• Minecraft Chat Thread v68 : Jeburary edition
    10,002 replies, posted
[QUOTE=Ninja Duck;37512532]Does anyone have experience with the Essentials plugin, specifically CommandBook? I've got a Hamachi server up and running so I can play with a couple friends, and it works perfectly. I switched to Bukkit today and got the server running fine so I could install a couple plugins. It looks like everything is working except I don't know how to give myself permissions to do anything. I see a config.yml but inside it doesn't have anything where I'd add a name or anything to give permissions to when I join. All I get is "You don't have access to this command" or "You do not have permission to build" everywhere I go.[/QUOTE] You have PermissionsEX right?
[QUOTE=TheSporeGA;37512604]You have PermissionsEX right?[/QUOTE] There's a bPermissions folder above the CommandBook folder, I'm not totally sure what the difference is between EX and bP.
i love you darksoul
[QUOTE=Ninja Duck;37512652]There's a bPermissions folder above the CommandBook folder, I'm not totally sure what the difference is between EX and bP.[/QUOTE] I like EX because you can set permissions in-game, so I'd [URL="http://dev.bukkit.org/server-mods/permissionsex/"]get that.[/URL] Then follow the tutorials for setting the permissions.
[QUOTE=VitaminAG;37512148]Info from PAX - The mob-head decoration thingy will be a very rare mob drop - Putting three skeleton heads together (in some sort of ritualistic way) will create the Wither (which is the official name for the mob). - The 1.4 update is officially going to be called the "Pretty Scary" update, because it involves lots of pretty stuff, and apparently lots of scary stuff (since the plan is to make it something of a Halloween release). - Dinnerbone has, for the time being, removed the mob spawner XP nerf. - Minecraft for XBox will likely diverge with Minecraft for PC in terms of the features in updates.[/QUOTE] So the summoning of the Wither is sort of Terraria-stylee? Neat; I wonder what loot the thing'll drop besides a sizeable amount of XP?
it'd be cool if you need something the Wither drops in order continue into something. Perhaps they can change nether portals to require X dropped by the Wither.
[QUOTE=TheSporeGA;37512714]I like EX because you can set permissions in-game, so I'd [URL="http://dev.bukkit.org/server-mods/permissionsex/"]get that.[/URL] Then follow the tutorials for setting the permissions.[/QUOTE] Is there any other alternative that can just give permission to everyone automatically? I was looking at the tutorial for EX but I don't really want to go through the hassle of figuring out how all of that works, I was reading on then it just started confusing the hell out of me.
No because the heads things were super rare and it would be so much of a pain to summon and kill the wither before accessing something that many people make sure to gain access to early
[QUOTE=Ninja Duck;37513022]Is there any other alternative that can just give permission to everyone automatically? I was looking at the tutorial for EX but I don't really want to go through the hassle of figuring out how all of that works, I was reading on then it just started confusing the hell out of me.[/QUOTE] I'm afraid not. You can set permissions for groups and the default one is everyone that has just started but I'm not sure that's what you mean. essentials.* - is the command for giving a group all the permissions for the Essentials plugin. * - Will give everyone in the group permissions for everything.
[QUOTE=RenegadeCop;37512741]I'm hoping for more ranged weapons.[/QUOTE] Flint-lock rifles/pistols. Rifles do more damage and go further at the cost of more resources to make (like an Iron Bar or something). Pistols so more damage up close. They use rounds, which consist of an Iron Bar and a Gunpowder in a shapeless recipe. Each batch produces eight in encouragement of taking arms against mobs. All guns take more time to fire than the Bow. No reloading necessary, a pro not from the Balkion Weapon Mod. Because of their primitive construction, each gun only takes a stack of Rounds before breaking.
[QUOTE=TheSporeGA;37513592]I'm afraid not. You can set permissions for groups and the default one is everyone that has just started but I'm not sure that's what you mean. essentials.* - is the command for giving a group all the permissions for the Essentials plugin. * - Will give everyone in the group permissions for everything.[/QUOTE] Thank you! I switched to jCommands which is enough to manage a small server and it works with EX as well. I put in jcommands.* - below modifyworld.* - and when I joined my server, everything worked.
It would be kind of nice to actually have gunpowder be used for what it's meant to.
Whilst it makes sense to think that way, i'd prefer gunpowder to be used for throwable Bombs, rather than guns, though one way it could work would be as such; have a Flintlock that needs to be reloaded via crafting, with powder, wad (bits of cloth) and shot but into the crafting space alongside the gun. No fancy-pants cartridges or multiple barrels or automatic reload; just a simple firearm that acts as an expensive "ace up your sleeve", something to whip out as either an opener or a finisher for a difficult fight. Ranged combat situations in general could easily be handled with a Bow or a Crossbow; the latter would take a few seconds to reload, and wouldn't crit in the Bow's fashion, but the bolts could easily be fired off. That way, the Bow would still have a niche in ranged combat alongside the Crossbow; the former would have a powerful attack that you'd need to charge up, whilst the latter could easily be fired but wouldn't be as strong as a fully-charged Bow. Going back to Bombs, having Alchemy based around the Bombs would be kinda cool; i'd envision it as similar to Assassin's Creed: Revelations, with different shells, different powders, different reagents, etc, yet also be similar to Witcher 2 with the magical and alchemical elements in said system. As for magic, I still think my system of "Words" would still work in a Dark Soulsy kind of sense; fighting Bosses to learn the different elements, consuming the essences of the other worlds to increase the player's capacity for elemental powers, using items as focuses for the various energies, that kinda stuff. It'd shake up the post-End gameplay and give more purpose to the player's journey; opening up strange new lands whilst modifying the old ones, setting the player on a path to power paved with the souls of various beasts, demons, dragons, elementals, and all the obstacles that challenge the "hero" in an adventure. Going back to an old perception of the game, at first the game is survival, then it moves on to the creation of great things, and the next step on that path is adventure, with exploration being a constant running theme throughout. What better way to plunge into adventure than to go on a mighty quest across strange worlds, battling fierce creatures, gathering useful items and growing one's innate abilities?
