• Unreal Engine 3 Now Free
    198 replies, posted
[QUOTE=Shadaez;18272642]They shoud've released UE2 for free instead, or both. [editline]07:30PM[/editline] So what's character height? Any dev textures like HL2's?[/QUOTE] Well, don't really need them really. You can play the game through the view port, which is awesome. Anyone know any good heigh tmap editors that save in 16-bit BMP?
btw how is the multiplayer implemented? do you have to do the netcoding yourself? also destructible buildings [url]http://www.udk.com/features-destructible.html[/url] for those non-believers.
[QUOTE=Ultragamer05;18271778]The textures can't be used without a material. It's easy to create a material. Select the texture, right-click and click create new material. Right click the new material and select edit material. Then, use the mouse to pan to the upper-left a bit, and drag a line from the black box on the left to the diffuse box. Of course, that's just a quick material. You can also add special effects like bump mapping if the texture has a normal map, too. [editline]05:25PM[/editline] Actually, it is pretty close to being destructible. The pieces come off only at the place you aim, so it feels like it is actually dynamic geometry. Example Video: [media]http://www.youtube.com/watch?v=z84hNK55ANY[/media] And a Tutorial: [media]http://www.youtube.com/watch?v=WLaxPKCeLaY[/media] Also, if I am correct, PhysX Destructible objects allow for dynamic destruction. The guy who made the fracture tutorial is going to make a tutorial on those, so keep an eye out.[/QUOTE] whoa
[QUOTE=Aredbomb;18264187]I'll check... It says "Could not load file or assembly 'Accessibility, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a' or one of it's dependencies. The module was expected to contain an assembly manifest."[/QUOTE] Can anyone help me out? The error appears when I try to install.
Have you tried redownloading and reinstalling it?
[QUOTE=onox37;18274367]Have you tried redownloading and reinstalling it?[/QUOTE] I haven't been able to install it and I have redownloaded it. several times. Actually I'm getting errors in Killing Floor's SDK, and that uses UT2k4's engine.
[QUOTE=onox37;18272540]Okay. I understand how to make materials now, but how do you apply the normal material to the new material? I want that nice bump.[/QUOTE]Just make a texture sample, add the bump texture to it, and link it to the material's normal.
Holy fuck MAJOR PROFIT! Holy shit though seriously, the Kismet editor, the UDK toolset, and some free modeling tools and your all set! Wow, this will revolutionize indie titles forever!
[QUOTE=onox37;18273188][media]http://www.youtube.com/watch?v=F5hXvQG_jsc[/media] Eh.[/QUOTE]I don't even know how to make real things using UnrealScript. It doesn't seem to have much good documentation. I am a good programmer, but it's just that I don't know how to do much in unreal script aside from making basic mutators.
[QUOTE=Ultragamer05;18274609]I don't even know how to make real things using UnrealScript. It doesn't seem to have much good documentation. I am a good programmer, but it's just that I don't know how to do much in unreal script aside from making basic mutators.[/QUOTE] Learn Unrealscript and we can help each other out. I'm figuring out Kismet quite quickly.
[QUOTE=onox37;18275232]Learn Unrealscript and we can help each other out. I'm figuring out Kismet quite quickly.[/QUOTE]Alright. If I knew UnrealScript, I'd probably be able to make some decent things.
So just now I made a table (just a mesh) and made it so that when I moved the mouse, it would move the mesh and threw a physics ball on it. Labyrinth remake ftw. (that's the old game for windows xp if you don't recall)
[QUOTE=jcallan;18227365]Pfff, Cryengine 2 was 1 million dollars [editline]10:06PM[/editline] [img]http://www.canpages.ca/blog/wp-content/uploads/2008/12/dr-evil.jpg[/img] [i]One million dollars.[/i][/QUOTE] Yeah but $1mil is pretty small if you take into consideration that it is royalty free, that you can use it with no strings attached on other projects if you want (I think), and that if a $50 game sells 250,000 units (which is pretty average) your game makes $12.5 million. That means you'd (as a comercial studio) save a lot more money by forking over the $1mill compaired to going with this and spending 25% of all profit made to Epic (which would add up to being over $3mil engine-costs instead of spending $1mil upfront). Of course this thing isn't aimed at appealing to big commercial studios, which is why it's great for smaller guys like Mod or Indie teams who are not concerned with making the most money possible and just want to release something cool. This gives them the means to do that with very robust game technology and not have to pay a dime unless they sell more than X amount.
