• Swimbots, The Gene Pool Simulator
    130 replies, posted
alt+printscreen? Should work well enough for what you need. and I can't get anything to survive :(
I have got a brilliant species for colonizing pools [img]http://img508.imageshack.us/img508/6819/pimpslaplone.png[/img] I dropped one of these fellas in, set it to reproduce with opposite colours, left it an hour and... [img]http://img340.imageshack.us/img340/1163/pimpslapgroup.png[/img] [editline]14th October 2010[/editline] oh god, they're all flocking to one corner [img]http://img704.imageshack.us/img704/8711/pimpslapclusterfuck.png[/img]
Oh wow looks like fun, I'll give it a try :>
My anti virus is blocking it because apparently it can do harm. Is this bullshit? I just want to make sure. I go by the "better safe than sorry" saying.
[QUOTE=spanaren;25405397]My anti virus is blocking it because apparently it can do harm. Is this bullshit? I just want to make sure. I go by the "better safe than sorry" saying.[/QUOTE] What antivirus are you using? There's nothing harmful about this program.
[QUOTE=spanaren;25405397]My anti virus is blocking it because apparently it can do harm. Is this bullshit? I just want to make sure. I go by the "better safe than sorry" saying.[/QUOTE] Just scanned with avast, Its safe.
Currently uploading my Sex-o-tron fighter to combat OP's [editline]14th October 2010[/editline] [url]http://filesmelt.com/dl/swimbot2.dna[/url] [editline]14th October 2010[/editline] May your death be swift and honorable
Swimbot DNA Version 6 120, 220, 092, 195, 152, 049, 193, 050, 021, 108, 219, 001, 247, 030, 072, 229, 135, 152, 061, 060, 084, 183, 018, 128, 101, 138, 059, 056, 146, 119, 056, 025, 161, 110, 199, 106, 156, 220, 115, 118, 076, 205, 014, 080, 058, 055, 209, 193, 147, 206, 198, 040, 134, 234, 045, 061, 234, 199, 175, 105, 003, 062, 161, 000, 117, 186, 112, 077, 071, 191 I tried that against the Sex-o-tron, 4 of each species, , currently all 4 of the Sex-o-tron's are gone, whilst three of the above are still swimming around (I bred them for endurance in low-food environments) Edit: Genned a new one, has the following graph. The start up isn't as fast as it could be because most mutations retard its movement. [IMG]http://img153.imageshack.us/img153/1039/helixbot.png[/IMG] Made a few small modifications, ended up with this. [IMG]http://img830.imageshack.us/img830/830/helixbot2.png[/IMG] Here's its DNA: Swimbot DNA Version 6 000, 000, 000, 000, 000, 000, 000, 223, 042, 000, 200, 192, 084, 095, 000, 255, 000, 208, 092, 250, 053, 126, 250, 092, 064, 129, 076, 119, 043, 230, 172, 000, 116, 209, 000, 000, 230, 092, 062, 070, 135, 060, 064, 153, 205, 255, 018, 247, 001, 235, 000, 041, 000, 000, 178, 166, 243, 177, 108, 084, 198, 165, 198, 047, 102, 018, 108, 000, 251, 022
Guys I am not going to be able to do the contests due to school + work + family life horridness, so just use this DNA file and post results. Swimbot DNA Version 6 193, 036, 014, 000, 084, 001, 167, 014, 184, 053, 190, 091, 213, 048, 228, 125, 158, 090, 013, 115, 216, 224, 083, 006, 023, 153, 215, 130, 061, 180, 075, 102, 069, 026, 014, 058, 015, 089, 127, 112, 132, 217, 226, 104, 117, 050, 104, 202, 215, 126, 002, 159, 034, 201, 135, 097, 052, 086, 032, 151, 066, 082, 253, 251, 189, 173, 043, 219, 120, 034 HONEST results.
