Let's Play Steel Panthers Main Battle Tank: interactive version!
139 replies, posted
Holy shit. I suppose we could purchase all of those and just decide that it would be a cruel, ironic twist if we used some Soviet-style artillery bombardment on the Vietnamese (considering that the USSR are their allies.)
Is that marshland in the upper north and south ends of our map or just grass? Can't really tell from the view.
The north green ground is swamp.
[IMG]http://i2.photobucket.com/albums/y12/FISTltsniper/campaign_026.png[/IMG]
The south portion is a grassy field.
[IMG]http://i2.photobucket.com/albums/y12/FISTltsniper/campaign_027.png[/IMG]
Oh hell, I might as well deploy the platoon in a horizontal formation on the dirt road. Near the bridge or not it doesn't matter yet.
Oops, looks like my assumptions were wrong. We are actually deploying on the [i]east[/i] side of the map. :v:
[URL="http://filesmelt.com/"][IMG]http://filesmelt.com/dl/Battleplan1.bmp[/IMG][/URL]
On deployment smoke the yellow with mortars. Hit the sky blue with the 203s to slow'em down. Send one platoon and the two snipers to capture the bottom bunch. While the main force captures the two in the middle. The red lines show two possible defense locations for an eastern advance on the position and a southern.
EDIT:
Damnit
For everyone's information, this is our deployment line. We can place our troops anywhere east of it.
[IMG]http://i2.photobucket.com/albums/y12/FISTltsniper/campaign_028.png[/IMG]
[editline]27th January 2011[/editline]
The game can be so misleading if you view the map before deployment.
Haha nice one. Anyways, I wish to deploy my platoon anywhere in the middle of the dirt road, particularly close to the bridge.
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Battleplan2.bmp[/IMG][/URL]
Same color codes
Hm, okay. Let me see what I can do with this picture in paint. I'll get back to you.
EDIT: Or not. Do you want me to draw up a plan for my platoon? As is, I don't know where they are.
Currently, as suggested by Zocom, one rifle platoon and himself (a sniper) are going to take the southern objective. I recommend that you accompany kamikaze and take the northmost objective. Because the game just puts all units by default in a single vertical line on the left or right edges, there's no "default" as-they-are position. As for the third platoon, we'll have to wait until JaegerMonster comes back to see what he wants.
[editline]27th January 2011[/editline]
This is the most recent deployment plan.
[IMG]http://i2.photobucket.com/albums/y12/FISTltsniper/campaign_029.png[/IMG]
Sure, I see nothing wrong with tagging along with kamikaze.
Anyways, just a reminder - interactive LPs for games like these takes a long time to do. If after a few Vietnam battles we get bored of this anyone is welcome to propose a new vote for something else.
Actually count me out guys sorry, I'm probably not going to be active enough to create a suitable flow of play.
Alright then. 2nd Platoon will act as company reserve under my command.
Although I must say, this is a very interesting format, I saw the goons over at SA forums do the same thing with a Combat Mission Shock Force campaign.
The deployment plan has been set. Gentlemen, post your orders.
The three leading M48s' advance to the edge of the bridge in formation. The remaining two will serve as reserves for now and advance steadily a few paces behind hurts & my forces.
Get my sniper along with the platoon up there. I figure that the southern VP cluster will be were the AI will blob first. If it is do some 1 hex ambushes and take out as many as you can. Then bail under cover of the 203s.
[QUOTE=kamikaze470;27719318]The three leading M48s' advance to the edge of the bridge in formation. The remaining two will serve as reserves for now and advance steadily a few paces behind hurts & my forces.[/QUOTE]
Do you mean at the end of the second bridge or at the place where the first bridge begins?
Follow behind kamikaze's tanks with a 2-to-3 hex distance. March in a staggered column formation. Upon halting at the first bridge, send the two machine gun teams to set up on either side of it.
FYI each infantry platoon contains only 1 MG team. The other weapons team is equipped with flamethrowers.
[img]http://i2.photobucket.com/albums/y12/FISTltsniper/campaign_023.png[/img]
Hmm. Well, then a machine-gun team on the side that has less foliage and a sniper team/squad with a sniper tagging along to the side overlooking a more vegetated area.
(That puts the machine gun team on the left and the sniper time on the right I believe)
[b]Good Morning Vietnam - Turn 1 - US Army[/b]
In our first battle our combined arms company team conducts a march towards enemy lines somewhere in South Vietnam. On the way they unexpectedly encounter a VC force significant enough to pose a threat to our parent unit. Orders from higher HQ are clear - we must defeat the VC force and hold the area to facilitate the arrival of follow-on forces.
