• Warhammer 40K MMO To Debut At E3
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[QUOTE=leadpumper;27180429]I haven't made myself clear. The Space Marine and IG are [b]completely separate[/b]. When you advance enough on a guardsman, you are then allowed to create a new space marine character which would presumably have a lot of advantages over being a guardsman. It would be a way to prevent thousands of 10 year old faggot kids from spamming space marines at launch and overpowering everything else through sheer numbers; only people that took the time to unlock the SM could play. [editline]3rd January 2011[/editline] [img_thumb]http://img545.imageshack.us/img545/5239/adapter.png[/img_thumb] A really rough drawing of what I mean. The vertical lines represent character progress, and the big dot is when you unlock the SM.[/QUOTE] That's stupid though, surely you'd go scout to a full marine rather than quite randomly levelling a guard character up then suddenly unlocking marines.
Why should guardsman and SM be related if they're separate? You said yourself that the IG would have their own set of benefits. And you seem to have little faith in the company making the game. If SM were 100% overpowered why bother playing the game in the first place? Plus the game is coming out [i]2013[/i] allegedly. Give them some faith to balance it out will you? EDIT: This is in reply to lead pumper btw :v:
It should be like how you used to unlock Jedi in SWG. Take a shit-load of work, knowledge, and a bit of grinding (a tiny bit but each "mission" is extremely hard) and then you can choose to make a SM character.
Expect that space marines are space Nazis in general, I forgot but there was a mention of a elder human hybrid commissioner in one of the eye of the storm chapters (or the books)...But since they revoked the elder genetics I guess it really cancels it out. Depending if chaos fraction works and what god we can use...If it's just Nurgle or Khorne forgot it. Grandfather nurgle would give everyone disease
As I read, I find that I suck at explaining ideas through writing. My diagram/explanation isn't literal, of course you wouldn't go guardsman to marine instantly. People are complaining about character creation/advancement, and this is a system I think would be successful (also yes, I have little faith in the company making this.) Your base character starts out as an utter weakling (Guardsman, Heretic, generic Ork, etc) and you level them up. When you hit a certain level, you have the option to make a new character of a different class that's stronger. Here's another example, and this is not to be taken literally: Play a regular Guardsman until level 20. At level 20, you get the option of trading in your current level 20 Guardsman to become a level 1 Space Marine Scout, and from there you level up as an even stronger space marine. If you're worried about continuity, your Guardsman wouldn't suddenly morph into a space marine, that's ridiculous. Your new character would retain your name and guild/whatever, but they would have already been a space marine in the universe and you're just now taking control of them.
[QUOTE=Dispenser;27141653]None of the races in 40k are good by any means. The Tau are a bunch of Imperialists that are going to kill you and your entire planet if you don't assimilate into their empire. While I am an Imperial Guard player all the way I think the closest thing to a good guy you will get is the Eldar simply on the grounds that their main objective seems to be to stop Chaos and the Necrons. That's somewhat canceled out by the fact they would sacrifice billions of humans or any other race over a small portion of their own.[/QUOTE] Ironically, the only race closest to the "good" are the Orks, because they don't want to conquer, earthly goods, or power. They just want to fight.
Couldn't we say that of Tyranids due to the reason they survive
[QUOTE=Sirdrone536;27186456]Couldn't we say that of Tyranids due to the reason they survive[/QUOTE] Pretty much.
[QUOTE=leadpumper;27185022]As I read, I find that I suck at explaining ideas through writing. Your base character starts out as an utter weakling (Guardsman, Heretic, generic Ork, etc) and you level them up. When you hit a certain level, you have the option to make a new character of a different class that's stronger. If you're worried about continuity, your Guardsman wouldn't suddenly morph into a space marine, that's ridiculous. Your new character would retain your name and guild/whatever, but they would have already been a space marine in the universe and you're just now taking control of them.[/QUOTE] Still doesn't make any sense. The Imperial Guard and the Space Marines are completely seperate. That's kinda like saying leveling to level 20 Eldar should let you create a Dark Eldar, they are both Eldar, right? I don't know why everyone says the Tau aren't "good", compared to all the other races they seem like the ones least likely to kill you.
[QUOTE=Sirdrone536;27186456]Couldn't we say that of Tyranids due to the reason they survive[/QUOTE] And they are invading the galaxy due to being scared away from their own (by what we don't know, but there are quite a few things that could be doing it).
[QUOTE=acds;27193582]And they are invading the galaxy due to being scared away from their own (by what we don't know, but there are quite a few things that could be doing it).[/QUOTE] They're running away from massive amounts of dakka.
