[QUOTE=OutspokenGolf;30141959]If dive to prone does return I'd welcome being able to turn through a full 180 degrees during the dive.
imagine jumping out of a second floor window with a pistol and nailing the guy chasing you - awesome
would make for some cinematic badassery if theatre mode returns[/QUOTE]
Kind of like Mirrors Edge, hurling yourself from a building unloading a magazine of fuck all damage onto a pursuing enemy was always fun.
I never really understood why so many people complained about imbalanced weapons... huh.
I'd rather have the cod point system just so i can unlock whatever attachment i want first, rather than have to get X amount of kills in a certain way.
The COD point system made it too easy to get the unlocks you wanted as soon as you got the weapon.
Also, less grey weapons plz. Every weapon in Black Ops was some shade of grey it seemed.
UHHHHH
[QUOTE=sp00ks;30145680]The COD point system made it too easy to get the unlocks you wanted as soon as you got the weapon.
Also, less grey weapons plz. Every weapon in Black Ops was some shade of grey it seemed.[/QUOTE]
newsflash
guns are grey and black
I don't think he knows that, mang.
[QUOTE=Mbbird;30145950]newsflash
guns are grey and black[/QUOTE]
In black ops they could have done all these cool things, like wooden furniture M16.
Back in 'nam, polymer everywhere.
The people who make CoD get enough shit for putting in camos, now people are complaining the guns are too grey? They can't win.
New camo in MW3:
[url]http://i.imgur.com/FpbO9.jpg[/url]
[QUOTE=waxrock;30145411]I never really understood why so many people complained about imbalanced weapons... huh.[/QUOTE]
Because normal, competitive multiplayer games are supposed to be fair?
Usually people kinda expect that from a game this big.
[QUOTE=OutspokenGolf;30141959]If dive to prone does return I'd welcome being able to turn through a full 180 degrees during the dive.
imagine jumping out of a second floor window with a pistol and nailing the guy chasing you - awesome
would make for some cinematic badassery if theatre mode returns[/QUOTE]
That would be pretty great, IMO COD would be great if it had more freedom of movement moves, like Brink
[QUOTE=Numidium;30164079]Because normal, competitive multiplayer games are supposed to be fair?
Usually people kinda expect that from a game this big.[/QUOTE]
It is fair...
Unless I'm a rare case since I can match any UMP-user with another SMG and still win.
[QUOTE=waxrock;30164253]It is fair...
Unless I'm a rare case since I can match any UMP-user with another SMG and still win.[/QUOTE]
You have to remember guns like the Glock, which was more accurate when hip-fired and had a ridiculous rate of fire, or the ACR, which had no recoil whatsoever, or the MP40, which dealt massive amounts of damage and had accuracy similar to the Glock, or the BO FAMAS, which has an insane rate of fire and is only a 2 hit kill. Balance.
idTech 3 with upgrades
:downs:
I'll say I won't get and like 4 months after it's realeased, I'll get it, play it for like a month or two, get bored and never touch it again.
Every CoD since WaW.
[QUOTE=Wulfram;30164561]You have to remember guns like the Glock, which was more accurate when hip-fired and had a ridiculous rate of fire, or the ACR, which had no recoil whatsoever, or the MP40, which dealt massive amounts of damage and had accuracy similar to the Glock, or the BO FAMAS, which has an insane rate of fire and is only a 2 hit kill. Balance.[/QUOTE]
The FAMAS isn't a two hit kill. The only two hit kill weapons are snipers, or the M14/FAL at close range.
don't forget the crossbow, strela-3 and ballistic knife
I like how the ACR reassembles to this now.
[IMG]http://www.knesekguns.com/commercial/images/Remington-ACR-extended-10.jpg[/IMG]
yeah it looks like an acr instead of a magpul masada like it did in mw2
They look similar though, also it says Remington on the side of the ACR in MW3.
