• Minecraft Chat Thread v68 : Jeburary edition
    10,002 replies, posted
[QUOTE=Moofy;36991125]I just got married to Anepticus on Vareide's server, that shit got crazy in the end.[/QUOTE] [video=youtube;e_BcYBSWVWM]http://www.youtube.com/watch?v=e_BcYBSWVWM&feature=plcp[/video] Oh god.
Direwolf20's Server play has a lot of automated thing, like treefarms and a auto sorting system, I recommend you watch that
[QUOTE=Confuzzed Otto;37003371]Anyone that plays Tekkit who knows what things you can make automated? Right now the only automatic thing I have is a quarry, wich I focused on to get in the beginning. Just tell me what to get and how to place it and I'll start gathering materials[/QUOTE] Trial and error. Look around the Wiki!
[QUOTE=nemmises5;36988714]retoast[/QUOTE] try hamachi, thats what me and my friends use
[QUOTE=Oicani Gonzales;37005315]adf.ly is so silly, this is what i got from my [URL="http://www.minecraftforum.net/topic/967010-125-inacios-vintage-graphics-overhaul/"]hipster minecraft shader pack[/URL] [I]Total: 1,103 views, $1.79816 earned[/I][/QUOTE] They used to say 1000 views = $5, but now they changed it to 10000 = $1. That's when I started just making a page on my site with an AdSense ad and the download link.
[QUOTE=Oicani Gonzales;37005315]adf.ly is so silly, this is what i got from my [URL="http://www.minecraftforum.net/topic/967010-125-inacios-vintage-graphics-overhaul/"]hipster minecraft shader pack[/URL] [I]Total: 1,103 views, $1.79816 earned[/I][/QUOTE] Make a page on like blogspot. Post the download link there. Sign up for adsense. Put adsense on your page. Lot more profit.
[QUOTE=Oicani Gonzales;37007447]i can't because some time ago i made a blogspot, put adsense on it i posted a link on fp and views skyrocketed (like, 6000% in 3 hours.) and someone reported me just to fuck me up it worked[/QUOTE] And you can't contest bans for adsense? Why not just register again?
[img]http://puu.sh/N7Hb[/img] Why did I do this, he probably doesn't care and won't read it anyway.
And there are other methods of click payed advertising, not just adsense. Thats just the one I use because if I ever get off my ass and make youtube videos I can get some ads in there.
[QUOTE=FlakTheMighty;37007598][img]http://puu.sh/N7Hb[/img] Why did I do this, he probably doesn't care and won't read it anyway.[/QUOTE] He made quantum armor in the first season You get more bonemeal/blaze powder per bone/blaze rod if you macerate it,try it I'm pretty sure he knows blutricity blocks transmit power,he didn't connect the batterybox to the blulectric alloy furnace with wires
Figuring out how Minecraft renders the ender portal is a huge pain. I did get this working though. [img]http://i.imgur.com/GICII.png[/img]
[QUOTE=killkill85;37008078]He made quantum armor in the first season You get more bonemeal/blaze powder per bone/blaze rod if you macerate it,try it I'm pretty sure he knows blutricity blocks transmit power,he didn't connect the batterybox to the blulectric alloy furnace with wires[/QUOTE] He had a wire connecting to all his solar panels, which is a waste of wire. And I said you macerate to get more.
Okay, yeah. This is [I]awesome![/I] [video=youtube;uUb-uktuCYo]http://www.youtube.com/watch?v=uUb-uktuCYo&feature=youtu.be[/video]
[QUOTE=FlakTheMighty;37008218]He had a wire connecting to all his solar panels, which is a waste of wire. And I said you macerate to get more.[/QUOTE] To be honest, then way you phrased the macerating bit is a bit confusing, the first time I read it I thought you meant that by macerating it, he was wasting energy, because it yielded the same as crafting.
[QUOTE=dmillerw;37008432]Okay, yeah. This is [I]awesome![/I] [video=youtube;uUb-uktuCYo]http://www.youtube.com/watch?v=uUb-uktuCYo&feature=youtu.be[/video][/QUOTE] That effect really fucks my framerate, though. How exactly is it being rendered?
