[QUOTE=The Vman;23337163]Apparently, mafia thugs load their revolvers with blanks.
[media]http://www.youtube.com/watch?v=pU8OyejeLQE[/media][/QUOTE]
:wtc:
That's not supposed to happen.
John Solomon's shirt could use a pocket. It'd be a nice little touch.
Too late.
I love the voices for the mafia goons. They fit so perfect!
I think Relentless Sinners fit better for a background theme than Space Oddity. Space Oddity may be more related to space, but Relentless Sinners fit the whole alcoholic-chainsmoking-antihero feel of the game.
Just for fun, a screenshot from "The Life of Grismath," an unreleased Jedi Knight mod that is kind of the prequel to TFTG
[img]http://www.jkhub.net/project/screens/project-9-QHuWMz747S.jpg[/img]
M. Bison with a yellow afro and shades?
Crazy Ivan, a stereotypical russian cyborg
Mmmm... Russians. I had a small idea for Russian Mafia-type ship. Complete with name of drednaught, comrades, and the curtains to close off a TV screen that lifted up into it's hatch only to a half.
Also, are most things currently take place of default HL2 objects? So for example, I can take an ep2 map of mine, and run it through TFtG and get Brits instead of metrocop?
nope, we turned the NPCs into seperate ents a while ago
It would be interesting to see a different game-play addition, not the traditional source 'feel' if you know what i mean. Maybe sections where you are in a space-suit or zero-gravity...
donnies in space
[img]http://dl.dropbox.com/u/2372797/Donny.png[/img]
donnies in suits
Sexy suits
Are you guys planning on adding some sprint animations or shell ejctions for the guns? :smile:
[QUOTE=VikCreamCake;23353161]Are you guys planning on adding some sprint animations or shell ejctions for the guns? :smile:[/QUOTE]
Only for guns that use bullets, not the battery-based guns.
I want a shotgun.
On a totally related note, I want a shotgun.
[QUOTE=GoldenBullet;23352598]It would be interesting to see a different game-play addition, not the traditional source 'feel' if you know what i mean. Maybe sections where you are in a space-suit or zero-gravity...[/QUOTE]
It's a good idea but zero-g in source is rather... odd. If you jump, you go up and can't fall back down. You also can't roll or anything.
[QUOTE=Pelf;23353884]It's a good idea but zero-g in source is rather... odd. If you jump, you go up and can't fall back down. You also can't roll or anything.[/QUOTE]
Not that we're making a mod and you can change that or something. :rolleyes:
[QUOTE=Pelf;23353884]It's a good idea but zero-g in source is rather... odd. If you jump, you go up and can't fall back down. You also can't roll or anything.[/QUOTE]
If you went to a planet with no gravity and jumped you'd never come back down.
[QUOTE=TH89;23323428][img]http://img251.imageshack.us/img251/2407/donnyglasses.jpg[/img]
[/QUOTE]
He can wear glasses with that nose?
Yes he can, its just enough to support the shades :v:
he can bend his nose on will
[editline]06:28PM[/editline]
[url]http://www.jaanus.cc/pictures/2010-05-05_2314.swf[/url]
[QUOTE=Jaanus;23355393]he can bend his nose on will
[editline]06:28PM[/editline]
[url]http://www.jaanus.cc/pictures/2010-05-05_2314.swf[/url][/QUOTE]
Whilst that is very good, it doesn't really give different people very distinguished features. I think with that small amount of diversity in size, especially in an fps where you will be blindly shooting things that move, everyone will still look like clones :ohdear:
it was just a proof of concept, we're going to do more distinct head shape morphs soon
Just wondering, why does the space glock cycle even though it uses no bullets?
Also, it would be fucking cool if in some of the levels that take place on ships or in space stations, if you could blow out some of the smaller windows to suck enemies out into space. Then the window could just have some sort of safety shutter to close down on it after a second.
As in Star Wars The Force Unleashed?
[QUOTE=The Vman;23357265]Just wondering, why does the space glock cycle even though it uses no bullets?
Also, it would be fucking cool if in some of the levels that take place on ships or in space stations, if you could blow out some of the smaller windows to suck enemies out into space. Then the window could just have some sort of safety shutter to close down on it after a second.[/QUOTE]
Portal 2 has this, right? Shouldn't be so hard to implement.
there was this mod that had it too. i think it was cancelled, maybe we could scavenge the system?
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