The gun looks like something Fembot would use if she was under attack or something.
This mod needs bandannas.
Oh and silly hats.
Bandannas and silly hats.
[IMG]http://fc06.deviantart.net/fs70/i/2010/252/0/9/alien_guns_sketches_by_csp499-d2ydwuc.jpg[/IMG]
"Csp/ Sofa/ Twelve Different Types of Soup drew this"
[IMG]http://sparkwire.thanez.net/SendPresents/uploads/mounteddefault.jpg[/IMG]
[IMG]http://sparkwire.thanez.net/SendPresents/uploads/alien%20gun.jpg[/IMG]
the mount its got right now is a placeholder.
So, when you push the button, it extends into the tacticool version and punches the enemy in the FACE!
Looking good.
[QUOTE=gufu;24721159]So, when you push the button, it extends into the tacticool version and punches the enemy in the FACE![/QUOTE]
Every weapon in this mod should have a melee attack that somehow punches the enemy into the face :v:
[QUOTE=Falchion;24724957]Every weapon in this mod should have a melee attack that somehow punches [B]the enemy into the face[/B] :v:[/QUOTE]
:psyboom:
[QUOTE=Falchion;24724957]Every weapon in this mod should have a melee attack that somehow punches the enemy into the face :v:[/QUOTE]
[B]Or[/B] a cool alternative would be if they made the mod how they wanted to.
[QUOTE=Legend286;24718169]qft
Seriously, I hate it when modders think viewmodel polycount is important, there's only one view model, so make it as detailed as you can, else it ends up looking shit, like all the weapons in Empires. I mean, don't make it 50 billion tris but don't be afraid to use 4-6k on a complex viewmodel.[/QUOTE]
I'd say anything up to 8000 tris for a viewmodel is acceptable, although it's better to keep it as low as possible without sacrificing quality.
[QUOTE=~ZOMG;24730946]I'd say anything up to 8000 tris for a viewmodel is acceptable, although it's better to keep it as low as possible without sacrificing quality.[/QUOTE]
The viewmodels look a bit low res, so sacrificing quality has happened.
[QUOTE=Legend286;24732433]The viewmodels look a bit low res, so sacrificing quality has happened.[/QUOTE]
the as of yet unnamed base gun is 4,344 tris.
[IMG]http://gyazo.com/3e7dfa9eadcaea5e615d0dfa5a3df41f.png[/IMG]
it is uved.
That's a pretty kick-ass gun thing you've got there
Reminds me of that charge-up alien pistol from Perfect Dark
[IMG]http://gyazo.com/0b338c6c9fdae36f976335ab0dcd92ea.png[/IMG]
heh
[editline]10:47PM[/editline]
got texport working in 2010
i thought you didn't have to use a separate plug-in in order to export UVs from 3ds Max 2k10
maxes built in one looks like dog poop
"The Turquoise Terror"
[IMG]http://gyazo.com/2ce5bb01f1a82eb6a2c46669b327cfce.png[/IMG]
[editline]12:53AM[/editline]
the uvs suck dog ass. jaanus will have to redo them
[QUOTE=Sparkwire;24734362]the as of yet unnamed base gun is 4,344 tris.[/QUOTE]
Half the model (or just about) can be removed, as you won't see it unless you're gonna animate it crazily, which isn't necessary.
wow, what's up with the squigglyness
dose be some horrible edgeloops.
[IMG]http://dl.dropbox.com/u/3911100/haircut.jpg[/IMG]
Even in the future, awful haircuts are still legal.
Hey Uber, why exactly are you posting on your alt anyway?
I forgot my password. :(
[QUOTE=Uberslug2;24772049]I forgot my password. :([/QUOTE]
PM Garry and ask him to reset it :v:
[QUOTE=Uberslug2;24772049]I forgot my password. :([/QUOTE]
FP does have a password recovery system, you know that right? :v:
The email I used to make my account got disabled a long time ago because I didn't use it enough. I tried changing the email address FP refers to, but that didn't work.
Ask Garry to reset it or some shit?
Had nothing to do so more fanart for ya.
[img]http://img814.imageshack.us/img814/9346/solomonmovie.jpg[/img]
Non-Movie version:
[img_thumb]http://img408.imageshack.us/img408/5046/solomoni.jpg[/img_thumb]
Ultra HD Next-Gen version:
[img_thumb]http://img684.imageshack.us/img684/3649/solomonbloomgasm.jpg[/img_thumb]
Wow.
That is fucking BAD ASS.
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