[QUOTE=Jaanus;25927212]it's annoyingly flashy.[/QUOTE]
Could they both be implemented, but one activated upon reloading after getting a headshot kill?
[QUOTE=ShukaidoX;25930037]Could they both be implemented, but one activated upon reloading after getting a headshot kill?[/QUOTE]
Are you mentally incapable of learning?
I have a very inquisitive nature. TH himself said facepunch is a good source of knowledge on things of this nature, its not asking much to inquire about the possibilities of incorporating both of spark's great animations.
Need any help texture/reskin-wise?
[url=http://www.moddb.com/mods/blue-portals]My resume.[/url]
It'd be nice if there were two. I hate seeing the same animations over and over. They're both neat. A problem I can see though is the timing of both, they'd have to be the same.
[QUOTE=Theman!;25931835]Not sure if this has been asked before, I would read back but I have no idea how long ago you decided to choose a charging based ammo system, but how exactly is it going to be implemented? Would the recharging packs have a one time use and you have to find more by picking them up around levels / off enemies?[/QUOTE]
It's the same as the regular reload system but with a different animation.
First one looks less annoying. A shame but, the second one would've required alot of effort. Maybe make the reload animations randomized, and have that as one of the possible reloads?
The second one should just be used as an idle animation. Like, if you leave the game for like 10 seconds while you have the space glock out, it'll do flips and shit.
[QUOTE=healthpoint;25933609]The second one should just be used as an idle animation. Like, if you leave the game for like 10 seconds while you have the space glock out, it'll do flips and shit.[/QUOTE]
And as far as I'm aware, it's fairly easy to make it so a sequence has a very low chance to play, it's just modifying the anim weight list
I'll shut up now, but the point is, it's sad to see good animations being thrown to the trash bin otherwise
Will charge-based reloading be an instantaneous thing where once the animation's complete you'll have a full clip or will it sort of just increase steadily for the duration of the charging sequence?
It'll work as a mag
[QUOTE=ShukaidoX;25931674]I have a very inquisitive nature. TH himself said facepunch is a good source of knowledge on things of this nature, its not asking much to inquire about the possibilities of incorporating both of spark's great animations.[/QUOTE]
The guys also told you to stop making dumb, unwanted suggestion.
[QUOTE=Jaanus;25936567]It'll work as a mag[/QUOTE]
OMGGG ITS NOT A MAG ITS A CLIP ARE YOU FUCKING RETARDED
I'm joking.
[QUOTE=Sparkwire;25893074][img_thumb]http://sparkwire.thanez.net/Galactopticon/scorpion/ENERGYDUMP.gif[/img_thumb]
[img_thumb]http://sparkwire.thanez.net/Galactopticon/scorpion/fire.gif[/img_thumb]
[editline]6th November 2010[/editline]
I've always wanted to know where you guys found that awesome BUHDOWOWW sound that this gun makes.
[img_thumb]http://sparkwire.thanez.net/Galactopticon/scorpion/reload.gif[/img_thumb][/QUOTE]
[QUOTE=healthpoint;25933609]The second one should just be used as an idle animation. Like, if you leave the game for like 10 seconds while you have the space glock out, it'll do flips and shit.[/QUOTE]
Considering this isn't a half bad idea, will something like this be implemented?
[editline]9th November 2010[/editline]
[QUOTE=Aerandir;25934711]And as far as I'm aware, it's fairly easy to make it so a sequence has a very low chance to play, it's just modifying the anim weight list
I'll shut up now, but the point is, it's sad to see good animations being thrown to the trash bin otherwise[/QUOTE]
Especially because of this.
[QUOTE=Sparkwire;25946493][img_thumb]http://sparkwire.thanez.net/Galactopticon/spaceglock/draw.gif[/img_thumb][/QUOTE]
that is not the glock. New weapon or new texture?
[QUOTE=Sparkwire;25946493][img_thumb]http://sparkwire.thanez.net/Galactopticon/spaceglock/draw.gif[/img_thumb][/QUOTE]
I don't think i can explain the right but i'll try.
I don't like how he keeps pointing the gun towards the ground for quite a long time and then quickly turns it up. It's also like his arm is elastic or something.
[QUOTE=nanutek;25953603]that is not the glock. New weapon or new texture?[/QUOTE]
yes it is.
[editline]9th November 2010[/editline]
[QUOTE=TheDKer;25954114]I don't think i can explain the right but i'll try.
I don't like how he keeps pointing the gun towards the ground for quite a long time and then quickly turns it up. It's also like his arm is elastic or something.[/QUOTE]
I will take this into consideration.
I agree. I don't want to get too into critique but it always feels like gun animations are too flashy. He should just pull the gun straight up really fast, maybe with a little imperfection like going past the point where he wants it to be aimed at.
maxofs2d I am ashamed to be rated by you because you're such a lifeless idiot stay perma'd
[QUOTE=nanutek;25953603]that is not the glock. New weapon or new texture?[/QUOTE]
its the new banana zapper
can't you tell by obviously new model and texture that totally doesn't look exactly like the space glock
[QUOTE=TheDKer;25954114]It's also like his arm is elastic or something.[/QUOTE]
Human (or humanoid in this case) hand can turn like that quite easily, but the wrist/lower arm does some kind of strange jump which is not what happens when I do that movement at least. You can see it more clearly on the minimized image.
[QUOTE=PLing;25969561]Human (or humanoid in this case) hand can turn like that quite easily, but the wrist/lower arm does some kind of strange jump which is not what happens when I do that movement at least. You can see it more clearly on the minimized image.[/QUOTE]
it's how it looks for me if I'm drawing from the waistband with a limp wrist
This is looking really good. I'm excited.
[QUOTE=ColossalSoft;25931884]Need any help texture/reskin-wise?
[url=http://www.moddb.com/mods/blue-portals]My resume.[/url][/QUOTE]
not as of yet, thanks for the offer. :)
Meh, it's koo'.
Was experimenting in Paint.NET:
[img]http://www.majhost.com/gallery/Colossal/misc/robutslut.png[/img]
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