[QUOTE=Rarara;37062773]So after getting Bfury, should I go on a farming massacre, get Mjollnir, then buy Butterfly, and end it with Desolator and Daedalus?[/QUOTE]
Please bear in mind that bfury is not 100% definitely necessary, if you really need damage right away then skip it and go straight for a daedalus/butterfly/whatever.
It's more of a farming tool than an actual damage thing for me, I never get it on Void but it's your call.
[QUOTE=Samiam22;37063442]Please bear in mind that bfury is not 100% definitely necessary, if you really need damage right away then skip it and go straight for a daedalus/butterfly/whatever.
It's more of a farming tool than an actual damage thing for me, I never get it on Void but it's your call.[/QUOTE]
Well, its extremely good at farming, and super late game (as rare as it is) it kills entire teams at the same time.
[QUOTE=Rarara;37062594]Whats a good Void build?
I got Threads, picked up poor mans shield because I was being harassed a lot, then rushed Battle Fury, after that I got Desolator and Crystalis (and then daedalus and we won)
Is that a bad build? Should I just get MoM like everyone else?[/QUOTE]
Get MoM because of the synergy with your sphere, the damage you take is drastically reduced when you have your ult.
[QUOTE=RagerTrader;37062391]SingSing builds MoM on [I]everybody[/I], so he doesn't count.[/QUOTE]
Why?
[QUOTE=Gekkosan;37066326]Why?[/QUOTE]
because singsing.
[editline]0[/editline]
Also phase boots. He literally gets phaseboots for every hero, even in tournaments.
[QUOTE=Prism;37066442]because singsing.
[editline]0[/editline]
Also phase boots. He literally gets phaseboots for every hero, even in tournaments.[/QUOTE]
To be fair phase boots ARE universally awesome. (Except on heroes who already have haste and/or unit walking, like Slardar, Clinkz, Weaver, Lycan.)
Phase boots on Undying? :v:
Phase Boots on Undying are very acceptable
It's like either that or Arcane. Phase let you navigate through your clusterfuck of zombies.
Also I've built Phase Boots on Slardar before, good if you're not the primary initiator and don't feel like getting a Blink Dagger.
[QUOTE=OutOfExile2;37074057]Phase Boots on Undying are very acceptable
It's like either that or Arcane. Phase let you navigate through your clusterfuck of zombies.
Also I've built Phase Boots on Slardar before, good if you're not the primary initiator and don't feel like getting a Blink Dagger.[/QUOTE]
I don't play Undying a lot but I went through a good match with just two stupid, avoidable deaths. I went Arcane boots as my first item (plus stout, ring of health, branches and shit like that), so those Phase Boots I got much later on.
But after Arcane Boots, I built the Vanguard and Hood after a while (at 23min I had em both) then successful team clashes and soon I found myself disassembling Arcane Boots in Rosh lair, building a Bloodstone, and buying two Blades of Attack for Phase boots.
It was a pretty awesome game, got to be busy with item and lane gold management, good practice or so:v:
I wrote this for a thread of PlayDota and then relised that the question was over two years old so didn't post it.
[QUOTE]I play Clockwerk in solo long lane by maxing out Rocket Flare first, sorta like how you can do Windrunner and Powershot. He also works as mid or in a duo lane, but the nature of his disables means he doesn't provide much in a trilane, especially since he's very XP dependent.
Skillbuild- [I]E/Q/E/W/[/i]E/R/E/Q/Q/Q/R/[I]W/W/W[/I]/S/R
Start with a Salve, Tango, a couple Clarities, and a Stout Shield. Get a Bottle ASAP, and then pick up your Power Treads or Phase Boots next. From here on out, you should be ganking like a madman. Control the runes as much as possible, and get good at using that hook-shot of yours. Your next item NEEDS to be a Scepter unless you feel you need a Vanguard to survive in teamfights. Scepter gives you both INT and STR, along with a flat Health/Mana buff, and lets you SPAM YOUR HOOK LIKE CRAZY with an insanely low cooldown, and makes it so you can quickly traverse the map by hooking onto creeps and allies.
After this, you choices open up a little. A drum is always nice if no one else grabbed it on your team, or a heart can let you tank damage for your teammates and sustain in a fight longer. A Shiva's can also help, since Clockwerk will probably ALWAYS be able to use more mana and armor, and it's active works well with Clockwerk since he specializes in jumping into the fray and getting people stuck. A force-staff is also useful for getting into position for a great hookshot, or forcing yourself or a enemy in/out of your cogs.[/QUOTE]
[editline]5th August 2012[/editline]
Hey guys is this guide any good? Should I write more?
That's rather a lot of e's you have there
[QUOTE=thisguy123;37091708]That's rather a lot of e's you have there[/QUOTE]
I [B]fucking love[/B] Rocket Flare.
[I](Fixed, by the way. Thanks.)[/I]
[QUOTE=RagerTrader;37091341]I wrote this for a thread of PlayDota and then relised that the question was over two years old so didn't post it.
[editline]5th August 2012[/editline]
Hey guys is this guide any good? Should I write more?[/QUOTE]
not really much point going 1/1/1 at level 3, you're better off getting more flare damage and one in battery assault if you plan on getting any kills in a duo lane (which I don't think clockwerk should ever be in), your lane partner should have a slow or something so it'll be easy to land all hits on them without cogs.
if you are in a hard lane solo, 2 levels of flare lets you last hit better from range and if you think you need the safety one in cogs will be fine since battery assault is a more offensive ability
I don't like stout shield on clockwerk, I prefer to take 2 gauntlets, a branch, tangos, salve and 1 clarity (swap clarities and branches as you wish if you dont feel the need for mana). Phase boots are amazing on clockwerk since he needs to be able to keep up with people to get his cogs off in a good position (the phase lets him pass through and land them perfectly if he's joining a fight late without his ulti or a botched ulti). Bottle is great of course, I like to get an Urn of Shadows as well, following up with Drums. While Aghanim's is amazing on him, my build delays it a lot but I don't think it hurts him at all since the cooldown on his ulti is never shockingly long in the first place and goes down to 40s at max level. if I feel the need to, I build Hood of Defiance before finally getting Aghanim's. Then I go Pipe of Insight and the game is normally over before I can get much else.
[QUOTE=pvt.meh;37092029]not really much point going 1/1/1 at level 3, you're better off getting more flare damage and one in battery assault if you plan on getting any kills in a duo lane (which I don't think clockwerk should ever be in), your lane partner should have a slow or something so it'll be easy to land all hits on them without cogs.
if you are in a hard lane solo, 2 levels of flare lets you last hit better from range and if you think you need the safety one in cogs will be fine since battery assault is a more offensive ability
I don't like stout shield on clockwerk, I prefer to take 2 gauntlets, a branch, tangos, salve and 1 clarity (swap clarities and branches as you wish if you dont feel the need for mana). Phase boots are amazing on clockwerk since he needs to be able to keep up with people to get his cogs off in a good position (the phase lets him pass through and land them perfectly if he's joining a fight late without his ulti or a botched ulti). Bottle is great of course, I like to get an Urn of Shadows as well, following up with Drums. While Aghanim's is amazing on him, my build delays it a lot but I don't think it hurts him at all since the cooldown on his ulti is never shockingly long in the first place and goes down to 40s at max level. if I feel the need to, I build Hood of Defiance before finally getting Aghanim's. Then I go Pipe of Insight and the game is normally over before I can get much else.[/QUOTE]
Phaseboots are okay, but Power Treads are extremely useful on him due to Tread Switching when combined with his bottle, especially since you'll rarely be in a position where you need to chase someone without using hookshot.
Also, I'm pretty sure the stats/attack speed from Treads give him more raw DPS then grabbing Phaseboots.
[editline]5th August 2012[/editline]
Also 1/1/1 was a typo whoops.
[editline]5th August 2012[/editline]
Also, the faster you get Aghanims the higher the benefit. It gives a good amount of stats in a single item slot and give Clockwerk a Actual Escape mechanism, which he is lacking otherwise.
Being able to get up to 4 hooks a minute in the midgame is HUGE.
Tread switching doesn't really make a huge difference. Clockwerk doesn't need high DPS, he locks down his opponents with his spells and with the build I use, he has plenty of HP from Urn & Drums. Hookshot is good for initiation, you shouldn't be saving it for chasing heroes, battery assault & cogs are more than enough combined with phase boots.
I know Aghanim's is amazing, I said that. It is situational how long I take to get it, depending on my performance. If I am doing very well and getting a lot of good ganks, I'll get Aghanim's quick instead of buying Hood of Defiance and if someone else goes for Drums before me, I'll just get a bracer.
After I get my upgraded Boots and Vanguard, should I get Blink Dagger or Blade Mail first as Axe? Everyone says Blink Dagger, but I don't feel I can use it properly without Blade Mail, and I can use Blade Mail without Blink Dagger quite easily. And Blink Dagger is a bastard to save up for early-mid game.
[QUOTE=Shibbey;37102944]After I get my upgraded Boots and Vanguard, should I get Blink Dagger or Blade Mail first as Axe? Everyone says Blink Dagger, but I don't feel I can use it properly without Blade Mail, and I can use Blade Mail without Blink Dagger quite easily. And Blink Dagger is a bastard to save up for early-mid game.[/QUOTE]
Blink
If you have blade mail first sure but you need to get close and if things go wrong, escape
Blink does both of those things better and with considerably more margin of success
[QUOTE=MendozaMan;37103567]Blink
If you have blade mail first sure but you need to get close and if things go wrong, escape
Blink does both of those things better and with considerably more margin of success[/QUOTE]
Blink Dagger can't be used to escape properly though. It goes on C/D when you're attacked.
No one's going to hit you with a Blade Mail, the whole point of Axe is to force them to target you so you really need that Blink Dagger so you won't be chasing the enemy team across half the map just to taunt one person.
[QUOTE=SnakeSolid;37103722]No one's going to hit you with a Blade Mail, the whole point of Axe is to force them to target you so you really need that Blink Dagger so you won't be chasing the enemy team across half the map just to taunt one person.[/QUOTE]
Ah, fair enough.
