• Mafia II: GTA meets Godfather meets car doors to the face
    66 replies, posted
[QUOTE=Awesomecaek;22158805]Yeah I agree that the AI was one of the biggest issues of the game.[/QUOTE] i never really experienced any problem with the ai at all, except for this one time i was doing the mission at the ports where you had to hijack the truck. The driver got out of his car, ran around screaming, then got back in and i couldn't open the door.
I'll wait for LA Noire thanks.
If this game is anything less than brilliant, there will be no survivors. [QUOTE=JaegerMonster;22167925]I'll wait for LA Noire thanks.[/QUOTE] No you won't. You'll buy this and you'll damn well enjoy it. Even though LA Noire did look like it could be excellent.
[QUOTE=JaegerMonster;22167925]I'll wait for LA Noire thanks.[/QUOTE] Because you can only have one free-roam game at a time? L.A. Noire doesn't even have an estimated release date yet.
[QUOTE=evilweazel;22150158]I'm not gonna lie, a lot of those streets in the 8 minutes of gameplay really remind me of GTA IV in their design.[/QUOTE] You mean they remind you of a city with buildings and traintracks? Oh man, what are we going to do?! Edit: It appears they are using PhysX in this game. Rather irritating. They better have an alternate way of calculating/rendering/whatever all of that pretty destruction.
Speaking of PhysX, I updated the thread with a trailer of the game's use of PhysX. Shows off the destruction and other things like cloth physics.
The euphoria clone seems to be shaping up well. Still seeing some little bits of things pissing me off with it in comparison with MAFIA I, but im also seeing things that are impressing me.
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