[QUOTE=KorJax;18275558]Yeah but $1mil is pretty small if you take into consideration that it is royalty free, that you can use it with no strings attached on other projects if you want (I think), and that if a $50 game sells 250,000 units (which is pretty average) your game makes $12.5 million. That means you'd (as a comercial studio) save a lot more money by forking over the $1mill compaired to going with this and spending 25% of all profit made to Epic (which would add up to being over $3mil engine-costs instead of spending $1mil upfront). Of course this thing isn't aimed at appealing to big commercial studios, which is why it's great for smaller guys like Mod or Indie teams who are not concerned with making the most money possible and just want to release something cool. This gives them the means to do that with very robust game technology and not have to pay a dime unless they sell more than X amount.[/QUOTE] Well, as I pointed out to that code-tard friend of mine, the solution is simple: Make an indie game with the UDK, sell it, and if it's good enough you'll soon have enough money to buy the whole license. :v:
I'm researching how to use this thing as we speak. Just found some useful tools they didn't include with the UDK. [url=http://udn.epicgames.com/Two/rsrc/Two/ActorX/ActorX_XSI65_beta2_32bit.zip]ACTOR X For the XSI Mod tool[/url] [url=http://udn.epicgames.com/Two/ActorX.html]ACTOR X For all other 3D software[/url] [url=http://www.katsbits.com/files/blender/goofosASE-2.44v0.6.10b_UT.zip]A .ASE model exporter for blender (The model type for the UE3 engine)[/url] [url=http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&siteID=123112]The Softimage XSI Mod tool (Good modeling program if you don't have the money for Maya or 3ds Max)[/url] For those of you who are new to this (Or relatively new like me) ACTOR X is the rig system for the UE3 engine. It is used for human rig types to simulate human IK movement realistically with the built in Karma physics system. So your going to need a plug-in for your modeling program for it! As for the .ASE exporter, just thought it would be useful to those who use blender most of the time, it's still required to use ACTOR X for human rigs though, so you'll need Maya, 3ds Max, or XSI for it. But you can get by with static props in blender only. Also, for those of you wondering the license terms, here they are from the website. It's very short, sweet and to the point. : [quote=UDK TERMS AND CONDITIONS] UDK Commercial Terms If you use UDK in your business, sell a game or application created using UDK, sell services or training and in connection with that business, distribute an application you've created using UDK, or use UDK in any way to generate revenue, directly or indirectly, in addition to your agreeing to the UDK EULA, you are required to sign a UDK Commercial Use License Agreement. A summary of the current terms of this license are as follows (note that the below terms are only a summary – the actual terms appear in the UDK Amendment): If you are using UDK internally within your business and the application created using UDK is not distributed to a third party (i.e., someone who is not your employee or subcontractor), you are required to pay Epic an annual license fee of $2,500 (US) per installed UDK developer seat per year. This license fee only applies to UDK seats used for development; no license fee is required for hardware where only the resulting applications are installed. If you are creating a game or commercial application using UDK for sale or distribution to an end-user or client, or if you are providing services in connection with a game or application, the per-seat option does not apply. Instead the license terms for this arrangement are US $99 (Ninety Nine US Dollars) up-front, and a 0% royalty on you or your company's first $5,000 (US) in UDK related revenue, and a 25% royalty on UDK related revenue above $5,000 (US). UDK related revenue includes, but is not limited to, monies earned from: sales, services, training, advertisements, sponsorships, endorsements, memberships, subscription fees, rentals and pay-to-play. Here are some examples: · A warehouse company uses UDK to create an application for employee safety training. They develop it on one computer and then install the resulting application on two computers for their internal employees to use. They require a single UDK development seat license for a total cost of $2,500 per year, for as long as they use UDK to develop and/or maintain the application. · That same warehouse company decides to use the safety training application to sell safety training services to third parties. They earn $15,000 in the first calendar quarter for safety training services. They would pay a seat license for the internal use, US $99.00 for the royalty license and the 25% royalty on the training services revenue over $5,000. They would be required to pay $2,599 to Epic and the 25% royalty on subsequent revenue. · A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. Upon release they would pay US $99.99 for a Royalty Bearing license. