• No More Room in Hell - Released!
    664 replies, posted
[QUOTE=Penguin-Man;33110065] On a different note, what is 'Realism Mode'? I found a checkbox for it in the create server window.[/QUOTE] Only headshots can kill the zombies, body shots won't do squat. And I've heard but I think it's just a rumor that the infection rate increases with Realism.
Yeah I get that error, isn't it because servers haven't updated?
[QUOTE=Grim2o0o;33110257]Only headshots can kill the zombies, body shots won't do squat. And I've heard but I think it's just a rumor that the infection rate increases with Realism.[/QUOTE] Hm, is it a guaranteed kill? [QUOTE=RawrBullet;33110358]Yeah I get that error, isn't it because servers haven't updated?[/QUOTE] I wasn't aware there was an update, was there?
I meant to the patch 1.01, i thought servers had to upgrade as well, unless it was just a client-side thing. Also yeah the door in Cabin is a bit messed, I can weld around the sides for some reason but not in the middle area..
[QUOTE=A big fat ass;33063117]Yeah, I liked Land of the Dead a lot. [editline]1st November 2011[/editline] I was looking in the files and this guy is going to be a playermodel eventually. [img]http://img1.uploadscreenshot.com/images/orig/10/30320162962-orig.png[/img] [editline]1st November 2011[/editline] "Pillsbury" he's called[/QUOTE] The head model reminds me of gta iv.
[QUOTE=Penguin-Man;33110892]Hm, is it a guaranteed kill?[/QUOTE] Yes, even the Ruger rifle that sucks major ass insta-kills on headshot.
new hitboxes make it impossible to hit zombies in the head with melee. its fine for guns now, but if you dont have a gun you're pretty much dead.
I played in a server today that beat chinatown 5 times in a row even though I died every time. I really hate the sewers.
[QUOTE=sadcreamcone;33112639]new hitboxes make it impossible to hit zombies in the head with melee. its fine for guns now, but if you dont have a gun you're pretty much dead.[/QUOTE] Guns, especially rifles are pretty much useless anyway, as they sometime sbecome unusable on ironsighting / scoping. (you cant shoot) :v:
[QUOTE=killer89;33113901]Guns, especially rifles are pretty much useless anyway, as they sometime sbecome unusable on ironsighting / scoping. (you cant shoot) :v:[/QUOTE] You may be doing what I did for a few minutes after the patch. Quite simply, I was used to holding down right click while left clicking to fire. Now that it's toggled by clicking and releasing right click, holding down the ironsight button will prevent the firing button from registering. Click once to ironsight, then proceed.
My god, the zombie spawning system pretty much ruins the game for me. It's not just that you can't make a safe area in a bathroom or something, they literally spawn behind me after I turn around. It above all else needs a fix.
Played Chinatown and Broadway by myself. Again. With Realism Mode. [b]Broadway[/b] On my way to the basement door, I've shot a zombie in the face, this was the result [thumb]http://cloud.steampowered.com/ugc/612715648921056499/FB0F26FF8EF49DD2CA1DD925BD2670003E61436E/[/thumb] I quite like the damage you can do to a zombie's head, nothing L4D2 caliber though. I eventually make it out of Broadway ok. [b]Chinatown[/b] After I released the ladder to the roadblock, I ran outta ammo for my (amazing) MP5 and thus had to bash zombies in the face with a welder until I came onto this "beauty" (as in, useless, constantly nagging, friend shagging [del]whore[/del] beauty of a gun) [thumb]http://cloud.steampowered.com/ugc/612715648921057978/37CCEEA268AD62536803F537C4F2F20A73B1A005/[/thumb] Luckily I have so much ammo for it, it doesn't quite matter that it sucks, Realism Mode's a savior for this thing. Eventually I get killed by a pair of "runners" (running zombie-pedophiles) accompanied by three little girls (presumably they were raped by the zombie-pedos before they became zombies themselves) that had stalked me, from the warehouse probably, made [i]absolutely no sound[/i] and killed me seconds after I activated the radio. Great for me though, I had a grenade that I immediately used after I saw them and eventually committed Zombie-Seppuku after I "rised".
This mod has some of the best maps I have ever seen in a source game... Way higher than Valve's quality.
[QUOTE=DaveOfDefeat;33114565]You may be doing what I did for a few minutes after the patch. Quite simply, I was used to holding down right click while left clicking to fire. Now that it's toggled by clicking and releasing right click, holding down the ironsight button will prevent the firing button from registering. Click once to ironsight, then proceed.[/QUOTE] Thats the problem, i werent holding it. :v:
[QUOTE] Failed to lock lightmap Failed to lock lightmap Failed to lock lightmap Failed to lock lightmap Failed to lock lightmap Failed to lock lightmap Failed to lock lightmap Failed to lock lightmap Failed to lock lightmap Failed to lock lightmap ShaderAPIDX8::CreateD3DTexture: E_OUTOFMEMORY ShaderAPIDX8::CreateD3DTexture: E_OUTOFMEMORY Unable to remove c:\program files (x86)\steam\steamapps\sourcemods\nmrih\textwindow_temp.html! ConVarRef hud_saytext doesn't point to an existing ConVar ConVarRef hud_saytext doesn't point to an existing ConVar ConVarRef spec_drawstatus doesn't point to an existing ConVar ShaderAPIDX8::CreateD3DTexture: E_OUTOFMEMORY [/QUOTE] is this why im getting 2 fps in any map after 10-20 seconds? i've reinstalled the mod once already.
