• Minecraft Chat Thread v68 : Jeburary edition
    10,002 replies, posted
I think the only reason they are made with iron is for balance. They could still be stone.
They are relics from an ancient time of science.
If you build an iron golem will it protect you from other players attacking you? If so couldn't an aspiring miner construct an army of thousands of them on a server and then begin a war of "punch me and you die" with the other players. :v:
[t]http://i.imgur.com/YJsWH.png[/t] using this design for doors, no mobs can get in. they try to go around, but can't go through. The only downside is skeletons can shoot in. It's good for anti-zombie defense on hard mode, if you don't have iron yet. (or you could place blocks in front of the door, but you know, I like this design)
Is it just me, or do snow golems no longer make snow trails?
Maybe you could give the golems a wool hat or something and it would defend the player who places the hat on him. Also it'd be cool if the robot would run up to a player who has flint and steel in his hand and attack him if he uses it, or destroy any TNT that is placed.
Or stab his enemies with roses.
[img]http://filesmelt.com/dl/2012-02-23_15.13_.22_.png[/img] If you can't tell it's a window into my darkroom made perfect with stairs. Never fix this bug ever. Jeb could make windows by mixing glass and obsidian where light doesn't pass through them if he fixes the glass lighting glitch.
So i was walking along, minding my business... [QUOTE][IMG]http://i.imgur.com/dNjYb.jpg[/IMG][/QUOTE] <3 BetterDungeons :v:
Only if half slabs would stick to ceilings now.
[QUOTE=bassie12;34840109]Only if half slabs would stick to ceilings now.[/QUOTE] And we could get corner stairs.
[QUOTE=vexx21322;34840404]And we could get corner stairs.[/QUOTE] A slab makes a good substitute for now
Did something happen, 81 posts in like an hour.
[QUOTE=Lolkork;34840572][/QUOTE] oooh. Is that a villager defender thing, and slabs and stairs are upside down and occupy the top half of a block space, and really tall trees. Pretty cool stuff indeed.
This is probably just me knowing this now, but you can place torches on glass now without any trouble.
[QUOTE=Lolkork;34840654]The tree is not related to the update.[/QUOTE] Oh. Well anyway, I am really looking forward to the update. So many cool things being added.
[QUOTE=Lolkork;34840654]The tree is not related to the update.[/QUOTE] Yeah it is, it's showing off the fact they doubled the world height. Remember that clouds use to be higher than the build height after one of the beta updates?
I added the picture because it was on the update page on their blog. So no, it does not involve this exact update.
Why hello there, custom UI element! Why do you not have anything on you yet? Because I've yet to add anything to you! [t]http://dl.dropbox.com/u/8416055/2012-02-23_20.48.20.png[/t] Progress is slow, due to other things, but it's still progress. :v:
Unbreaking my ass, I blew through that pick so fast. [img]http://filesmelt.com/dl/2012-02-23_21.35_.19_.png[/img] And all I did was use it to mine out this little hole. [img]http://filesmelt.com/dl/2012-02-23_21.35_.40_.png[/img] In other words more progress, making a library and I plan on adding some traps and some secrets.
[QUOTE=The Calzone;34835552]Also golems really should have a different texture for when the player makes them. Kinda looks odd for them to instantly look ancient when the player builds one. Also it seems that golems give no fucks about the player that made them, kinda like the snow golems. They won't follow you around or teleport to you. Bit of a problem.[/QUOTE] Village golems should look like they do currently and should be renamed to Stone Guardians or something Player-made iron ones should look more metallic and shiny and new and should be weaker.
Sorry guys, using this thread as devblogpunch again. Made a new item, which will be used to bring up the above new UI interface. Here's a picture of the item in the game, and how to make it. Note that using it does bring up the UI, but I didn't bother taking a screenshot since it'd be the exact same thing as the previous screenshot of it (haven't added anything to it yet). [t]http://dl.dropbox.com/u/8416055/2012-02-23_21.42.04.png[/t] [t]http://dl.dropbox.com/u/8416055/2012-02-23_21.42.19.png[/t] Now I'm going to parallel the progress made here onto the Server, and make sure I can craft the table and get the UI on the server!
