• Kaboom, a building demolition/destruction toy
    745 replies, posted
Thread title reminded me of the demoman and then Billy Mays. Using the balls to destroy the bottom level and watching the whole thing go down is awesome.
Imagine living near that place and getting freaking red bouncy balls on your house suddenly.
This is pretty fun for some reason
[QUOTE=Teh Zip File;15927036]Thread title reminded me of the demoman and then Billy Mays. Using the balls to destroy the bottom level and watching the whole thing go down is awesome.[/QUOTE] It's pretty fun to cut off the upper third of the house and watch it crush the rest.
Runs absolutely perfectly on my PC, no slow-downs whatsoever, even when the entire building was collapsing and breaking. Odd because I have a fairly bad computer.
The FPS isn't low at all, it's just... really really slow. Also, the collision detection on the balls is pathetic.
Looks cool, downloading. [QUOTE=shill;15926028][img]http://i249.photobucket.com/albums/gg205/FloyDZeD/billy.jpg[/img] billy mays here with kaboom! buy it or suffer an eternity of unclean surfaces![/QUOTE] "Kaboom, and the building is gone!"
[QUOTE=FlowXobDans;15927633]Runs absolutely perfectly on my PC, no slow-downs whatsoever, even when the entire building was collapsing and breaking. Odd because I have a fairly bad computer.[/QUOTE] It's already going at a shit framerate anyway.
Let's find a way to fix the FPS.
I've found that if you do a quick burst of balls anywhere on the black support 'chimney' inside the building, it almost always goes down.
Imagine these physics implemented in an FPS.
[QUOTE=dustyjo;15928329]Looks cool, downloading. "Kaboom, and the building is gone!"[/QUOTE] Bahahahaha that was great
Am I the only one here who laughs hysterically while playing this game, watching the building collapse?
If you send 2 balls into a corner of the darker section, it goes down.
[QUOTE=FlowXobDans;15927633]Runs absolutely perfectly on my PC, no slow-downs whatsoever, even when the entire building was collapsing and breaking. Odd because I have a fairly bad computer.[/QUOTE] Same here, and then when I tested it out on my gaming computer it ran like crap. I reckon it's the multi-core.
I found out you can edit gravity/tension/color of the wall pieces in Media\Walls\walls.def I doubled the gravity here as an example: [code] #1 [Wall Type Number] Steel Frame [Description] 300 [Weight] 4000 [Twisting Strength] 9000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #2 [Wall Type Number] Steel Tri 1 [Description] 250 [Weight] 3000 [Twisting Strength] 8000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #3 [Wall Type Number] Steel Tri 2 [Description] 250 [Weight] 3000 [Twisting Strength] 8000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #4 [Wall Type Number] Steel Tri 3 [Description] 250 [Weight] 3000 [Twisting Strength] 8000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #5 [Wall Type Number] Steel Tri 4 [Description] 250 [Weight] 3000 [Twisting Strength] 8000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #6 [Wall Type Number] Steel/Steel Pl [Description] 350 [Weight] 4000 [Twisting Strength] 9000 [Tension / Compression Strength] 35 [Debris Colour 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[Twisting Strength] 2750 [Tension / Compression Strength] 89 [Debris Colour Red component] 36 [Debris Colour Green component] 38 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #13 [Wall Type Number] Brick 2 Window [Description] 860 [Weight] 1800 [Twisting Strength] 2250 [Tension / Compression Strength] 89 [Debris Colour Red component] 36 [Debris Colour Green component] 38 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #14 [Wall Type Number] Brick 2 Door [Description] 820 [Weight] 1700 [Twisting Strength] 2200 [Tension / Compression Strength] 89 [Debris Colour Red component] 36 [Debris Colour Green component] 38 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #15 [Wall Type Number] 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[Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #64 [Wall Type Number] Rubble Fencing [Description] 150 [Weight] 750 [Twisting Strength] 250 [Tension / Compression Strength] 42 [Debris Colour Red component] 60 [Debris Colour Green component] 138 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 3.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 3.0 [Debris Y-Scale maximum] [/code]
When I first read Kaboom I though, "What, a game starring Billy Mays?". Now I'm sad.
double toast
Am I missing something? All I can do is shoot balls, I can't place explosives on my own.. Whatever.
Woo! I managed to cut the building in half, and then I cleared away most of the rubble to get the TNT that wasn't attached to the spine of the building as far away as possible, then I detonated what TNT was left, and my building was still there! [img]http://img32.imageshack.us/img32/8089/kaboombldg.jpg[/img] Sorry for .jpg
press F @ Skwee
[QUOTE=Skwee;15928887]Am I missing something? All I can do is shoot balls, I can't place explosives on my own.. Whatever.[/QUOTE] you can't place your own in this demo, press F to detonate them though
I know how to detonate them, it is just kinda lame that I can't place my own. But whatev, I already deleted it, was fun for a bit. I got it all to land in the black square except for a few tiny bits landing outside.
This is a fun waste of 15 minutes.
I found a way to make it fall almost perfectly straight down. I just shot a bunch of balls into the doorway at the bottom and it ended collapsing straight down until the top was near the ground, than it fell sideways.
Im fucking glued to this. I cant stop playing. I had an idea hatch while playing: what if you can put ragdolls in the building, like a person and see what would happen if the building collapsed on him or whatever. Or put the person on top of the building. Not trying to sound freaky/physco in anyway..
[IMG]http://i27.tinypic.com/mw7cc6.png[/IMG] [i]It seems the demolition crew had too much half-n-half in their coffee that morning.[/i] This would be so much more awesome with better graphics and not so terrible generic sounds.
[QUOTE=thedudee95;15929188]Im fucking glued to this. I cant stop playing. I had an idea hatch while playing: what if you can put ragdolls in the building, like a person and see what would happen if the building collapsed on him or whatever. Or put the person on top of the building. Not trying to sound freaky/physco in anyway..[/QUOTE] even better if you could be the person and try to escape a slowly collapsing building I've wanted something like that for years
[QUOTE=Luafox;15929130]I see this was already done but I managed to cut it in half: [img]http://imgkk.com/i/dUJ3bnCr.png[/img] This is a lot of fun, I just it was a little faster, the movement is really slow.[/QUOTE] I have three theories on why the game may be this slow (Even on good computers). A: Bad physics calculation coding. B: Waaay too many rubble sprites. C: The game is purposefully slowed down to prevent too many calculations being called at once, which would result in a game crash, or more lag than this mode. Besides, isn't it more fun to watch a building collapse in slow mo?
i love throwing a ball at the bottom and watching a crack rise up the side. b e a utiful.
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