Dota 2 General Chat - I, for one, welcome our new Chinese overlords
2,927 replies, posted
[QUOTE=titopei;37766115]Ctrl click doesn't work for me for some reason. It doesn't select all the units that are related.[/QUOTE]
I think he meant Ctrl + Right Click, which makes every unit you command walk/attack (if you have it enabled from options).
[QUOTE=Chickens!;37761108]3 Battlefury BH is a [B]legit[/B] build.
450% Mana regen so you always hava manas
18hp/s so you can stay alive!!
and 105% cleave jinada to PWN EVERYONE![/QUOTE]
you don't need much mana regen if you know how to play him
[editline]23rd September 2012[/editline]
[QUOTE=Necro'lic;37764028]hey fuck you i said i dont queue with people cause bad games ruin friendships [/QUOTE]too bad you have no self control regardless of being in a game or not
Randomed chen and did OK
I just got 3 centaurs and raped shit.
[QUOTE=Dragory;37766127]I think he meant Ctrl + Right Click, which makes every unit you command walk/attack (if you have it enabled from options).[/QUOTE]
Still, ctrl click doesn't work for me as I thought it would.
[QUOTE=Chaplin;37764920]I was laning against Lina and Faceless void with Slardar
lina just stunned my ass, hit me with her fire thing, then void did the rest.
also, is he a good jungler? his bloodbath seems perfect for it[/QUOTE]
Bloodseeker can suboptimally jungle. His bloodbath allows him to lane well if the enemy team does not crush him enough to prevent last hitting. Seen some mid BS fuck shit up on the lower skill bracket
The issue with bloodseeker is that he is a noob friendly hero that becomes less and less relevant as you are put against people with greater knowledge. He is literally countered by a teleport scroll and aside from his rupture + silence great ganking potential (with no TP) he brings nothing to a team composition. Does not scale well into late game, suck pre-level 6 and suck in teamfights.
Oh...and don't silence the carry.
There's a bug right now with meepo that if you use glimpse on one of the clones, he tps all the way to the original.
what is it about dota that brings out the absolute worst in people
it makes me laugh
Question, is Bounty Hunter easy/imba or am I just decent with him?
Most of those games they countered with wards and dust but not all of them so there's always that; I usually solo too.
[img]http://puu.sh/17JFl[/img]
he's not broken
0 16 puck
2 10 tiny
what are you doing
[QUOTE=l l;37767714]Question, is Bounty Hunter easy/imba or am I just decent with him?
Most of those games they countered with wards and dust but not all of them so there's always that; I usually solo too.
[img]http://puu.sh/17JFl[/img][/QUOTE]
it's just that track lets him ball hard basically. If you start ballin', you ball hard.
Bounty Hunter is far from imba.
[t]http://puu.sh/17Keg[/t]
And again.... I felt like a dick because I really dominated Alch in the solo lane. :v:
He is easy and OP imho.
[QUOTE=l l;37767714]Question, is Bounty Hunter easy/imba or am I just decent with him?
Most of those games they countered with wards and dust but not all of them so there's always that; I usually solo too.
[img]http://puu.sh/17JFl[/img][/QUOTE]
you just played against shit people.
[editline]23rd September 2012[/editline]
good job you farmed a shitty alchemist in a solo lane.
[editline]23rd September 2012[/editline]
now stop posting scoreboards.
[QUOTE=BeardyDuck;37768084]you just played against shit people.
[editline]23rd September 2012[/editline]
good job you farmed a shitty alchemist in a solo lane.
[editline]23rd September 2012[/editline]
now stop posting scoreboards.[/QUOTE]
Why are you always so upset whenever I post?
I was just asking a question, everyone else can properly respond but for some reason you fly off the handle.
yes well he isn't overpowered
[QUOTE=l l;37767714]Question, is Bounty Hunter easy/imba or am I just decent with him?
Most of those games they countered with wards and dust but not all of them so there's always that; I usually solo too.
[img_thumb]http://puu.sh/17JFl[/img_thumb][/QUOTE]
The thing about bounty hunter is that he is really only good at killing supports late game unless he gets fed, which is what usually happens.
In passive matches or matches where the entire enemy team sticks together (read 5 man dota), bounty can't pick anyone off without getting jumped on by the entire enemy team.
He's great in the way he can come back from a massive gold setback with the use of his ult along with giving his teammates a very nice amount of gold.
He's not OP though, just a pub-stomp hero.
[QUOTE=l l;37768109]Why are you always so upset whenever I post?
I was just asking a question, everyone else can properly respond but for some reason you fly off the handle.[/QUOTE]
pubstomp scoreboards.
Does anyone use the alt+tab dota 2 guide? Was looking through and saw that for outworld destroyer it said to max astral imprisonment first, and to buy a mekansm and bkb for core, i'm becoming extremely skeptical on it.
