• Tales From the Galactopticon | BLUE AND HORNY
    4,989 replies, posted
noooooooooooooooo
no lol
[QUOTE=ColossalSoft;25993265]Meh, it's koo'. Was experimenting in Paint.NET: [img_thumb]http://www.majhost.com/gallery/Colossal/misc/robutslut.png[/img_thumb][/QUOTE] Oh, I get it, it was a joke right ?
[QUOTE=pikzen;25995866]Oh, I get it, it was a joke right ?[/QUOTE] Actually yes. I prefer it how it is now.
[QUOTE=ColossalSoft;25996156]Actually yes. I prefer it how it is now.[/QUOTE] mmhmmm sure
"hi guys i tried to make something cool, what do you think?" "it sucks" "yeah well it's a joke anyway, totally not serious.... at all. really"
never seen someone backpedal like that
stop being dickheads
[img]http://dl.dropbox.com/u/3797350/img/galactopticon_solomon_cigar_pose_2.png[/img] thug 4 lyf hmm turns out object ik keys can also be used with biped parts even though these have their own ik type this is cool though because object ones give me a much better result
That's awesome, but how small is your screen, bro?
[QUOTE=~ZOMG;26015961]That's awesome, but how small is your screen, bro?[/QUOTE] 1024x600 for this small netbook, 1920x1080 for my main computer
You're running 3DS Max on a netbook? That's pretty impressive.
I tried to run 3ds max on a netbook. I couldn't select more than one object
[img]http://maxofs2d.nhost.org/gif/tftg_ash.gif[/img] This is gonna be ditched though
I like the first bit, but it's pretty weird that he bends over to do what he does.
That's why we're not using it, actually. It's going to be in the menu, so we don't want it to be too distracting.
[url=http://www.youtube.com/watch?v=GwL2BJjpgnY]You should totally do this for the mod it'd be all like FLLLLLLLLLLLLLLLLLLLLIIIIIIIIIIIIIIIIIIIIIII[/url]
[QUOTE=European Lurker;26036177][img_thumb]http://maxofs2d.nhost.org/gif/tftg_ash.gif[/img_thumb] This is gonna be ditched though[/QUOTE] So, now that you've got an animator, are there any plans for cutscenes? Or is it still just gonna be the Max Payne-type stills?
Cutscenes! We're still gonna do Max Payne type stills as splash screens, though.
I imagine your elephant is saying "Cutscenes!"
[QUOTE=TH89;26045970]Cutscenes! We're still gonna do Max Payne type stills as splash screens, though.[/QUOTE] Sweetness.
[QUOTE=TH89;26045970]Cutscenes! We're still gonna do Max Payne type stills as splash screens, though.[/QUOTE] aw no way thats awesome
Looking forwards to this.
It's probably jumping a little too far ahead in the story, but do you guys have any idea on how you would like Cel Kondar's voice to sound? I was hoping to maybe try out for him too if the position isn't taken.
We're not actually sure we're going to use him; animating a second set of arms would be a huge ordeal.
[QUOTE=Uberslug;26047822]We're not actually sure we're going to use him; animating a second set of arms would be a huge ordeal.[/QUOTE] Future DLC
[QUOTE=Uberslug;26047822]We're not actually sure we're going to use him; animating a second set of arms would be a huge ordeal.[/QUOTE] Darn. Are there any other future characters in particular need of a voice?
[QUOTE=HiddenMyst;26048085]Future DLC[/QUOTE] on launch day. [editline]14th November 2010[/editline] I was gonna set up a new animation library but when I saw the SDK example .QCs they drove me madder than the sight of an Elder One so I'll most likely be sticking with cutscenes, choreo, and animations that don't require huge interactivity like the bench one
aren't you a ban on site
[QUOTE=DOG-GY;26058697]aren't you a ban on site[/QUOTE] [quote]21 Hours ago Jimbomcb unbanned Max of S2D with the explanation “Unbanned, last chance and will be permabanned again if you break any rules.”[/quote]
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