You could make it so the characters have a higher resolution than the scenery, it doesn't make much of a difference and it looks better.
[QUOTE=Sivics;26808694]I think I've fixed the controls in the next version and to get past the barnacles you crowbar their tongue.[/QUOTE]
Aha, didn't think of that :P
[QUOTE=Chris220;26818646]Aha, didn't think of that :P[/QUOTE]
You will also be able to shoot the tongue in the next update.
FYI he didn't think of it because it was unintuitive, this is not good design yes.
[QUOTE=doommarine23;26779013]I am decent at pixel art, I might try making you a gordon.
No promises.[/QUOTE]
That would be great.
I will be increasing the resolution however not in time for the christmas update.
[QUOTE=Sivics;26853399]That would be great.
I will be increasing the resolution however not in time for the christmas update.[/QUOTE]
I look forward to it.
Great so far mate :smile:
[QUOTE=BmB;26822703]FYI he didn't think of it because it was unintuitive, this is not good design yes.[/QUOTE]
I don't know how I could make it more intuitive.
Update is a bit late, but here it is.
[url=http://dl.dropbox.com/u/541650/Construct/HLnanoR15.zip]HLnano Release 15[/url]
[b]Release 15:[/b]
GUI and menu all new and shiny
added controls help in the menu
Fall damage
Headcrabs
Checkpoint system
Can shoot barncles tongue
Level layout and graphics have been changed
Added Start menu
Freeman can wear a santa hat (Toggle hat with Z once collected)
Added Freeze Cannon
Freeze Cannon can destrong metal crates
Added health kits
[b]Bug fixes:[/b]
Zombies now don't randomly stop
Fixed health station healing you after death
Fixed ladder death bug
Fix zombies not dying in lava
Very neat game.
You need to make auto-respawn on checkpoint and a restart button.
I'll be making you some sprites, but can you pm me a link to maybe all the graphics you have in your game so far, if that's possible (I'll post in MS Paint section in your post :) )?
You should also fix the being able to walk in to the wall.
And the boxes should have more than one frame, since when you hit it some damage should be seen.
I almost thought the boxes were bugged since they didn't do anything until I hit them a couple of times.
[editline]3rd January 2011[/editline]
Also the crowbar should have a range of a couple of pixels in front of you and should push the enemy back when you hit them.
And the enemy needs to hurt you on touch, because killing them is to easy if they just stand still if you hit them once.
[editline]3rd January 2011[/editline]
When you get pulled up by the barnacle you should be turned 90° so you can fight it with the crowbar, unless the barnacles are meant as a puzzle so you can find something to throw at it. Which would be a very cool aspect of the game.
[QUOTE=Doomish;26808473]Codename Gordon doesn't even play through the Half-Life 2 story. It's just "hey you're Gordon in 2D instead of 3D go fix that this plot sucks". This game is going to be a full devolution of Half-Life.[/QUOTE]
It follows the beta storyline.
[QUOTE=Coffee;27170168]It follows the beta storyline.[/QUOTE]
I think it needs:
1. A tutorial level.
2. More characters.
3. Levels that aren't just puzzles but also have plot rooms where there are some animations to tell you the story, or you could even make cut scenes if you're up to it, or get someone to draw you a higher detail animation for the cut scenes.
4. Characters you can talk to to give you tips. (Like the tutorial level could be that Barney or someone teaches you like in HL2, or he could follow you for the entire first level, like Pikachu does in Pokemon yellow, haha.
5. Maybe it wouldn't be so bad if you stuck to the HL storyline to some extent. (Like starting in the same place as in the game, but with different levels and different puzzles.
I'm also curious, will you be using level backgrounds like you do atm for the entire game?
Since using a background like you do now, doesn't constrict the artist to making tiles, but he can just draw you the entire background and foreground, based on maybe a sketch you or the level designer does.
Anyway the game is nice, but there is a lot of room for improvement, and sorry for the tl;dr post.
[QUOTE=Coffee;27170168]It follows the beta storyline.[/QUOTE]
It absolutely doesn't do that, you haven't even played Codename: Gordon.
The plot of Codename: Gordon is that the whole world was accidentally turned from 3D into 2D and you have to find out what it was by going right. Then it turns out it was GMan and you go from the docks to the city and blow up a strider for no reason, which makes a portal that you then enter and then the game ends.
Oh man i loved the dialogue from codename gordon. :( :) :D :|
Is there a mac version?
[QUOTE=Nyaa;27170044]Very neat game.
