• Minecraft Chat Thread v68 : Jeburary edition
    10,002 replies, posted
[QUOTE=Rammlied;34844403]To be on an invasion scale would require a few more mobs and probably a different kind of nether fortress to have the nether of it right. Like on the outside you just have a bunch of mobs corrupting shit and being badass, but on the nether side you'd have to have a big intricuit fortress.[/QUOTE] We'll just say the Zombie Pigmen have shamans that can create Nether portals, and the tribes are raiding the Overworld just because they can. :v: [editline]24th February 2012[/editline] In other news, I'm calling it a night. I was able to get everything working, except bringing up the UI interface itself, for SMP. In attempting to get it working in SMP, I managed to make it no longer open in SSP either. Yay! :v: I'll try again tomorrow. :v:
I assume this Study Table is going to be used for studying the world, compiling a sort of "codex"?
so is the max build limit still at 256 in this snapshot?
[QUOTE=Lolkork;34840420]That a pretty shitty location to place a ship really.[/QUOTE] The first sight of it was pretty awesome to find. It was the first ship i actually found so far. now to bulk up and PLUNDER!:yarr:
So... Golems and people with large noses? First endermen, and now a racist jew stereotype!
[QUOTE=GoDong-DK;34844935]So... Golems and people with large noses? First endermen, and now a racist jew stereotype![/QUOTE] Or maybe they just have big noses.
[QUOTE=GoDong-DK;34844935]So... Golems and people with large noses? First endermen, and now a racist jew stereotype![/QUOTE] Big noses is commonly seen as a comical physical trait of a character. You pointing out that big noses are racist is in fact racist of it's own.
[img]http://i.imgur.com/QVA1C.png[/img] Tweeted by jeb about 5 mins ago [url]https://twitter.com/#!/jeb_/statuses/172976800568315904[/url]
[QUOTE=phabeZ;34845448][img]http://i.imgur.com/QVA1C.png[/img] Tweeted by jeb about 5 mins ago [url]https://twitter.com/#!/jeb_/statuses/172976800568315904[/url][/QUOTE] That's something I love about Jeb. When he says "I didn't do this yet, I'll do it later," it's usually only a matter of hours before it gets done. It's very refreshing.
Must have,the imperial palace should look drastically better after I implement these.
[QUOTE=phabeZ;34845448][img]http://i.imgur.com/QVA1C.png[/img] Tweeted by jeb about 5 mins ago [url]https://twitter.com/#!/jeb_/statuses/172976800568315904[/url][/QUOTE] Took a while for me to realise the scale of this change. I went from "Heh, that's pretty cool" to "This changes EVERYTHING"
Still no smooth stone stairs :(
[QUOTE=phabeZ;34845448][img]http://i.imgur.com/QVA1C.png[/img] Tweeted by jeb about 5 mins ago [url]https://twitter.com/#!/jeb_/statuses/172976800568315904[/url][/QUOTE] I wonder how it decides which level to place the slab on.
[QUOTE=phabeZ;34845448][img]http://i.imgur.com/QVA1C.png[/img] Tweeted by jeb about 5 mins ago [url]https://twitter.com/#!/jeb_/statuses/172976800568315904[/url][/QUOTE] That took me longer than it should have to see.
[QUOTE=phabeZ;34845448][img]http://i.imgur.com/QVA1C.png[/img] Tweeted by jeb about 5 mins ago [url]https://twitter.com/#!/jeb_/statuses/172976800568315904[/url][/QUOTE] What exactly am I looking at? You could only place slabs at the lower half, right?
[QUOTE=Recurracy;34846297]What exactly am I looking at? You could only place slabs at the lower half, right?[/QUOTE] Yes, now they can go anywhere it seems.
I grew tired of the new Minecraft. Now I'm only playing Minecraft on 1.6.6. It was alot better, the terrain generation is alot, alot better. None of that stupid enchanting/hunger, those do not fit the game, the feeling of isolation is back, no more stupid testificates, no more ugly ravines intersecting with abandoned mineshafts that were boring to begin with anyway. Good ol' 1.6.
1.6 was one of the most buggiest MC-s ever..
[QUOTE=tratzzz;34846836]1.6 was one of the most buggiest MC-s ever..[/QUOTE] My ass.
1.6.6 was better, but 1.6 had a fuckton of bugs. [editline]24th February 2012[/editline] Remember throwing items? You were able to drop everything thousand times. There were TONS of gamebreaking bugs. TONS!!
