• Kaboom, a building demolition/destruction toy
    745 replies, posted
Any way to make the explosions bigger? TNT does a lot more damage than that.
[QUOTE=Uberman77883;15928789]If you send 2 balls into a corner of the darker section, it goes down.[/QUOTE] Haha, that was awesome. I did as you said and there was a shitload of cracking in the building. It looked like it was an inch from toppling over. Then it just stood there doing nothing, half torn town with half the weight of the building on only two of the walls. After about 15 seconds it finally fell down, though. Also: Hang on, what? [img]http://filesmelt.com/Imagehosting/pics/6b0b9128a544f92fbd927374d1abf3c5.PNG[/img]
How can you kill it with 1 ball?
This game has potential to be a decent destruction sandbox game. Hope the creator plays his cards right and makes it into what it COULD, and SHOULD be.
[QUOTE=FunnyBunny;15936087]How can you kill it with 1 ball?[/QUOTE] Yes. Aim for the left side of a building but not near hte corner, think of it as 3 squares wide, just hit it on the middle of the left square in the middle, if it doesn't work, rotate around the building a little and try that side instead. Left side of Kaboom works great, aim for the A in vertical, be a bit above it aiming down at a angle, not too far, but do it on the left side. [url]http://bayimg.com/maCHNAACE[/url](Ball bouncing off)
[QUOTE=Baconator 7;15931848]Sumotori Dreams but with buildings instead. All it is.[/QUOTE] Yes, unfortunatly half of the forum doesn't know about the block breaking physics. :downs:
[QUOTE=wabash;15936198]Yes. Aim for the left side of a building but not near hte corner, think of it as 3 squares wide, just hit it on the middle of the left square in the middle, if it doesn't work, rotate around the building a little and try that side instead. Left side of Kaboom works great, aim for the A in vertical, be a bit above it aiming down at a angle, not too far, but do it on the left side. [url]http://bayimg.com/maCHNAACE[/url](Ball bouncing off)[/QUOTE] If you hit in the middle of the bottom square on the corner between the two windows, it should come down in one hit nice and easily.
Memory access violation ><
[QUOTE=Stopper;15936239]Yes, unfortunatly half of the forum doesn't know about the block breaking physics. :downs:[/QUOTE] Those are fun, but this is better, I think.
Oh my god, i've always wanted a game like this.
I'm gonna mod the textures to be HL2 ones :V [editline]10:06AM[/editline] [IMG]http://i66.photobucket.com/albums/h268/ilikehl2/hl2.png[/IMG] It's just not the same :C
[QUOTE=FunnyBunny;15936087]How can you kill it with 1 ball?[/QUOTE] Press F then left click :v:
[QUOTE=edja007;15930760]Do you get to sex part at all?[/QUOTE] No. :downs:
I want to know where you can get more buildings, possibly make your own.
can you imagine an fps war game with a city full of buildings with these physics . aw mate
[QUOTE=Skwee;15930182]No. Because grenades aren't that powerful.[/QUOTE] In real life that is. In the game they could be that powerfull to make it more interesting!
[QUOTE=Master117;15937383]I want to know where you can get more buildings, possibly make your own.[/QUOTE] Please, for the sakes of everyone, read the OP, will you?
Imagine Company of Heroes or a similar RTS with this intergrated. It would bring a whole new meaning to the word "[B]artillery[/B]".
