• League of Legends V5 - "where's magma chamber???"
    4,999 replies, posted
Worst lane to be against ever: Blitzcrank and Sion. Period.
Riot's like "in retrospect maybe he shouldn't have gotten a 2 second stun at level one after all"
How convinient. [media]http://www.youtube.com/watch?v=9SgVBZDP_qY[/media] Colby picks up the sickest double kill.
Stun Sheen Shield ok
[QUOTE=BeardyDuck;28080262]i'm gonna stomp these fools.[/QUOTE] just go trist with wits end like that one dude did and rape
[QUOTE=Blueridge;28080780]just go trist with wits end like that one dude did and rape[/QUOTE] Atma's mundo mid
Me Karthus is best Karthus. You know it.
Nah best karthus is this one BR karthus I met named GetsuBR who carried a 4 man BRBR premade but he happened to be a BR solo Q. It was so strange it was not a fun game getting requeem'd for so much damage
[QUOTE=NoShogun;28081418]Nah best karthus is this one BR karthus I met named GetsuBR who carried a 4 man BRBR premade but he happened to be a BR solo Q. It was so strange it was not a fun game getting requeem'd for so much damage[/QUOTE] Requiem is fun. Until they all get a banshee or an hourglass. Always breaks the fun.
Rekweem
L> zilean build
Ask fwootyfwoot for his carry build.
tear soulshroud archangel's support/AP
[QUOTE=DTkach;28076806][media]http://img195.imageshack.us/img195/5487/17749306.png[/media] Dunno why people rip on Malzahar, he's actually really fun to play.[/QUOTE] It's because he's so useless.
wrong
JESUS FUCK [quote=Patch notes] Amumu Base damage increased to 47 from 45 Base armor increased to 18 from 15 Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5 Despair mana cost reduced to 8 from 10 at all levels Despair now has a new particle to match the area of effect [/quote] THAT IS ONE HELL OF A BUFF :D Insta-buy his almost-prom-king skin lets roll some god damn bandages everywhere. Related: My IP boots finished today... Patch notes say we get more ip for long games... FFFUUUUUUUUUUU
[QUOTE=NomadicNinja;28082151]wrong[/QUOTE] Its a sarcastic joke that we've been using for awhile, because jund implied he was useless compared to other casters before. Sarcasm is just hard to understand through text.
wait are the patch notes out aAAAAAAAAA
[QUOTE=acfan;28082430]wait are the patch notes out aAAAAAAAAA[/QUOTE] Yeah looks like a sick patch, can't wait to try out New Ryze + Maokai. The amumu buff is just extra fucking cream on top made of win.
New Ryze sounds worse.
[quote]Pantheon Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target) Rammus Powerball speed reduced by about 15%[/quote] gg [quote]Ryze Overload Cooldown reduced to 3.5 from 11/10/9/8/7 Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210 Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110 Missile speed increased to 1400 from 1200 Ability power ratio decreased to .2 from .45 Range increased to 675 from 600 Rune Prison No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration) Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration) Now deals 5% of Ryze's maximum mana in bonus damage Cast range increased to 625 from 600 Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4 Spell flux Ability power ratio per hit reduced to .35 from .38 Cooldown increased to 14 from 9 Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140 Cast range increased to 675 from 625 Base damage reduced to 50/70/90/110/130 Desperate Power No longer grants ability power but now grants 15% spell vamp Area of effect damage percentage reduced to 50% from 65% Cooldown changed to 70/60/50 from 50/50/50 Duration changed to 5/6/7 from 8 Now grants a passive 75/150/225 mana General Reduced base magic resistance to 30 from 35 Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp[/quote] gg [quote]Ionian Boots of Lucidity cost increased to 700 from 550[/quote] fuck you [quote]Surrender time on Summoner's Rift reduced to 20 minutes from 25 Surrender time on Twisted Treeline reduced to 15 minutes from 17 Smite now deals true damage instead of magic damage[/quote] finally some good news.
I don't quite understand the Ryze "Buff." It looks like a nerf to me?
Yeah it looks like they fucked Ryze in the ass.
Still no Jax buffs :frown:
[QUOTE=Phir3;28082769]Still no Jax buffs :frown:[/QUOTE] Jax has the Eve issue. The cycle is as follows: Buff. Way too OP community QQs. Nerf. Jax isn't too bad now, he's been worse that's for sure. Just farm up and you'll roll face. [editline]16th February 2011[/editline] [QUOTE=Banned?;28082764]Yeah it looks like they fucked Ryze in the ass.[/QUOTE] -oh shit massive nerf- brb theory crafting ryze
10-3-12 as Malzahar, Ranked. Went 7-0-2 before 25 minutes. Had Swiftness, RoA, and 18 Stacks on Mejai's. Muahahahahaa.
[QUOTE=suppertime;28082816]-oh shit massive nerf- brb theory crafting ryze[/QUOTE] I don't know if this is sarcasm or not but just from a glance it looks like a lot of base damage reduction, a lot of spell ratio reduction, a lot of cooldown changes that don't really scream "spell machine gun" like they said, and a really shitty change to his ultie. I don't understand how bringing everything down is going to help him.
[QUOTE=Banned?;28083118]I don't know if this is sarcasm or not but just from a glance it looks like a lot of base damage reduction, a lot of spell ratio reduction, a lot of cooldown changes that don't really scream "spell machine gun" like they said, and a really shitty change to his ultie. I don't understand how bringing everything down is going to help him.[/QUOTE] Ryze Theory: Base Mana = 1240 + 225 (ult passive) + 400 Archangel's + 1000 (archangel's bonus) Total Mana = 2865 + 725 ROA After ROA = 3590 Items: RoA + 80 AP 3035 gp Deathcap +155 AP + 30% bonus ap 3600 gp Archangel's +45 AP + 3% of total mana becomes AP 2855 gp Morello's Tome +75 AP + 15% CDR 2350 gp AP = (155 + 45 + 75 + 2865 * 3%) * 1.3 = (155 + 45 + 75 + 85.68) * 1.3 = 468.884 AP from items 468.884 from items. 479.684 after masteries with fully stacked ROA (155 + 45 + 75 + 80 + 107.7) * 1.3 = 601.51 AP (612.31 after masteries) 612 AP with 3590 Mana Overload will do: 130 + 612 * 0.2 + 3590 * 0.1 = 130 + 122.46 + 359 Total = 611.46 Spell Flux will do per bounce: 130 + 612.31 * .35 = 344 With a CD of 14 that's pretty fucking gay. Rune prison will do: 200 + (612.31 * 0.6) + 3590 * 0.05 = 200 + 367.386 + 179.5 Damage = 746.886 That seems pretty mediocre... I'll try out a pure mana build. Reasoning: 0.1 and 0.05 ratio on two skills but easier to get more mana. The ulti spell vamp seems ok... 15%? In a teem fight your flux will deal 344 + 688 (assuming no minions) because of the AOE per bounce netting you: 154.8 HP per bounce (way more if minions are in the AOE) Your Q + W will net you: Overload: (611.46 + 1222.92) * 0.15 = 275 hp... derp... Snare: (746.886 + 1493.772) * 0.15 = 336 hp... herp... This assumes the entire enemy team is in the AOE and no minions are. If minions are then the HP goes up ~ 45 per minion hit. [editline]16th February 2011[/editline] Maximum mana theory coming tomorrow.
I'm going to need to see some before stats if that is going to make sense since I don't play Ryze. Just tell me if I'm right or wrong, fully or partially.
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