I really like how trading was handled. It differentiates General Value and Player value very well, so it's hard to exploit. (General Value being determined by the rarity and difficulty to acquire an item, player value varying from playing to player in supply and demand). It's usually set up where you are giving something of higher general value than what you're getting (So if you're trying to buy and sell you're out of luck), but what you're getting may be a higher Player value than what you're giving. That's something I don't like about equivalent exchange; something with a high general value may have a very low player value and be easily exploited to get something of low general value with high player value. I'd like there to be a decrease in general value through exchange.
[QUOTE=vexx21322;37009034]That effect really fucks my framerate, though. How exactly is it being rendered?[/QUOTE] How is this block in particular being rendered? Or just the effect in general?
Can anyone tell me a good server host?
[QUOTE=dmillerw;37009058]How is this block in particular being rendered? Or just the effect in general?[/QUOTE] The effect.
[QUOTE=dmillerw;37008432]Okay, yeah. This is [I]awesome![/I] [video=youtube;uUb-uktuCYo]http://www.youtube.com/watch?v=uUb-uktuCYo&feature=youtu.be[/video][/QUOTE] cool effect but it looks pretty 2D, is there a way to make it move with the camera and not just the players movement?
[QUOTE=vexx21322;37010714]The effect.[/QUOTE] This monstrosity... the Ender portal render code. [CODE]package net.minecraft.src; import java.nio.FloatBuffer; import java.util.Random; import org.lwjgl.opengl.GL11; public class RenderEndPortal extends TileEntitySpecialRenderer { FloatBuffer field_40448_a = GLAllocation.createDirectFloatBuffer(16); public void func_40446_a(TileEntityEndPortal par1TileEntityEndPortal, double par2, double par4, double par6, float par8) { float var9 = (float)this.tileEntityRenderer.playerX; float var10 = (float)this.tileEntityRenderer.playerY; float var11 = (float)this.tileEntityRenderer.playerZ; GL11.glDisable(GL11.GL_LIGHTING); Random var12 = new Random(31100L); float var13 = 0.75F; for (int var14 = 0; var14 < 16; ++var14) { GL11.glPushMatrix(); float var15 = (float)(16 - var14); float var16 = 0.0625F; float var17 = 1.0F / (var15 + 1.0F); if (var14 == 0) { this.bindTextureByName("/misc/tunnel.png"); var17 = 0.1F; var15 = 65.0F; var16 = 0.125F; GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } if (var14 == 1) { this.bindTextureByName("/misc/particlefield.png"); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); var16 = 0.5F; } float var18 = (float)(-(par4 + (double)var13)); float var19 = var18 + ActiveRenderInfo.objectY; float var20 = var18 + var15 + ActiveRenderInfo.objectY; float var21 = var19 / var20; var21 += (float)(par4 + (double)var13); GL11.glTranslatef(var9, var21, var11); GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_EYE_LINEAR); GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.func_40447_a(1.0F, 0.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.func_40447_a(0.0F, 0.0F, 1.0F, 0.0F)); GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.func_40447_a(0.0F, 0.0F, 0.0F, 1.0F)); GL11.glTexGen(GL11.GL_Q, GL11.GL_EYE_PLANE, this.func_40447_a(0.0F, 1.0F, 0.0F, 0.0F)); GL11.glEnable(GL11.GL_TEXTURE_GEN_S); GL11.glEnable(GL11.GL_TEXTURE_GEN_T); GL11.glEnable(GL11.GL_TEXTURE_GEN_R); GL11.glEnable(GL11.GL_TEXTURE_GEN_Q); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glTranslatef(0.0F, (float)(System.currentTimeMillis() % 700000L) / 700000.0F, 0.0F); GL11.glScalef(var16, var16, var16); GL11.glTranslatef(0.5F, 0.5F, 0.0F); GL11.glRotatef((float)(var14 * var14 * 4321 + var14 * 9) * 2.