• Minecraft Chat Thread v68 : Jeburary edition
    10,002 replies, posted
I still need to know an answer to my question I asked about 30 pages ago, is it possible to use the Sonic Ether's Unbelievable Shader mod on Tekkit? Would be very nice to hear back from you guys, with maybe a tutorial on how to do it.
[QUOTE=vexx21322;37444156]You already can, you just have to give yourself the item because it's not in the menu.[/QUOTE] It only spawns pigs though. The mob that's spawned is defined during structure gen, otherwise it defaults to pig.
[QUOTE=UnknownDude;37443810]Nope. The only requirements for a house is a door and a space 5 blocks away from the door that recieves sunlight. There is some complicated shit regarding roofs, though, so I'm not completely sure if villagers will live in a house with no roof, and by living I mean staying inside a house for an entire night.[/QUOTE] Villagers take a house, even if dark, over a bright, open area.
[QUOTE=dmillerw;37444234]It only spawns pigs though. The mob that's spawned is defined during structure gen, otherwise it defaults to pig.[/QUOTE] Oh, I assumed that /give did the same as the command in single player commands.
Never heard of [i]that[/i] bargain. [IMG]http://i.imgur.com/yzoCK.png[/IMG]
[QUOTE=Stonecycle;37444940]Never heard of [i]that[/i] bargain. [IMG]http://i.imgur.com/yzoCK.png[/IMG][/QUOTE] I've gotten that deal before. I wrote a book and put "A fool and his money are soon parted" inside of it.
I have the weirdest problems... [IMG]http://i.imgur.com/fvvNS.png[/IMG]
Since Dinnerbone works so nicely with the menu for flatworld customization I think he could easily replicate the Mob Spawner menu that Risugami made in his mod. You place the mob spawner, right click and choose which mob to spawn, that would be rad.
Can also use [URL="http://www.minecraftforum.net/topic/1446888-132-modloader-place-able-custom-mob-spawners/"]this[/URL]* Anyone interested in play testing the weight mod? *shameless self promotion.
[QUOTE=dmillerw;37444234]It only spawns pigs though. The mob that's spawned is defined during structure gen, otherwise it defaults to pig.[/QUOTE] Not Enough Items gives you mobspawners with every possible mob.
I think it might modify the way mob spawners work. I'm not sure though. [editline]28th August 2012[/editline] [IMG]http://i.imgur.com/GifB4.png[/IMG]
sure, I'll try it. looks neat.
I have a idea for Skele Heads. If you can wear them and put on armor, it should disguise you as a mob! Since mobs wear armor and your head is a skele head. But since your hands are still visible you shouldn't get to close or they will see who you are.
[QUOTE=Pinhead!;37446732]I have a idea for Skele Heads. If you can wear them and put on armor, it should disguise you as a mob! Since mobs wear armor and your head is a skele head. But since your hands are still visible you shouldn't get to close or they will see who you are.[/QUOTE] Isn't that what invisibility potions essentially do, with the drawback that mobs can see you if you wear armor?
Are there any decent cartography programs that work on Windows 7 with Minecraft? I've gotten lost multiple times and have built numerous, incomplete shelters along the way before finding myself in some boring little NPC village. It is a boring place, and I feel like razing every last part of it to the ground.
[QUOTE=TAU!;37447315]Are there any decent cartography programs that work on Windows 7 with Minecraft? I've gotten lost multiple times and have built numerous, incomplete shelters along the way before finding myself in some boring little NPC village. It is a boring place, and I feel like razing every last part of it to the ground.[/QUOTE] [url]http://www.minecraftwiki.net/wiki/Programs_and_editors/Mapping[/url] Look around there a bit. I haven't used a cartograph program since... well, Cartograph.
Good thing when I run Tecnic Launcher it gives me a box with nothing but "Error".
Is Cartograph G [i]still[/i] dead?
I use Unmined for all of my mapping purposes.
[url=http://www.minecraftforum.net/topic/1454173-132-forge-gasses-in-minecraft/]Found a 1.3.2 mod that adds gasses.[/url] It was just released, so there are a few bugs, it isn't super user friendly, and the textures are very basic, but I love the idea. You can make a neurotoxin(brown stuff) generator with it. [THUMB]http://i.imgur.com/cH1ri.jpg[/THUMB] [THUMB]http://i.imgur.com/4Wi11.jpg[/THUMB]
[QUOTE=dmillerw;37444982]I have the weirdest problems... [IMG]http://i.imgur.com/fvvNS.png[/IMG][/QUOTE] This is why you don't mess with the FOV kids.
[QUOTE=helifreak;37451436]This is why you don't mess with the FOV kids.[/QUOTE] Minecraft is dumb. The FoV is directly affected by the speed of the player. I couldn't change it.
God dammnit, I decided to live inside a pyramid, and when I opened the treasure room it already had exploded
[video=youtube;yZoPltHg3M4]http://www.youtube.com/watch?v=yZoPltHg3M4[/video]
Subbed.
[url]http://www.minecraftforum.net/topic/1454803-132-forge-weighted-inventory/[/url] Yes, I'm posting it here as well. Deal with it. Just for those who haven't seen the fiasco of the topic here on FP.
[QUOTE=scratch (nl);37451704]God dammnit, I decided to live inside a pyramid, and when I opened the treasure room it already had exploded[/QUOTE] Once in a life time is there anything good. Like that seed with the six diamonds in the temple. Encountered a buried pyramid and got two more diamonds.
The tnt is good enough as a reward already :v:
[QUOTE=Oicani Gonzales;37457185]so it turns out EE can be exploited to generate infinite EMC (which means free items) from plants. fucking plants. seriously. good god its such a bad mod[/QUOTE] I thought you could just use energy collectors and make emc out of virtually nothing?
The concept is good and it's getting major changes to balance it more for EE3. And besides, all the exploits I know of require other mods to make the profit worth mentioning so EE in itself isn't terribly imbalanced (except for the energy collectors)
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