[QUOTE=Spartan117;15928834]I found out you can edit gravity/tension/color of the wall pieces in Media\Walls\walls.def I doubled the gravity here as an example: [code] #1 [Wall Type Number] Steel Frame [Description] 300 [Weight] 4000 [Twisting Strength] 9000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #2 [Wall Type Number] Steel Tri 1 [Description] 250 [Weight] 3000 [Twisting Strength] 8000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #3 [Wall Type Number] Steel Tri 2 [Description] 250 [Weight] 3000 [Twisting Strength] 8000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #4 [Wall Type Number] Steel Tri 3 [Description] 250 [Weight] 3000 [Twisting Strength] 8000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #5 [Wall Type Number] Steel Tri 4 [Description] 250 [Weight] 3000 [Twisting Strength] 8000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #6 [Wall Type Number] Steel/Steel Pl [Description] 350 [Weight] 4000 [Twisting Strength] 9000 [Tension / Compression Strength] 35 [Debris Colour Red component] 35 [Debris Colour Green component] 35 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #7 [Wall Type Number] Steel/Wood [Description] 320 [Weight] 4000 [Twisting Strength] 9000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.5 [Debris X-Scale minimum] 1.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #8 [Wall Type Number] Steel/Mesh [Description] 310 [Weight] 4000 [Twisting Strength] 9000 [Tension / Compression Strength] 35 [Debris Colour Red component] 35 [Debris Colour Green component] 35 [Debris Colour Blue component] 0.2 [Debris X-Scale minimum] 0.5 [Debris X-Scale maximum] 2.5 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #9 [Wall Type Number] Brick 1 [Description] 900 [Weight] 2000 [Twisting Strength] 2750 [Tension / Compression Strength] 115 [Debris Colour Red component] 18 [Debris Colour Green component] 5 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #10 [Wall Type Number] Brick 1 Window [Description] 860 [Weight] 1800 [Twisting Strength] 2250 [Tension / Compression Strength] 115 [Debris Colour Red component] 18 [Debris Colour Green component] 5 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #11 [Wall Type Number] Brick 1 Door [Description] 820 [Weight] 1700 [Twisting Strength] 2200 [Tension / Compression Strength] 115 [Debris Colour Red component] 18 [Debris Colour Green component] 5 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #12 [Wall Type Number] Brick 2 [Description] 900 [Weight] 2000 [Twisting Strength] 2750 [Tension / Compression Strength] 89 [Debris Colour Red component] 36 [Debris Colour Green component] 38 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #13 [Wall Type Number] Brick 2 Window [Description] 860 [Weight] 1800 [Twisting Strength] 2250 [Tension / Compression Strength] 89 [Debris Colour Red component] 36 [Debris Colour Green component] 38 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #14 [Wall Type Number] Brick 2 Door [Description] 820 [Weight] 1700 [Twisting Strength] 2200 [Tension / Compression Strength] 89 [Debris Colour Red component] 36 [Debris Colour Green component] 38 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #15 [Wall Type Number] Brick 3 [Description] 900 [Weight] 2000 [Twisting Strength] 2750 [Tension / Compression Strength] 86 [Debris Colour Red component] 33 [Debris Colour Green component] 35 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #16 [Wall Type Number] Brick 3 Window [Description] 860 [Weight] 1800 [Twisting Strength] 2250 [Tension / Compression Strength] 86 [Debris Colour Red component] 33 [Debris Colour Green component] 35 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #17 [Wall Type Number] Block 1 [Description] 760 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 114 [Debris Colour Red component] 114 [Debris Colour Green component] 114 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #18 [Wall Type Number] Block 1 @ 180 [Description] 760 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 114 [Debris Colour Red component] 114 [Debris Colour Green component] 114 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #19 [Wall Type Number] Block 1 Window [Description] 660 [Weight] 2800 [Twisting Strength] 3500 [Tension / Compression Strength] 114 [Debris Colour Red component] 114 [Debris Colour Green component] 114 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #20 [Wall Type Number] Block 1 Door [Description] 620 [Weight] 