[QUOTE=Lolkork;34841547]They didn't double the world height in this update though. It was in the one before this.[/QUOTE] But they're showing it off, same difference. [QUOTE=GoDong-DK;34844935]So... Golems and people with large noses? First endermen, and now a [B]racist jew[/B] stereotype![/QUOTE] Judaism isn't a race, it's a religion. You're referring to anti-semitism. [QUOTE=tratzzz;34847015]1.6.6 was better, but 1.6 had a fuckton of bugs. [editline]24th February 2012[/editline] Remember throwing items? You were able to drop everything thousand times. There were TONS of gamebreaking bugs. TONS!![/QUOTE] Remember that 1.6 is was a bug fix update, and fixed/added all this stuff too? [quote=MCWiki]Added Nether support to multiplayer. Added craftable Maps. Added trapdoors. Added Tall Grass in certain biomes. Seeds are now found in tall grass; using a hoe on the ground no longer yields seeds. Added Dead Shrubs in Deserts. Mushrooms now spread, albeit slowly. New settings in Server.properties: view-distance allow-nether The lighting on block icons in the inventory has been changed to appear brigher. The record player now supports more than 15 different music disks; no additional music disks were added until Minecraft 1.0. Ice now regenerates regardless of whether it’s snowing or not. Blocks destroyed by other players in multiplayer now show the breaking block particle effect. Doors make sound for other players in multiplayer. Activated dispensers make sounds and trigger particles in multiplayer. Players stuck in walls will slide towards the nearest gap if there is one. ⇧ Shift+clicking while crafting makes as much as possible and moves it straight to your inventory. ⇧ Shift+clicking something in your inventory will push it directly in your hot bar and vice-versa. Trying to sleep in the Nether causes the bed to explode. Temporarily disabled Advanced OpenGL due to bugs until 1.6.5. It’s no longer possible to build solid blocks on the top layer of the map. Booster tracks are now speedier to offset the loss of glitch-boosters. Fire has been severely nerfed so it spreads slower, and doesn’t spread infinitely. Compressed network traffic more aggressively. Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now. Arrows shot one player can now be picked up by other players. Minecarts and boats can go through portals, empty or occupied. Water below a layer of source blocks no longer behaves like source blocks. Bug Fixes: General Fixed saving while sneaking dropping the player through the ground. Fixed player rotation not being loaded correctly when loading a saved game. Fixed the player not being able to sneak off lowered blocks like cacti. Fixed a game crash when riding a vehicle or animal into the nether. Fixed falling while riding not dealing damage to the rider. Fixed buttons and levers too close to the player being impossible to use. Fixed furnaces and dispensers not dropping their contents when destroyed. Fixed fire and lava dealing damage through wall corners. Fixed entities reaching water through wall corners. Fixed placing doors next to cacti creating half-doors. Fixed farmland taking too long to dig. Fixed tilling below some blocks being possible. Fixed tilling the underside of blocks somehow working. Fixed fences and stairs sometimes becoming invisible. Fixed fences and signs preventing grass from growing. Fixed walking on top of fences not producing step sounds. Fixed grass staying alive below stair blocks. Fixed the achievement screen not pausing the game. Fixed some screens breaking the sky tint color. Fixed fullscreen mode switching causing mouse issues and screen closes. Fixed chat messages surviving through game switches. Fixed levers being placeable on weird locations. Fixed floor levers sometimes not delivering a signal downwards. Fixed floor levers sometimes not being removed when the floor is removed. Fixed dying in the nether spawning new portals. Fixed ore density varying per quadrant from the center of the world. Fixed saplings being plantable through snow onto non-grass blocks. Fixed wooden pressure plates being mined with pickaxes. Fixed creepers retaining charge level when they can’t see their target. Fixed inventory acting weird when portaling by making the portal close all screens. Fixed saplings being plantable through snow onto non-grass blocks. Fixed dispenser graphics being one pixel off. Fixed mushrooms spawning everywhere during nights. Fixed animals only spawning near light during the night. Fixed the multiplayer join screen input field being too short. Fixed entities above the map height limit becoming invisible. Fixed loads of exploding TNT generating way too many particles, which usually crashed the game. Fixed grasscolor.png and foliagecolor.png not being read from texture packs. Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory SMP Fixed IPv6 addresses being parsed wrong. Fixed network packets being sent unbuffered, causing huge amounts of packets being sent. Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now. Fixed inventory icons not animating after being picked up in multiplayer. Fixed mushroom soup not leaving a bowl. Fixed wolves not following their owner if the name has different caps. Fixed healing not flashing the health bar Fixed the compass not pointing at the spawn location. Fixed record players spawning client-side fake records. Fixed records not playing for other players. Fixed players spawning in the wrong location and quickly lerping to the correct location. Fixed monsters not being visible for players with their difficulty set to peaceful. Fixed pigs getting hit by lightning spawning client-side zombie pigmen. Fixed bonemeal use sometimes spawning fake client-side trees. Fixed saplings sometimes spawning trees client-side. Fixed weather sometimes changing client-side. Fixed fireballs not being visible in multiplayer. Fixed ghasts’ firing animation not being visible. Weather Fixed rain sounds not playing with fast graphics enabled. Fixed glass not blocking rain sound Fixed rain falling through liquids. Fixed rain falling too slowly. Fixed rain and snow being incorrectly lit. Arrows Fixed arrow physics, making them not get stuck midair when you open a door. Fixed arrows colliding with reeds, portals, and other non-solid blocks. Fixed arrows being animated really strangely in multiplayer. Fixed arrows triggering too many entity move updates in multiplayer. Boats Fixed submerged boats rising very very fast. Fixed boats placed on snow being placed too far up. Fixed sand dropping onto boats getting stuck in a falling animation. Dispensers Fixed dispensers shooting through walls. Fixed dispensers biasing later slots. Fire Fixed fire effect on burning entities sometimes getting rendered in the wrong location. Fixed fences and wooden stairs not being flammable. Fixed fire sometimes existing mid-air as an invisible block of pain. Fixed fire displacing water. Fixed fires being impossible to put out in multiplayer. Fishing Rods Fixed fishing rod rendering being a bit lacking. Fixed fishing rods being stackable. Glass Fixed water interacting strangely with glass. Fixed items in glass blocks not getting ejected properly. Fixed mining glass hiding the clouds behind the glass. Minecarts Fixed minecarts next to each other causing extreme velocities. Fixed rail tiles sometimes not properly connecting to a new neighbor. When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on. Visual Fixed the cracking texture being dark on the sides of grass blocks. Fixed anaglyph 3d rendering mode having severe visual bugs. Fixed the achievements screen messing up the sky color. Fixed hair and cloaks being rendered in the wrong locations on sneaking players. Fixed a bug where the player could mine without visually swinging their arm. Fixed the attack/swing animation not being applied to the armor layer Fixed fences and stairs sometimes becoming invisible. Fixed redstone repeaters using pumpkin particles. Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled. Technical Fixed running out of memory corrupting the current level. Fixed the crash screen vanishing immediately. Fixed not being able to target blocks when at x or z pos 1000. Fixed a system clock change messing up the game speed. Fixed keybindings not getting saved properly under certain conditions. Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.[/quote]
[QUOTE=tratzzz;34847015]1.6.6 was better, but 1.6 had a fuckton of bugs. [editline]24th February 2012[/editline] Remember throwing items? You were able to drop everything thousand times. There were TONS of gamebreaking bugs. TONS!![/QUOTE] Diamond pick axe about to break? Drop it! When you pick it back up, you'll see.
[QUOTE=Jurikuer;34847045]Diamond pick axe about to break? Drop it! When you pick it back up, you'll see.[/QUOTE] I think it's better than the new 1.2 version. Just compare the terrain generation. [editline]24th February 2012[/editline] No, really, Mojang ruined Minecraft. They should have stopped at 1.7.3. And now I'm gone.
[QUOTE=Garik;34847141]I think it's better than the new 1.2 version. Just compare the terrain generation. [editline]24th February 2012[/editline] No, really, Mojang ruined Minecraft. They should have stopped at 1.7.3. And now I'm gone.[/QUOTE] I think it's funny that you think anyone cares.
The only part that was ruined for me was that annoying as fuck hunger bar. Having to be rudely interrupted in the middle of mining for a goddamn lunch break. Its such a massive pain in the ass for my style of gameplay.
[QUOTE=Nemisis116;34847422]The only part that was ruined for me was that annoying as fuck hunger bar. Having to be rudely interrupted in the middle of mining for a goddamn lunch break. Its such a massive pain in the ass for my style of gameplay.[/QUOTE] Is it really that hard to keep food at a ready supply in your inventory? Fishing needs a little more love.
I usually kill enough cows to get a stack of steak early on so I don't have to worry about food that much.
even though i like how minecraft is now, i dislike the hunger bar greatly for one thing it's made a lot of items redundant: why would you bother gathering the materials for a cake when you could restore the same amount of hunger with ~2 steaks? the same goes for cookies-why bother using a rare, dungeon-only item to heal a total of 2 hunger points? on the other hand a lot of this problems also exist with just a health bar, so
[QUOTE=TMBGFan;34847545]even though i like how minecraft is now, i dislike the hunger bar greatly for one thing it's made a lot of items redundant: why would you bother gathering the materials for a cake when you could restore the same amount of hunger with ~2 steaks? the same goes for cookies-why bother using a rare, dungeon-only item to heal a total of 2 hunger points? on the other hand a lot of this problems also exist with just a health bar, so[/QUOTE] Why bother gathering Iron and Diamonds for better tools when you can use stone tools ?
[QUOTE=Failure;34847582]Why bother gathering Iron and Diamonds for better tools when you can use stone tools ?[/QUOTE] that's not really the same thing as what i'm saying whereas iron and diamond tools can break more blocks and break them faster, there is no difference in the end whether you eat pork or cake
Sorry, you need to Log In to post a reply to this thread.