• Minecraft Chat Thread v68 : Jeburary edition
    10,002 replies, posted
[QUOTE=DarkMonkey;37209798]And how would you determine who the activator is? What if you use a clock, or a wooden pressure plate with items, etc. Even if you use a lever or button, somehow attaching data for 'who caused this' to the 'on/off' and 'distance' value of redstone wouldn't really work. You'd have to refactor redstone entirely.[/QUOTE] Obviously for things like clocks, it wouldn't work very well. I'm not sure how redstone works, but I'd imagine you could just pass the activator along each piece of redstone or something.
Anyone know where i can learn Java, and how to use Minecraft with it? I would love to learn how to make mods,
[QUOTE=Zac;37210160]Anyone know where i can learn Java, and how to use Minecraft with it? I would love to learn how to make mods,[/QUOTE] Coding in any language is something you have to thrust yourself into to succeed. Go into code and see how everything works. There are tutorials on Youtube on some simple syntax, but most of learning is just figure out how statements, like "if", and methods work. It will take you a couple of months before you're capable of making anything even remotely acceptable, so you'll need patience to do this. While you will probably be able to make a shitty "obsidian tools and armour" mod, you'll want to advance more and not release tests like that. I would suggest getting MCP and Eclipse and decompiling your 1.3 with Forge, since it includes more than Modloader and includes Modloader itself. There are a couple of tutorials on Youtube for doing so. The rest I would suggest doing on your own and using tutorials just to learn the "mod_" structure of mods for Minecraft. Here are a few tips for getting comfortable with it. [b]1. Do not, and I'll repeat this, do not just copy/paste other people's code and then move on. Figure out how stuff works and do not just steal other people's work and call it your own. 2. Focus on making mods with unique concepts. Don't make new items or tools, but rather, change how Minecraft is played from a structural aspect. It's much more impressive and takes actual skill. 3. Don't release your first mod. Ever. No matter how good you think it is, it isn't. Wait until you're good at MC and the syntax of Java in general. 4. Java is an object oriented language, so it's a little different than most other coding languages. Look it up for more information. 5. You will need a lot of time and patience. You will require months of time and practice before you can make anything remotely interesting. [/b] With that, Youtube is your best friend for working with Minecraft, but as for Java, focus on learning it on your own. Figure out what a method, class, function and so on are.
[QUOTE=Zac;37210160]Anyone know where i can learn Java, and how to use Minecraft with it? I would love to learn how to make mods,[/QUOTE] [url]http://bit.ly/J6FiUx[/url] [highlight](User was banned for this post ("Let me Google that for you" - Craptasket))[/highlight]
[QUOTE=Loriborn;37210209]Coding in any language is something you have to thrust yourself into to succeed. Go into code and see how everything works. There are tutorials on Youtube on some simple syntax, but most of learning is just figure out how statements, like "if", and methods work. It will take you a couple of months before you're capable of making anything even remotely acceptable, so you'll need patience to do this. While you will probably be able to make a shitty "obsidian tools and armour" mod, you'll want to advance more and not release tests like that. I would suggest getting MCP and Eclipse and decompiling your 1.3 with Forge, since it includes more than Modloader and includes Modloader itself. There are a couple of tutorials on Youtube for doing so. The rest I would suggest doing on your own and using tutorials just to learn the "mod_" structure of mods for Minecraft. Here are a few tips for getting comfortable with it. [b]1. Do not, and I'll repeat this, do not just copy/paste other people's code and then move on. Figure out how stuff works and do not just steal other people's work and call it your own. 2. Focus on making mods with unique concepts. Don't make new items or tools, but rather, change how Minecraft is played from a structural aspect. It's much more impressive and takes actual skill. 3. Don't release your first mod. Ever. No matter how good you think it is, it isn't. Wait until you're good at MC and the syntax of Java in general. 4. Java is an object oriented language, so it's a little different than most other coding languages. Look it up for more information. 5. You will need a lot of time and patience. You will require months of time and practice before you can make anything remotely interesting. [/b] With that, Youtube is your best friend for working with Minecraft, but as for Java, focus on learning it on your own. Figure out what a method, class, function and so on are.[/QUOTE] Thanks man, looks like im going to have one hell of a night
[QUOTE=Zac;37210317]Thanks man, looks like im going to have one hell of a night[/QUOTE] Just whatever you do, steer clear of thenewboston.
[QUOTE=vexx21322;37210367]Just whatever you do, steer clear of thenewboston.[/QUOTE] And that is... ?
[QUOTE=Funsize;37206446][video=youtube;H8gxeZT6efw]http://www.youtube.com/watch?v=H8gxeZT6efw[/video][/QUOTE] I hope that isn't craftable in survival, it would make things far, far too easy.
