• S.T.A.L.K.E.R. Series Megathread: Stalkers raving in the face of danger
    2,001 replies, posted
Complete 2009 sucks balls anyway. [IMG]http://i.imgur.com/DEdXL.jpg[/IMG] [B]Wait, what?[/B]
I don't see how Complete 2009 sucks since that's like saying vanilla sucks are you saying vanilla sucks
Anyone seen this? [url]http://stalker.filefront.com/file/ABC_INFERNO;84144[/url] [editline]11:16AM[/editline] The textures look like mung beans shat out by an invalid but the gameplay changes look sexy
ABC Inferno is really old.
Mods to install today(In seperate speshul Gamedata folders) Complete 2012 LURK ABC Inferno. OL.
[QUOTE=Drsalvador;21896244]Mods to install today(In seperate speshul Gamedata folders) Complete 2012 LURK ABC Inferno. OL.[/QUOTE] I just run a combination of OL and LURK. It seems to be the most enjoyable. Also I just got promoted to Gold Member about 5 minutes ago and I have already been banished to hell. :geno: [IMG]http://i.imgur.com/ApJYr.jpg[/IMG]
[QUOTE=K1ngo64;21896269]I just run a combination of OL and LURK. It seems to be the most enjoyable. Also I just got promoted to Gold Member about 5 minutes ago and I have already been banished to hell. :geno: [url]http://i.imgur.com/ApJYr.jpgQUOTE][/url][/quote] BLOWOUT ON DE WAY STALKER BLOWOUT ON DE WAY STALKER My first blowout made me cack me pants as i had to speed into a garage while getting irradiated
It isn't a blowout. In Call of Pripyat, blowouts are green. This is called a bad neighbourhood.
whatever! Also HOLY SHITTING BADONLEMONGLE WAHGREHRBEBRHR BETRBER LURK is a gig. Better be good.
[QUOTE=Drsalvador;21896438]LURK is a gig. Better be good.[/QUOTE] Merge it with OL2009 like I did. It is amazingly fun with all the cool AMK features such as artifact transmutation.
Maybe you should tell us how to merge it then. I'd sure like to know.
Alright, here it is: [url]http://narod.ru/disk/20629570000/SGM_COP_v1.4.4.zip.html[/url] That's the mod download. It's the very latest version released very recently. Download speed is pretty slow though, at least for me. Wait for the numbers to generate then enter them, then download. [url]http://www.mediafire.com/?mnqyyngy2yn[/url] Now, that was the translation. Install the main mod (Installer is in Russian but you should have no problem with it anyway) then paste these translated files over the original ones. It SHOULD work, however I am not sure, having just started downloading the mod myself and not tested it. Or any of the new features of this version which I may elaborate on later. Tell me if any bugs show up and I'll try to see if I can replicate them over here when it finishes.
[QUOTE=Lithe;21896532]Alright, here it is: [url]http://narod.ru/disk/20629570000/SGM_COP_v1.4.4.zip.html[/url] That's the mod download. It's the very latest version released very recently. Download speed is pretty slow though, at least for me. Wait for the numbers to generate then enter them, then download. [url]http://www.mediafire.com/?mnqyyngy2yn[/url] Now, that was the translation. Install the main mod (Installer is in Russian but you should have no problem with it anyway) then paste these translated files over the original ones. It SHOULD work, however I am not sure, having just started downloading the mod myself and not tested it. Or any of the new features of this version which I may elaborate on later. Tell me if any bugs show up and I'll try to see if I can replicate them over here when it finishes.[/QUOTE] SGM mod is awesome, just one prob... It's very unstable... I dunno if it's cuz I'm using the RUS version with no patches (I cant patch the game... I used an unoficial installer, so the patch wont recognize the game) be the game often crashes. Other than that, it's a VERY good mod!
[QUOTE=Lithe;21896532]Alright, here it is: [url]http://narod.ru/disk/20629570000/SGM_COP_v1.4.4.zip.html[/url] That's the mod download. It's the very latest version released very recently. Download speed is pretty slow though, at least for me. Wait for the numbers to generate then enter them, then download. [url]http://www.mediafire.com/?mnqyyngy2yn[/url] Now, that was the translation. Install the main mod (Installer is in Russian but you should have no problem with it anyway) then paste these translated files over the original ones. It SHOULD work, however I am not sure, having just started downloading the mod myself and not tested it. Or any of the new features of this version which I may elaborate on later. Tell me if any bugs show up and I'll try to see if I can replicate them over here when it finishes.[/QUOTE] Uuh. what's that?
[QUOTE=Drsalvador;21896564]Uuh. what's that?[/QUOTE] Sigerous Mod (AKA, SGM)
Yeah, it's most likely your game version. I've a STEAM version of CoP so patching isn't an issue, and the mod performs beautifully for me. We need SGM added to the OP from now on.
Perhaps people would be more inclined to try this "SGM" if you gave some details about it.
Alright. It is by far the most complex, in-depth and form my personal experience fun mod for Call of Pripyat. There are a boatload of new features to the game that I would not hazard to list them all by myself. Firstly, a reworked story. It isn't all that different overall, but SGM adds plenty of new quests and opportunities, as well as weapons and armor.
I had a sudden urge of making a signature of that picture page ago. [img]http://img218.imageshack.us/img218/636/bamlkaacisign.jpg[/img] Hope you like it
Loner tactic: stack up in corner and wait for the zombies to go around the gate.
Those two in the middle are apparently attempting a facsimile of a kiss goodbye with their masks on. How sweet.
Bromance. :gonk:
HOLY SHIT LURK IS 3GIGS it better be worth it
[QUOTE=Drsalvador;21895978]Anyone seen this? [url]http://stalker.filefront.com/file/ABC_INFERNO;84144[/url] [editline]11:16AM[/editline] The textures look like mung beans shat out by an invalid but the gameplay changes look sexy[/QUOTE] Ahh, ABC. I remember that. I used to use that plus the mods so bodies drop everything and traders sell everything and mess around. :v:
[QUOTE=croguy;21897625]Loner tactic: stack up in corner and wait for the zombies to go around the gate.[/QUOTE] Real loner tactic: stack up behind gate, as soon as scar leaves we die to a single zombie carrying a viper. I AM DEAD SERIOUS THAT HAPPENED.
[QUOTE=Drsalvador;21898309]HOLY SHIT LURK IS 3GIGS it better be worth it[/QUOTE] It is worth it, but I'm just tired of it already. Complete 2009 is a nice change to me.
And this is why we should transfer all experts from Army Warehouses to Lake Yantar. No wait, then there would be problems at the barrier...
A blowout rave?
[img]http://filesmelt.com/dl/FreedomDance11.gif[/img] Dun-nah-na-na, nah-na, nah-nah. Can't go there!
[QUOTE=K1ngo64;21896326]It isn't a blowout. In Call of Pripyat, blowouts are green.[/QUOTE] ... not in my game, they aren't. you smoke some bad ganja with Ganja recently?
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