[QUOTE=Wulfram;30164561]You have to remember guns like the Glock, which was more accurate when hip-fired and had a ridiculous rate of fire, or the ACR, which had no recoil whatsoever, or the MP40, which dealt massive amounts of damage and had accuracy similar to the Glock, or the BO FAMAS, which has an insane rate of fire and is only a 2 hit kill. Balance.[/QUOTE]
Yeah, the glock had an insane fire rate. That's why it was utterly useless against anything past a certain point considering each shot did only 20 damage past 15 feet and the huge recoil. Akimbo it and the kill time is halved....
But you know what? People wielding these would be greeted by my shotgun. That's the thing. People don't realize that there is always a counter to the gun that one is holding.
[editline]1st June 2011[/editline]
ANYWAY, I can lie to myself and say that I won't get this game, but god knows I'll cave in and get it to play with my friends.
oh god what the fuck did they do to the model 1887
those weapons are reaching critical levels of tactical practicality
Multiplayer Details have been leaked
[quote]It's a fair guess that Call of Duty: Modern Warfare 3 will follow in the footsteps of last year's Call of Duty: Black Ops, shattering sales records and bringing even more people to video games.
But it's typically not the single player campaign, detailed here, that draws in those record-breaking numbers. While many, including myself, enjoy the Call of Duty campaigns, it's the multiplayer that has managed to shift the Call of Duty franchise from a video game to something more akin to a sport.
People play pick-up games of Black Ops, Modern Warfare 2, even Modern Warfare, like they play games of baseball, soccer or shoot some hoops. Like it or not, consider it innovative or rehashed gameplay, the Call of Duty franchise has in many ways transcended what it is to be a video game.
So here's your first, unofficial look at what we can expect from the bread and butter, the heart of Modern Warfare 3 when it hits this fall. Do keep in mind that while the details of the game's single player campaign, first reported by Kotaku via inside sources and later seemingly verified with the official release of a trailer and matching levels, are likely mostly locked in stone. What is delivered with multiplayer could easily shift. Multiplayer is often tweaked after the game hits. It also receives a number of downloadable content packs post launch. With the advent of Elite, that's even more likely.
That being said, here's what our inside sources are telling us we can expect from multiplayer.
The game's multiplayer will be divided into cooperative Special Ops maps and traditional multiplayer maps. There will be no zombie modes in this game, not a surprise since zombies were introduced to the Call of Duty franchise by Treyarch and have, so far, popped up only in the Treyarch-developed games.
Special Ops will include both a survival, horde-like mode and a mission mode, with a total of a dozen maps and missions to choose from between the two.
As we've previously reported, there are 20 maps being worked on for Modern Warfare 3's multiplayer.
It is unclear how many multiplayer and Spec Ops maps and missions will come with the game and how many will be sold at a later date as add-on downloadable content.
Key to the multiplayer experience is the ability for players to level up their characters and unlock perks to modify the effectiveness of their equipment, character and enemy equipment. The multiplayer matches also include killstreaks, which are special one-time rewards that are unlocked after a player kills other players a set number of times without dying.
As could be expected, developers Infinity Ward and Sledgehammer Games have been working to tweak both killstreaks and perks for Modern Warfare 3.
The biggest new addition to the game that we've heard of so far is the creation of Team Perks. These are perks that a team can work toward to earn. It is unclear whether this will be tied to clans or some other team system, but their inclusion could help push the game into a more team-driven title, something the premium Elite service is likely to tie into.
While we don't know the total number of team perks coming to Modern Warfare 3, we have been told four of them:
Stopping Power: Increased bullet damage.
Blast Shield: Unclear
Health Regen: Regenerate health over time.
Stun Protection: Prevent stunning from flash grenades.
New perks coming to Modern Warfare 3 include:
Blind Eye: This makes you immune to computer-controlled and player-controlled killstreaks. The pro version makes your launchers lock on faster and gives you extra bullet damage to vehicles.
Assassin: This makes you immune to UAV, thermal, and heartbeat sensors. The pro version also makes you immune to CUAV, EMP and no longer shows your name in red or the crosshair in red when you're targeted.
Point Guard: Every two assists count as a kill towards your killstreak.
