Death animations, eh?
[img]http://filesmelt.com/dl/nickdeath2.gif[/img]
[img]http://filesmelt.com/dl/nickdeath1.gif[/img]
L4D2 has 2 nice ones
Death_10ab & Die_Standing are the sequence names if you have L4D2 and want a nice 360° frame by frame. I don't think you can decompile L4D2 animations, though.
voice actin'?
[QUOTE=Henry Townshend;27699194]Death animations, eh?
[img_thumb]http://filesmelt.com/dl/nickdeath2.gif[/img_thumb]
[img_thumb]http://filesmelt.com/dl/nickdeath1.gif[/img_thumb]
L4D2 has 2 nice ones
Death_10ab & Die_Standing are the sequence names if you have L4D2 and want a nice 360° frame by frame. I don't think you can decompile L4D2 animations, though.[/QUOTE]
those are motion captured.
so.
Hand-animate the mo cap
[editline]27th January 2011[/editline]
He's asking for videos of people dying which is practically the same thing
Shit, if they're already on the VBP why can't we use those? I guess it wouldn't be legal?
animation shmanimation
just have someone flash to the ground when they get shot
[editline]28th January 2011[/editline]
or start shitting out fire and they boost themselves upward
[editline]28th January 2011[/editline]
in the last level you see the millions of people still in space shitting fire, still flying up
[editline]28th January 2011[/editline]
then suddenly their fire goes out and a massive rain of dead guys kills everything. but that's the sequel
[editline]28th January 2011[/editline]
Tales From the Galactopticon: Raining Dead People
wait I have a catchy title
2ales From the Galactopticon: Raining 2ead People
[editline]28th January 2011[/editline]
see what I did there?
[editline]28th January 2011[/editline]
you guys should totally execute my idea when you're done with this shitcake of a mod
[QUOTE=Uberslug;27700737]Shit, if they're already on the VBP why can't we use those? I guess it wouldn't be legal?[/QUOTE]
L4D2 system and HL2 ones are a tad different. I get this when I put Breen on l4d2 bones
[img]http://gyazo.com/c8c70e302dd28bfc8a269065da4c4626.png[/img]
+ you cannot decompile animations AFAIK
[editline]27th January 2011[/editline]
ellis w/ breen bones
[img]http://gyazo.com/b81cdb2433cc68d4a285a68d277c872d.png[/img]
"solomon I am coming for you!"
HAHAHAHAHAHAHA
OH MY GOD
oh goooohhdd
[quote=henry townshend;27700963]
[img_thumb]http://gyazo.com/c8c70e302dd28bfc8a269065da4c4626.png[/img_thumb]
[/quote]
NOPE, Dr. Freeman.
[QUOTE=Henry Townshend;27700963]L4D2 system and HL2 ones are a tad different. I get this when I put Breen on l4d2 bones
[img_thumb]http://gyazo.com/c8c70e302dd28bfc8a269065da4c4626.png[/img_thumb]
+ you cannot decompile animations AFAIK
[editline]27th January 2011[/editline]
ellis w/ breen bones
[img_thumb]http://gyazo.com/b81cdb2433cc68d4a285a68d277c872d.png[/img_thumb]
"solomon I am coming for you!"[/QUOTE]
[url]http://developer.valvesoftware.com/wiki/Skeleton_motion_mapping[/url]
this could probably move the animations from l4d2 to the normal hl2 VBS with minimal distortion.
[QUOTE=Henry Townshend;27700963]ellis w/ breen bones
[img_thumb]http://gyazo.com/b81cdb2433cc68d4a285a68d277c872d.png[/img_thumb]
"solomon I am coming for you!"[/QUOTE]
Ok, this [B]NEEDS[/B] to be an easter egg. Some kind of hidden boss fight.
He could fire exploding horses at you.
[QUOTE=The Vman;27702851]Ok, this [B]NEEDS[/B] to be an easter egg. Some kind of hidden boss fight.
He could fire exploding horses at you.[/QUOTE]
queue
[quote=TH89]When's your mod coming out? That seems like it would be pretty funny.
zing x3[/quote]
[QUOTE=Meatpuppet;27682918]at least i don't fuck cheese wheels for my own enjoyment
[editline]27th January 2011[/editline]
sicko[/QUOTE]
I have no idea what you're talking about
[QUOTE=Henry Townshend;27699194]Death animations, eh?
