• No More Room in Hell - Released!
    664 replies, posted
I hope there is a checkbox for slow zombies only, it would look more cinimatic for your friend to come back and shamble after you instead of running in circles round a room sometimes.
I enjoy the shit outa this, only one craft so far and I played pretty much all day yesterday. I've had one bug where the entire screen just went a bright yellow and dying seemed to fix that, I found that out since I couldn't see. Overall this game is fucking brilliant, it just needs optimized a lot more with some more maps. And what's with zombies taking like 10 hits to the head before death and some just get butt fucked with one?
[QUOTE=Timebomb575;33083214]It'd be nice if they actually made it so that a headshot consistently drop a zombie in one hit. And make the pistols a tad more accurate. Though this might just be because of the bad hit detection I keep hearing about. Also, making the shotguns sound a little meaner would be nice, they sound wimpy right now.[/QUOTE] I think headshots insta-kill when you turn on Realism-Mode, then again, the hit detection is so bad it doesn't matter but I agree that the shotguns sound too wussy, a practice demonstrated by quite a lot of games, it's like the devs forgot what a shotgun's supposed to sound like.
When the hit detection works and you hit a zombie (not fatally) the zombie doesn't react. The zombie really needs to react, like get knocked back, slowed down etc. Having zombies like dead island would be cool, they do react properly. I don't know if you can do them in source or not but surly you can improve what you currently have.
Anyone knows what's the code for the keypad that locks the storage room with a sniper rifle in nmo_cabin? I played with a guy who knew it but I forgot what it was.
[QUOTE=Impulse101;33084237]Anyone knows what's the code for the keypad that locks the storage room with a sniper rifle in nmo_cabin? I played with a guy who knew it but I forgot what it was.[/QUOTE] 1247, at last that's the number that on one of the cabinets.
[QUOTE=WarRage333;33084252]1247, at last that's the number that on one of the cabinets.[/QUOTE] It's 9247.
[QUOTE=Soren;33082631]Someone needs to make a map where the 8 players spawn in duos across a city map, and they have to fight to a random objective to meet up. also i think the FF is fine, it just needs an option to turn it off. i love the idea of like, you can die so easily due to stupid mistakes. it causes more drama when you accidently a teammate, and he turns into a zombie.[/QUOTE] You accidentally kill a team mate and then he gets mad and "accidentally" kills you next round at spawn, then someone else sees it and decides to go street justice on him and "accidentally" kills your killer, it just explodes into a whole clusterfuck of people being assholes and team killing in the spawn.
[QUOTE=WarRage333;33084252]1247, at last that's the number that on one of the cabinets.[/QUOTE] They should randomise the shit out of that code, it'd make it even more hard.
Sounds like this game would be much more fun with people who are close friends with each other... public servers just don't cut it, the minimalistic hud just doesn't incite cooperation
[QUOTE=Shoe Phone;33081351] Maybe make it so in order for zombies to respawn in the map they have to spawn far away and walk towards gunshots or police sirens. I've already been griefed by kids randomly killing each other in spawn, its really annoying. Some sort of forgive/slay tk plugin for servers would be good. There's also a problem with afk players. If someone goes afk at the start and the whole team dies, the round never ends. Maybe make it so after 5 minutes or so zombies break in through some part of the spawn and kill anyone who hasn't left. [/QUOTE] Yeah, I was thinking that would be a good option, but for some reason I doubt the AI is intelligent enough to navigate the maps very well. In underground and indoor places it'd be difficult to repopulate it, although it might not be a bad thing. The servers do need a votekick or similar system, both for AFK players and greifers. Another issue is that of team supply and individual inventory management. It isn't clear how much you can carry at once, what you need to drop to pick this up, etc. It can also be confusing for people who don't know the calibre/ammo type of the weapon they're using. So, you get people picking up ammo they don't need, holding on to it and forgetting about it. I'd say a highlight system similar to the door objectives to indicate whether or not you need that ammo type would be ideal, IE green outline = you have a weapon that uses it, yellow outline = someone else has a weapon that uses it, red outline = nobody has a weapon that uses it. The outline should only appear if you're within grabbing range of it so as to not disrupt the semi-realism the mod has going on.
[QUOTE=Morbo!!!;33079332]Child zombies are just unsightly and annoying[/QUOTE] Con: The hit detection on them is atrocious unless you're using melee Pro: Undead loli short shorts
[QUOTE=Max of S2D;33084380]Sounds like this game would be much more fun with people who are close friends with each other... public servers just don't cut it, the minimalistic hud just doesn't incite cooperation[/QUOTE] That really depends, because I find it much more simplistic and fun to play with random people and to my suprise, some of the people I've played with are incredibly cooperative. But maybe it's just because I take the 'Leading' role in the team, because I noticed that once I die, everyone else dies. :v:
[QUOTE=Max of S2D;33084380]Sounds like this game would be much more fun with people who are close friends with each other... public servers just don't cut it, the minimalistic hud just doesn't incite cooperation[/QUOTE] If there's at least a few people who have mics, you can have perfectly good teamwork in public servers too.