Dead Silence: You make no noise.
Recon: Gives you a special kind of radar to spot enemies, most likely. We're not sure on this one.
We're not clear on how many or which previous perks will be coming to the game, but it sounds like the ones that do return will do some from Modern Warfare 2, not Black Ops.
There will also be a bevy of new killstreaks to play with in multiplayer. Here's the rundown on the latest thinking:
EMP Grenade: Temporarily takes out all area electronics.
Littlebird: A tiny remote-controlled helicopter.
Precision Airstrike: Calls in an airstrike on a targeted area.
Stealth bomber: Calls in a B2 Spirit to carpet bomb along a line designated by the player.
Remote Turret: A remote controlled turret.
Directional UAV: A UAV that can be directed into areas to scan for enemies.
Remote Mortar: Direct a mortar team using a zoomable camera view of the map to call in strikes.
Airdrop Trap: A booby-trapped airdrop.
Ammo Resupply: An ammo reloading airdrop.
Escort Airdrop: A protected airdrop.
Specialist Strike Package: This one remains a mystery to us.
While it's likely that some of the killstreaks will drop out or be added in, we've been told that the team has decided to remove the controversial Tactical Nuke killstreak from the game.
Other tweaks being looked at by the team include making sure things like exploding barrels not counting toward a player's killstreak tally.
We've also learned, unfortunately, that this latest Call of Duty still won't support dedicated servers, instead relying on the hosted servers found in previous iterations of the game. Dedicated servers were removed from the Modern Warfare games starting with Modern Warfare 2. (Modern Warfare 3 appears to be using DemonWare for player authentication, just like with Call of Duty: Black Ops.)[/quote]
[url=http://kotaku.com/5805959/]SOURCE[/url]
[QUOTE=Skyward;30071573]I can see it now. My friends will try and coax me into buying this game, I'll eventually give in, beat the campaign think it was alright, and start to kinda like the multiplayer.
Then wake up the next day, notice all of the plot inconstancy and all of the cheesy and otherwise bad moments of the campaign, and then realize how unbelievably average the multiplayer is and start to feel ripped off.
Its been this way since WaW.[/QUOTE]
And you can't just forgive that can you? Not even if you have a great time playing it right?
I want a better riot shield that's all I really want in this game!.. AND goddamn shotguns with longer range, actually no 0 damage range make it spread like an asshole and then we are set. They could balance long range shotguns so easily by heavy spread :colbert: and damage drop off but don't fucking make the bullets disappear after 15 fucking metres!
[editline]1st June 2011[/editline]
And attachements for different shotgun bullets, such as the Dragon breath, jungle shells and all that shit would be amazing.
[QUOTE=Darkslicer;30180623]I want a better riot shield that's all I really want in this game!.. AND goddamn shotguns with longer range, actually no 0 damage range make it spread like an asshole and then we are set. They could balance long range shotguns so easily by heavy spread :colbert: and damage drop off but don't fucking make the bullets disappear after 15 fucking metres!
[editline]1st June 2011[/editline]
And attachements for different shotgun bullets, such as the Dragon breath, jungle shells and all that shit would be amazing.[/QUOTE]
Valve did that perfectly imo in CS and other MP games, the downside being that you could spam the shotgun at long ranges until they went down to low hp or died.
I don't think they can pull this 1 out in CoD for some reason that I can't explain about the game engine, but if they could, it would go better with their health regenerating system of HP.
Lets see if they make shotguns primary this time, but with better range.
[QUOTE=Darkslicer;30181732]Lets see if they make shotguns primary this time, but with better range.[/QUOTE]
They already did in Cod4 and then Blops
[QUOTE=koeniginator;30179993]Multiplayer Details have been leaked
[b]*EMP Grenades[/b]
[URL="http://kotaku.com/5805959/"]SOURCE[/URL][/QUOTE]
Oh looks its that idea i posted last year.
I like the idea of the Team streaks. They sound like they are taking "inspiration" from other games in a lot of this new stuff, but if it works, it works.
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