• Medal of Honor (2010) - "Call of Honor: Medal of Duty"
    752 replies, posted
but it's free [editline]19th October 2010[/editline] and new that's like saying valve should of delayed tf2 to add all those hats and new weapons and maps and gamemodes and ingame store before being released
On the Xbox its hard as hell to see if you have a small TV, not to mention not everything fits and there are no settings for your TV. I haven't gotten to try it out of PC yet.
[QUOTE=zeldar;25522465]but it's free [editline]19th October 2010[/editline] and new that's like saying valve should of delayed tf2 to add all those hats and new weapons and maps and gamemodes and ingame store before being released[/QUOTE] Except TF2 was a good game that felt complete when it was released. It's pretty much the consensus that Medal of Honor feels half-done and rushed. I mean, the studio that made the singleplayer didn't even get to work on the Multiplayer, and Singleplayer is still like four hours long. That's pretty rushed and unfinished.
pretty amazing for only being 4 hours long and not rushed at all um
[QUOTE=Grim Joker;25522535]Except TF2 was a good game that felt complete when it was released. It's pretty much the consensus that Medal of Honor feels half-done and rushed. I mean, the studio that made the singleplayer didn't even get to work on the Multiplayer, and Singleplayer is still like four hours long. That's pretty rushed and unfinished.[/QUOTE] Having a short campaign was their choice. It never had a dull moment and was really varied. Also why would you complain about free DLC
Their choice? Like how it's my choice if I don't want to buy the game because of how short it is?
[QUOTE=imaguy;25522747]Having a short campaign was their choice. It never had a dull moment and was really varied. Also why would you complain about free DLC[/QUOTE] So they chose to have a short campaign and not work on the Multiplayer at all? Wow, okay, this game wasn't rushed, it's just bad. I'm not complaining about the DLC, I'm complaining that they came out with a product that most certainly didn't live up to the hype and wasn't that great, and so now they're trying to keep it going by giving people free stuff.
[QUOTE=Grim Joker;25522813]So they chose to have a short campaign and not work on the Multiplayer at all? Wow, okay, this game wasn't rushed, it's just bad. I'm not complaining about the DLC, I'm complaining that they came out with a product that most certainly didn't live up to the hype and wasn't that great, and so now they're trying to keep it going by giving people free stuff.[/QUOTE] The guys working on the campaign didn't work on the multiplayer And you're complaining about free DLC
[QUOTE=Legend286;25445373][sp]Yeah, but it's better him, a character that you don't really get attached to than the Tier 1 guy.[/sp][/QUOTE] [sp]he is tier one. how do you become confuse from such a simple story?[/sp] edited for content: great graphics(in sp), utterly horrible gameplay. medicore story. a lot of unexplored potential and obvious laziness.
[QUOTE=Grim Joker;25522402]Yay, free DLC adding some maps and a new gametype. So, in other words, what should have shipped with the fucking game to begin with. Why didn't they just delay the game and actually polish it and make it shine? There were some excellent ideas here, and in Single Player they were executed pretty well, but I think if they would of had another year, or even a few more months, to work on it, then it would have been far better.[/QUOTE] It's the same bullshit DICE did with BC2...the "DLC" is just unlocking game modes in maps...
[QUOTE=imaguy;25523046]The guys working on the campaign didn't work on the multiplayer And you're complaining about free DLC[/QUOTE] Yeah, I know, that's my point. They worked on a four hour campaign that wasn't anything amazing, and they couldn't be bothered to work on a multiplayer to go with it. I'm not complaining about free DLC, but I like how you keep making it that black and white because you can't actually come up with a retort. It's cute.
Quite frankly, I liked SP a lot and there where a few "well that was bad ass" moments. Instead of MW2, in which the bad ass moments where replaced with "that was really stupid and unrealistic" moments. I'm a fan of a realistic or at least believable story, and seeing as MoH was based off of an actual American operation and seemed more focused on realism, it was a lot better then the MW story line in my opinion. As for DICE slowly releasing maps and such, I can see why they do it. A few new maps (or new game modes on the same maps) or a patch will normally draw people back in for a bit, upping the number of people playing. While it is annoying at times, at least they aren't charging anything.
I got the game for 36€ (no taxes woo!). And I love it.
