• World of Tanks - SIEMA PL?
    10,001 replies, posted
So when is WG going to add the moon for the Russian server to play on.
That would be fucking rad with physics. 15 meter jumps in T-62. I am more of for Mars, tho. Mars's surface has the best look for a battlefield.
Did somebody say Russians on the Moon? [video=youtube;tr2_gH5ixQg]http://www.youtube.com/watch?v=tr2_gH5ixQg[/video]
Pics of the new renderer (it's multicore! praise the lord) [img]http://wot-news.com/uploads/img/072012/bp_2.jpg[/img] [img]http://wot-news.com/uploads/img/072012/bp_4.jpg[/img] [img]http://wot-news.com/uploads/img/072012/bp_5.jpg[/img] [img]http://wot-news.com/uploads/img/072012/bp_7.jpg[/img]
[QUOTE=Orkel;36824949]Pics of the new renderer (it's multicore! praise the lord) [img]http://wot-news.com/uploads/img/072012/bp_2.jpg[/img] [img]http://wot-news.com/uploads/img/072012/bp_4.jpg[/img] [img]http://wot-news.com/uploads/img/072012/bp_5.jpg[/img] [img]http://wot-news.com/uploads/img/072012/bp_7.jpg[/img][/QUOTE] [B]PRAISE THE SUN[/B]
English version is out [hd]http://www.youtube.com/watch?v=q9k2ezvQnJM[/hd]
[media]http://www.youtube.com/watch?v=_zMhswr5OC0&feature=youtu.be[/media]
^ HAHA! ^ Maybe it's time to wander into the german and american trees.
[QUOTE=Tampong;36825173]^ HAHA! ^ Maybe it's time to wander into the german and american trees.[/QUOTE] It's always time to wander into the German line. [editline]18th July 2012[/editline] Krupp steel and Porsche engines. Who can defeat us?
Feels weird coming from about 17,000,000 credits on the test server to about 3,000 credits on the real server.
[QUOTE=m0nkey98;36825515]Feels weird coming from about 17,000,000 credits on the test server to about 3,000 credits on the real server.[/QUOTE] I have 8,600,000 credits on the real server :3
[QUOTE=Orkel;36825521]I have 8,600,000 credits on the real server :3[/QUOTE] Gibe creds pls
[QUOTE=Raidyr;36825276]It's always time to wander into the German line. [editline]18th July 2012[/editline] Krupp steel and Porsche engines. Who can defeat us?[/QUOTE] Insufficient resources and slight inclines?
Test #2 is out [quote][B]List of changes between first and second iterations of public test:[/B] Fixed incorrect experience transfer from Ferdinand to Jagdtiger Fixed a bug which made it impossible to enter a battle on some accounts with AMX 13 75 and AMX 13 90 Added a research path from Tiger P to Ferdinand (150 000 exp.) Added a research path from AMX 12t to Lorraine 155 50 (140 000 exp.) E-100 front turret armour increased by 10mm (to 250mm) Maus front turret armour increased by 20mm (to 240mm) Reduced penetration value of HEAT shells of the T-62A gun from 380mm to 350mm Reduced penetration value of HEAT shells of the top T-54 gun from 360mm to 350mm Reduced penetration for some of the new tier 10 TDs and MTs. Fixed some balancing errors for T18 and T82 Based on Public Test statistical results, we have finalised characteristics for the following: Tier 10 TDs: Object 268, JagdPz Е-100, T110E3, T110E4, AMX 50 Foch 155. French tanks : ELC AMX, AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t. Vehicles with D5Т-85BМ gun installed: КV-13, SU-100, SU-85. Finalised balance weighting of all new vehicles that were added in the 7.5 update. Fixed an error which meant that damage wasn’t correctly applied to a vehicle when its tracks were hit (and removed) by a HE shot. Added some improvements to the KV-5’s characteristics. Rebalanced income, repair cost and ammo prices for all new vehicles added in the 7.5 update. Set tank locking time on global map for all new vehicles added in the 7.5 update. Fixed some errors in new maps Seaport, Highway and Serene Coast. Fixed same names of replay files for different maps. Reduced the camouflage price for Dicker Max Fixed visible turret armour thickness for T34 Fixed overrated visibility distance for T1 Cunningham Fixed name of the T-43 second turret Fixed the JagdPz E-100 camouflage position Fixed rendering of hit trace marks on the Т-62А turret Fixed incorrect model visualization of Object 268 from some distances Fixed texture mapping on the PzKpfw VIB Tiger II first turret Restored sniper view masking which was mistakenly taken away Fixed some errors in visual model of the Super Pershing tank. Fixed garage icon of JagdPz Е-100 Rebalanced tank battle tiers (relatively to the new balance system introduced in the first 7.5 version) Valentine LL: battle tier reduced by 1 A-32: battle tier reduced by 1 PzKpfw V/IV and PzKpfw V/IV alpha: battle tier reduced by 1 German PzKpfw B2 740 (f) and French B1: battle tier reduced by 1 Super Pershing: battle tier reduced by 1 Type 59: battle tier reduced by [/quote] [editline]18th July 2012[/editline] Actually not out yet. Starting tomorrow. [editline]18th July 2012[/editline] Reduced penetration for some of the new tier 10 TDs and MTs. I bet. I fucking bet. Decreases of 2-5 mm.
