[QUOTE=HoliestCow;18445190]Mar Sarah.[/QUOTE]
Mar Sara*
Fyrestone from Borderlands, it was nice small, sunny, quite, and I always had litle puppy skag friends to hang with. And the beat boxin Claptrap and the one yellow one that just chilled there.
any of the cities in assassins creed 2
they are just so well done and characterized that they really enhance the immersion of the game stupendously
Taris.
Absolutely Liberty City. As well as Union City from BASS.
[img]http://media.giantbomb.com/uploads/0/5247/489835-delfino_1_super.jpg[/img]
Delfino Island bitches
I'd say Mellenium city from Champions Online was a pretty nice city... Maybe not the most incredible, but still pretty nice.
the environments in Assassin's Creed II are very well done.
Are all those Dialogue scenes and cutscenes in Assassins Creed 2 skippable this time? They're so long that a second or third playthrough is a chore instead of fun, and they really get in the way if all you want to do is run around town and get into fights
The cities in Pokemon.
I loved the cities in Shenmue 2.
Either Haven city from the second and third Jak and Daxter games on the PS2, or any of the many, many cities and settlements in the Ratchet and Clank games. The former because it felt so wierd to run around the city after it had been partly levelled by the palace going down, and the latter because they felt so massive and the architecture in each looked so cool, even if you only ever saw a tiny fraction of them. Only thing that bugged me about the Ratchet cities was that they often felt like fancy obstacle-courses rather than actual cities, but that's just how the game worked, I guess.
Naxxramas. It felt so alive until I saw the dead people, Then I QQ'ed when we wiped, then transfered realms and managed to do everything. Then I went "WIN WIN"
Florence or Venice in Assassin's Creed 2
The unnamed city in Mirror's edge, purely for not only the awesome color scheme,also the architecture is fucking cool.
the eastern europe chapter in MGS4, it just seemed so awesome having to dodge the patrols because your face has been blacklisted (and theres a curfew...), along with jeeps driving along and radios in the distance, it seemed so awesome.
Guadosalam or Luca from FFX.
I loved the looks of the factories/cities in the first 2 Oddworld games, I wish someone would redraw the cities in better resolution.
[IMG]http://i50.tinypic.com/2wd1v6e.png[/IMG]
[IMG]http://i50.tinypic.com/25pok8i.png[/IMG]
I'm gonna go out on a pretty narrow limb and say New Mombasa.
The free-form and artistic overhauls it got in ODST were extremely well-done, and it felt very much like an evacuated city devastated by war. The dark loneliness of it all is only accentuated by ODST's amazing soundtrack.
Venice in AC2. HUGE city, filled with people, and very fun to go axe-murdering in (Bards must die).
Citadel from Mass Effect. And Stilwater from Saints Row 2.
City 17. Or Avernous from Shogo.
Colonies in Spore.
(sarcasm)
[QUOTE=IplayAspy;18481460]I loved the looks of the factories/cities in the first 2 Oddworld games, I wish someone would redraw the cities in better resolution.
[IMG]http://i50.tinypic.com/2wd1v6e.png[/IMG]
[IMG]http://i50.tinypic.com/25pok8i.png[/IMG][/QUOTE]
The second is Necrum, isn't it? Not actually a city, really. More like a giant tomb.
Still cool though.
Hands down Rapture.
I just get a strange feeling of sureal realism and history.
Balmora and Caldera from Morrowind also stand out in my mind
Me metropolis in Cities XL because it's awesome and I made it.
Orzamarr or Liberty City
halo odst's city
[sp] hoho it was a joke [/sp]
Okvale in Fable: TLC.
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