Flamethrowers will be perfect for those oxygen-rich space ship environments! Even more so in the vacuum of space!
[QUOTE=Nitrowing;27982659]Flamethrowers will be perfect for those oxygen-rich space ship environments! Even more so in the vacuum of space![/QUOTE]
This is [I]the future[/I]. E.g.: it's a plasmathrower... or something?
[QUOTE=Sparkwire;27981926][img_thumb]http://sparkwire.thanez.net/Galactopticon/flamethrower/flamethrower%20WIP.jpg[/img_thumb]
real content[/QUOTE]
I'd subscribe to that
that photo is still unavailable
[editline]11th February 2011[/editline]
what do you use to model?
[QUOTE=Sparkwire;27981926][img_thumb]http://sparkwire.thanez.net/Galactopticon/flamethrower/flamethrower%20WIP.jpg[/img_thumb]
real content[/QUOTE]
needs some TFTG art style to it. ask csp499 or something for a quick ass sketch which builds on what you have now
I don't see how it doesn't fit the artstyle.
[QUOTE=Nalty;27988838]what do you use to model?[/QUOTE]
Mudbox, Cinema 4D, and 3D Studio Max
[editline]11th February 2011[/editline]
csp499 designed that flamethrower anyway didn't he?
[QUOTE=Uberslug;27995597]Mudbox, Cinema 4D, and 3D Studio Max
[/QUOTE]
From your personal experience, which one is the easiest to pick up and start learning off of? I plan to do just that until I get a knack for it and can actually prove useful for mods like this one in the future :buddy:
Cinema 4D is awesome and [I]waaaay[/I] more intuitive than 3ds max but hardly anyone uses it. It also doesn't have a way to UV models as far as I know. 3DS Max, in my opinion, has a terrible UI and is glitchy as fuck. Mudbox is great for sculpting, but can't do lowpolies.
Also, I don't really know much about traditional modelling and barely know my way around any of those programs except Mudbox.
[editline]11th February 2011[/editline]
also I used ZBrush for the low-poly retopologizing of the high-poly head. It's quite handy, but the UI is also confusing (to me).
Cinema 4D actually has a sister application called Bodypaint 3D that can be used for UV mapping and painting on models. I don't know how it works though.
[QUOTE=Jaanus;27983753]it's daijitsu
[URL="http://farm6.static.flickr.com/5014/5430520482_a0c3869964_b.jpg"]http://www.facepunch.com/threads/1057617-Creative-photos-of-you?p=27949679&viewfull=1#post27949679[/URL][/QUOTE]
[media]http://farm3.static.flickr.com/2769/4156988957_f1a972454b_z.jpg[/MEDIA]
for those who cant see it
The propane thrower. Painthrower? Panethrower? Just call it a regular Flamethrower?
Question is how does he acquire the weapon. Does he just find it or does he build it himself?
[QUOTE=mahalis;27976968][url]http://www.facepunch.com/fp_read.php[/url][/QUOTE]
This changes everything. :wth: Thanks for pointing that out.
[QUOTE=Nitrowing;28001487]The propane thrower. Painthrower? Panethrower? Just call it a regular Flamethrower?
Question is how does he acquire the weapon. Does he just find it or does he build it himself?[/QUOTE]
Your mom.
[QUOTE=Nitrowing;28001487]The propane thrower. Painthrower? Panethrower? Just call it a regular Flamethrower?
[/QUOTE]
I like the Panethrower. It fits between a reference and an original idea.
Guys, come on. That is so lame.
Call it the HHPPA97
It's still a King of the hill reference, but is extremely more lame and harder to understand.
Call it "I burn faces" and shut up about hills
[QUOTE=TH89;27997205]Cinema 4D actually has a sister application called Bodypaint 3D that can be used for UV mapping and painting on models. I don't know how it works though.[/QUOTE]
it's a slow process, but i imagine it's like that in any other program.
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