilla-style adventure maps.[/QUOTE] I don't really believe in Redstone mods. I don't understand shit as it is lol.
If anything redpower makes it easier to understand.
Meh, Isabella is quite good after some hours with it. :v:
I'd actually really like to collaborate with somebody to make an adventure map, but I don't believe that's possible, is it?
Chaocraft is a really nice 16x pack.
I wish soartex was complete, I really like the stone textures it uses.
[QUOTE=ralle105;36498749]If anything redpower makes it easier to understand.[/QUOTE] I got it for the fancy blocks but I ended up getting in to redstone because of it.
I tried to make a ram statue holding some sort of a sun artifact... well, someone says it looks like a dog with a sun hat, not that it's a bad thing or anything. sculpting animal faces out of sandstone is difficult. [IMG]http://puu.sh/DOJ9[/IMG] [img]http://puu.sh/DOQh[/img]
[QUOTE=RaptorRed;36499861]I tried to make a ram statue holding some sort of a sun artifact... well, someone says it looks like a dog with a sun hat, not that it's a bad thing or anything. sculpting animal faces out of sandstone is difficult. [img]http://puu.sh/DOJ9[/img][/QUOTE] Looks sufficiently Egyptian, just needs to be taller because ancient monuments are supposed to be giant "my cock is bigger than yours" signs. And because it lets you make more complex shapes.
If anyone else enjoys listening to music while playing I recommend the ilomilo soundtrack.
Been working on a 'Grand Library' for the multiplayer server I play on. Originally inspired by the library in Trinity College Cambridge: [img]http://farm4.static.flickr.com/3088/3148837556_d9a88e6598.jpg[/img] It quickly got out of hand though, here's what I have so far... [img_thumb]http://i.imgur.com/IlGxxh.jpg[/img_thumb][img_thumb]http://i.imgur.com/VWFl9h.jpg[/img_thumb][img_thumb]http://i.imgur.com/91uR3h.jpg[/img_thumb][img_thumb]http://i.imgur.com/Cscvjh.jpg[/img_thumb][img_thumb]http://i.imgur.com/Bdk85h.jpg[/img_thumb][img_thumb]http://i.imgur.com/xmzEMh.jpg[/img_thumb]
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