[QUOTE=nightlord;27190062]Still doesn't make any sense. The Imperial Guard and the Space Marines are completely seperate. That's kinda like saying leveling to level 20 Eldar should let you create a Dark Eldar, they are both Eldar, right? I don't know why everyone says the Tau aren't "good", compared to all the other races they seem like the ones least likely to kill you.[/QUOTE] Please explain how this doesn't make sense other than "They are separate." The Space Marines and the IG are both part of the Imperium :downs:, this would be a way to stem the tide of faggots rolling Space Marine off the bat by forcing them to unlock it first, and it would reward the people that do. It's optional to do so. They would be separate classes on the same side, but Space Marine is more high-caliber.
[QUOTE=leadpumper;27205726]Please explain how this doesn't make sense other than "They are separate." The Space Marines and the IG are both part of the Imperium :downs:, this would be a way to stem the tide of faggots rolling Space Marine off the bat by forcing them to unlock it first, and it would reward the people that do. It's optional to do so. They would be separate classes on the same side, but Space Marine is more high-caliber.[/QUOTE] Even from a gameplay perspective it doesn't make any sense. And if the idea is to prevent massive amounts of Marines, all you create is a bunch of low level IG running around and even more high level marines derping around. Just drop the idea already, it's not like the developers are basing the game on this thread.
[QUOTE=thrawn2787;27206769]Even from a gameplay perspective it doesn't make any sense. And if the idea is to prevent massive amounts of Marines, all you create is a bunch of low level IG running around and even more high level marines derping around. Just drop the idea already, it's not like the developers are basing the game on this thread.[/QUOTE] He's right though. If you can chose both at the start, IG will be as powerful as SM. If SM is unlocked at a high level at least we won't get a Guardsman kicking a Space Marine's ass.
[QUOTE=acds;27215095]He's right though. If you can chose both at the start, IG will be as powerful as SM. If SM is unlocked at a high level at least we won't get a Guardsman kicking a Space Marine's ass.[/QUOTE] PvP better not work that way (Imperium vs Imperium), and who says Guardsmen are 1) playable and 2) will play the same as a marine (meaning might control a squad rather than a single Guardsmen)?
[QUOTE=leadpumper;27205726]Please explain how this doesn't make sense other than "They are separate." The Space Marines and the IG are both part of the Imperium :downs:, this would be a way to stem the tide of faggots rolling Space Marine off the bat by forcing them to unlock it first, and it would reward the people that do. It's optional to do so. They would be separate classes on the same side, but Space Marine is more high-caliber.[/QUOTE] The only thing making space marines unlockable would do, is slightly delay the time it takes to get them. Making them unlockable would make it seem like Guardsman isn't worth playing.
[QUOTE=thrawn2787;27206769]Even from a gameplay perspective it doesn't make any sense. And if the idea is to prevent massive amounts of Marines, all you create is a bunch of low level IG running around and even more high level marines derping around. Just drop the idea already, it's not like the developers are basing the game on this thread.[/QUOTE] But it does make sense. Please explain how making marines require unlocking does not stem the tide of people rolling marine. Also thank you for appreciating my hypothetical idea and giving it the respect it deserves by telling me to forget it, because the whole point of this thread is to discuss the game and speculate on it's features. [QUOTE=nightlord;27218758]The only thing making space marines unlockable would do, is slightly delay the time it takes to get them. Making them unlockable would make it seem like Guardsman isn't worth playing.[/QUOTE] Guardsman would have its own merits later on, if it worked out with Space Marine. Perhaps even more classes to unlock later, for example, Commissar.
Only way i can see space marines working is if there is a limited number of each class allowed per server, and only the highest level players can make them. Same thing with Commisars, Daemons, Ork warbosses etc....i don't want to see 200 Imperial Guard commanders running round.
[QUOTE=nightlord;27236894]Only way i can see space marines working is if there is a limited number of each class allowed per server, and only the highest level players can make them. Same thing with Commisars, Daemons, Ork warbosses etc....i don't want to see 200 Imperial Guard commanders running round.[/QUOTE] Limiting class amounts is a terrible idea in an MMO. Yeah it's not lore friendly, but it's a game.