Has anyone seen the child zombies fly the fuck away when you kill them with melee or Its just me?
[QUOTE=Grim2o0o;33085704]That really depends, because I find it much more simplistic and fun to play with random people and to my suprise, some of the people I've played with are incredibly cooperative. But maybe it's just because I take the 'Leading' role in the team, because I noticed that once I die, everyone else dies. :v:[/QUOTE] On all the other servers I'm always the leader strangely enough and without my hivemind-like navigational and situational prowess, practically everyone who doesn't have a clue dies :v:
[QUOTE=Grim2o0o;33085704]That really depends, because I find it much more simplistic and fun to play with random people and to my suprise, some of the people I've played with are incredibly cooperative. But maybe it's just because I take the 'Leading' role in the team, because I noticed that once I die, everyone else dies. :v:[/QUOTE] I was the leader on your server nearly the entire time yesterday before you joined V:v:V
[QUOTE=Max of S2D;33084380]Sounds like this game would be much more fun with people who are close friends with each other... public servers just don't cut it, the minimalistic hud just doesn't incite cooperation[/QUOTE] The game is pure joy to play with a couple of friends over Skype.
[url]http://www.moddb.com/mods/no-more-room-in-hell/news/patch-101-notes-download-coming-later-today[/url] First patch out soon, it seems to fix most of the issues, minus the spawning system and such. Great success.
I thought I'd post the changelog for convenience [b]Delete your config.cfg before you play! Steam/steamapps/sourcemods/nmrih/cfg/config.cfg[/b] [quote] - Cleared out config_default.cfg except binds (fixes crash when changing maps) - Fixed godmode when mp_friendlyfire is 0 - Rewrote shaders to be more efficient and prevent crashing - Fixed viewmodel particles (and flashlight) appearing wrong to an observer - Tweaked default values of map length, overlord despawn timeout - Player names should now always appear above the player's head - Friendly fire damage has been reduced (which is now a convar, sv_friendly_fire_factor) - Players will not incorrectly turn now if killed by another player (only if killed by headshot by another player) - Load screen should now show the background for the correct map - Fixed phalanx bottle orientation on hip - Fixed phalanx bottle not being removed after being used (causing the floating pills) - Screen shader effects can be disabled by turning off "nmrih_screenspace" ConVar - Fixed sv_realism damage - Decreased cl_npc_interp to 0.1 - Made mp_timelimit 0 mean infinite time on the map - V and MOUSE3 swapped in config_defaults (VoiceChat = V & Mouse3 = Bash) - Auto kick players that are idle for x amount of time (set by convar, typing / navigating ui does not count towards activity) - Implemented Vote Kick / Vote Ban systems - Added brush entity (func_ff_blocker) that prevents friendly fire for players inside of it - Fixed two female zombie sounds that were looping - All zombie hitboxes have been rebuilt - Lump allocation errors should now be fixed [/quote]
[b]Cleared out config_default.cfg except binds (fixes crash when changing maps)[/b] [media]http://www.youtube.com/watch?v=P3ALwKeSEYs[/media]
Yay, new hitboxes!
This game really needs to have a kick function like left 4 dead. Every server I join always has like two or three people who just want to kill the whole team and ruin the game.
[QUOTE=zombojoe;33072345]My VOIP is completely broken in this mod. Its all garbly, anyone know how to fix it?[/QUOTE] Depending on exactly what you mean by that, it's very likely what you are experiencing is actually part of the intended features. What we have in place basically, at least as far as what the source engine is fully capable of, is a "within hearing range" system. In short, like in real life when you are behind large barriers, or between a fairly large distance from the person who is talking, it becomes harder to hear them. It adds a bit of realism, and it increases the notable effect that straying off alone vs working as a team would produce... helps remind people to stay together :).
[QUOTE=BenJammin';33088996]This game really needs to have a kick function like left 4 dead. Every server I join always has like two or three people who just want to kill the whole team and ruin the game.[/QUOTE] Coming in Patch 1.01
Don't know if it's late or not, but I just found this in the traffic lights while spectating. [img_thumb]http://cloud.steampowered.com/ugc/630730047401795332/51230E54A66A329B383ACF8BB743175FCF3A0EB2/[/img_thumb] Yep.
[QUOTE=BenJammin';33088996]This game really needs to have a kick function like left 4 dead. Every server I join always has like two or three people who just want to kill the whole team and ruin the game.[/QUOTE] Dont despise your eyes, read the patch notes above your message.
[QUOTE=Nicolay;33089444]Don't know if it's late or not, but I just found this in the stoplights while spectating. [img_thumb]http://cloud.steampowered.com/ugc/630730047401795332/51230E54A66A329B383ACF8BB743175FCF3A0EB2/[/img_thumb] Yep.[/QUOTE] Easter egg? :v:
Once you unlock the gate from the subway area, turn around and tell me what you find.
[QUOTE=>VLN<;33090845]Once you unlock the gate from the subway area, turn around and tell me what you find.[/QUOTE] [thumb]http://cloud.steampowered.com/ugc/612715648895023494/9B30745E92DF70947C1DB0F11BCA65E6576CF370/[/thumb] this guy?
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