While I wouldn't mind a flintlock, I know how much some people don't like the idea, and I think a crossbow would probably be more fitting. That doesn't use gunpowder though, so perhaps an alternative: Some kind of hand-cannon that does more damage than a bow but is limited to medium range, and uses gunpowder for ammo. Maybe like some kind of "dragon's breath" weapon.
Flint lock weapons would probably be more acceptable if they were well done. I imagine that you would have to make the rifle itself (2 iron ingots, 1 flint, and some sticks/wood?) and the shots (something like 1 gunpowder, 1 paper, and 1 cobblestone) and you would get like 8 shots. Once you fire, it damages the gun some and you need to reload by placing the gun, and a shot, in the crafting grid. That way you're not running around spamming bullets like with a bow, and have to stop for a good 5 seconds to reload.
[QUOTE=NoNameForEvil;37512871]maybe it'll drop special items, terraria-style so like, cool artifact weapons that you could display or use or something but they need to be really rare, because then it'd be like the enderdragon egg; rare, but a super cool thing[/QUOTE] Perhaps it'll drop something to incubate or hatch the Enderdragon egg?
[QUOTE=tyanet;37514911]Flint lock weapons would probably be more acceptable if they were well done. I imagine that you would have to make the rifle itself (2 iron ingots, 1 flint, and some sticks/wood?) and the shots (something like 1 gunpowder, 1 paper, and 1 cobblestone) and you would get like 8 shots. Once you fire, it damages the gun some and you need to reload by placing the gun, and a shot, in the crafting grid. That way you're not running around spamming bullets like with a bow, and have to stop for a good 5 seconds to reload.[/QUOTE] Or you could just use a bow and arrow, which is much easier to make, long range, and reliable. If you need to get any closer than a bow, it's just better to use a sword. Crossbows would be neat, but there's nothing really stopping you from stacking 10 crossbows (already loaded) and just firing and switching to the next. You'd basically have an arrow machinegun.
Crossbows could use a reloading feature. It takes as long as it takes to fully draw a bow to reload it by holding right-click. Right-clicking again immediately fires it in a pre-1.8 way. A more prepared shot. Flint-lock weapons could just take even longer to "draw" and only fires when fully "drawn."
I'd rather have different head materials for different stats. So flint is normal, stone would weigh more, but do a little more damage, etc.
I think on the discussion of crossbows and the like that it should be you load, wait and fire. If you change weapons after loading the weapon, it gets reset and you have to load again (let's face it, nobody sticks a loaded crossbow on their back or in their pack)
Balkons Weapon mod did it right. One of my favorite mods, really fits into minecraft.
[QUOTE=ElectricSquid;37514742]While I wouldn't mind a flintlock, I know how much some people don't like the idea, and I think a crossbow would probably be more fitting. That doesn't use gunpowder though, so perhaps an alternative: Some kind of hand-cannon that does more damage than a bow but is limited to medium range, and uses gunpowder for ammo. Maybe like some kind of "dragon's breath" weapon.[/QUOTE] Or if a hand-held gun just isn't right, why not just have a regular deployable cannon entity that shoots TNT blocks? It'd be useful for PvP castle sieges, and could even be put on rails or in a minecart.
Honestly, Guns shouldn't be added. Minecraft's meant to be at the beginning of the world isn't it? Guns were invented in the 1400's right?
A flintlock pistol would fit imo.
Something I would like to see added is the ability to enchant a bottle of water to get a bottle o' enchanting cointaining the amount of levels you enchanted it with.
[QUOTE=ikermitkiller;37521516]Honestly, Guns shouldn't be added. Minecraft's meant to be at the beginning of the world isn't it? Guns were invented in the 1400's right?[/QUOTE] I thought that Minecraft's "sort-of-timeline" was after some huge disease outbreak, people turned into zombies, creepers, skeletons (basically the undead) therefore becoming the Minecraft World. I'm not quite too sure though. If it was set in the 1400s, Steven wouldn't be wearing jeans and a blue shirt which is what the wiki said he's wearing. I personally don't think guns should be added even flintlock pistols but some sort of enchantment where the bow shoots explosive arrows or something. If you put the bow into the enchantment table the arrows can shoot explosive arrows. However it requires gunpowder in your inventory or something so gunpowder on it's own might have some use.
[QUOTE=ikermitkiller;37521516]Honestly, Guns shouldn't be added. Minecraft's [b]meant to be at the beginning of the world isn't it? Guns were invented in the 1400's right?[/b][/QUOTE] Pistons? An electricity analogue? Compasses, clocks, [i]enchanted shit[/i], hell, even the presence of gunpowder itself places Minecraft at a little higher than the Bronze age. The Chinese invented gunpowder and they almost immediately had war applications for it, I don't see why Steve, who is able to forge armor out of the materials he pulls out of the depths of the earth, create complex logic gates using some kind of magical electricity, and build portals into other dimensions, is unable to craft a simple firearm.
i dont think there is a real story behind minecraft but it appears to be the basic "you wake up on a desert island" kinda thing, as you spawn on sand right?
[QUOTE=a-k-t-w;37521956]i dont think there is a real story behind minecraft but it appears to be the basic "you wake up on a desert island" kinda thing, as you spawn on sand right?[/QUOTE] It's been changed to grass, so it's possible to spawn in almost any biome but desert.
I miss the "spawning on a beach" times. And the simpler times of Minecraft. And the old world gen. minecraft is bad now
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