• Tales From the Galactopticon | BLUE AND HORNY
    4,989 replies, posted
yeah the brass knuckles could really need some more thickness
It's a slow and scratchy process. [img]http://media.moddb.com/images/members/1/299/298427/texture_3.jpg[/img]
[img]http://img401.imageshack.us/img401/5091/pimp1t.jpg[/img] [img]http://img831.imageshack.us/img831/5743/pimp2.jpg[/img]
[IMG]http://gyazo.com/5ba858bc9650d32657981c8aa056b308.png[/IMG] :iiam:
[QUOTE=MasterG;24672007]Good god, I take it you guys are fans of latin if the title is any indicator...[/QUOTE] fake latin anyway
[img]http://www.jaanus.cc/pictures/2010-09-08_0246.png[/img] [editline]02:47AM[/editline] model viewer
boredom can be a wondrous thig
Hey, anyone in here good with greasemonkey scripts?
[IMG]http://gyazo.com/a96c00087aaef6a0987d3e05fd7900d7.png[/IMG]
Best 2 media pages for about half a thread, buds
[IMG]http://gyazo.com/1b57a816f39acb3315aa12c14146469c.png[/IMG]
that tommy gun looks sick
[QUOTE=JLea;24678469]that tommy gun looks sick[/QUOTE] Should give it some Tylenol. OHOHOHOHOHOHOHO
[QUOTE=The Spocker;24678537]Should give it some Tylenol. OHOHOHOHOHOHOHO[/QUOTE] :geno: On a side note, you should name those knuckle things the Facepuncher :v: Oh yeah you aren't taking suggestions :saddowns:
What program do you guys use to model?
[URL="http://www.youtube.com/galactopticon"]http://www.youtube.com/galactopticon[/URL]
[QUOTE=Sparkwire;24680304][URL="http://www.youtube.com/galactopticon"]http://www.youtube.com/galactopticon[/URL][/QUOTE] that mastiff video made me stiff
[QUOTE=TH89;24674615][img_thumb]http://img401.imageshack.us/img401/5091/pimp1t.jpg[/img_thumb] [img_thumb]http://img831.imageshack.us/img831/5743/pimp2.jpg[/img_thumb][/QUOTE] That texture is fucking sexy. I hate metal. [editline]06:04PM[/editline] [QUOTE=Lt_C;24674524]It's a slow and scratchy process. [img_thumb]http://media.moddb.com/images/members/1/299/298427/texture_3.jpg[/img_thumb][/QUOTE] The grain of the wood should be facing the way the wood is going. If ya catch ma drift.
guys add in a futuristic apache chopper that shoots rocket launchers
Hey dudes, it's not cool the way you make suggestions. The team obviously posts here to not get any attention to their stuff!
herp derp [img]http://www.jaanus.cc/pictures/2010-09-09_1843.png[/img] [editline]06:45PM[/editline] [img]http://www.jaanus.cc/pictures/2010-09-09_1845.png[/img]
Man, John looks pretty [I]down[/I] in those pictures.
[QUOTE=Jaanus;24709937]herp derp [img_thumb]http://www.jaanus.cc/pictures/2010-09-09_1843.png[/img_thumb] [/QUOTE] How does this even happen
[QUOTE=Retyuoligkl;24712718]How does this even happen[/QUOTE] Bugbait dance animation, probably.
[IMG]http://sparkwire.thanez.net/SendPresents/uploads/victory.jpg[/IMG]
Needs more particle effects
Looks like some hoverbike or something.
[IMG]http://sparkwire.thanez.net/SendPresents/uploads/sicknasty.jpg[/IMG] pew pew modular top thing.
I don't understand it, but I think I like it. [editline]10:06PM[/editline] Could be higher poly since it's a view model though.
[QUOTE=~ZOMG;24715612]I don't understand it, but I think I like it. [editline]10:06PM[/editline] [b]Could be higher poly since it's a view model though.[/b][/QUOTE] qft Seriously, I hate it when modders think viewmodel polycount is important, there's only one view model, so make it as detailed as you can, else it ends up looking shit, like all the weapons in Empires. I mean, don't make it 50 billion tris but don't be afraid to use 4-6k on a complex viewmodel.
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