• Minecraft Chat Thread v68 : Jeburary edition
    10,002 replies, posted
[QUOTE=Zakkin;34933405]Anyone know a seed to quickly get to a village in 1.2?[/QUOTE] I got one: 5551520841381691956 [t]http://dl.dropbox.com/u/29790304/javaw%202012-02-29%2015-10-33-37.png[/t] Right in front of spawn. [editline]29th February 2012[/editline] [QUOTE=G0DSl33TW1NNR;34933620]yo wheres the downloads at?[/QUOTE] Read the topic you DINGUS: [url]http://www.facepunch.com/threads/1160371?p=34929211&viewfull=1#post34929211[/url] That is, if 1.2 is what you wanted.
[img]http://img26.imageshack.us/img26/1996/4ba958f72cf340d0b3463ff.png[/img]
[B]1.2 Preview Update![/B] Download: [url]http://assets.minecraft.net/1_2/minecraft.jar[/url] Blog Page: [url]http://www.mojang.com/2012/02/minecraft-1-2-preview/[/url] Off the wiki, 1.2 Preview changes: [QUOTE] Added a new type of Stone Brick, called Circle Stone Brick, which is only accessible in Creative Mode.[3] Pressing F3 now displays what biome you are currently in. Also, raw, sky & block brightness values called rl, sl & bl respectively. Slabs can now be placed upside-down. Added mechanical sounds for Iron Golems When crafting Slabs, you now get 6 instead of 3 When crafting Ladders, you now get 3 instead of 2 Removed camera controls accidentally added in 12w08a Two new blocks have been added to the terrain.png file. They look similar to Sandstone but instead they contain hieroglyphics. These blocks have not been added to game yet. ( ? , ? ) Bug fixes: Nerfed Iron Golem spawn rate Fixed bug with updating Powered rail when placing redstone Fixed Stairs being placed upside down when placed on snow Fixed not being able to put torches on upside-down Stairs, probably normal Stairs too Fixed Jukeboxes not playing above level 128 Fixed not being able to grow Giant Mushrooms above level 128 Fixed bug with growing trees above level 128 with Bone Meal Fixed crash bug with Iron Golem crafting When crafting an Iron Golem, the block above them is no longer destroyed Fixed tamed Wolves still attacking sheep Fixed some language bugs Fixed some Anvil bugs Fixed the client not properly handling biome values greater than 22 Fixed mobs spawning half as quick due to the code checking in invalid spawning places half of the time due to the new world height Fixed lava lakes generating over bedrock Fixed Iron Golem's texture being white or invisible Fixed the Iron Golem model Fixed Villagers being restless at night Fixed Nether Wart dropping from Soul Sand Fixed lag from Iron Golems. Iron Golems no longer drown. New bugs: In the main menu and F3 monitor, the version number says 1.2, without noting it's a preview version. If you attack a villager near an iron golem, the iron golem will remain passive. Ocelots spawn outside of jungle biomes, at least in worlds generated in older versions. (noticed in taiga biome) Monsters will be set to fire on direct sun only after they had been hit by the Player. Mobs spawn inside trasparent blocks, like leaves [/QUOTE] New sandstone like blocks: [IMG]http://i39.tinypic.com/icolef.png[/IMG] [IMG]http://i42.tinypic.com/10h8w92.png[/IMG]
[QUOTE=TheSporeGA;34936174]update changelog[/QUOTE] Jeb is awesome.
[QUOTE=TheSporeGA;34936174][B]1.2 Preview Update![/B] Download: [url]http://assets.minecraft.net/1_2/minecraft.jar[/url] Blog Page: [url]http://www.mojang.com/2012/02/minecraft-1-2-preview/[/url] Off the wiki, 1.2 Preview changes: New sandstone like blocks: [IMG]http://i39.tinypic.com/icolef.png[/IMG] [IMG]http://i42.tinypic.com/10h8w92.png[/IMG][/QUOTE] [Img]http://puu.sh/iX9m[/Img] Ehhh...
[QUOTE=vexx21322;34936778][Img]http://puu.sh/iX9m[/Img] Ehhh...[/QUOTE] When you break the block 5 creepers come out of it.
