• Crytek We Care Initiative Launched
    273 replies, posted
[QUOTE=Earthen;28109236]Not very many FPSs where you can take a variety of approaches to any given situation and have various vantage points.[/QUOTE] [url=http://en.wikipedia.org/wiki/Deus_Ex_%28video_game%29]But that's certainly not a new idea[/url].
[QUOTE=Ray-The-Sun;28108977]Wellp, you're an idiot. Piracy is copyright infringement, not theft.[/QUOTE] Do you realize that a car you go and buy at a dealership is also technically a "copy" that was manufactured on an assembly line? Both software (a video game) and hardware (an automobile) take time and money to design AND manufacture/make copies. You are the idiot. [QUOTE=Ray-The-Sun;28108977]Because theft involves the loss of something, and piracy is merely taking a copy.[/quote] Ok, let's pretend that you are a software developer. So... if you spent 3 years developing a piece of software, and I make a copy of it off your computer, and upload it to the web, you would be ok with that? Havent you "lost" something in that situation? I'll tell you what you have a lost, you have lost the means of supporting yourself and your family. Think before you speak.
[QUOTE=Blackwheel;28109940]Think before you speak.[/QUOTE] Materials cost money, data does not.
[QUOTE=Ray-The-Sun;28110676]Materials cost money, data does not.[/QUOTE] Doesn't make it any less illegal.
[QUOTE=Xenomoose;28111885]Doesn't make it any less illegal.[/QUOTE] Pray tell, where did I claim this? [editline];[/editline] Copyright infringement is still an illegal act, but it sure as hell ain't theft.
[QUOTE=Ray-The-Sun;28111968]Pray tell, where did I claim this? [editline];[/editline] Copyright infringement is still an illegal act, but it sure as hell ain't theft.[/QUOTE] Then why the hell are you two arguing? :raise:
[QUOTE=Xenomoose;28112505]Then why the hell are you two arguing? :raise:[/QUOTE] Because he's quite clearly uninformed. [QUOTE=Blackwheel;28097079]Wow @ last 2 comments, I hope that was sarcasm.[/QUOTE]
Crytek leaks game on purpose = more profit.
[QUOTE=Ray-The-Sun;28096598]Because theft involves the loss of something, and piracy is merely taking a copy.[/QUOTE] That was your first comment, and as I explained earlier, there is a loss of income for the developer. [QUOTE=Ray-The-Sun;28110676]Materials cost money, data does not.[/QUOTE] Data doesn't cost money? Developers need to write the code, developers need money to live in this economy, therefore data indirectly costs money to produce. Sure you can copy files from one pc to the other, but again, see my post above. [QUOTE=Ray-The-Sun;28112624]Because he's quite clearly uninformed.[/QUOTE] Inform me.
[QUOTE=Odellus;28030648]Except the pirates didn't do anything, it was leaked internally. Like someone else said, it's like dropping money all over the streets and expecting people not to pick it up.[/QUOTE] And the guy dropping it happens to be a bank employee and it took it from the vault.
[QUOTE=Blackwheel;28114359]That was your first comment, and as I explained earlier, there is a loss of income for the developer. Data doesn't cost money? Developers need to write the code, developers need money to live in this economy, therefore data indirectly costs money to produce. Sure you can copy files from one pc to the other, but again, see my post above. Inform me.[/QUOTE] Here's a statement that should stop you two from arguing: While it's debatable whether or not developers are LOSING money from piracy, they sure as hell aren't GAINING any from said pirates, which is just as bad if they don't manage to at least break even.
[QUOTE=Blackwheel;28114359]That was your first comment, and as I explained earlier, there is a loss of income for the developer.[/QUOTE] Or not. I fail to see how downloading a game I wouldn't buy anyways makes the developer lose money.
[QUOTE=Muntu;28116291]Or not. I fail to see how downloading a game I wouldn't buy anyways makes the developer lose money.[/QUOTE] Why would you download the game if it doesn't interest you? And if it does interest you, why would you not vote with you wallet to promote the development of similar titles? Serious questions, sorry, everything I'm writing keeps sounding angry, that's not my intention. Just discussing.
[QUOTE=Blackwheel;28116565]Why would you download the game if it doesn't interest you? And if it does interest you, why would you not vote with you wallet to promote the development of similar titles? Serious questions, sorry, everything I'm writing keeps sounding angry, that's not my intention. Just discussing.[/QUOTE] Because sometimes stuff interest me, but not enough to shell out 60+ bucks for it.
[QUOTE=johan_sm;28116748]Because sometimes stuff interest me, but not enough to shell out 60+ bucks for it.[/QUOTE] Do you DL the game until the price drops to something reasonable and then buy it? That's what I'd do... not that I have done it...
[QUOTE=johan_sm;28116748]Because sometimes stuff interest me, but not enough to shell out 60+ bucks for it.[/QUOTE] Fair enough. I see where you are coming from. Some people don't want to purchase the title, but do want to play around with it for awhile. The demo, however, is out on March 1st, and would be the best way to experience a piece of the game without paying for it. Whether or not it's true, EA Games and Crytek see downloads as reason not to support the PC platform, and they have said so themselves. Your comment does bring up a very interesting issue. It reminds me of projects such as the Humble Indie Bundle and the approach Radiohead pioneered with In Rainbows. Both of those projects proved that one could make significant profit by allowing the customer to pay what they determined to be the worth of the title. I'm sure that if you were given the option, you would pay, maybe not 60, but not 0 either. I think the industry has to loosen up and experiment more with monetization.