Thanks for the DNA, I've pitted your Bloodbot against my Triworm (still the same one that's in the picture i've posted a few days ago) and am currently uploading a video of the match. Also here's my triworm if anyone's interested: [code]Swimbot DNA Version 6 238, 048, 194, 101, 122, 094, 058, 246, 021, 203, 233, 071, 076, 167, 108, 176, 025, 161, 217, 022, 079, 121, 024, 201, 062, 206, 012, 033, 031, 165, 230, 015, 105, 167, 053, 171, 074, 191, 154, 189, 169, 218, 186, 244, 183, 091, 028, 179, 080, 102, 198, 240, 035, 125, 118, 041, 247, 196, 038, 086, 084, 212, 179, 092, 116, 239, 170, 239, 230, 109[/code] And here's what it evolved from: [code]Swimbot DNA Version 6 142, 112, 194, 101, 147, 032, 204, 174, 107, 235, 233, 071, 111, 208, 120, 147, 023, 221, 217, 022, 079, 235, 024, 201, 062, 206, 012, 033, 231, 106, 015, 015, 120, 167, 215, 171, 155, 191, 154, 189, 169, 218, 002, 236, 017, 110, 028, 179, 199, 102, 198, 240, 035, 125, 202, 041, 247, 196, 038, 086, 054, 212, 179, 092, 023, 165, 170, 239, 233, 109[/code] [editline]16th October 2010[/editline] Here's the video, it's 1280x720 but it still needs to be processed: [media]http://www.youtube.com/watch?v=YPXOVHnVz7E[/media] Well it seems like a pretty even match :v: The Bloodbot reproduced quicker, but it died out after the food ran out. I didn't record any further, but after about 20 minutes there were only a few red "nuggets" (the little single-segment immobile bots) left of the Bloodbot. Oh and the colours in the video are a bit off due to difficulties with converting from the xfire video codec.(it's the only one that provides a good enough performance on my computer) [editline]16th October 2010[/editline] :v: In the time it took me to write that post, the processing was already completed.
That was a pretty even match, your triworm survived due to its survivability, and bloodbots strategy is usually to starve out people that cant reproduce fast enough, then it dies off but leaves little for everyone else.
I got the game but i have no idea on what i should do or try.
I have an old version of Darwins Pond, which I guess this is based off of, or updated from. This is a lot of fun. My bots are really good at getting food, but when they're going to have sex they keep swimming the wrong way.
Your tri-worm looks remarkably similar to the three-legged critter that popped up in my pool. They even swim alike.
:( i wish my brain was capable of playing a game like this but i think ill stick with my backyard baseball/soccer/football :DD
[QUOTE=Water Bear;25457041]:( i wish my brain was capable of playing a game like this but i think ill stick with my backyard baseball/soccer/football :DD[/QUOTE] This is about as advanced as baseball/soccer/football, and if you can't understand this you have a 3rd grade education.
So, I left his program running all night and set the food growth delay to 20 so all the creatures wouldn't starve out. [IMG]http://i56.tinypic.com/2nl8rw7.png[/IMG] [IMG]http://i55.tinypic.com/jjb6gj.png[/IMG] It produced a pretty well-balanced species. Though, there's also some type of worm still surviving.
So I left 4 different Swimbots alone in an empty pool and well the results were very interesting. [img]http://gyazo.com/baa6cbf1cd1897ca13d4daed20cf470c.png[/img] [img]http://gyazo.com/db0519556c9a199ae96cee5e96929418.png[/img] [img]http://gyazo.com/4235ba4355389c47b8ba131b15c8b734.png[/img] [img]http://gyazo.com/aaa9cebcd6a9fa7fd295750541cd8681.png[/img] After a night of them doing their thing this is the result. Blue and pink are the most common with a few gray/purple ones. That bulk on their tail is like a counter weight I guess they sure are fast. [img]http://gyazo.com/8d948211d53d3b4433b507af6720f420.png[/img] Sadly these guys are a bit too effective.This is pretty much most of the population. [img]http://gyazo.com/25911b6d33557b50fb36989d7d5ae809.png[/img] And here is the chart over a period of about 7 hours. [img]http://gyazo.com/b173f87723ae0f64b874cbe776dd2652.png[/img]
[img]http://i.imgur.com/lCZXB.png[/img] Stop having retarded babies.