My friend has this issue "When I look down sights my game locks ups some times and it crashes randomly." I have a worst PC then him and he has less fps then me, and his game crashes. Any ideas how to fix it?
"Map differs from server" fuuuuuuuuuuuu every single server, only after I updated to 1.01
That's because those servers haven't updated yet. duh.
Is that Walter Sobchak from The Big Lebowski I see in those trailers? Fucking boss. Instant download.
playing with some guys from the airsoft forum here on Facepunch [media]http://www.youtube.com/watch?v=uFWj4EyDCp4&feature=player_embedded[/media]
[B]Via NMRiH Forums[/B] [B]PLEASE READ: Potential Crash Fix[/B] [QUOTE] It seems that it may be the case that we have so much custom content, it's too much for the engine. Our materials folder clocks in at over 2GB alone! Because of there being so much, the engine ends up doing one of three things when trying to load our maps: 1) Flat out crash (hl2.exe has stopped responding) 2) "Failed to lock vertex buffer" 3) "CMDLCache Out of memory!" Note that the amount of memory your system has and the amount of memory your graphics card has have no bearing on how much the program can load -- hl2.exe is a 32bit program, so it is limited to a maximum of roughly 2-3GB of memory. When it reaches this limit, kaboom. BUT WE HAVE A FIX! There are two solutions to this. 1) Play with your materials set to "MEDIUM". This will load lower resolution versions of the materials, and will consume much less memory. If you are on a 32 bit operating system, sorry, this is your only solution! 2) Make hl2.exe LARGE ADDRESS AWARE. This makes it so that, even though the program is a 32-bit program, it is able to access the full range of memory available on a 64-bit machine. How do I make hl2.exe LARGE ADDRESS AWARE? 1) BACK UP YOUR EXISTING hl2.exe -- I can't guarantee this will not break yours! It is located at (STEAM INSTALL DIR)\steamapps\(USERNAME)\source sdk base 2007\hl2.exe 2) Download "Large Address Aware" available HERE 3) Run the executable inside this zip 4) Click the button next to the 'Step 1: Select an Executable' text box and point it to the hl2.exe in your source sdk base 2007 folder (from step 1) 5) Make sure the check box for 'Step 2: Large Address Aware Flag' is CHECKED. 6) Hit the giant 'Save' button. Load up NMRiH -- you should now be able to play without these crashes! ... I hope. It's worked for me so far. Let me know if this works for you! [/QUOTE] Link to forum topic: [url]http://www.nomoreroominhell.com/forums/index.php?showtopic=6600[/url]
I..Honestly can't see what's so great about the game. I played it today and ended up raging. A lot. So much team killing, the in game muting is broke, too much delay on melee weapons..Gah.
[QUOTE=Raptor_Girl;33124359]I..Honestly can't see what's so great about the game. I played it today and ended up raging. A lot. So much team killing, the in game muting is broke, too much delay on melee weapons..Gah.[/QUOTE] So you're judging a game that was played differently than it was meant to? I agree on the melee system being borked, but if you get some decent players (some friends too, preferably), it can be very fun.
[QUOTE=Chrille;33124392]So you're judging a game that was played differently than it was meant to? I agree on the melee system being borked, but if you get some decent players (some friends too, preferably), it can be very fun.[/QUOTE] Primarily the melee delay and the in game muting being broke, as in the box being blank. Doesn't help the dead can only talk to themselves. Highly annoying when there's only one person dead.
[QUOTE=Raptor_Girl;33124416]Doesn't help the dead can only talk to themselves. Highly annoying when there's only one person dead.[/QUOTE] It's like that in every multiplayer game. It's so that they can't help the living players.
[QUOTE=Raptor_Girl;33124416]Primarily the melee delay and the in game muting being broke, as in the box being blank. Doesn't help the dead can only talk to themselves. Highly annoying when there's only one person dead.[/QUOTE] Having someone who can freely noclip all around the map be able to talk to alive players wouldn't be exactly fair.
[QUOTE=Chrille;33124431]It's like that in every multiplayer game. It's so that they can't help the living players.[/QUOTE] It'd be one thing if it was a vs, but not when it's a one sided thing only. Even then, I rarely encounter servers that are set up that way. Over all, a lot of the other players met have also felt the same way. Game was too hyped up.
The game really needs more than 3 maps.
Uhh, I don't know how you're playing it, but I find the delay on weapons to be reasonable. A refreshing change from L4D or Dead Island where all you do is bash "V" for kick and don't get touched. Zombie Master had a similar delay with the sledge hammer, although the crowbar had no delay. Team killing is annoying, which is why I try to find good servers.. it's worth it. I'll agree with you on the mute thing though, player list is completely F'ed.
[QUOTE=Raptor_Girl;33124359]I..Honestly can't see what's so great about the game. I played it today and ended up raging. A lot. So much team killing, the in game muting is broke, too much delay on melee weapons..Gah.[/QUOTE] You probably had a rough start. On all of my session, there hasn't been a single person who'd TK on purpose, everybody has been cooperative and helpful, but then again there is always those people who just love to annoy others. The player list is broken due to the 1.01 patch yes, but they've also added the votekick/voteban system, so I guess that makes up for it, sort of. Some of the smaller melee weapons have faster attack speeds, but have you ever tried to swing a sledgehammer rapidly? It's quite hard to my experience. But you're entitled to your opinion, all I can really say is to give it another try, maybe on a few different servers.
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