1.2.4 is out
New blocks:
[img]http://filesmelt.com/dl/paitnet.png[/img]
(Yes, those are different coloured planks!)
Full changelog:
[release]
New features:
Chat history and much better chat editing
A few new decoration blocks
“Back” and “Quit” buttons to OutOfMemoryScreen
Made cats more realistic (read: probably annoying). I hope it’s enough to cancel out any joy you may receive from the previous feature!
Added a “minimal” debug menu for testing with. Shift+F3 to hide the graphs.
Bugfixes:
Made placing half blocks on existing half blocks (to make a full block) easier
Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt
Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height
Fixed an old bug with signs clearing text while you’re editing them in SMP
Fixed crash when logging in while there are blocks at maxheight at spawn
Fixed TNT ghosts in multiplayer
Fixed storage minecarts dropping enchanted items
Fixed crashes on invalid server addresses when joining a server
Fixed entities being uninteractable if they existed at login (Multiplayer)
Fixed dupe exploit with paintings
Fixed furnaces and dispensers dropping enchanted items
Fixed the “flickering” of chat as it vanishes off the screen
Fixed text rendering over items in the container screens
Fixed exploit with jungle saplings (turns other saplings into jungle ones)
Fixed launcher opening minecraft dir if the path contains a space
Fixed an off-by-one lighting bug
Fixed block transmuting (turning one block into another via pistons)
Fixed placing mushrooms in daylight, where they can’t survive
Fixed redstone lamps dropping powered block items when destroyed while on
“save-all” (server) now works even when you have toggled “save-off”
Fixed turning half-blocks into full-blocks while you’re standing on them
Fixed seed displaying in F3 debug when the seed is unknown (multiplayer)
Fixed villager texture changing clientside per profession
Fixed falling off ledge corners while holding shift
Fixed players falling when reconnecting to servers where they were previously flying
[/release]
Do you make them or it depending on the tree you cut down?
We need you on DynamicCraft!
[url=http://facepunch.com/threads/1164170][img]http://dl.dropbox.com/u/41041550/Minecraft/server_pictures/banner_link.png[/img][/url]
shit
how do I downgrade?
[QUOTE=war_man333;35246287]shit
how do I downgrade?[/QUOTE]Might not need to if everything gets updated to 1.2.4 soon.
[editline]22nd March 2012[/editline]
But Mcnostalgia is always an option.
you think bukkit will be released within 2 hours?
I'm talking about the mods I use. The server mods needs to be updated clientside first and hopefully the creator will update the server at the same time. After that comes the wait for a bukkit port of ModloaderMP and Forge, and then the long wait for the mods to be ported as well
Went through my base and put the new wood everywhere. Gotta wait for painterly to update again sadly, so default for a while.
Minimal debug graph is wonderful. No more sudden lag whenever I open up F3 to check for coordinates.
Although I'd prefer that the normal and minimal graphs were switched, so F3 didn't have the graphs, while Shift+F3 did.
Don't get me wrong, I like the new planks colouring, but I'm kind of irritated that it's been so long, and we've still not got sandstone stairs.
How do you make the creeper face sandstone? I know the smooth sandstone is four regular sandstone, but I don't know how to make the creeper face one :V
[QUOTE=Rammlied;35247601]How do you make the creeper face sandstone? I know the smooth sandstone is four regular sandstone, but I don't know how to make the creeper face one :V[/QUOTE]
Not possible yet.
[QUOTE=dije;35246238]We need you on DynamicCraft!
[url=http://facepunch.com/threads/1164170][img]http://dl.dropbox.com/u/41041550/Minecraft/server_pictures/banner_link.png[/img][/url][/QUOTE]
I'd be more obligated if it didn't have IndustrialCraft and had Computercraft.
[QUOTE=Rammlied;35238777][img]http://filesmelt.com/dl/2012-03-21_17.23_.43_.png[/img]
Finally finished the storage room. It's based off of Sethbling's Minecart storage, but jesus fuck he never made a tutorial, so I had to make it myself and wing it. You press the button to cycle through 5 minecarts. This cost 45 iron blocks. DAMN IT WAS WORTH IT[/QUOTE]
It's weird how I'm also trying to devise a similar system using CC and RP, where the user enters the item and the desired item is retrieved, possibly from a Turtle.
[QUOTE=Terminutter;35247162]Don't get me wrong, I like the new planks colouring, but I'm kind of irritated that it's been so long, and we've still not got sandstone stairs.[/QUOTE]
It's great and all, but the fucking wood half slab still acts like stone in terms of breaking speed with pickaxe instead of axe.
Two sandstone slabs makes hieroglyphic sandstone.
What's different about the cats?
It also looks like this is added back (the armor placeholders)
[IMG]http://i.imgur.com/FW2ar.png[/IMG]
... or maybe I'm just extremely late
I'm not sure if this is the right thread, and if not, please point me in the general direction of one.
This has been done a thousand times over already but I drew this anyway.
[t]http://www.leet.cc/creeper.jpg[/t]
[QUOTE=CoalTen;35249971]What's different about the cats?
It also looks like this is added back (the armor placeholders)
... or maybe I'm just extremely late
[/QUOTE]
Cats will now sit on chests and beds, purposely preventing players from using them.
and no your not late.
Return of armor outlines to the default inventory.
