[img]http://gyazo.com/1d9c8416fe9fb64e29f46072dd714c44.png[/img] the decimator
I'm loving the direction you're going with the art design. It reminds me of the weapons from district 9, if you rendered similar shooting effects as well that would be spectacular.
[QUOTE=PLing;25779818]It's a vacuum cleaner.[/QUOTE]
honestly i wouldn't be surprised because that's what it looks like
[QUOTE=PLing;25779818]It's a vacuum cleaner.[/QUOTE]
Sounds like a good idea, a weapon that absorbs stuff with small wormholes, including enemies. When you want to, you can release/shoot them, for example to stunt enemies or else.
[QUOTE=PLing;25779818]It's a vacuum cleaner.[/QUOTE]
but... but... space is already a vacuum!
Oh ho ho
[QUOTE=Foda;25785520]but... but... space is already a vacuum![/QUOTE]
So... It cleans... SPACE!!?
Its decided. Part of the mod, MUST involve being in a vacuum of space. Like a brief moment where, in order to progress, you must attach an oxygen apparatus to your face and exit through the airlock on an unknown planet and explore in a different gravity. Could even be a recurring sequence to streamline transition levels between being on board and exploring worlds. Also, are boss encounters to be implemented?
-snip-
[QUOTE=ShukaidoX;25789051]Its decided. Part of the mod, MUST involve being in a vacuum of space. Like a brief moment where, in order to progress, you must attach an oxygen apparatus to your face and exit through the airlock on an unknown planet and explore in a different gravity. Could even be a recurring sequence to streamline transition levels between being on board and exploring worlds. Also, are boss encounters to be implemented?[/QUOTE]
Drop production of everything and begin working on these ideas immediately. If he was in charge of this mod, things would get done a lot faster.
[QUOTE=Sparkwire;25790452]-snip-[/QUOTE]
Now I'm curious. :allears:
John Solomon is a vacuum cleaner
[editline]2nd November 2010[/editline]
he cleans the space of people brap brap
Does that mean no boss battles?
It would be a good idea if it functioned like the ratchet and clank suck cannon; It sucks up props and people and can launch them at high speeds.
[QUOTE=bigbadbarron;25792381]It would be a good idea if it functioned like the ratchet and clank suck cannon; It sucks up props and people and can launch them at high speeds.[/QUOTE]
shut up
no seriously shut up they don't won't your stupid ideas
[QUOTE=Retyuoligkl;25793162]shut up
no seriously shut up they don't won't your stupid ideas[/QUOTE]
Ill leave that to them, I don't think you speak for everyone. Besides, it wouldn't be a source mod if you couldn't interact with props somehow. Much like a gravity gun, with a few major differences.
[QUOTE]Drop production of everything and begin working on these ideas immediately. If he was in charge of this mod, things would get done a lot faster.[/QUOTE]
Any participation I could offer that would help the completion of the project I would be delighted to do. If my ideas are not realistic or what have you, let me know, even if I came up with one good one that showed up in the end result i'd be proud.
what can you do
[QUOTE=Retyuoligkl;25793162]shut up
no seriously shut up they don't won't your stupid ideas[/QUOTE]
I don't won't your posting.
If you have ideas for Galactopticon please post them in [url=http://www.facepunch.com/group.php?do=discuss&discussionid=8199]this thread[/url] where we can more conveniently ignore them thx
[QUOTE=Legend286;25796201]I don't won't your posting.[/QUOTE]
[QUOTE=bigbadbarron;25794655]Ill leave that to them, I don't think you speak for everyone. Besides, it wouldn't be a source mod if you couldn't interact with props somehow. Much like a gravity gun, with a few major differences.[/QUOTE]
[QUOTE=TH89;25796324]If you have ideas for Galactopticon please post them in [url=http://www.facepunch.com/group.php?do=discuss&discussionid=8199]this thread[/url] where we can more conveniently ignore them thx[/QUOTE]
Na-na-na-na-na-naaaa
You're an idiot.
[QUOTE=nanutek;25784229]Sounds like a good idea, a weapon that absorbs stuff with small wormholes, including enemies. When you want to, you can release/shoot them, for example to stunt enemies or else.[/QUOTE]
[img]http://dl.dropbox.com/u/9330046/bullshit.PNG[/img]
:saddowns:
You guy think of really wonky weapon ideas while having minimal knowledge of how fucking painfully hard it would be to code.
[QUOTE=uzikus;25824697]You guy think of really wonky weapon ideas while having minimal knowledge of how fucking painfully hard it would be to code.[/QUOTE]
Better than mundane re-used weapon ideas that use old code.
[QUOTE=uzikus;25824697]You guy think of really wonky weapon ideas while having minimal knowledge of how fucking painfully hard it would be to code.[/QUOTE]
In my time coding Lua, I've come to hate everything.
I made some new props. Stuck them in the testing map, see if you can find them all.
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