How about spaceships instead
[IMG]http://imgur.com/vj8ce.jpg[/IMG]
So does that mean we'll have some hot, sweaty spaceship on alien action? Fine by me.
Wow I cant believe its finsihed already! but maybe you should have some more detail?
dude, that's absolutely just wow. i love it.
phong that up eve online style and it'll be ULTRA ROCKIN'
[QUOTE=Uberslug;25577650]Wow I cant believe its finsihed already! but maybe you should have some more detail?[/QUOTE]
Yea, it definately needs some more seams, or windows. Something to make it a little less flat.
Maybe a few glowing lights...
Look out for that spaceship John Solomon!
[IMG]http://imgur.com/giZa0.jpg[/IMG]
Shit
[IMG]http://imgur.com/zuIOR.jpg[/IMG]
[editline]23rd October 2010[/editline]
[QUOTE=The Vman;25581911]Yea, it definately needs some more seams, or windows. Something to make it a little less flat.
Maybe a few glowing lights...[/QUOTE]
Uberslug was just kidding, it's nowhere close to done. Jaanus is going to do a bunch of normal-mapped hull plates and other detail, then I'm going to do a bunch more skinning including running lights, stains, etc.
So, are separately flying parts are a bug or a feature?
it's not done
[QUOTE=TH89;25582391]it's not done[/QUOTE]
But think of the possibilities of military jousting ships!
It would look awesome with some scratches and shit.
Not that it doesn't look awesome now.
It'd look awesome with a couple of patches over hullbreaches, at the moment it looks a little too perfect
[QUOTE=TH89;25582391]it's not done[/QUOTE]
suggestion: tie a thruster particle effect to the back of the ship, and blinking lights on the wings too.
[QUOTE=Foda;25588334]suggestion: tie a thruster particle effect to the back of the ship, and blinking lights on the wings too.[/QUOTE]
Agreed. That could help with the lights and whatnot as well - Valve uses particles for that kind of thing all the time. The TF2 bomb cart, the Witch's eyes, etc.
I'd love to, but I don't know how. Do you guys know how?
[QUOTE=TH89;25590169]I'd love to, but I don't know how. Do you guys know how?[/QUOTE]
You define particle attachments in the .qc. We don't have a particle, but a placeholder would work for now.
[url]http://developer.valvesoftware.com/wiki/Particles_on_models[/url]
i want a minigame where you can fly the spaceship through asteroids and other pirates are trying to catch u.
so u go inside an asteroid and into a worms mouth where you think its a cave and a mysterious man tells u ITS ALL A DREAM
but u dont believe him u leave that place before the worm eats you [B]goddamn[/B]
[QUOTE=OpethRockr55;25590309]You define particle attachments in the .qc. We don't have a particle, but a placeholder would work for now.
[url]http://developer.valvesoftware.com/wiki/Particles_on_models[/url][/QUOTE]
Oh awesome. I notice it requires a bone for the attachment points. If it's a static prop, is there a root bone created automatically on compile, or do I have to create one?
You have to make one.
Dang it
Anyone got a tutorial
http://developer.valvesoftware.com/wiki/$root
Just make a bone or something, give it a name, and then when compiling tell it that's the root. At least that's how it works in every engine I've used (2 or 3 Unreal engines/Halo engine)
[editline]23rd October 2010[/editline]
actually with most engines you name it before you compile but it doesn't seem that way with source
[QUOTE=DOG-GY;25590924]You have to make one.[/QUOTE]
You sure? I don't remember exactly, but I thought it put a bone at the center of the model if there weren't any. It's been a while, so I can't say for sure. I guess you could always compile something and see if it shits out a bone for you.
[QUOTE=TH89;25590169]I'd love to, but I don't know how. Do you guys know how?[/QUOTE]
also if you want, i can make said effects for you.
Although the ship is unfinished, I kinda like the floating wing parts look. It makes it look even more from the future and with some tweaking could probably add a cool effect and detract from the phallic shape :v:
[QUOTE=ShukaidoX;25606208]Although the ship is unfinished, I kinda like the floating wing parts look. It makes it look even more from the future and with some tweaking could probably add a cool effect and detract from the phallic shape :v:[/QUOTE]
Not a bad idea, though it doesn't really fit with what we've seen of the game's universe.
...also, I don't know what kind of phalli you're familiar with, but mine sure as hell doesn't look like an angular gray spaceship.
[QUOTE=mahalis;25608407]Not a bad idea, though it doesn't really fit with what we've seen of the game's universe.
...also, I don't know what kind of phalli you're familiar with, but mine sure as hell doesn't look like an angular gray spaceship.[/QUOTE]
Just look at its basic shape. Human beings design everything like penis', take a look at water bottles for instance. Completely subconsciously designed similarily to a penis. Its not outwardly projecting that image, but if you think pf the fundamental similarities its kind of humourous. Freud ftw
[editline]24th October 2010[/editline]
Also, the universe is only limited to the creativity of the its creators.
[QUOTE=mahalis;25608407]Not a bad idea, though it doesn't really fit with what we've seen of the game's universe.
...also, I don't know what kind of phalli you're familiar with, but mine sure as hell doesn't look like an angular gray spaceship.[/QUOTE]
You could put tractorbeam-like blue particles between the hull and the wings to make it look like it's held together by tractorbeams? (similar to the podracers in Star Wars, but less glaringly obvious)
[QUOTE=TH89;25590169]I'd love to, but I don't know how. Do you guys know how?[/QUOTE]
i do know how. I will do it
[QUOTE=ShukaidoX;25610418]Just look at its basic shape. Human beings design everything like penis', take a look at water bottles for instance. Completely subconsciously designed similarily to a penis. Its not outwardly projecting that image, but if you think pf the fundamental similarities its kind of humourous. Freud ftw[/QUOTE]
I assume this is probably the same phenomenon as making bathtubs look like faces.
[QUOTE=Uberslug;25617025]I assume this is probably the same phenomenon as making bathtubs look like faces.[/QUOTE]
In essence, humans are good at subconsciously designing things similar to their own anatomy :v: