• Tales From the Galactopticon | BLUE AND HORNY
    4,989 replies, posted
How about spaceships instead [IMG]http://imgur.com/vj8ce.jpg[/IMG]
So does that mean we'll have some hot, sweaty spaceship on alien action? Fine by me.
Wow I cant believe its finsihed already! but maybe you should have some more detail?
dude, that's absolutely just wow. i love it. phong that up eve online style and it'll be ULTRA ROCKIN'
[QUOTE=Uberslug;25577650]Wow I cant believe its finsihed already! but maybe you should have some more detail?[/QUOTE] Yea, it definately needs some more seams, or windows. Something to make it a little less flat. Maybe a few glowing lights...
Look out for that spaceship John Solomon! [IMG]http://imgur.com/giZa0.jpg[/IMG] Shit [IMG]http://imgur.com/zuIOR.jpg[/IMG] [editline]23rd October 2010[/editline] [QUOTE=The Vman;25581911]Yea, it definately needs some more seams, or windows. Something to make it a little less flat. Maybe a few glowing lights...[/QUOTE] Uberslug was just kidding, it's nowhere close to done. Jaanus is going to do a bunch of normal-mapped hull plates and other detail, then I'm going to do a bunch more skinning including running lights, stains, etc.
So, are separately flying parts are a bug or a feature?
it's not done
[QUOTE=TH89;25582391]it's not done[/QUOTE] But think of the possibilities of military jousting ships!
It would look awesome with some scratches and shit. Not that it doesn't look awesome now.
It'd look awesome with a couple of patches over hullbreaches, at the moment it looks a little too perfect
[QUOTE=TH89;25582391]it's not done[/QUOTE] suggestion: tie a thruster particle effect to the back of the ship, and blinking lights on the wings too.
[QUOTE=Foda;25588334]suggestion: tie a thruster particle effect to the back of the ship, and blinking lights on the wings too.[/QUOTE] Agreed. That could help with the lights and whatnot as well - Valve uses particles for that kind of thing all the time. The TF2 bomb cart, the Witch's eyes, etc.
I'd love to, but I don't know how. Do you guys know how?
[QUOTE=TH89;25590169]I'd love to, but I don't know how. Do you guys know how?[/QUOTE] You define particle attachments in the .qc. We don't have a particle, but a placeholder would work for now. [url]http://developer.valvesoftware.com/wiki/Particles_on_models[/url]
i want a minigame where you can fly the spaceship through asteroids and other pirates are trying to catch u. so u go inside an asteroid and into a worms mouth where you think its a cave and a mysterious man tells u ITS ALL A DREAM but u dont believe him u leave that place before the worm eats you [B]goddamn[/B]
[QUOTE=OpethRockr55;25590309]You define particle attachments in the .qc. We don't have a particle, but a placeholder would work for now. [url]http://developer.valvesoftware.com/wiki/Particles_on_models[/url][/QUOTE] Oh awesome. I notice it requires a bone for the attachment points. If it's a static prop, is there a root bone created automatically on compile, or do I have to create one?
You have to make one.
Dang it Anyone got a tutorial
http://developer.valvesoftware.com/wiki/$root Just make a bone or something, give it a name, and then when compiling tell it that's the root. At least that's how it works in every engine I've used (2 or 3 Unreal engines/Halo engine) [editline]23rd October 2010[/editline] actually with most engines you name it before you compile but it doesn't seem that way with source
[QUOTE=DOG-GY;25590924]You have to make one.[/QUOTE] You sure? I don't remember exactly, but I thought it put a bone at the center of the model if there weren't any. It's been a while, so I can't say for sure. I guess you could always compile something and see if it shits out a bone for you.
[QUOTE=TH89;25590169]I'd love to, but I don't know how. Do you guys know how?[/QUOTE] also if you want, i can make said effects for you.
Although the ship is unfinished, I kinda like the floating wing parts look. It makes it look even more from the future and with some tweaking could probably add a cool effect and detract from the phallic shape :v:
[QUOTE=ShukaidoX;25606208]Although the ship is unfinished, I kinda like the floating wing parts look. It makes it look even more from the future and with some tweaking could probably add a cool effect and detract from the phallic shape :v:[/QUOTE] Not a bad idea, though it doesn't really fit with what we've seen of the game's universe. ...also, I don't know what kind of phalli you're familiar with, but mine sure as hell doesn't look like an angular gray spaceship.
[QUOTE=mahalis;25608407]Not a bad idea, though it doesn't really fit with what we've seen of the game's universe. ...also, I don't know what kind of phalli you're familiar with, but mine sure as hell doesn't look like an angular gray spaceship.[/QUOTE] Just look at its basic shape. Human beings design everything like penis', take a look at water bottles for instance. Completely subconsciously designed similarily to a penis. Its not outwardly projecting that image, but if you think pf the fundamental similarities its kind of humourous. Freud ftw [editline]24th October 2010[/editline] Also, the universe is only limited to the creativity of the its creators.
[QUOTE=mahalis;25608407]Not a bad idea, though it doesn't really fit with what we've seen of the game's universe. ...also, I don't know what kind of phalli you're familiar with, but mine sure as hell doesn't look like an angular gray spaceship.[/QUOTE] You could put tractorbeam-like blue particles between the hull and the wings to make it look like it's held together by tractorbeams? (similar to the podracers in Star Wars, but less glaringly obvious)
[QUOTE=TH89;25590169]I'd love to, but I don't know how. Do you guys know how?[/QUOTE] i do know how. I will do it
[QUOTE=ShukaidoX;25610418]Just look at its basic shape. Human beings design everything like penis', take a look at water bottles for instance. Completely subconsciously designed similarily to a penis. Its not outwardly projecting that image, but if you think pf the fundamental similarities its kind of humourous. Freud ftw[/QUOTE] I assume this is probably the same phenomenon as making bathtubs look like faces.
[QUOTE=Uberslug;25617025]I assume this is probably the same phenomenon as making bathtubs look like faces.[/QUOTE] In essence, humans are good at subconsciously designing things similar to their own anatomy :v:
[img]http://www.jaanus.cc/pictures/2010-10-24_1959.png[/img]
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