I have these weird-ass swinging guys who are the dominant species but can barely move. [editline]17th October 2010[/editline] Okay how did these fucking guys rise to power now? [media]http://oi55.tinypic.com/10d9i1j.jpg[/media] OH GOD OH GOD OH GOD OH GOD [media]http://i56.tinypic.com/oa90z8.png[/media]
I put 4 random bots into an empty pool, helped them a bit, and then left it there for a few hours. When I came back, there was one thousand creatures of the same relative species. They look like sticks with dolphin heads and lobster claws. They move around by swimming with the one single claw they have, and I think they can turn too. But they are mowing down the food like a wildfire. I have the food delay set on 15 though so that should be no problem. Most of these things are slender and/or purple (head), orange (claw) and pink (everything else), but some of them can be fat and/or black and white with various other colors mixed in. The black, green, red and white ones might be a new uprising species or an old species that is dying out.
speedgear + this game = epic speed evolution? ill test it out
[QUOTE=The Winner;25470714]I put 4 random bots into an empty pool, helped them a bit, and then left it there for a few hours. When I came back, there was one thousand creatures of the same relative species. They look like sticks with dolphin heads and lobster claws. They move around by swimming with the one single claw they have, and I think they can turn too. But they are mowing down the food like a wildfire. I have the food delay set on 15 though so that should be no problem. Most of these things are slender and/or purple (head), orange (claw) and pink (everything else), but some of them can be fat and/or black and white with various other colors mixed in. The black, green, red and white ones might be a new uprising species or an old species that is dying out.[/QUOTE] [IMG]http://filesmelt.com/dl/group1.png[/IMG] A group of purple ones with some black & white mixed in. [IMG]http://filesmelt.com/dl/group2.png[/IMG] A group of black & white ones with some purple mixed in. [IMG]http://filesmelt.com/dl/personal1.png[/IMG] A normal black & white one. [IMG]http://filesmelt.com/dl/personal2.png[/IMG] A normal purple one.
[QUOTE=Mattk50;25471861]speedgear + this game = epic speed evolution? ill test it out[/QUOTE] Crashes every time for me...
I realize this is a pretty big bump, but I have a question to ask and thought that I might as well bump this thread instead of creating a new one (and it might even renew interests for the game as most people have probably forgotten about it). Anyway, I discovered the game a few days ago and I love the concept of it. An evolution simulator, I've always dreamt of such a game, even made plans to make one myself once I get better grips on programming. Gene Pool V6 is very limited though, it feels like it was designed for an earlier age where computers couldn't handle as much, which in fact it was. So I was wondering if there's any other, newer and more advanced games/programs similar to this one, with a greater array of options and evolutionary possibilities (better AI, the ability for a "swimbot" to become carnivorous and eat other swimbots e.t.c.)? I realize these kind of games really don't appeal to the general public and therefore it's unlikely someone has done it, but it never hurts to ask.
Ehh, kindof. Darwin bots is one, but that is much much more complex and orientated toward user creation of scenarios rather than the actual sim itself. And by the way; this isn't really targeted towards an age where computers could handle less; it's just that there isn't much more complexity to add when it comes to genetic simulators. Swimbots is more of a petri dish simulation rather than a complex organism simulation. Framsticks, 3DVCE, and in a way simlife, these are all evolution sims but they are about as complex as it gets because the way evolution works it is very hard to simulate without getting into the very complex parts of it. And general computers are still not powerful enough to keep track of all of that.
[QUOTE=lifehole;37771215]Ehh, kindof. Darwin bots is one, but that is much much more complex and orientated toward user creation of scenarios rather than the actual sim itself. And by the way; this isn't really targeted towards an age where computers could handle less; it's just that there isn't much more complexity to add when it comes to genetic simulators. Swimbots is more of a petri dish simulation rather than a complex organism simulation. Framsticks, 3DVCE, and in a way simlife, these are all evolution sims but they are about as complex as it gets because the way evolution works it is very hard to simulate without getting into the very complex parts of it. And general computers are still not powerful enough to keep track of all of that.[/QUOTE] I have no problems with the program being too complex as complexity is what I strive for. I've taken courses in genetics and evolutionary theory and have a good understanding for how evolution works so it should be fairly easy for me to learn. Well Gene Pool was made a fairly long time ago and thus isn't made to fully utilize the much stronger computing power we have today. And I disagree on that you can't add more complexity, Gene Pool is very limited in the evolutionary part of it, there are only a number of possible mutations, most of them are physics based (which parts the swimbot is made up of and how it moves these parts in reaction to its environment). It's a very basic sim where mutations only affect the physical parts and not much in terms of AI. For example, as I said before, swimbots can't become carnivorous and eat other swimbots for energy which is a pretty big problem since it removes a lot of balance aspects in any evolutionary environment. If you look at real life, predators are neccessary to keep the grass eaters in check (or since you mentioned it being a petri dish sim (though it's not because of sexual reproduction and not just division) there are plenty of bacteria that feed on other bacteria) and it's all a very complex ecosystem which can't be fully replicated in such a simple sim as Gene Pool. There are many other examples as well, like the inability for swimbots to "carry" the food for storage in its territory or to feed its children, or to mutate the genes for sexual attraction (you can only change it on a global level for all swimbots, and even then the options are very limited). I thought Darwinbots was the older program that Gene Pool is based on so I never tried it out. I guess I'll have to try it, along with Framsticks and 3DVCE. Thanks.