Full list for those who dont know what was in it.
[B]New Features:[/B]
Chat history and much better chat editing
You can click on links in chat
Scroll up/down for history
Up/down keys for recently sent messages
Tab complete for player names
Copy & paste in chat
Just like type §k in chat displays random characters, §l §m §n and §o creates bold, striked, underlined and italic text respectively. Whilst §r resets any set states. These can not be typed using vanilla clients.
A few new decoration blocks
Wooden planks now have the color of the type of wood they came from instead of the original wooden plank texture.
New Sandstone Blocks
“Back” and “Quit” buttons to OutOfMemoryScreen
Cats will now sit on chests and beds, purposely preventing players from using them.
Added a “minimal” debug menu for testing with. It can be accessed with Shift+F3 and is the same as the regular F3 menu, except without the graphs.
Return of armor outlines to the default inventory.
[B]Bug Fixes:[/B]
Made placing half blocks on existing half blocks (to make a full block) easier
Limit framerate on menu screens, no longer uses 100% cpu and making computers melt
Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height
Fixed an old bug with signs clearing text while you’re editing them in SMP
Fixed crash when logging in while there are blocks at maxheight at spawn
Fixed TNT ghosts in multiplayer
Fixed storage minecarts dropping enchanted items
Fixed crashes on invalid server addresses when joining a server
Fixed entities being uninteractable if they existed at login (Multiplayer)
Fixed dupe exploit with paintings
Fixed furnaces and dispensers dropping enchanted items
Fixed the “flickering” of chat as it vanishes off the screen
Fixed text rendering over items in the container screens
Fixed exploit with jungle saplings (turns other saplings into jungle ones)
Fixed launcher opening minecraft dir if the path contains a space
Fixed an off-by-one lighting bug
Fixed block transmuting (turning one block into another via pistons)
Fixed placing mushrooms in daylight, where they can’t survive
Fixed redstone lamps dropping powered block items when destroyed while on
“save-all” (server command) now works even when you have toggled “save-off”
Fixed turning half-blocks into full-blocks while you’re standing on them
Fixed seed displaying in F3 debug when the seed is unknown (multiplayer)
Fixed villager texture changing clientside per profession
Fixed falling off ledge corners while holding shift
Fixed players falling when reconnecting to servers where they were previously flying
Glass can again be picked up using Silk Touch enchanted tools
[B]Bugs:[/B]
When you type a full bar of chat, then backspace, you crash your client.
COMMAND-key chat shortcuts don't work on Macs.
The buttons in the "do you want to click this link" screen are positioned incorrectly.
Snow Golems die in snow biomes when it's snowing. (because of them taking damage from the RAIN)
Chat history
yess
[img]http://puu.sh/lVZb[/img]
Now give us doors to match.
Getting four items for each wooden item (Chests, doors, hatches, etc) might be kind of tedious to keep track of.
[QUOTE=Rammlied;35251001]Getting four items for each wooden item (Chests, doors, hatches, etc) might be kind of tedious to keep track of.[/QUOTE]
Not to mention that the terrain.png is almost full, and that would take up 8 blocks for the doors, and 4 for the hatches, im sure though that there can be a terrain2.png or something.
[QUOTE=assassin_Raptor;35251118]Not to mention that the terrain.png is almost full, and that would take up 8 blocks for the doors, and 4 for the hatches, im sure though that there can be a terrain2.png or something.[/QUOTE]
Did they find a way to fix the block limit?
I think it would sure be cool to have it though, but it would be really tedious. Maybe they could make it more organized and organize the tiles into different files, like a 'Stone' file, a 'wood' file, etc.
[QUOTE=Terminutter;35247162]Don't get me wrong, I like the new planks colouring, but I'm kind of irritated that it's been so long, and we've still not got sandstone stairs.[/QUOTE]
Not to mention iron stairs.
[QUOTE=littlefoot;35251253]Did they find a way to fix the block limit?[/QUOTE]
I think they can go to 255 blocks since 256+ is all items.
[QUOTE=assassin_Raptor;35251372]I think they can go to 255 blocks since 256+ is all items.[/QUOTE]
That can be fixed, I'm sure. Will it need to be? Not sure. 255 blocks is enough for anybody.
Does anyone know of a seed that put you in a big and mostly flat desert biome? Or has one nearby?
I mainly want a change to the slabs and stairs recipes.
I want 6 slabs instead of 3 when I use the recipe for those, and for stairs, if you do the math, you lose about 3 blocks worth of mass if you get 4 stairs out of 6 blocks.
[QUOTE=woolio1;35251483]That can be fixed, I'm sure. Will it need to be? Not sure. 255 blocks is enough for anybody.[/QUOTE]
Im sure of that, it might already be fixed, but there is currently 124 blocks in the game so far, only 131 more until it hits that limit.
[editline]22nd March 2012[/editline]
[QUOTE=demoniclemon;35251591]I mainly want a change to the slabs and stairs recipes.
I want 6 slabs instead of 3 when I use the recipe for those, and for stairs, if you do the math, you lose about 3 blocks worth of mass if you get 4 stairs out of 6 blocks.[/QUOTE]
You actually lose 4 blocks worth of mass, since 2 stairs technically make 1 block. I guess Steve is terrible at making stairs if he messes up those other 4 blocks.
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