[QUOTE=Gmod4ever;34843557]Why hello there, custom UI element! Why do you not have anything on you yet? Because I've yet to add anything to you! [t]http://dl.dropbox.com/u/8416055/2012-02-23_20.48.20.png[/t] Progress is slow, due to other things, but it's still progress. :v:[/QUOTE] How difficult was it to make that? I've heard it was really hard to make ui elements for minecraft.
[QUOTE=vexx21322;34844012]How difficult was it to make that? I've heard it was really hard to make ui elements for minecraft.[/QUOTE] Well, it took me longer to make the actual PNG file itself than it did to make the UI element... once I figured out what all GL binds to use. That wasn't hard, either. Just took a bit of tinkering. Maybe an hour of reading existing UI elements' code, copying random bits and hoping it works, and reading up on stacks and how my popping an empty stack was the cause of a flood of stack trace underflow errors I was having (I don't know shit about stacks, because GLua doesn't do much at all with them, beyond stencil buffers). All in all, not that difficult. Getting the damn hearts to draw halves was magnitudes more frustrating.
What is that for? Books?
[QUOTE=Gmod4ever;34844048]Well, it took me longer to make the actual PNG file itself than it did to make the UI element... once I figured out what all GL binds to use. That wasn't hard, either. Just took a bit of tinkering. Maybe an hour of reading existing UI elements' code, copying random bits and hoping it works, and reading up on stacks and how my popping an empty stack was the cause of a flood of stack trace underflow errors I was having (I don't know shit about stacks, because GLua doesn't do much at all with them, beyond stencil buffers). All in all, not that difficult. Getting the damn hearts to draw halves was magnitudes more frustrating.[/QUOTE] Ah. I wanted to learn java to mod minecraft, but when I started messing about with mcp, I felt way in over my head. Coming from glua as pretty much my first language; it's very different.
[QUOTE=Rammlied;34844062]What is that for? Books?[/QUOTE] Again, I don't want to disclose much in the way of details prematurely. Let's just say the study table will be used in a way that an actual study table would be used, in a fashion. I don't want to seem like I'm leading you guys on or anything, either. It's just, I've seen too many mods be announced on a scale like this mod, and it generates tons and tons of hype, and it either dies out and disappoints people, or turns out to be shit (Aether Mod) and disappoints people. I'd rather not have any hype at all and then BANG! come out with an awesome mod, then have a ton of hype and have it all fall flat. [editline]24th February 2012[/editline] [QUOTE=vexx21322;34844075]Ah. I wanted to learn java to mod minecraft, but when I started messing about with mcp, I felt way in over my head. Coming from glua as pretty much my first language; it's very different.[/QUOTE] Haha, I know what you mean. I hopped right into Java straight out of GLua, straight into modding Minecraft. I did like 90-minute crash-course "Java for dummies" tutorial online, and then snagged Eclipse and the MCP and dove in. I already had a loose idea of how an object-oriented language works, from the bastardization that GLua (think of being able to work in nothing but metatables and metamethods). It was a painful initiation, but once you start to learn that OOLs and non-OOLs aren't really that different - they just operate from a different perspective - then it gets a lot easier. If you know GLua, Java is relatively easy. Just gotta keep track of more stuff cross-file, because everything is an independant entity, and to get a lot of things work, you gotta jump between objects and get them working in tandem.
It'd be cool if nether portals leaked out mobs, like if there are 2x2x2 spaced you'd get medium magma slimes, 3x3 you'd get pigmen, and eventually you'd start getting ghasts.
[QUOTE=Rammlied;34844301]It'd be cool if nether portals leaked out mobs, like if there are 2x2x2 spaced you'd get medium magma slimes, 3x3 you'd get pigmen, and eventually you'd start getting ghasts.[/QUOTE] And along-side that, it'd be cool if Nether portals would randomly generate in the world. Basically, a Nether invasion mod. I might make that as an independent project of my current one actually. I like the idea. (And then I might incorporate it [b]into[/b] my mod. :o) What do you guys think?
To be on an invasion scale would require a few more mobs and probably a different kind of nether fortress to have the nether of it right. Like on the outside you just have a bunch of mobs corrupting shit and being badass, but on the nether side you'd have to have a big intricuit fortress.
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