• Tales From the Galactopticon | BLUE AND HORNY
    4,989 replies, posted
[QUOTE=HatredViral;24488018]Valve use the same technology as source fully supports motion capture input. Their TF2 Characters and many of the L4D ones were done the same way. They said somewhere that some guy had to do 500 odd takes of flailing around for the L4D zombie anims.[/QUOTE] "BLARGLEFLARGLE! Is that OK?" "No, just use a little bit more anger and insanity, less crappy Gmod films." "OK... FLARGLEMANARGLE!" I would love to be a motion capture person. As long as I don't have to do acrobatics or that stuff...
[QUOTE=Jamsponge;24514343]"BLARGLEFLARGLE! Is that OK?" "No, just use a little bit more anger and insanity, less crappy Gmod films." "OK... FLARGLEMANARGLE!" I would love to be a motion capture person. As long as I don't have to do acrobatics or that stuff...[/QUOTE] I'd love to do martial art motion capture. It would be brilliant :D
[QUOTE=amsponge;24514343]I would love to be a motion capture person. As long as I don't have to do acrobatics or that stuff...[/QUOTE] Go ahead, get us some motion captured anims using the valve skeleton please.
[IMG]http://sparkwire.thanez.net/Galactopticon/mastiff/draw.gif[/IMG]
What's on the little screen on your renders? If that thing on the back of the top part is a screen. If it is a screen, is it an ammo counter or a scope or something?
ammo counter. the mastiff already has ironsights above the screen.
Ok here's that fanart I owe you guys, I spent a good 3 hours on it so i hope you like it! [img]http://img339.imageshack.us/img339/2243/tftg.png[/img]
Its perfect, except the mastiff is way off.
well i went off of this [img]http://galactopticon.net/wiki/images/7/77/JohnSolomon.jpg[/img] Thats the Johnny Gun amiright? [editline]07:55PM[/editline] if that's what you were talking about
oh, disregard the mastiff part. its perfect then.
Haha, well thanks
I like it. Your Sid Busco made me laugh.
I wish i had a picture of the main villain so i could have put him there, but alas, he has not been released to us mortals yet
Got a banner ad; don't know if the joke's been used already. [img]http://img251.imageshack.us/img251/4952/moversadcopy.png[/img]
Someone should make a toilet ad, similar to those FedEx ones that says, "If it fits, it ships".
Who has the John Solomon model? (Hint: I need him.)
i wanna help out because this mod looks really cool
[QUOTE=thisispain;24556578]i wanna help out because this mod looks really cool[/QUOTE] What can you do?
[QUOTE=Retyuoligkl;24534280]Ok here's that fanart I owe you guys, I spent a good 3 hours on it so i hope you like it! [img_thumb]http://img339.imageshack.us/img339/2243/tftg.png[/img_thumb][/QUOTE] Daw, Kalasha looks cute. Cool stuff man.
daimo get on skype and ill send him to you
[QUOTE=Sparkwire;24557664]What can you do?[/QUOTE] map, skin, music, sound i'm not necessarily "talented" but i do have proficiency and the means to do stuff like that i've done work on a lot of mods that ended up being a massive waste of time, but this mod looks very promising
[QUOTE=redBadger;24550823]Someone should make a toilet ad, similar to those FedEx ones that says, "If it fits, it ships".[/QUOTE] "if its shit, it fits"
[hd]http://www.youtube.com/watch?v=HEPextkzxwg[/hd]
[QUOTE=yackemflam;24563127]"if its shit, it fits"[/QUOTE] That's fucking terrible. [editline]04:50PM[/editline] SUUUUUUUPAAAAAAHHHHH PUNCH /caps
Wow, these fists are way cooler than the baseball bat.
Fists are nice but need to sway when idle instead of staying still though they are already pretty damn cool.
Is there supposed to be a blue splotch on one of the impact decals?
[QUOTE=killerteacup;24578600]Fists are nice but need to sway when idle instead of staying still though they are already pretty damn cool.[/QUOTE] I bet he just started animating it and haven't finished yet, just wait and see. [editline]09:16AM[/editline] I think there should be some punch charging mechanic, so it deals normal damage when you press one button and more damage when you hold it for few seconds.
Throwing a punch should be accompanied by a heavy camera swing
Is that little wait before shooting you when you are close related to enemies from HL2 punching you if you get too close and with that disabled, they still have the wait for the melee attack to end? I don't know, I just thought it strange that they stand there with a strange look on their face while you punch them.
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