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty. · An architecture firm uses UDK to create a live walk-through presentation for their customers. They charge their customers a fee of $500 for each walk-through. Before they begin to charge customers for the walk through, they would pay Epic US $99.99 for a Royalty Bearing license. they sell walk throughs to 10 customers in the first quarter, bringing in $5,000 in revenue to charge customers No payment would be required to Epic for that first $5,000. In the second quarter, they sell another 10 walk-though presentations, bringing in another $5,000 in revenue. They are required to pay $1,250 to Epic. On subsequent revenue, they are required to pay the 25% royalty. The UDK Commercial Use License may be executed by an individual or a corporate entity. If an unincorporated team wishes to license UDK, we recommend setting up a simple corporation or partnership for the team before contacting us for a license. If that is not feasible, please designate a single individual to contact us who will be responsible for executing the license and fulfilling the terms. A note to developers under the age of consent (minors): Please have your parents contact us for a UDK Commercial Use License, as we cannot enter into a license agreement with a minor. If you have any questions about licensing UDK or require custom license terms, source code licenses, or use on consoles please email [email]udklicensing@epicgames.com[/email] for more information. [/quote] [quote] [b]A note to developers under the age of consent (minors): Please have your parents contact us for a UDK Commercial Use License, as we cannot enter into a license agreement with a minor.[/b] [/quote] lol they even address minors! (Me being 13 years old though, well, whatev.)
I can't seem to figure out how to spawn a pawn. I know how to set it so that I control the pawn and switch camera to the pawn but I don't know how to spawn the pawn itself. Is it considered an actor? Also, how do you access Unreal script, I really need to learn it.
[url]http://www.facepunch.com/showthread.php?t=842226[/url] One of the games using the UDK, will be free on release
[QUOTE=MAspiderface;18280989][url]http://www.facepunch.com/showthread.php?t=842226[/url] First game using the UDK, will be free on release[/QUOTE] Uhh, it's not the first one.
[QUOTE=johanz;18281017]Uhh, it's not the first one.[/QUOTE] Fixed post
I wish I could install this without SP1. :bang: Why the fuck is this dumb? I can't install it properly because SP1 is included which needs to be installed through the control panel.
[QUOTE=FlowXobDans;18267994]It's been said before, Fuck Shit Up would NOT work well in this engine. UT3 does NOT handle destruction well.[/QUOTE] They just need to release physx for free too! Because there's a physx mod for UT3, could be easily done for fuck shit up too!
[QUOTE=TippZ;18282768]They just need to release physx for free too! Because there's a physx mod for UT3, could be easily done for fuck shit up too![/QUOTE] I did the fracture thing last night on a mesh that was a statue. It worked, but not well enough. Anyone know if there is a way to make a brush into a mesh, or are models only allowed to be meshes.
Holy shit this is so fun! I'm doing that destructable wall tutorial. It's amazing.
The best part about this is that almost every single major UT3 mod is becoming standalone. Free games are about to get a whole lot more awesome.
[QUOTE=OutOfExile;18283964]The best part about this is that almost every single major UT3 mod is becoming standalone. Free games are about to get a whole lot more awesome.[/QUOTE] Exactly. Theres one game which has already taken exactly that leap forward: [url]http://www.moddb.com/mods/prometheus/news/prometheus-available-now-as-free-downloadable-game[/url]
Just made some destructable meshes. Destructable buildings next? Video up in a little bit. It's processing right now.
We need more good video tutorials. That raven dude made a good tutorial.
No! Youtube is down!
Wow, a model program specifically for trees. Too bad they couldn't add any other model programs to it. :frown:
I have a feeling i will spend alot of time with this handy engine.
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