[QUOTE=Dachande;25862756]Just to right the thread back onto its tracks, TH89, what are some of the ideas and features you are currently having a hard time implementing? I haven't been following the thread much[/QUOTE]
Conversation system, mainly. Our guy Grismath started one but it was his first time coding source and now he doesn't have time anymore. :v:
[QUOTE=ShukaidoX;25858386]Anyone with an interest in the mod can put in their opinions, I'm sure I'm not the only one with an interest in game design. The people making this mod are all just gamers too, so who's to say they won't be open to ideas that are good enough? I'm not putting a gun to anyones head and saying 'make this', as you'd like to think. Just trying to make the jobs of the gcon devs a little easier with some clever ingenuity. If what I'm proposing is not even close, then so be it. But they're the ones to make that call, not you. Get off your high horse[/QUOTE]
We just don't need more work. And we already have playability between levels, you can walk in the spaceship.
If you people don't want ideas why even have the thread, just so you can get people to pet your egos? There is a fine line between criticism and suggestion. You want to make a game people want to play, so when people tell you what would make it enjoyable its wise to listen. Find a balance between what the target audience wants and what you want.
If you guys need OB particles made I'm capable and willing to help.
[url]http://dl.dropbox.com/u/516743/particles/screens/nuke.PNG[/url]
[url]http://dl.dropbox.com/u/516743/particles/screens/splat.PNG[/url]
[url]http://dl.dropbox.com/u/516743/stuffs/emp_district4020003.jpg[/url]
[url]http://dl.dropbox.com/u/516743/flashy.PNG[/url]
[url]http://dl.dropbox.com/u/516743/fwzew2.PNG[/url]
[QUOTE=bigbadbarron;25865791]If you people don't want ideas why even have the thread[/QUOTE]
Why indeed?
because i want to read it
:colbert:
[QUOTE=bigbadbarron;25865791]If you people don't want ideas why even have the thread, just so you can get people to pet your egos?[/QUOTE]
So we can read about the mod while its being made. Its obvious, really. :colbert:
I think it's good to facilitate interaction between a mod's development team and it's fans. Now, that being said, I think TH89 and folk have quite enough on their plate for now.
ShukaidoX, understand the need to focus on the main stuff first rather than working to implement genuinely good albeit difficult to realize cosmetic features the primary effect of which will be to slow down the development process.
It's quite simple. The crew are working hard enough already and are in fact understaffed. No need for anybody to go and get their feelings hurt or anything.
Anyway, back on topic: How much will GCon be focusing on story and character development?
you guys are doing great just implement my ideas!!! it's only months of work for a 50-100 person dev team!
bring it mahalis
No, seriously, where do I learn? I'm legitimately interested.
Learn what?
To mod?
[QUOTE=ShukaidoX;25874733]No, seriously, where do I learn? I'm legitimately interested.[/QUOTE]
Well, Valve has [url=http://developer.valvesoftware.com/wiki/Main_Page]an entire wiki[/url] dedicated to Source modding, Facepunch and Interlopers are great sources of additional help. [url=http://www.udk.com/]UDK[/url] is another great starting point.
[img]http://sparkwire.thanez.net/Galactopticon/scorpion/ENERGYDUMP.gif[/img]
[img]http://sparkwire.thanez.net/Galactopticon/scorpion/fire.gif[/img]
[editline]6th November 2010[/editline]
[img]http://sparkwire.thanez.net/Galactopticon/scorpion/reload.gif[/img]
MOUSE1 - Normal shot
MOUSE2 - Burst fire, doing the first animation?
hit f5
First animation is a charge.
You should make a gun that shoots ideas
I love the charge pack idea for reloading.
The part where is closes after it discharges post firing the big charged shot or whatever looks awkward. It might make sense with sounds and a better understanding of how the gun works, but it reads a bit weirdly to me. Care to explain?
Kinda seems like the game shouldn't be there.
very poor wording in this post yes indeed
I think what you're seeing is it closing [I]before[/I] it charges up. It's just hard to tell because of the looping
[QUOTE=TH89;25861113]I think here you're making the mistake most "ideas guys" make: you're assuming that if you can just think of an idea that's awesome enough, someone else will want to do it. But that's not how it works.
Coming up with the idea is the easy part. We have lots of ideas we're currently implementing, like a dialogue system, and a new HUD, and new character models, and the entirety of the first level. If we wanted to implement your idea and make it look good, and we set the whole rest of the mod aside to work on it, it would probably take several months, IF we had a coder, which we don't right now.
[/QUOTE]
Sorry, I've been dealing with life stuff involving lots of hospital visits. :smith:
[QUOTE=Uberslug;25895685]I think what you're seeing is it closing [I]before[/I] it charges up. It's just hard to tell because of the looping[/QUOTE]
Makes a lot more sense now, thanks
informative for
[img]http://sparkwire.thanez.net/Galactopticon/spaceglock/reload.gif[/img]
zing for
[img]http://sparkwire.thanez.net/Galactopticon/spaceglock/reloadold.gif[/img]
The first one - The other is like one of those custom annoying flashy Counter-Strike: Source weapon animations.
Aww man the second one is so much cooler
The second one shows that John Solomon ain't no bitch to fuck with
like the Wu Tang clan
it's annoyingly flashy.
[QUOTE=Batmoutarde;25895019]You should make a gun that shoots ideas[/QUOTE]
good ideas that could've only come from the devs themselves
[QUOTE=zeldar;25927483]good ideas that could've only come from the devs themselves[/QUOTE]
The idea for how it works and how it looks is shot out of the Idea Gun itself
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