[img]http://img828.imageshack.us/img828/6245/campaign030.png[/img]
Our mortars lay down a thick screen of smoke in front of the enemy’s deployment area. If the VC have any long-range direct-fire weapons, they won’t be using them for this turn. (If there’s a pet peeve I have, it’s that the game doesn’t model thermal obscurants, making smoke useless when every unit on the map has thermal optics in the 1991+ ultramodern battles)
[img]http://img651.imageshack.us/img651/1129/campaign031.png[/img]
Our hugeass [url=http://en.wikipedia.org/wiki/M110_howitzer]8-inch howitzers[/url] drop a bunch of heavy shit on the enemy, causing unknown damage. As a reference, this is how large an 8-inch artillery shell is compared to a kneeling 6-foot tall man and it weighs 200 pounds. You wouldn't want one of those blowing up next to you.
[img_thumb]http://warrelics.eu/forum/military_photos/ordinance-ammo/97705d1271350172-my-8-inch-howitzer-shell-me-big-fella..jpg[/img_thumb]
[img]http://img23.imageshack.us/img23/8718/campaign033.png[/img]
The tank platoon, led by 2nd Lieutenant kamikaze470 advances to the bridge in column formation. The last two tanks follow at a distance as a platoon reserve for contingency situations. 1st Platoon, led by 1st Lieutenant hurts follows the tanks in staggered column formation as well. His MG team and one of his sniper rifle squads march to provide overwatch over the bridge, but the terrain and heavy weight of the weapons slow their speed and won’t be in position until turn 2 or after.
[img]http://img28.imageshack.us/img28/3478/campaign032.png[/img]
[img]http://img535.imageshack.us/img535/956/campaign035.png[/img]
The M48 Patton was the last American medium tank and the last tank to be officially named after General George S. Patton. While it was superseded by the newer M60 in 1960, it was too heavy for the terrain of Vietnam and M48s remained the main US tank during the Vietnam War.
As you can see, the M48’s armor protection isn’t all that spectacular. It’s doomed if it gets hit by a shaped-charge warhead or any modern Soviet armor-piercing rounds. (In Steel Panthers, the T-62's 115 mm smoothbore gun can fire APFSDS which penetrates 270 mm of steel while the T-55's 100 mm D-10's AP rounds can penetrate 220 mm of steel) However, unlike modern tanks the M48 carries a total of 64 rounds for its main gun. Compare that with the M1 Abrams where the ammunition bustle only carries 40 rounds. This will give us an advantage in long jungle fights.
[img]http://img121.imageshack.us/img121/5821/campaign034.png[/img]
To the south, 3rd Platoon accompanied by 1st Lieutenant Zocom and another sniper march to the southern objective cluster. With that area’s lack of open ground, the fighting will be fierce if the VC decide to mass their men there.
[editline]28th January 2011[/editline]
[b]Good Morning Vietnam - Turn 1 - Vietcong[/b]
[img]http://img291.imageshack.us/img291/3154/campaign036.png[/img]
While the VC do stuff on the other side of the map, our 8-inch howitzers continue to shell the shit out of their suspected positions.
I'm kinda new, but how does combat work? I go toward enemy, and a sort of reaction fire happens, I wait for them, they still don't die...
[QUOTE=zakedodead;27725628]I'm kinda new, but how does combat work? I go toward enemy, and a sort of reaction fire happens, I wait for them, they still don't die...[/QUOTE]
I'm sorry, can you rephrase that a little more clearly please?
Ok, if I attack the enemy and find them, they react and fire, if I wait for them the same reaction fire type thing happens, but it doesn't do jack shit.
[QUOTE=zakedodead;27725684]Ok, if I attack the enemy and find them, they react and fire, if I wait for them the same reaction fire type thing happens, but it doesn't do jack shit.[/QUOTE]
Well from what I can understand, the effectiveness of your fire depends on the skill of your troops, the accuracy stat of the weapon in question, the range of the target, the type of terrain the target is residing in and suppression levels. A couple of bolt-action rifles won't have the same effectiveness as a bipod-mounted light machine gun.
Maybe I'm wording this wrong, disregard those other posts I'm sorta tired, I just want to know how to fight at all.
No problem. Old PC games like these have little hand holding and learning is mainly trial and error. Did you read the tutorial in the manual and try out the scenario at the top of the main menu list?
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