L4D2 has 2 nice ones
Death_10ab & Die_Standing are the sequence names if you have L4D2 and want a nice 360° frame by frame. I don't think you can decompile L4D2 animations, though.[/QUOTE]
My homebrew decompiler can decompile them, so I'll take a look.
[QUOTE=The Vman;27698512]His knees need to bend and his legs need to drag behind him when he starts flipping. Right now it just looks like something is pulling his legs up from under him.
His back should also lean back as well. Right now it's completely stiff.[/QUOTE]
Well yeah. He is supposed to be shot in the head and falling over and I actually didn't think about the part where his legs should drag behind even though it makes complete sense. It looks rather silly but I didn't make it with the intention of posting it here. I Just threw it on here since Uber said something about death animations.
Still, criticism is very much appreciated.
[QUOTE=Daimao;27708471]My homebrew decompiler can decompile them, so I'll take a look.[/QUOTE]
Are you ever planning on releasing that?
[QUOTE=simkas;27710413]Are you ever planning on releasing that?[/QUOTE]
i would be the first person to get it.
[sp]the only person[/sp]
[QUOTE=MacD11;27718004]how do you even download SVN?[/QUOTE]
You use an SVN client. Such as Tortoise SVN.
[img]http://dl.dropbox.com/u/1939265/battle0000.jpg[/img]
I LOVE THE REALISM IN THIS MOD
[editline]28th January 2011[/editline]
Also none of the weapons have muzzle flashes.
Why is this happening?!?!?!!?
[QUOTE=mugofdoom;27721741][img_thumb]http://dl.dropbox.com/u/1939265/battle0000.jpg[/img_thumb]
I LOVE THE REALISM IN THIS MOD
[editline]28th January 2011[/editline]
Also none of the weapons have muzzle flashes.
Why is this happening?!?!?!!?[/QUOTE]
Seems like the particle effects didnt get transfered into the SVN properly. Does anybody have a copy of them?
You know how people will criticize a muzzle flash, saying it looks like a flamethrower?
They aint seen nothing yet.
[media]http://img707.imageshack.us/img707/4443/breakablegalore0020.jpg[/media]
[media]http://img515.imageshack.us/img515/7206/breakablegalore0023.jpg[/media]
Now if only this mod had a flamethrower... :smith:
We all want a video
[QUOTE=The Vman;27723345]
[media]http://img515.imageshack.us/img515/7206/breakablegalore0023.jpg[/media]
Now if only this mod had a flamethrower... :smith:[/QUOTE]
The Laiturian flame breath... one of the more deadly aspects of their species.
[QUOTE=The Vman;27723345]You know how people will criticize a muzzle flash, saying it looks like a flamethrower?
They aint seen nothing yet.
[media]http://img707.imageshack.us/img707/4443/breakablegalore0020.jpg[/media]
[media]http://img515.imageshack.us/img515/7206/breakablegalore0023.jpg[/media]
Now if only this mod had a flamethrower... :smith:[/QUOTE]
It'd be cool to see some sort of different coloured flame and make it some sort of a plasma flamethrower.
[editline]29th January 2011[/editline]
'course i'll just add that to my own mod instead.
[QUOTE=The Vman;27723345]You know how people will criticize a muzzle flash, saying it looks like a flamethrower?
They aint seen nothing yet.
[media]http://img707.imageshack.us/img707/4443/breakablegalore0020.jpg[/media]
[media]http://img515.imageshack.us/img515/7206/breakablegalore0023.jpg[/media]
Now if only this mod had a flamethrower... :smith:[/QUOTE]
even though it's not in the mod , you seriously need to fix your smoke.
When looking at a flamethrower , it seems that the smoke is almost invisible. It's there , but lasts mere milliseconds , and is about half as dark.
eg : [media]http://loyalkng.com/wp-content/uploads/2010/12/flamethrower.jpg
[url]http://leadcreatively.files.wordpress.com/2009/04/flamethrower.jpg[/url]
[url]http://www.montgomeryaviationphotography.com/reading2006/Resized_flamethrower4.jpg[/url][/media]
[QUOTE=The Vman;27723345]You know how people will criticize a muzzle flash, saying it looks like a flamethrower?
They aint seen nothing yet.
[media]http://img707.imageshack.us/img707/4443/breakablegalore0020.jpg[/media]
[media]http://img515.imageshack.us/img515/7206/breakablegalore0023.jpg[/media]
Now if only this mod had a flamethrower... :smith:[/QUOTE]
Make a new burning effect for players and this will happen.
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