[QUOTE=Orkel;36825952]Test #2 is out [editline]18th July 2012[/editline] Actually not out yet. Starting tomorrow. [editline]18th July 2012[/editline] Reduced penetration for some of the new tier 10 TDs and MTs. I bet. I fucking bet. Decreases of 2-5 mm.[/QUOTE] Wargaming always makes these value changes of like 1% and acts like they're a big fucking deal.
Facing super pershings at first you think the armor on them is ridiculous but then you realize that T29s outrun them and their armor isn't actually all that useful if you know where to aim and / or have a tier 9 gun [editline]18th July 2012[/editline] Also the hill / bridge in widepark is completely retarded and unneccesary
you know, the game seems to becoming less shit, with wargaming fixing mm, adding multicore support, and tier 10 TDs and mediums shame they cant fix the community
[QUOTE=fishyfish777;36826317]Facing super pershings at first you think the armor on them is ridiculous but then you realize that T29s outrun them and their armor isn't actually all that useful if you know where to aim and / or have a tier 9 gun [editline]18th July 2012[/editline] Also the hill / bridge in widepark is completely retarded and unneccesary[/QUOTE] A JP E-100 goes uphill faster than a Super Pershing.
[QUOTE=Orkel;36826514]A JP E-100 goes uphill faster than a Super Pershing.[/QUOTE] what.
[QUOTE=lintz;36826588]what.[/QUOTE] Super Pershing is super slow.
[QUOTE=Orkel;36826514]A JP E-100 goes uphill faster than a Super Pershing.[/QUOTE] How mobile is a JP E-100?
[media]http://www.youtube.com/watch?v=5bN6iXwDbiE&feature=youtu.be[/media] [B]WHITMANN IS IN THE BASE[/B]
[QUOTE=Orkel;36825521]I have 8,600,000 credits on the real server :3[/QUOTE] Something I actually beat Orkel at :dance:
[QUOTE=Orkel;36826514]A JP E-100 goes uphill faster than a Super Pershing.[/QUOTE] I fucking told you all I fucking told you "NO YOU KNOW NOTHING SUPER PERSHING IS SUPER" Listen to me one fucking time Super Pershing is [h2]slow[/h2]
[QUOTE=lintz;36826588]what.[/QUOTE] Remember, the first pershings used an engine from the M4 Shermans. Engine worked well on the Shermans but on the Pershing? It was pushing it...on the Super Pershing?...Well, thats more then pushing the engine. Its why its quite slow...
[QUOTE=Zombii;36826739]How mobile is a JP E-100?[/QUOTE] It's the same as the E-100 except it turns a little slower.
I'm actually starting to really like Wargaming WoT dev team since they've announced these new changes. Might buy some gold.
[QUOTE=Scrappa;36826993]I'm actually starting to really like Wargaming WoT dev team since they've announced these new changes. Might buy some gold.[/QUOTE] Buy it only when the changes hit the live server. [editline]18th July 2012[/editline] Promises are promises, I support them only when their promises become patches and start affecting me
WG still doesn't feel like returning the BatChat's mobility or compensating us for the ~60k XP we spent on Lorraine modules that got removed from the game, Bullshit.
Yet we get compensated for the 107mm of the SU-85, WG logic.
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