You need to make auto-respawn on checkpoint and a restart button.
I'll be making you some sprites, but can you pm me a link to maybe all the graphics you have in your game so far, if that's possible (I'll post in MS Paint section in your post :) )?
You should also fix the being able to walk in to the wall.
And the boxes should have more than one frame, since when you hit it some damage should be seen.
I almost thought the boxes were bugged since they didn't do anything until I hit them a couple of times.
[editline]3rd January 2011[/editline]
Also the crowbar should have a range of a couple of pixels in front of you and should push the enemy back when you hit them.
And the enemy needs to hurt you on touch, because killing them is to easy if they just stand still if you hit them once.
[editline]3rd January 2011[/editline]
When you get pulled up by the barnacle you should be turned 90° so you can fight it with the crowbar, unless the barnacles are meant as a puzzle so you can find something to throw at it. Which would be a very cool aspect of the game.[/QUOTE]
There is a restart button in the pause menu (Esc), but I will definitely add a auto-respawn and box hurt animation.
You can hurt the barncle tongue by shooting at it or using the crowbar and you can also hit it with your crowbar even if you get caught. However the turning 90° and throwing objects are great ideas I'll definitely add them in the next release
[QUOTE=Nyaa;27170381]I think it needs:
1. A tutorial level.
2. More characters.
3. Levels that aren't just puzzles but also have plot rooms where there are some animations to tell you the story, or you could even make cut scenes if you're up to it, or get someone to draw you a higher detail animation for the cut scenes.
4. Characters you can talk to to give you tips. (Like the tutorial level could be that Barney or someone teaches you like in HL2, or he could follow you for the entire first level, like Pikachu does in Pokemon yellow, haha.
5. Maybe it wouldn't be so bad if you stuck to the HL storyline to some extent. (Like starting in the same place as in the game, but with different levels and different puzzles.
I'm also curious, will you be using level backgrounds like you do atm for the entire game?
Since using a background like you do now, doesn't constrict the artist to making tiles, but he can just draw you the entire background and foreground, based on maybe a sketch you or the level designer does.
Anyway the game is nice, but there is a lot of room for improvement, and sorry for the tl;dr post.[/QUOTE]
1. Will definetly added.
2. Like more friendly characters? they will be added.
3. That what I'm hoping to do
4. I really like the Barney idea
5. It will be added, hopefully in the next update.
Yea each level can support a level background and foreground, however they are some level tiles in the level editor. The rest of the objects are also added in with the level editor.
[editline]3rd January 2011[/editline]
[QUOTE=RayDark;27170738]Is there a mac version?[/QUOTE]
Not at the moment.
Those headcrabs in the 3rd picture, are having sex with each other!?
Should I include the really long tram ride as the first level?
Make it for PSP homebrew and then I'll be impressed :D
I dislike how the background is all gray. Just because it's pixelated (Which i also don't like) it doesn't mean it can't hold any detail.
Would be cool with physics.
[QUOTE=Sivics;26891166]I don't know how I could make it more intuitive.[/QUOTE]
Hyper-Realistic Blood.
[QUOTE=kp3;27246841]I dislike how the background is all gray. Just because it's pixelated (Which i also don't like) it doesn't mean it can't hold any detail.
Would be cool with physics.[/QUOTE]
They are just the test levels, so they were done pretty quickly. Also I will hopefully have an upped resolution in the next update.
How the heck do you defeat barnacles?
Or at least avoid being caught in them?
[QUOTE=A B.A. Survivor;27251252]How the heck do you defeat barnacles?
Or at least avoid being caught in them?[/QUOTE]
You use a crowbar or pistol on the tongue.
Also I find it weird that you reply to one of my posts which is basically replying to the same question.
[QUOTE=Sivics;27251319]You use a crowbar or pistol on the tongue.
Also I find it weird that you reply to one of my posts which is basically replying to the same question.[/QUOTE]
:v:
I was just joking.
[editline]6th January 2011[/editline]
I have to say, I really enjoy the music.
Looking good, bro, keep it up.
You should have made it with gamemaker
Might want to make a proper HUD, instead of just numbers:
[img]http://steamwise.org/upload/images/hl2dHUD.png07-01-11.1294389957.png[/img]
Bit too saturated, but you see what I mean.
[QUOTE=A B.A. Survivor;27251638]:v:
I was just joking.
[editline]6th January 2011[/editline]
I have to say, I really enjoy the music.[/QUOTE]
Yea healthpoint did a really good job of it.
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