[QUOTE=Amaurus;37768240]The thing about bounty hunter is that he is really only good at killing supports late game unless he gets fed, which is what usually happens.
In passive matches or matches where the entire enemy team sticks together (read 5 man dota), bounty can't pick anyone off without getting jumped on by the entire enemy team.
He's great in the way he can come back from a massive gold setback with the use of his ult along with giving his teammates a very nice amount of gold.
He's not OP though, just a pub-stomp hero.[/QUOTE]
Because people waste all their cash on wards and dust only to not be able to kill him in the ward area/before dust wears off instead of just building tankier or even just more armor so when he pops around he just wastes time instead of getting cheap kills constantly.
He also punishes people who get angry easily and just towerdive just to "kill that fucker", frustration fucks you so hard in DotA and he feeds off that stuff.
[QUOTE=mitcheroo;37768416]Does anyone use the alt+tab dota 2 guide? Was looking through and saw that for outworld destroyer it said to max astral imprisonment first, and to buy a mekansm and bkb for core, i'm becoming extremely skeptical on it.[/QUOTE]What's wrong with that? Mek might not be core, while a force staff would, but Astral Imprisonment maxed first is the best, and BKB gives you the survivability and team-fighting power you need unless you're steam-rolling or the enemies have no nukes.
it's not like you're gonna dish out much damage with his orb early on and the mana chance is slim to none when you have no spells. maxing out astral imprisonment lets you fuck over whoever you're laning against, like tiny, invoker, wr, etc.
[QUOTE=BeardyDuck;37768533]it's not like you're gonna dish out much damage with his orb early on and the mana chance is slim to none when you have no spells. maxing out astral imprisonment lets you fuck over whoever you're laning against, like tiny, invoker, wr, etc.[/QUOTE]
It really screws over strength heroes like pudge who have next to no mana at the start.
[QUOTE=Terin7;37768481]What's wrong with that? Mek might not be core, while a force staff would, but Astral Imprisonment maxed first is the best, and BKB gives you the survivability and team-fighting power you need unless you're steam-rolling or the enemies have no nukes.[/QUOTE]
Mek seems useless, often when I play I'll rely on a much cheaper item early game such as a bottle that refills both my mana and health - this way any gold saved is put towards stat items such as oblivion staff/force staff/refresher orb. When you're playing a hero such as outworld, every single item slot counts and you're missing out lategame if you're carrying an item that isn't boosting your int (however yes I do usually build force staff). When I start balling with a refresher, aghs, scythe (and treads, force staff and magic wand) 250 health from a mek seems extremely useless.
The reason I dislike maxing astral imprisonment first is arcane orb is an amazing way to harass early game, even better if you are sufficient at orb walking, I will usually put at most 1 level into imprisonment before maxing the rest - compared up to the pure damage from orb, and mana regen (from essence aura) allowing you to spam the orb, imprisonment is totally useless. With a tactic like this you can be dealing around 250 damage in autoattacks by midgame.
[QUOTE=mitcheroo;37768574]Mek seems useless, often when I play I'll rely on a much cheaper item early game such as a bottle that refills both my mana and health - this way any gold saved is put towards stat items such as an oblivion staff. When you're playing a hero such as outworld, every single item slot counts and you're missing out lategame if you're carrying an item that isn't boosting your int (however yes I do usually build force staff). When I start balling with a refresher, aghs, scythe (and treads, force staff and magic wand) 250 health from a mek seems extremely useless.
The reason I dislike maxing astral imprisonment first is arcane orb is an amazing way to harass early game, even better if you are sufficient at orb walking, I will usually put at most 1 level into imprisonment before maxing the rest - compared up to the pure damage from orb and mana regen (from essence aura) allowing you to spam the orb imprisonment is totally useless
Maxing orb and essence aura over[/QUOTE]
By maxing orb first though, astral imprisonment lasts less than 1 second, which is barely any time for you to get into position so you can orbwalk more.
Your orb doesn't even do that much damage early game. (roughly 44 without items @ lvl 6)
astral imprisonment gives you so much int at max level when you spam it against their mid
his tiny tiny attack range means that orb walking isn't quite as great when laning. also a bit too chance dependent early.
plus if you deny while the enemy is astraled they get 0 xp as opposed to 18.
Hmmmm, the reason for the one level in imprisonment is for early game when I've only got around level 1 or 2 ult - I use it to get that little bit of extra int (aswell as switching treads) and if it's going to guarantee that the ult is going to land on an extra person who is trapped in imprisonment (ontop of another nearby target) then I kind of think it's payed off. With maxed out essence aura and orb you're almost guaranteed a constant stream of the orb and this helps me farm up midgame.
astral imprisonment > orb when maxing out.
[editline]23rd September 2012[/editline]
what are you gonna do maxing out orb before astral? get 5-10 extra damage?
It's like silencers orb, pretty useless early game, decent mid-game, rips people asunder late game.
Sorry, you need to Log In to post a reply to this thread.