2700 [Twisting Strength] 4250 [Tension / Compression Strength] 114 [Debris Colour Red component] 114 [Debris Colour Green component] 114 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #21 [Wall Type Number] Block 2 [Description] 760 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 65 [Debris Colour Red component] 65 [Debris Colour Green component] 65 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #22 [Wall Type Number] Block 2 @ 180 [Description] 760 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 65 [Debris Colour Red component] 65 [Debris Colour Green component] 65 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #23 [Wall Type Number] Block 2 Window [Description] 660 [Weight] 2800 [Twisting Strength] 3500 [Tension / Compression Strength] 65 [Debris Colour Red component] 65 [Debris Colour Green component] 65 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #24 [Wall Type Number] Block 2 Door [Description] 620 [Weight] 2700 [Twisting Strength] 3250 [Tension / Compression Strength] 65 [Debris Colour Red component] 65 [Debris Colour Green component] 65 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #25 [Wall Type Number] Concrete 1 [Description] 800 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 110 [Debris Colour Red component] 110 [Debris Colour Green component] 110 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #26 [Wall Type Number] Concrete 2 [Description] 800 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 54 [Debris Colour Red component] 54 [Debris Colour Green component] 54 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #27 [Wall Type Number] Concrete 3 [Description] 800 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 150 [Debris Colour Red component] 150 [Debris Colour Green component] 150 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #28 [Wall Type Number] Concrete 4 [Description] 800 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 105 [Debris Colour Red component] 105 [Debris Colour Green component] 105 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #29 [Wall Type Number] Concrete 5 [Description] 800 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 60 [Debris Colour Red component] 60 [Debris Colour Green component] 60 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #30 [Wall Type Number] Concrete 6 [Description] 800 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 150 [Debris Colour Red component] 150 [Debris Colour Green component] 150 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #31 [Wall Type Number] Concrete 7 [Description] 800 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 54 [Debris Colour Red component] 54 [Debris Colour Green component] 54 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #32 [Wall Type Number] Concrete 8 [Description] 800 [Weight] 2900 [Twisting Strength] 4000 [Tension / Compression Strength] 150 [Debris Colour Red component] 150 [Debris Colour Green component] 150 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #33 [Wall Type Number] Wood Planking [Description] 400 [Weight] 1300 [Twisting Strength] 500 [Tension / Compression Strength] 84 [Debris Colour Red component] 48 [Debris Colour Green component] 3 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 5.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 5.0 [Debris Y-Scale maximum] #34 [Wall Type Number] Wood Planking 2[Description] 400 [Weight] 1300 [Twisting Strength] 500 [Tension / Compression Strength] 77 [Debris Colour Red component] 52 [Debris Colour Green component] 22 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 5.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 5.0 [Debris Y-Scale maximum] #35 [Wall Type Number] Wood Planking 3[Description] 400 [Weight] 1400 [Twisting Strength] 650 [Tension / Compression Strength] 73 [Debris Colour Red component] 43 [Debris Colour Green component] 19 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 5.