[QUOTE=Shibbey;37103705]Blink Dagger can't be used to escape properly though. It goes on C/D when you're attacked.[/QUOTE]
Blade Mail doesn't really help you escape and the blink dagger is a lot more useful if you're any good at juking until it goes off CD.
Blademail also deals damage based on post-mitigation damage.
Axe gets a 30 armor bonus when taunting, so blademail won't do as much damage.
Not including damage mitigation from the inherent blademail armor bonus, vanguard damage block, assault cuirass aura, etc.
So all in all, I would not recommend blademail for axe.
You can use a forcestaff as a ghetto blink dagger if you keep dying before you can farm up 2150 gold. The most expensive component in forcestaff is worth a 1000g, and the whole thing is only 50g more expensive.
Also gives you the escape mechanism you desire at the cost of having a smaller range, and not being as instant. Also a little harder to aim.
[QUOTE=LF9000;37103792]Blademail also deals damage based on post-mitigation damage.
Axe gets a 30 armor bonus when taunting, so blademail won't do as much damage.
Not including damage mitigation from the inherent blademail armor bonus, vanguard damage block, assault cuirass aura, etc.
So all in all, I would not recommend blademail for axe.
You can use a forcestaff as a ghetto blink dagger if you keep dying before you can farm up 2150 gold. The most expensive component in forcestaff is worth a 1000g, and the whole thing is only 50g more expensive.
Also gives you the escape mechanism you desire at the cost of having a smaller range, and not being as instant. Also a little harder to aim.[/QUOTE]
Never considered Force Staff on Axe, hmm. Would be decent for general mobility too.
Force Staff is a situational item on every hero in the game
force staff is really good and cheap and has a billion creative applications do not listen to this man
i mean it's not [I]core [/I]on anybody except mayyybe bloodseeker but it's not situational in the same way as, say, radiance or vlad's is
[QUOTE=OutOfExile2;37104836]Force Staff is a situational item on every hero in the game[/QUOTE]
Anti Mage.
[QUOTE=dual elites;37105172]force staff is really good and cheap and has a billion creative applications do not listen to this man
i mean it's not [I]core [/I]on anybody except mayyybe bloodseeker but it's not situational in the same way as, say, radiance or vlad's is[/QUOTE]
Well that's what I meant, I guess situational is the wrong word
It's justifiable in a variety of situations
[editline]6th August 2012[/editline]
[QUOTE=Rarara;37105175]Anti Mage.[/QUOTE]
Can work if you're getting stomped by a Disruptor or something
[QUOTE=dual elites;37105172]force staff is really good and cheap and has a billion creative applications do not listen to this man
i mean it's not [I]core [/I]on anybody except mayyybe bloodseeker but it's not situational in the same way as, say, radiance or vlad's is[/QUOTE]
It's not even that great on bloodseeker.
He has no use for the int and he already has a decent escape mechanism in the form of Thirst.
a 360 damage nuke at level 16 isn't a big deal unless you are stomping hard.
[QUOTE=RagerTrader;37105550]It's not even that great on bloodseeker.
He has no use for the int and he already has a decent escape mechanism in the form of Thirst.
a 360 damage nuke at level 16 isn't a big deal unless you are stomping hard.[/QUOTE]
Dude Bloodseeker is one of the most suitable Force staff carriers.
I mean just the ultimate alone. You can like, Ult someone, go hit him because stops moving, and at the last remaining seconds of the Rupture, Force Staff for burst. Not just "hurr apply rupture+forcestaff and watch what happens"
AND you know BS doesn't actually have any escape mechanism so that's one more reason to get FS, Thirst is more of a chasing ability..
"Not even that great on bloodseeker."
[editline]6th August 2012[/editline]
But yeah obviously FS is not always built on BS, but it benefits him a lot, no?
[QUOTE=Gekkosan;37105979]Dude Bloodseeker is one of the most suitable Force staff carriers.
I mean just the ultimate alone. You can like, Ult someone, go hit him because stops moving, and at the last remaining seconds of the Rupture, Force Staff for burst. Not just "hurr apply rupture+forcestaff and watch what happens"
AND you know BS doesn't actually have any escape mechanism so that's one more reason to get FS, Thirst is more of a chasing ability..
"Not even that great on bloodseeker."
[editline]6th August 2012[/editline]
But yeah obviously FS is not always built on BS, but it benefits him a lot, no?[/QUOTE]
It benefits him some, but it should NOT be your first item. Ever. It doesn't even become remotely useful for damage until about 20 minutes in.
Also, forcestaff IS core on several heroes- Mostly Int heroes that deal damage with autoattacks, like OD, Silencer, Windrunner, Batrider, etc.
And it can be useful on just about anybody. Hell, I grab it before Armlet on skeleton king because it works so perfectly with his stun and gives his a VERY MUCH NEEDED mobility skill in addition to mana and little bit of auto-attack power.
Sorry, you need to Log In to post a reply to this thread.