[QUOTE=Milkyway M16;24881478]What code are you guys using for iron sights?[/QUOTE]
C++
This is starting to look pretty exciting, what with that sweet rifle video and the grizzled voice on the protagonist.
Well, moreso anyway.
[QUOTE=SEKCobra;24882026]C++[/QUOTE]
I hope you're trolling.
[QUOTE=Milkyway M16;24883013]I hope you're trolling.[/QUOTE]
How do you think you make mods ? With HTML ? Everything has to be in C++ in Source.
Now you're definitely trolling because you're not giving him the code to give the weapons in his "mod" iron sights so he can steal it and claim it as his own.
Just get out.
[QUOTE=Milkyway M16;24881478]What code are you guys using for iron sights?[/QUOTE]
Super strong and handsome code written by a super strong and handsome coder.
:v:
[QUOTE=pikzen;24884407]How do you think you make mods ? With HTML ? Everything has to be in C++ in Source.[/QUOTE]
Not everything, you know. HUD scripts, weapon scripts and a bunch of other stuff is written in generic keyvalue format and you can even opt to include Lua or Python or something in your Source mod to make life easier.
Ironsight positions are coded in each individual weapon's script I think.
At least, that was what it looked like when I was doing the naming thing.
This mod is starting to shape up great. :D
[QUOTE=pikzen;24884407]How do you think you make mods ? With HTML ? Everything has to be in C++ in Source.[/QUOTE]
[QUOTE=~ZOMG;24884543]Now you're definitely trolling because you're not giving him the code to give the weapons in his "mod" iron sights so he can steal it and claim it as his own.
Just get out.[/QUOTE]
I love when people are condescending. I said code, not coding language.
Jesus christ guys I was simply asking if they wrote it from scratch, used a modified one from the valve wiki page, or something else. Stop being pretentious assholes.
Daimao wrote the code for it.
[QUOTE=Milkyway M16;24888125]I love when people are condescending. I said code, not coding language.
Jesus christ guys I was simply asking if they wrote it from scratch, used a modified one from the valve wiki page, or something else. Stop being pretentious assholes.[/QUOTE]
i implemented a crappy version, based off the wiki shit then daimao rewrote most if not all of it
[QUOTE=Jimbomcb;24888374]i implemented a crappy version, based off the wiki shit then daimao rewrote most if not all of it[/QUOTE]
Ok thanks, that answers my question.
[QUOTE=Jimbomcb;24888374]i implemented a crappy version, based off the wiki shit then daimao rewrote most if not all of it[/QUOTE]
And then the positions of each weapon are done in the script?
[QUOTE=healthpoint;24887260]This mod is starting to shape up great. :D[/QUOTE]
Holy shit your avatar's arms give me mind fuck.
[editline]07:29PM[/editline]
Mod is looking good, by the way.
[IMG]http://dl.dropbox.com/u/3911100/IMG_18092010_203335.jpg[/IMG]
Almost the whole cop, head to ankle, but this is just the untextured hipoly.
He better have lots of flashy stripes. Also a few armor pieces, perhaps?
We'll handle it
For some reason, this mod reminds me of "The fifth element"
Were parts of it inspired by the movie or something
the first level is far to hard! no story behind it at all !
jimob come back to us
[QUOTE=Uberslug2;24911559][IMG]http://dl.dropbox.com/u/3911100/IMG_18092010_203335.jpg[/IMG]
Almost the whole cop, head to ankle, but this is just the untextured hipoly.[/QUOTE]
Thats way too plain, he must have at least some badges, grades and patches and stuff.
[QUOTE=SEKCobra;24917828]Thats way too plain, he must have at least some badges, grades and patches and stuff.[/QUOTE]
Some of that will be added with the textures.
We'll handle it
[editline]03:54PM[/editline]
have no fear, citizen
He needs some sort of epaulets(sp)
His front looks like his back actually.
Give that cop a light space bulletproof vest.
guys its not finished yet
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