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 5.0 [Debris Y-Scale maximum] #36 [Wall Type Number] Wood Fencing [Description] 200 [Weight] 1400 [Twisting Strength] 650 [Tension / Compression Strength] 82 [Debris Colour Red component] 52 [Debris Colour Green component] 13 [Debris Colour Blue component] 1.1 [Debris X-Scale minimum] 1.2 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 8.0 [Debris Y-Scale maximum] #37 [Wall Type Number] Brick1BoardWin [Description] 860 [Weight] 1800 [Twisting Strength] 2250 [Tension / Compression Strength] 115 [Debris Colour Red component] 18 [Debris Colour Green component] 5 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #38 [Wall Type Number] Brick1BoardDor [Description] 800 [Weight] 1700 [Twisting Strength] 2200 [Tension / Compression Strength] 115 [Debris Colour Red component] 18 [Debris Colour Green component] 5 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #39 [Wall Type Number] Brick2BoardWin [Description] 860 [Weight] 1800 [Twisting Strength] 2250 [Tension / Compression Strength] 89 [Debris Colour Red component] 36 [Debris Colour Green component] 38 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #40 [Wall Type Number] Brick2BoardDor [Description] 800 [Weight] 1700 [Twisting Strength] 2200 [Tension / Compression Strength] 89 [Debris Colour Red component] 36 [Debris Colour Green component] 38 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #41 [Wall Type Number] Conc1 Window [Description] 750 [Weight] 2500 [Twisting Strength] 3000 [Tension / Compression Strength] 110 [Debris Colour Red component] 110 [Debris Colour Green component] 110 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #42 [Wall Type Number] Conc2 Window [Description] 750 [Weight] 2500 [Twisting Strength] 3000 [Tension / Compression Strength] 54 [Debris Colour Red component] 54 [Debris Colour Green component] 54 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #43 [Wall Type Number] Conc3 Window [Description] 750 [Weight] 2500 [Twisting Strength] 3000 [Tension / Compression Strength] 150 [Debris Colour Red component] 150 [Debris Colour Green component] 150 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #44 [Wall Type Number] Conc4 Window [Description] 750 [Weight] 2500 [Twisting Strength] 3000 [Tension / Compression Strength] 105 [Debris Colour Red component] 105 [Debris Colour Green component] 105 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #45 [Wall Type Number] Conc5 Window [Description] 750 [Weight] 2500 [Twisting Strength] 3000 [Tension / Compression Strength] 60 [Debris Colour Red component] 60 [Debris Colour Green component] 60 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #46 [Wall Type Number] Conc6 Window [Description] 750 [Weight] 2500 [Twisting Strength] 3000 [Tension / Compression Strength] 150 [Debris Colour Red component] 150 [Debris Colour Green component] 150 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #47 [Wall Type Number] Conc7 Window [Description] 750 [Weight] 2500 [Twisting Strength] 3000 [Tension / Compression Strength] 54 [Debris Colour Red component] 54 [Debris Colour Green component] 54 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #48 [Wall Type Number] Conc8 Window [Description] 750 [Weight] 2500 [Twisting Strength] 3000 [Tension / Compression Strength] 150 [Debris Colour Red component] 150 [Debris Colour Green component] 150 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #49 [Wall Type Number] Conc1 Door [Description] 750 [Weight] 2300 [Twisting Strength] 2800 [Tension / Compression Strength] 110 [Debris Colour Red component] 110 [Debris Colour Green component] 110 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #50 [Wall Type Number] Conc2 Door [Description] 750 [Weight] 2300 [Twisting Strength] 2800 [Tension / Compression Strength] 54 [Debris Colour Red component] 54 [Debris Colour Green component] 54 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #51 [Wall Type Number] Conc3 Door [Description] 750 [Weight] 2300 [Twisting Strength] 2800 [Tension / Compression Strength] 150 [Debris Colour Red component] 150 [Debris Colour Green component] 150 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #52 [Wall Type Number] Conc4 Door [Description] 750 [Weight] 2300 [Twisting Strength] 2800 [Tension / Compression Strength] 105 [Debris Colour Red component] 105 [Debris Colour Green component] 105 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #53 [Wall Type Number] Conc5 Door [Description] 650 [Weight] 2300 [Twisting Strength] 2800 [Tension / Compression Strength] 60 [Debris Colour Red component] 60 [Debris Colour Green component] 60 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #54 [Wall Type Number] Conc6 Door [Description] 350 [Weight] 2300 [Twisting Strength] 2800 [Tension / Compression Strength] 150 [Debris Colour Red component] 150 [Debris Colour Green component] 150 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #55 [Wall Type Number] Conc7 Door [Description] 650 [Weight] 2300 [Twisting Strength] 2800 [Tension / Compression Strength] 54 [Debris Colour Red component] 54 [Debris Colour Green component] 54 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #56 [Wall Type Number] Conc8 Door [Description] 650 [Weight] 2300 [Twisting Strength] 2800 [Tension / Compression Strength] 150 [Debris Colour Red component] 150 [Debris Colour Green component] 150 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #57 [Wall Type Number] Mesh Fence [Description] 150 [Weight] 750 [Twisting Strength] 250 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.4 [Debris X-Scale minimum] 0.6 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 12.0 [Debris Y-Scale maximum] #58 [Wall Type Number] Mesh Fence Sign[Description] 150 [Weight] 750 [Twisting Strength] 250 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 0.4 [Debris X-Scale minimum] 0.6 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 12.0 [Debris Y-Scale maximum] #59 [Wall Type Number] HD Steel Frame [Description] 400 [Weight] 5000 [Twisting Strength] 10000 [Tension / Compression Strength] 25 [Debris Colour Red component] 25 [Debris Colour Green component] 25 [Debris Colour Blue component] 1.3 [Debris X-Scale minimum] 1.4 [Debris X-Scale maximum] 3.0 [Debris Y-Scale minimum] 15.0 [Debris Y-Scale maximum] #60 [Wall Type Number] Conc1 Tiled [Description] 600 [Weight] 2000 [Twisting Strength] 2200 [Tension / Compression Strength] 110 [Debris Colour Red component] 110 [Debris Colour Green component] 110 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #61 [Wall Type Number] Conc2 Tiled [Description] 600 [Weight] 2000 [Twisting Strength] 2200 [Tension / Compression Strength] 54 [Debris Colour Red component] 54 [Debris Colour Green component] 54 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #62 [Wall Type Number] Conc3 Tiled [Description] 600 [Weight] 2000 [Twisting Strength] 2200 [Tension / Compression Strength] 150 [Debris Colour Red component] 150 [Debris Colour Green component] 150 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #63 [Wall Type Number] Conc4 Tiled [Description] 600 [Weight] 2000 [Twisting Strength] 2200 [Tension / Compression Strength] 105 [Debris Colour Red component] 105 [Debris Colour Green component] 105 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 10.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 10.0 [Debris Y-Scale maximum] #64 [Wall Type Number] Rubble Fencing [Description] 150 [Weight] 750 [Twisting Strength] 250 [Tension / Compression Strength] 42 [Debris Colour Red component] 60 [Debris Colour Green component] 138 [Debris Colour Blue component] 1.25 [Debris X-Scale minimum] 3.0 [Debris X-Scale maximum] 1.25 [Debris Y-Scale minimum] 3.0 [Debris Y-Scale maximum] [/code][/QUOTE] I broke the building with one ball with this on. [editline]07:43AM[/editline] Also this made it more realistic.
hi billy mays here with- :sadface:
[QUOTE=reviewmad;15938599]hi billy mays here with- :sadface:[/QUOTE] ;_;
This is probably one of those secret training camps for the Al-Qaida.
[QUOTE=FunnyBunny;15936087]How can you kill it with 1 ball?[/QUOTE] [img]http://img107.imageshack.us/img107/9951/1hotdowner.png[/img]
[QUOTE=ddsn;15938495]I broke the building with one ball with this on. [editline]07:43AM[/editline] Also this made it more realistic.[/QUOTE] Yeah, but it creates ungodly amounts of smoke - edit the smoke effect out. (actually, don't, you'll still get grey squares. Make a little dot at 1% alpha that you can barely see.)
A few euphoria enabled people in the building would make it epic.
[QUOTE=PhoenixRSA;15939832]A few euphoria enabled people in the building would make it epic.[/QUOTE] This, Along with the TNT not making the building fall apart but just making it unstable.
[QUOTE=Wipmuck;15936724]Memory access violation ><[/QUOTE] A file is missing.
It's not running badly, the FPS is capped. Notice how it never goes above or below 24 FPS, and everything is still perfectly smooth. No idea why they would cap it at 24. Still, pretty cool. [QUOTE=FunnyBunny;15928562]Imagine these physics implemented in an FPS.[/QUOTE] Red Faction: Guerilla
Anyone think they should use an updated version of this engine for Fuck Shit Up? Just an idea you could punch the side of a building so hard, and it'll fall and all the buildings topple over like dominoes. It would be so kickass.
Red Faction isn't an FPS.
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