Possibly they're planning some kind of sand dungeon, and not telling us about it so it keeps a suprise
-snip I misinterpreted-
snip
Just getting back into this game. What's all new since September? I'm making a new world, are there certain biomes we can choose now?
[QUOTE=Shiftyze;34936904]Just getting back into this game. What's all new since September? I'm making a new world, are there certain biomes we can choose now?[/QUOTE] NO ONE TELL HIM LET HIM FIGURE OUT FOR HIMSELF IT'LL BE BETTER FOR HIM
[QUOTE=Shiftyze;34936904]Just getting back into this game. What's all new since September? I'm making a new world, are there certain biomes we can choose now?[/QUOTE] Creepers now light everything near their explosion on fire. Also they are 50 times bigger, and so is their explosion. I would start running.
You spoiled the suprise :<
Also, reposting because it was at the bottom of the page: [B]1.2 Preview Update![/B] Download: [url]http://assets.minecraft.net/1_2/minecraft.jar[/url] Blog Page: [url]http://www.mojang.com/2012/02/minecraft-1-2-preview/[/url] Off the wiki, 1.2 Preview changes: [QUOTE] Added a new type of Stone Brick, called Circle Stone Brick, which is only accessible in Creative Mode.[3] Pressing F3 now displays what biome you are currently in. Also, raw, sky & block brightness values called rl, sl & bl respectively. Slabs can now be placed upside-down. Added mechanical sounds for Iron Golems When crafting Slabs, you now get 6 instead of 3 When crafting Ladders, you now get 3 instead of 2 Removed camera controls accidentally added in 12w08a Two new blocks have been added to the terrain.png file. They look similar to Sandstone but instead they contain hieroglyphics. These blocks have not been added to game yet. ( ? , ? ) Bug fixes: Nerfed Iron Golem spawn rate Fixed bug with updating Powered rail when placing redstone Fixed Stairs being placed upside down when placed on snow Fixed not being able to put torches on upside-down Stairs, probably normal Stairs too Fixed Jukeboxes not playing above level 128 Fixed not being able to grow Giant Mushrooms above level 128 Fixed bug with growing trees above level 128 with Bone Meal Fixed crash bug with Iron Golem crafting When crafting an Iron Golem, the block above them is no longer destroyed Fixed tamed Wolves still attacking sheep Fixed some language bugs Fixed some Anvil bugs Fixed the client not properly handling biome values greater than 22 Fixed mobs spawning half as quick due to the code checking in invalid spawning places half of the time due to the new world height Fixed lava lakes generating over bedrock Fixed Iron Golem's texture being white or invisible Fixed the Iron Golem model Fixed Villagers being restless at night Fixed Nether Wart dropping from Soul Sand Fixed lag from Iron Golems. Iron Golems no longer drown. New bugs: In the main menu and F3 monitor, the version number says 1.2, without noting it's a preview version. If you attack a villager near an iron golem, the iron golem will remain passive. Ocelots spawn outside of jungle biomes, at least in worlds generated in older versions. (noticed in taiga biome) Monsters will be set to fire on direct sun only after they had been hit by the Player. Mobs spawn inside trasparent blocks, like leaves [/QUOTE] New sandstone like blocks: [IMG]http://i39.tinypic.com/icolef.png[/IMG] [IMG]http://i42.tinypic.com/10h8w92.png[/IMG]
Mobs spawn inside trasparent blocks, like leaves this was here a lot longer than just now
Farm animals do, but hostile mobs didn't.
[QUOTE=Rammlied;34937542]Farm animals do, but hostile mobs didn't.[/QUOTE] Sure explains a lot. I think that's a sheep. [t]http://i.imgur.com/6N8ei.png[/t]
[QUOTE=ElectricSquid;34917063]I think this [I]may[/I] have been done before, but[B] I felt the need to liven up one of my server's deserts[/B]. [img_thumb]http://i.imgur.com/0nsmW.png[/img_thumb][/QUOTE] So you [I]livened[/I] it up by building a giant skeleton in it... Good job. :rolleyes:
I was in my friend's branch mine and I noticed he left all the coal. I asked if I could mine it and he was like "Sure, I don't care about it". So I was mining away, and wouldn't you know I found a fucking vein of 8 diamonds hidden behind the coal. Lucky me :V
[QUOTE=Rammlied;34936802]Possibly they're planning some kind of sand dungeon, and not telling us about it so it keeps a suprise[/QUOTE] A dungeon or cave for every different biome is what I think they should add. I know there was a mod for this but still, it'd be less trouble if it were official (since Redpower, I have no faith in installing a server mod ever again)
Hmm it would be interesting If there was mob in the Tundra Biome Kinda like a frost blaze.