[QUOTE=Blackwheel;28117237]Fair enough. I see where you are coming from. Some people don't want to purchase the title, but do want to play around with it for awhile. The demo, however, is out on March 1st, and would be the best way to experience a piece of the game without paying for it. Whether or not it's true, EA Games and Crytek see downloads as reason not to support the PC platform, and they have said so themselves. Your comment does bring up a very interesting issue. It reminds me of projects such as the Humble Indie Bundle and the approach Radiohead pioneered with In Rainbows. Both of those projects proved that one could make significant profit by allowing the customer to pay what they determined to be the worth of the title. I'm sure that if you were given the option, you would pay, maybe not 60, but not 0 either. I think the industry has to loosen up and experiment more with monetization.[/QUOTE] Honestly the $40-50 range mark has been good since forever. I love that some "very few" PC games have been around $40 because their blatant port status like Dead Rising 2 and Lost Planet 2. I feel the $40 range is perfect, and Valve is even selling Portal 2 at this price with the 2 pack.
[QUOTE=DaDillsta;28117397]Honestly the $40-50 range mark has been good since forever. I love that some "very few" PC games have been around $40 because their blatant port status like Dead Rising 2 and Lost Planet 2. I feel the $40 range is perfect, and Valve is even selling Portal 2 at this price with the 2 pack.[/QUOTE] Agreed, 40 does seem to be the sweet spot in terms of value, but still, some projects are just more ambitious, and therefore, cost more than others. On top of that, the worth of a title is subjective. Some games are worth more to some people than other people. So how do you deal with all those variables? I think a step they could take, that wouldn't be that much of a risk, would be to set a reasonably low floor price, and allow customers to pay more if they want. Like a floor price of 5 dollars for Portal 2. I don't know if that would work, but it is one way to do it. Another thing they did with Humble Indie Bundle 2 which I thought was brilliant was the fact that you could add on to your purchase price after you had actual done the transaction. So if you try the game, and decide that the experience was worth more than you paid for, you can just go back and give a little more.
I am a longtime crytek fan , i liked crysis 1 very much , had it's issues but it was cool because of it's stealthy approach i liked , i don't like modernwarfail crap anymore. Yes im going to buy the game also.
Welp, the game is releasing for $60. I've signed the pledge but I'm not buying the game until it drops down to $50. Or goes on sale.
I pledged and will pay 60 this one time only for Crytek because I love them. Do I think Crysis 2 by itself is worth 60? No, but I believe the tech behind it by itself is worth it, and besides some pretty awesome mods will come out for Crysis 2. Anyone remember the Gravity boots mod for crysis 1 that let you walk up walls and ceilings?
I don't even see Crysis 2 as being worth my time to pirate. However, I do appreciate their dedication to the PC gaming community.
Email to Cevat Yerli with petition enclosed will be sent tomorrow, hoping it reaches 2000 by then. In the email, I will ask Yerli to comment on the petition, and I will post his response in the opening post of this thread.
I really Hope that this will leave a sour mark on Crytek, they stand up for PC gaming, Even After Crysis was Pirated up-da-butt in '07 I hope that Crysis 2 Will sell really well.
[QUOTE=Daedulas;28139543][b]I really Hope that this will leave a sour mark on Crytek[/b], they stand up for PC gaming [/QUOTE] uh why also stop randomly capitalising your words, it's annoying take an english class, in fact take a class for any language, they all use capital letters [editline]19th February 2011[/editline] [QUOTE=Yotrig;28042285] On a side note, is it just me or does regular Crysis run a thousand times better than warhead? I can run Crysis all very high DX10 without AA fine, but if I use those same settings in Warhead I get 10 fps. What's up with that? Also, is anyone else re-playing Crysis for nostalgia sake?[/QUOTE] This happens to me too. I can run regular Crysis on very high with tweaked CVARs to get the absolute most out of the graphics and always hover around 30-40FPS. Warhead, which looks exactly the same, runs worse. I have no idea why, especially since Warhead is supposed to be more optimised.
[QUOTE=Killuah;28031099]Erm. Just hypothetically speaking, releasing the game without DRM would also fit this example. This is more like dropping money all over the street by accident and yelling "Hey, this is mine, it's not for you!" and people don't listen and pick it up anyway.[/QUOTE] It is like that but you can't do anything to the people stealing your money, you just sit there and watch.
[QUOTE=Generic.Monk;28140256]uh why also stop randomly capitalising your words, it's annoying take an english class, in fact take a class for any language, they all use capital letters [editline]19th February 2011[/editline] This happens to me too. I can run regular Crysis on very high with tweaked CVARs to get the absolute most out of the graphics and always hover around 30-40FPS. Warhead, which looks exactly the same, runs worse. I have no idea why, especially since Warhead is supposed to be more optimised.[/QUOTE] Ah, it's good it's not just me at least. That's weird as hell, guess Warhead must've been rushed.
[QUOTE=johan_sm;28112700]Crytek leaks game on purpose = more profit.[/QUOTE] Yeah it also fucks up one of the moderator's friend's businesses, which is a recruiting company that has now been denied some VERY profitable deals from crytek due to their employee recruitment flush. Then it fucks up the beta testing which cannot be done anymore due to risk of another leak.
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