[quote] A second PC patch is on the way for Medal of Honor's multiplayer. We have been working on the feedback from the forums that you posted during the PC beta. We are listening to your major concerns and are pleased to show you the change/fix list. [B]GENERAL[/B] • Fixed the scenario when joining a friend on a password protected server caused a hang • Ribbons and medals appear on unranked servers • Jumping and shooting at the same time now affects the ability to be accurate with the weapons • Added aiming spot in binoculars in hardcore mode • Holding your breath and moving forward no longer takes you out of scope • Modifications in weapon behaviour [I]*see weapon tweaks below[/I] • Increased the points needed to win a Domination/TDM game -- Increased TDM score from 1200 to 1400 points -- Increased Sector Control score from 1800 to 2600 points • Decreased accuracy while shooting from the hip • Cut points from score chain rewards in half • Addressed the sniper rifle damage to bring the sniper rifle more in line with the other kits • Increased the amount of recoil and spread [I]*see weapon tweaks below[/I] • Changed immortal time to 1.9 from 1.6 seconds after spawn to prevent the scenario of spawning in the open only to be shot on spawn in [B]WEAPONS[/B] • [B]Assault Rifles[/B] -- Increased recoil -- Deviation --- Increased deviation when not zooming --- Deviation bug fixed (increased while shooting) -- Lowered close range damage -- Jumping deviation increased • [B]Carbines[/B] -- Increased recoil -- Deviation --- Increased deviation when not zooming --- Deviation increses faster than assault rifles --- Deviation bug fixed (increased while shooting) -- Jumping deviation increased • [B]Sniper rifles [/B]-- Headshot does the most damage -- Less damage from bolt action --- 2 shots to kill on body from long range --- 1 shot on body from short range ---- Normal: 8m ---- Ammo 2: 10m ---- Range: 9.6m -- Increased recoil on semi-automatic • [B]Soldier[/B] -- Damage by hit point --- Head ---- Headshots as before --- Body ---- Body shots as before --- Arms and legs ---- 20% less damage[/quote] [URL]http://www.medalofhonor.com/blog/2010/10/pc-patch-2[/URL]
[QUOTE=Ridge;25523642]It's the same bullshit DICE did with BC2...the "DLC" is just unlocking game modes in maps...[/QUOTE] actual new maps you :downs: you
how should i know [editline]20th October 2010[/editline] and they were new..
[QUOTE=SweFox*;25534075][URL]http://www.medalofhonor.com/blog/2010/10/pc-patch-2[/URL][/QUOTE] That has to be the worst weapon balancing I've ever seen, "less damage from bolt action" yet it's the more powerful in real life. Dice should learn to do MP properly, else BF3 will be just as fucking shit.
If you've actually played the game you should know how ridiculously overpowered it is (leg hit instakill). They are balancing for a reason, so shut your mouth and stop hating.
Really? When I played the Beta it was stupidly underpowered. Took forever between shots and one shot wasn't even an instant kill in the first place.
Hopefully when they 'increase recoil', it won't be them just multiplying the value by 25%. 0*0.25=0
I'm mainly getting this for the BF3 Beta next year. No arguing. 'Nuff said.
[QUOTE=ProffesorAssHat;25540967]I'm mainly getting this for the BF3 Beta next year. No arguing. 'Nuff said.[/QUOTE] Hopefully that'll actually be a worthy successor to the Battlefield name, unlike, y'know, Bad Company.
lol bc2 is an awesome game
[QUOTE=Legend286;25538926]That has to be the worst weapon balancing I've ever seen, "less damage from bolt action" yet it's the more powerful in real life. Dice should learn to do MP properly, else BF3 will be just as fucking shit.[/QUOTE] Click kill is not balanced
[QUOTE=Grim Joker;25540882]Hopefully when they 'increase recoil', it won't be them just multiplying the value by 25%. 0*0.25=0[/QUOTE] Have you played this game? All of your arguments are shitty, there is recoil in the game and the singleplayer is pretty fucking awesome regardless of its length
Anyone else think one of those Voice Actors sounded like Nicholas Cage? especially during that mission where you put IR Strobes on the trucks
[QUOTE=zeldar;25541445]lol bc2 is an awesome game[/QUOTE] Not in the eyes of facepunch. I still like it, but I have the PS3 version so I don't know the problems of the PC version. I believe that the Bad Company games are sort of like a spinoff series to the original Battlefield. The focus is on smaller scale combat in BC while BF has the widescale scenarios.
[QUOTE=imaguy;25541652]Have you played this game? All of your arguments are shitty, there is recoil in the game and the singleplayer is pretty fucking awesome regardless of its length[/QUOTE] There is no recoil in Multiplayer. Absolute bullshit if you say it does. Single Player is good, but the length seriously brings it down.
It takes me 5 to 7 center mass shots to down anyone, while I'm always dropped in 2 to 3, It's starting to piss me off... I got a great opportunity to test it out when I came up behind a guy, so I took my M4 and I single clicked the center of his back until he died, 5 shots total, from about 10 feet away, but every engagement I get into I die in half that
God this game sucked hard.
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