[QUOTE=Zac;37210413]And that is... ?[/QUOTE] He's a guy on youtube that makes a lot of videos. But the way he teaches is really bad.
[QUOTE=squids_eye;37210509]I hope that isn't craftable in survival, it would make things far, far too easy.[/QUOTE] It's a creative-only tool, for adventure maps.
[QUOTE=vexx21322;37209989]Obviously for things like clocks, it wouldn't work very well. I'm not sure how redstone works, but I'd imagine you could just pass the activator along each piece of redstone or something.[/QUOTE] Like I said, the data in the redstone block determine wether it's on/off and how far it's traveled. Unless I misunderstand entirely, that's literally all that can fit inside it without turning into a different kind of block entirely.
[QUOTE=vexx21322;37209989]Obviously for things like clocks, it wouldn't work very well. I'm not sure how redstone works, but I'd imagine you could just pass the activator along each piece of redstone or something.[/QUOTE] It would be very unreliable, just put the block as close to the button/pressure plate/whatever you can and target the closest player.
I don't know why Spout interests me so much. Like how I would like SMP to work similar to it.
Cave exploring is so much more difficult from the last time I actually played survival. I just ran out of torches and happened to pass an exit nearby when I came across this. [t]http://puu.sh/UVp6[/t] Every turn I take, there just another skeleton or creeper. It's so fun though. [Editline]a[/Editline] This is the exit. The entrance is just under the ice river at the bottom. This cave is massive.
[QUOTE=vexx21322;37207209]It can target the closest, all, or a specific one. But not the activator. I agree that it should have the activator option.[/QUOTE] It's not possible because of the way redstone works - and what happens if you've got a clock set up instead of having a player activate anything? I do agree, but it's not possible in native minecraft currently.
This makes me want to kick a Testificate in the shins. [t]http://i.imgur.com/HqDeC.png[/t]
i've been playing with a friend in a tekkit server for at least 40 hours and we lately got a full suit of quantum armor each. we have also been digging alot with a tunnel bore. and i gotta say, if you havent tried it, try to use the super run and jump of the quantum suit while running down the long 3X3 tunnel the bore makes, you reach ridicilus speeds
[QUOTE=DarkMonkey;37211846]Like I said, the data in the redstone block determine wether it's on/off and how far it's traveled. Unless I misunderstand entirely, that's literally all that can fit inside it without turning into a different kind of block entirely.[/QUOTE] It's not difficult or time consuming at all to just code in a method that saves the name of the player that last clicked it.
[QUOTE=Loriborn;37215099]It's not difficult or time consuming at all to just code in a method that saves the name of the player that last clicked it.[/QUOTE] It might be if the only space that a redstone wire can hold is a boolean.
[QUOTE=vexx21322;37215180]It might be if the only space that a redstone wire can hold is a boolean.[/QUOTE] Restone wires carry multiple variables, including distance from a power block, if they're powered, if they're indirectly powering another block, and a few others I forget off the top of my head. Adding in saving the entity that clicks them is as simple as making a getName() method that takes player usernames. It's not difficult at all, but it can't be done without messing with vanilla code, which is why it should be done by Mojang. To the people saying "not possible" you have to realize that almost nothing is impossible in code, and everything can be produced through it with mixed results. The only problem is whether or not Jeb wants to do it.
So I'm getting the "Minecraft has run out of memory" error after about 3-10 minutes of play. I tried the "dedicate more memory via batch file" but it didn't work, I get the error: [img]http://puu.sh/UYgZ[/img] And this is what is in the batch file: javaw -Xmx4096m -Xms2048m -jar "C:\Users\Ashton\Desktop\Minecraft.exe" I have 4GB RAM. And it was doing this when first -xmx was 2048
As far as I know, 1.3 has god awful memory bugs. I haven't come across a fix for my own problems when I do have them.
Well it's currently unplayable so...
Mine works just fine. What are your specs?
4 GB Ram, Nvidia 9500 GT, AMD Anthlon X2 250, 32x, Windows Vista.
[IMG_THUMB]http://i.imgur.com/L6Nha.jpg[/IMG_THUMB] Any feedback? Just finished spawn on my server.
How do you make different coloured wires in redpower? I only know how to get the *average* red allow ingot wires.
You need to lower it from 2048 javaw -Xmx1024m -Xms1024m -jar "C:\Users\Ashton\Desktop\Minecraft.exe" Try that
That worked, but all the tutorials I see say half your RAM.
[QUOTE=Jacko245;37216295]How do you make different coloured wires in redpower? I only know how to get the *average* red allow ingot wires.[/QUOTE] Same way you'd make normal alloy wires, just put wool of whatever color you'd like on the sides.
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