[QUOTE=JLea;24678469]that tommy gun looks sick[/QUOTE]
Should give it some Tylenol.
OHOHOHOHOHOHOHO
[QUOTE=The Spocker;24678537]Should give it some Tylenol.
OHOHOHOHOHOHOHO[/QUOTE]
:geno:
On a side note, you should name those knuckle things the Facepuncher :v:
Oh yeah you aren't taking suggestions :saddowns:
[QUOTE=Sparkwire;24680304][URL="http://www.youtube.com/galactopticon"]http://www.youtube.com/galactopticon[/URL][/QUOTE]
that mastiff video made me stiff
[QUOTE=TH89;24674615][img_thumb]http://img401.imageshack.us/img401/5091/pimp1t.jpg[/img_thumb]
[img_thumb]http://img831.imageshack.us/img831/5743/pimp2.jpg[/img_thumb][/QUOTE]
That texture is fucking sexy.
I hate metal.
[editline]06:04PM[/editline]
[QUOTE=Lt_C;24674524]It's a slow and scratchy process.
[img_thumb]http://media.moddb.com/images/members/1/299/298427/texture_3.jpg[/img_thumb][/QUOTE]
The grain of the wood should be facing the way the wood is going. If ya catch ma drift.
guys add in a futuristic apache chopper that shoots rocket launchers
Hey dudes, it's not cool the way you make suggestions. The team obviously posts here to not get any attention to their stuff!
[IMG]http://sparkwire.thanez.net/SendPresents/uploads/sicknasty.jpg[/IMG]
pew pew
modular top thing.
I don't understand it, but I think I like it.
[editline]10:06PM[/editline]
Could be higher poly since it's a view model though.
[QUOTE=~ZOMG;24715612]I don't understand it, but I think I like it.
[editline]10:06PM[/editline]
[b]Could be higher poly since it's a view model though.[/b][/QUOTE]
qft
Seriously, I hate it when modders think viewmodel polycount is important, there's only one view model, so make it as detailed as you can, else it ends up looking shit, like all the weapons in Empires. I mean, don't make it 50 billion tris but don't be afraid to use 4-6k on a complex viewmodel.
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