They said something about what the Argemitic Galacticus was in the last thread
[QUOTE=ZapDing;22382029]or just a wet, soggy tower to whip them with.[/QUOTE]
Soak it with Chloroform
[QUOTE=Zackin5;22382975]Galactic porn.[/QUOTE]
Not just galactic porn, but a vast database of it.
So much, that no mere man can handle the mass viewing of it all in one sitting.
[QUOTE=Diet Kane;22386121]Not just galactic porn, but a vast database of it.
So much, that no mere man can handle the mass viewing of it all in one sitting.[/QUOTE]
Probably, because it is vomit-inducing for about 35% of it. In most sentient alien species, I mean.
Dear god, I can't wait for this mod. :byodood:
It would be pretty cool if you guys included references to HHGTTG, like space graffiti left by none other than Zaphod Beeblebrox, and things like that.
No.
[editline]12:17PM[/editline]
But you can download the alpha version that we keep up-to date from the first post using SVN.
Is there only two head models for those mafia-looking guys?
They look good, but two? :saddowns:
Should I expect hell if I made maxplayers 2 and had a friend join?
The two-part title suggests that "Tales From the Galactopticon" is a series. Will you be making more after you're done with this?
Are you still looking for (placeholder) voice actors? Oh, you need samples, umm...
[QUOTE=Fables;22388896]Should I expect hell if I made maxplayers 2 and had a friend join?[/QUOTE]
guess so
So is this going to follow the Half Life 2 weapon pickup method, where you get something and keep it for the rest of the game, or are you going to switch it up a little.
[QUOTE=Black-Ice;22388415]Is there only two head models for those mafia-looking guys?
They look good, but two? :saddowns:[/QUOTE]
I would bet theyre not the only there is going to be. Lets wait.
[QUOTE=PrusseLusken;22388650]I tried the ModDB downloads, but neither the June or February version worked.
I got an error with something about strings?[/QUOTE]
either get the svn or download the latest nightly build from [url]http://galact.jimbomcb.co.uk/nightly/[/url]
[b]Commit notes:[/b]
Added ironsights to all non-melee weapons
Added "viewmodel_adjust_*" variables to tweak future ironsights on different weapons.
Added "gal_player_*" variables to tweak ironsight walking speed.
Added "IronSights" blocks to the Spaceglock and Hornet.
Changed ironsights to be more responsive than the previous system.
Changed ironsights to disable upon sprinting.
Fixed some weapons spazzing when holding both the left and the right mouse button.
[editline]04:11PM[/editline]
[QUOTE=Fables;22388896]Should I expect hell if I made maxplayers 2 and had a friend join?[/QUOTE]
I'm working on multiplayer gamerules so you can dick around doing just that.
[QUOTE=Black-Ice;22388415]Is there only two head models for those mafia-looking guys?
They look good, but two? :saddowns:[/QUOTE]
There are gonna be more, don't worry. Right now we're kinda just fleshing out the assets that we need for the first level.
[QUOTE=xpod1;22385425]They said something about what the Argemitic Galacticus was in the last thread
Soak it with Chloroform[/QUOTE]
[media]http://www.youtube.com/watch?v=Cp_pC1s1gk4[/media]
What the hell did I just watch
Family Guy.
[b]Commit notes[/b]
Added ease-out to the ironsights per request of Jaanus.
Added internal tweaking variable for this behaviour.
Aka they're now smooth as an egg.
dey 2 slow
I love how the in between parts of this thread is just useless bullcrap talking
[QUOTE=ZapDing;22382029]or just a wet, soggy tower to whip them with.[/QUOTE]
I bet you'd like that.
Ironsights, what a waste of time. Unless you can convince me otherwise, any Ironsights in Source are terrible.
Those in smod are pretty damn awesome.
So Steak, what if you had no crosshair? Then I bet you'd change your mind. :v:
heartbeat sensors that give of an annoying whiny sound when something is detected.
[QUOTE=Magman77;22403099]So Steak, what if you had no crosshair? Then I bet you'd change your mind. :v:[/QUOTE]
The crosshair is going to be disabled in a future commit. ;)
[b]Commit notes:[/b]
Changed ironsights to have a shorter ease-out period.
Removed broken convar regulating this behaviour until further notice.
Can't wait for this.
This mod is really cool. My favorite asset so far is the police guy with the red uniform.
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