[QUOTE=GetBent;27237479]Limiting class amounts is a terrible idea in an MMO. Yeah it's not lore friendly, but it's a game.[/QUOTE] It will not the same unless the game is Lore Friendly. Making Space Marines and similar things only obtainable for the highest level after doing some sort of really hard quests seems like the best thing to do. Besides, it's not like theres going to be a HUGE amount (thousands) of Marines at once, and it's the Black Templars so a few hundred per server shouldn't be too bad. There NEEDS to be reasons to play other races though.
I still no problem with having marines from the start. How many people can you possibly have a server anyway? You won't be breaking the fluff by seeing 100,000 marines from one chapter in an MMO, since it's not possible.
[QUOTE=thrawn2787;27247787]I still no problem with having marines from the start. How many people can you possibly have a server anyway? You won't be breaking the fluff by seeing 100,000 marines from one chapter in an MMO, since it's not possible.[/QUOTE] The company has stated that they're trying to get Warhammer 40k fans while they make this game, and that they've been working with GW on it extensively. That means that Marines [i]should[/i] be able to rip everyone else to shreds with their bare hands. So, if they break the fluff, they're huge assholes. Also it would probably piss people off even if they weren't fans, seeing an Imperial Guardsman whoop a Space Marine's ass in a one on one fight. [editline]6th January 2011[/editline] [QUOTE=thrawn2787;27247787]I still no problem with having marines from the start. How many people can you possibly have a server anyway? You won't be breaking the fluff by seeing 100,000 marines from one chapter in an MMO, since it's not possible.[/QUOTE] The company has stated that they're trying to get Warhammer 40k fans while they make this game, and that they've been working with GW on it extensively. That means that Marines [i]should[/i] be able to rip everyone else to shreds with their bare hands. So, if they break the fluff, they're huge assholes. Also it would probably piss people off even if they weren't fans, seeing an Imperial Guardsman whoop a Space Marine's ass in a one on one fight.
Umm that didn't really have anything to do with my last post? You, leadpumper, seem to want to limit the number of marines in order to maintain fluffyness, along with have them be more powerful then a guardsmen. If you do this like [B]every other MMO[/B], then all that happens is there's different servers, and Guardsmen and Space Marines [B]don't fight[/B] [each other]. Why is this so hard to understand that they would [B]not [/B]fight.
[QUOTE=thrawn2787;27252475]Umm that didn't really have anything to do with my last post? You, leadpumper, seem to want to limit the number of marines in order to maintain fluffyness, along with have them be more powerful then a guardsmen. If you do this like [B]every other MMO[/B], then all that happens is there's different servers, and Guardsmen and Space Marines [B]don't fight[/B] [each other]. Why is this so hard to understand that they would [B]not [/B]fight.[/QUOTE] So what if they don't fight, they would still be on the same level of strength. Also if they do it like any other MMO, there would be duels/arenas/whatever where they would fight. Normally I'd say that they'll just put them all as different classes and not care much about the lore (making it WoW in the Warhammer world basically), but the hope I have is GW, knowing how fanatically protective they are of their franchise.
[QUOTE=thrawn2787;27247787]I still no problem with having marines from the start. How many people can you possibly have a server anyway? You won't be breaking the fluff by seeing 100,000 marines from one chapter in an MMO, since it's not possible.[/QUOTE] Space marines are some of the best soldiers of the Imperium, making them obtainable at the start just wouldn't seem right. Pretty much all the new players will go for Space marines - Like how nearly everyone in StarWars Galaxies is a Jedi.
Why everyone argues on Marines or IG, I think i'll go worship Slanny
I'd be an IG, honestly Being just a normal human is way cooler than armored super soldier space marine As odd as that sounds...
[QUOTE=larrylumpy;27257800]I'd be an IG, honestly Being just a normal human is way cooler than armored super soldier space marine As odd as that sounds...[/QUOTE] Hell yes, give me a high five. I don't get the people who like Space Marines better, because they're "cooler." To quote myself, [QUOTE=leadpumper;24377446] Space Marine standard issue: Hand-held Automatic-RPG launcher, Power Armor, Chapter pride, Emperor's Guidance, Gene-seed, Genetic engineering, centuries of training, Thunderhawks, Battle Barges, etc. Imperial Guard standard issue: Flak Jacket, Flashlight, Commissar's threats.[/QUOTE]
Don't forget the fuckin' rad armored divisions. If i had the chance to drive a Basalisk, you bet your ass i'd be doing it for as long as possible. Artillery for the win. Besides, the Imperium has fought Imperium on occasion. See - Dark Crusade and Soulstorm. While not very fluff-like, it still happens
Yeah but that's like Christians vs Catholics...Their both the same and it makes no sense.
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