[QUOTE=Mindtwistah;37771985]I have no problems with the program being too complex as complexity is what I strive for. I've taken courses in genetics and evolutionary theory and have a good understanding for how evolution works so it should be fairly easy for me to learn. Well Gene Pool was made a fairly long time ago and thus isn't made to fully utilize the much stronger computing power we have today. And I disagree on that you can't add more complexity, Gene Pool is very limited in the evolutionary part of it, there are only a number of possible mutations, most of them are physics based (which parts the swimbot is made up of and how it moves these parts in reaction to its environment). It's a very basic sim where mutations only affect the physical parts and not much in terms of AI. For example, as I said before, swimbots can't become carnivorous and eat other swimbots for energy which is a pretty big problem since it removes a lot of balance aspects in any evolutionary environment. If you look at real life, predators are neccessary to keep the grass eaters in check (or since you mentioned it being a petri dish sim (though it's not because of sexual reproduction and not just division) there are plenty of bacteria that feed on other bacteria) and it's all a very complex ecosystem which can't be fully replicated in such a simple sim as Gene Pool. There are many other examples as well, like the inability for swimbots to "carry" the food for storage in its territory or to feed its children, or to mutate the genes for sexual attraction (you can only change it on a global level for all swimbots, and even then the options are very limited). I thought Darwinbots was the older program that Gene Pool is based on so I never tried it out. I guess I'll have to try it, along with Framsticks and 3DVCE. Thanks.[/QUOTE] I'm not saying it can't get more complex than swimbots, but I am saying that anything more complex than say framsticks or darwin bots wouldn't be a simulation it would be a scenario creator and manager. And what I meant is that it's still not possible to recreate evolution in a more complex base form; you can add complexity to it but it won't change the base. you're still not going to have organisms created out of petri dish simulations and then have those organisms form a complex organ system and then create an ecosystem; it's what spore tried to be but failed miserably. As I said; such complexity is still much too intensive for most computers; and it is even more intensive to create something which accurately simulates it in a completely dynamic way. Darwinbots =/= Darwin Pond; btw.
[QUOTE=lifehole;37772322]I'm not saying it can't get more complex than swimbots, but I am saying that anything more complex than say framsticks or darwin bots wouldn't be a simulation it would be a scenario creator and manager. And what I meant is that it's still not possible to recreate evolution in a more complex base form; you can add complexity to it but it won't change the base. you're still not going to have organisms created out of petri dish simulations and then have those organisms form a complex organ system and then create an ecosystem; it's what spore tried to be but failed miserably. As I said; such complexity is still much too intensive for most computers; and it is even more intensive to create something which accurately simulates it in a completely dynamic way. Darwinbots =/= Darwin Pond; btw.[/QUOTE] Very good points, I suppose you are right. It will take at least another 15-20 years of advancements in computer science (and microbiology/genetics for that matter) to reach the capacity needed to create fully working evolutionary sims on a massive scale with true dynamic mutation. I'm not really expecting it to develop complex neural networks or circulatory systems though, so I guess Darwin Bots or Framsticks will do :) Oh and yeah, I was thinking of Darwin Pond, my mistake.
[QUOTE=Mindtwistah;37772768]Very good points, I suppose you are right. It will take at least another 15-20 years of advancements in computer science (and microbiology/genetics for that matter) to reach the capacity needed to create fully working evolutionary sims on a massive scale with true dynamic mutation. I'm not really expecting it to develop complex neural networks or circulatory systems though, so I guess Darwin Bots or Framsticks will do :) Oh and yeah, I was thinking of Darwin Pond, my mistake.[/QUOTE] Wow that's like the second time someone has actually accepted my point on the internet. Thanks.
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