[QUOTE=Rammlied;34939271]I was in my friend's branch mine and I noticed he left all the coal. I asked if I could mine it and he was like "Sure, I don't care about it". So I was mining away, and wouldn't you know I found a fucking vein of 8 diamonds hidden behind the coal. Lucky me :V[/QUOTE] I always mine coal, you never know what goodies are hiding behind it. Besides, coal is useful in Redpower.
[QUOTE=vexx21322;34936778][Img]http://puu.sh/iX9m[/Img] Ehhh...[/QUOTE] Am I the only one who sees a winking creeper?
So what kinda valve time does mojang run? [editline]1st March 2012[/editline] "Jens Bergensten &#8207; The final step for 1.2 is to update lwjgl, but I get AccessControlExceptions when playing in browser Google only says "sign the jar" So I guess very shortly
Y'know, I hope that the new Sandstone blocks allude to a sort of Sand Dungeon like a deep Pyramid or Sphinx, which like the Stronghold involves opening a portal to a new Boss, like the Dark Pharaoh Lehparsi, a nod to one of the more popular MC Machinimas out there.
[QUOTE=ironman17;34941239]Y'know, I hope that the new Sandstone blocks allude to a sort of Sand Dungeon like a deep Pyramid or Sphinx, which like the Stronghold involves opening a portal to a new Boss, like the Dark Pharaoh Lehparsi, a nod to one of the more popular MC Machinimas out there.[/QUOTE] I for one would love to see more adventure style dungeons. I never played Aether mod, but the yogscast videos on it had those bronze, silver and gold dungeon things and they looked like a really cool idea. [editline]1st March 2012[/editline] [QUOTE=NoDachi;34940861]So what kinda valve time does mojang run? [editline]1st March 2012[/editline] "Jens Bergensten &#8207; The final step for 1.2 is to update lwjgl, but I get AccessControlExceptions when playing in browser Google only says "sign the jar" So I guess very shortly[/QUOTE] Honestly I have no idea why the play in the browser thing is still there. Why would anyone play in the browser when they can play with the client exe?
[QUOTE=TheSporeGA;34937085]Also, reposting because it was at the bottom of the page: [B]1.2 Preview Update![/B] Download: [url]http://assets.minecraft.net/1_2/minecraft.jar[/url] Blog Page: [url]http://www.mojang.com/2012/02/minecraft-1-2-preview/[/url] Off the wiki, 1.2 Preview changes: New sandstone like blocks: [IMG]http://i39.tinypic.com/icolef.png[/IMG] [IMG]http://i42.tinypic.com/10h8w92.png[/IMG][/QUOTE] Maybe abonded old egypt towns or pyramids with mummys? I also saw in a snapshot a well or something in the desert made of sandstone, so that means towns in the desert
[QUOTE=TheSporeGA;34937085]Also, reposting because it was at the bottom of the page: [B]1.2 Preview Update![/B] Download: [url]http://assets.minecraft.net/1_2/minecraft.jar[/url] Blog Page: [url]http://www.mojang.com/2012/02/minecraft-1-2-preview/[/url] Off the wiki, 1.2 Preview changes: New sandstone like blocks: [IMG]http://i39.tinypic.com/icolef.png[/IMG] [IMG]http://i42.tinypic.com/10h8w92.png[/IMG][/QUOTE] So,it's not officall?
Anyone recommend a good Europe, performance based MC server host for large servers?
[QUOTE=Jallen;34941257]Honestly I have no idea why the play in the browser thing is still there. Why would anyone play in the browser when they can play with the client exe?[/QUOTE] I use it every now and then, if I'm on a computer that doesn't have MC installed. I think it's very handy, even if very few people make regular use of it.
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