[QUOTE=Wipmuck;15995420]Why/
[img]http://imgkk.com/i/0gFOk3wp.png[/img][/QUOTE]
A file is missing.
[QUOTE=Case-Sensitive;15988321]I just recorded kaboom with fraps with sound on and the sound is no off at all and no frames skipped.[/QUOTE]
Because you didn't tick "No sync" and that results in a slow motion, low fps video, like the one you posted.
Try it with no sync ticked and fps set to 48, it'll be at a normal looking speed and consistently smooth, with the downside of out of sync, or no sound effects (but are they really important for a game like this?).
Mark, regarding other ways of destroying the buildings, what are the possiblities on natural disaters? Things like tornadoes, volcanoes, earthquakes, etc
[QUOTE=Sodisna;15995937]Mark, regarding other ways of destroying the buildings, what are the possiblities on natural disaters? Things like tornadoes, volcanoes, earthquakes, etc[/QUOTE]
Did you not read his posts at all?
[editline]04:02AM[/editline]
[QUOTE=WildebeestGames;15985919]"For some reason sometimes the ball goes through the wall."
Yeah, the physics setup was designed with explosions in mind - not hurling big rocks at stuff, so the spheres will sometimes pass through the walls due to their velocity and the timesteps involved. I never intended to have them in, but if everyone likes them I might have to work on it a bit.
"Approximately how much will the full version cost?"
No idea - I have kids to feed, but they are hardly starving, so I dunno, I would expect around £3 - £5 certainly no more.
"Will there be a demo, including the editor? (With reduced capabilities perhaps)"
Yes for sure, I want people to know how much fun it is to destroy someone elses building. I just need to make sure it is easy enough to use.
"How advanced is the editor? How many more parts other than the ones shown in the compatibility demo are there?"
Its pretty complex at the minute, it needs to be easier to use. There is no limit to the number of wall entities you can have. At the minute I'm thinking of having several standard libraries (i.e. stone, brick, metal, etc) with the ability to have bespoke ones for special buildings. Perhaps have extra libraries as DLC.
"Will we be able to use other ways to destroy our creations? Objects for example?"
[highlight]I have messed with earthquakes and tornadoes.[/highlight] So much fun it's untrue.
I know if I create a game where you destroy buildings there will people who want to chuck all sorts at them in the name of entertainment (like aircraft for instance) - and I really, really, really do not want to go down that path for obvious reasons.
"Will there be a campaign/mission mode?"
Yes, certainly. Missions are already in - i.e. destroy this building with so much cash (explosives cost money - more depending on their power) or destroy this building but leave these adjacent structures safe for example.
Cheers for taking an interest.
Mark[/QUOTE]
Try reading. Seriously, it isn't like there are 50 of his posts that you have to go through. He only posted twice.
Guys, try making the smoke image transparent, gives a clearer view of your destruction!
I made a mess.
[img]http://img26.imageshack.us/img26/980/bigmess.jpg[/img]
I just made a 40MB hi-res texture and tried to load it up. My comp got raped hard.
[IMG]http://i30.tinypic.com/104446r.jpg[/IMG]
Am I only person with this problem? I've searched and I can't find anything.
[B]This isn't the same problem the Wipmuck just posted.[/B]
[IMG]http://i28.tinypic.com/24kxti1.png[/IMG]
This is why we cant have nice things :cop:
I used to have a ragdoll physics simulator where you crash a truck into a brick wall. It was awesome removing the windshield and watching the little dude fly hundreds of feet up.
[QUOTE=Haizaer;16000651]I used to have a ragdoll physics simulator where you crash a truck into a brick wall. It was awesome removing the windshield and watching the little dude fly hundreds of feet up.[/QUOTE]
Rekkaturvat - Truck Dismount :eng101:
[QUOTE=scout-on-a-train;16000822]Rekkaturvat - Truck Dismount :eng101:[/QUOTE]
just played it, entertaining for about 5 sec
this was fun until it crashed my computer when i threw a ball to the fence from a distance
This. Is. Awesome.
Where's my building editor? :dance:
[QUOTE=Snuffy;16007861]This. Is. Awesome.
Where's my building editor? :dance:[/QUOTE]
The near future.
I wonder how the developer found us here.
[QUOTE=meppers;16008429]I wonder how the developer found us here.[/QUOTE]
we sent him emails with a link to this topic.... hmm i wonder...
[QUOTE=yourshadow;16008451]we sent him emails with a link to this topic.... hmm i wonder...[/QUOTE]
But... This is our [I]sanctuary[/I].
[QUOTE=Achilles123;16008651]But... This is our [I]sanctuary[/I].[/QUOTE]
Boy were have you been?
he should give us a limited, free map builder
Are we going to have the ability to set the timers on the explosives as well?
-clip-
I hope the guy finishes this.
[QUOTE=meppers;16008766]he should give us a limited, free map builder[/QUOTE]
you should, read the thread
Nice to know it's gonna be cheap. For us people without jobs.
[QUOTE=Xane;16011851]Nice to know it's gonna be cheap. For us people without jobs.[/QUOTE]
how about people without credit cards
GODDAMNIT i cant pay for this
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