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.5F, -0.5F, 0.0F); GL11.glTranslatef(-var9, -var11, -var10); var19 = var18 + ActiveRenderInfo.objectY; GL11.glTranslatef(ActiveRenderInfo.objectX * var15 / var19, ActiveRenderInfo.objectZ * var15 / var19, -var10); Tessellator var24 = Tessellator.instance; var24.startDrawingQuads(); var21 = var12.nextFloat() * 0.5F + 0.1F; float var22 = var12.nextFloat() * 0.5F + 0.4F; float var23 = var12.nextFloat() * 0.5F + 0.5F; if (var14 == 0) { var23 = 1.0F; var22 = 1.0F; var21 = 1.0F; } var24.setColorRGBA_F(var21 * var17, var22 * var17, var23 * var17, 1.0F); var24.addVertex(par2, par4 + (double)var13, par6); var24.addVertex(par2, par4 + (double)var13, par6 + 1.0D); var24.addVertex(par2 + 1.0D, par4 + (double)var13, par6 + 1.0D); var24.addVertex(par2 + 1.0D, par4 + (double)var13, par6); var24.draw(); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); } GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_GEN_S); GL11.glDisable(GL11.GL_TEXTURE_GEN_T); GL11.glDisable(GL11.GL_TEXTURE_GEN_R); GL11.glDisable(GL11.GL_TEXTURE_GEN_Q); GL11.glEnable(GL11.GL_LIGHTING); } private FloatBuffer func_40447_a(float par1, float par2, float par3, float par4) { this.field_40448_a.clear(); this.field_40448_a.put(par1).put(par2).put(par3).put(par4); this.field_40448_a.flip(); return this.field_40448_a; } public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) { this.func_40446_a((TileEntityEndPortal)par1TileEntity, par2, par4, par6, par8); } } [/CODE] [QUOTE=vladnag;37010935]cool effect but it looks pretty 2D, is there a way to make it move with the camera and not just the players movement?[/QUOTE] There probably is, but I'm not sure how. Even when the camera and player are still, there's still pieces moving inside.
[QUOTE=Mattyyyy;37010174]Can anyone tell me a good server host?[/QUOTE] Elpis.
[IMG]http://i.imgur.com/DqIEn.png[/IMG] Whoop! Would people rather I not post this stuff here? Should it go in the mod thread?
[QUOTE=Mattyyyy;37010174]Can anyone tell me a good server host?[/QUOTE] [URL="http://elpishost.com/"]Elpis Host.[/URL]
Personally I don't mind your ender-block thing, since it looks neat and it keeps the thread going.
[QUOTE=dmillerw;37011784][IMG]http://i.imgur.com/DqIEn.png[/IMG] Whoop! Would people rather I not post this stuff here? Should it go in the mod thread?[/QUOTE] I prefer it to all the Tekkit talk. Plus, yes, it is neat to look at.
[QUOTE=Oicani Gonzales;37012888]make it a full block with that in all 4 sides[/QUOTE] That's what I'm working on currently. It's difficult though.
[QUOTE=Confuzzed Otto;37003371]Anyone that plays Tekkit who knows what things you can make automated? Right now the only automatic thing I have is a quarry, wich I focused on to get in the beginning. Just tell me what to get and how to place it and I'll start gathering materials[/QUOTE] You can automate damn-near anything in Tekkit, and often with just one or two mods. With RedPower2 you can make automatic quarries, cobble factories, crop harvesters, tree harvesters, obsidian harvesters, animal harvesters, etc. Buildcraft can do that as well (though you have to be crafty with certain things such as crop/tree harvesting, not sure if Buildcraft can plant seeds yet as I've not touched it in ages), but its strength lies in its simple automated structure building. EE combined with these two is basically GG, it's like you're playing nothin' at all. Nothin' at all. NOTHIN' AT ALL!
Minecraft chat thread v68: Tekkit Discussion.
For anyone wondering about the mod I'm making, it'll do far more than just add those blocks. The base idea is expanding the end. Both in content, and... wait for it... [I]lore[/I]! Which isn't something you really see mods do these days. [URL]http://www.minecraftforum.net/topic/1389204-12513-major-wip-endercraft-items-blocks-lore/[/URL]
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