[QUOTE=~ZOMG;20198489]Any updates?[/QUOTE]
If you register in the forum at...
[url]www.tehno0bs.freeforums.org[/url]
You can check they're in the showcase area for updates. We try to update that area of the forum at least once a month.
Nice torch lighting, I hope to see this mod grow into something amazing.
I can't wait to throw a torch into a dark place before a scary as creature jumps out towards me
[QUOTE=PVTdrone536;20217102]I can't wait to throw a torch into a dark place before a scary as creature jumps out towards me[/QUOTE]
Yeah, then spear him to a wall, then pick up your torch and light him on fire.
We are in need of some one who can rig the hands for us.
Guys, after a solid 3 years, and finished school, I've decided to make this a full out UDK game, instead of a Half Life 2 mod, I have some people looking into joining the team, but we really need a solid UDK scripter, and anyone who is good at modeling vegetation, because I will need a few modelers along with me.
add me on steam xanarcherilx
or just reply in the forum, or pm me, or do all of that stuff.
Thanks, I am very excited to get this back up and running.
back then this looked pretty legit, i was sad to see it fade away.
interested to see how it works in UDK.
[QUOTE=No Party Hats;37727392]back then this looked pretty legit, i was sad to see it fade away.
interested to see how it works in UDK.[/QUOTE]
Things are going pretty pretty solid so far, I am working on it with my coder who made my ipod game with me. And after being 4 days in we have sprinting coded, climbing coded, and rolling and sliding will be ready very soon aswell. Here is some earlier renderings of the character I did a couple days ago
[URL="http://img1.uploadscreenshot.com/images/orig/9/26116000258-orig.jpg"]http://img1.uploadscreenshot.com/images/orig/9/26116000258-orig.jpg[/URL]
( He has improved MUCH since then )
But yeah, this is definitely a step for the better, looking back, the source engine wasn't capable of what we wanted to do, not even close, and the Unreal Engine is so adaptable and very easy for the programmer to work with. Anywho though, we are still in need of some team members, right now it is just me and the coder, we have some other people being looked at, but we really want to keep the team small and powerful.
[editline]22nd September 2012[/editline]
Oh I forgot to mention we are hoping to have an open very early alpha with some of the basic parkour and other mechanics up with some obstacle and test coarses, so be looking for those sometime in the next week or two.
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