so whats the best item to rush on a solo mid Lanaya, blink dagger or some sort of damage item like a desolator? and what boots do you guys prefer, phase or treads?
I'm really liking Batrider, but I almost never see people play as him.
Anyone got a decent build?
[QUOTE=Gilgadood;37110610]so whats the best item to rush on a solo mid Lanaya, blink dagger or some sort of damage item like a desolator? and what boots do you guys prefer, phase or treads?[/QUOTE]
I prefer treads, for the extra survivalbility. Generally, i go treads->blink dagger->???
The main reason you don't really need a damage item at first is because your refraction and meld already gives plenty of damage, and blink dagger will help you alot at positioning your meld.
[editline]7th August 2012[/editline]
[QUOTE=Gekkosan;37105979]Dude Bloodseeker is one of the most suitable Force staff carriers.
I mean just the ultimate alone. You can like, Ult someone, go hit him because stops moving, and at the last remaining seconds of the Rupture, Force Staff for burst. Not just "hurr apply rupture+forcestaff and watch what happens"
AND you know BS doesn't actually have any escape mechanism so that's one more reason to get FS, Thirst is more of a chasing ability..
"Not even that great on bloodseeker."
[editline]6th August 2012[/editline]
But yeah obviously FS is not always built on BS, but it benefits him a lot, no?[/QUOTE]
It works, but not as well as it sounds. Lets do some simple math crafting!
force staff movement=600 units
rupture movement damage= 20%,40%,60%
Therefore,
Level 1:120 damage
Level 2:240 damage
Level 3:360 damage
It may SEEM effective, but going into late game the damage is really not that great. Furthermore, the point of your ult is to force your enemy into a decision:
stand still and get hit, or keep moving and risk dying?
For finishing people off, yes, i can see where you're coming from, but as ragetrader said, a 360 damage nuke is not really that great. Why not just spend the money on yasha, then build in to SnY?
[QUOTE=BoxinShrimp;37117101]I'm really liking Batrider, but I almost never see people play as him.
Anyone got a decent build?[/QUOTE]
[U][B]Batrider[/B][/U]
3 branches, tango, [B]stout shield.[/B]
Branches -> [B]Magic Wand[/B]. It's going to save your life a few times, or give you the little mana you're missing to need to shit fire and kill once you have somebody roped. Nothing looks sillier than a bat catching something and being forced to autoattack only.
[B]Boots of Speed[/B]
[B]Basilius[/B] - If your partner doesn't have one. It'll provide an [I]essential[/I] early mana regen boost.
Build [B]treads[/B]. Leave them on strength, you need it.
Buy [B]Blink [/B]Dagger (if having severe trouble, get force instead. One of these is essential for roping, two is amazing as an escape too so...
Buy [B]force staff[/B], Eul's if your team needs another disable/loadsa teamfights.
I skip vanguard for a faster blink, so treads are pretty much required.
Late-game, a BKB makes you very very scary, as the enemy loses all response to you blinking in and abducting somebody. By the time you get this far, the game is probably almost over.
[B]Skill priorities:[/B]
1. Sticky napalm for last hitting, amazing harass (best spell in the game for filling enemy magic sticks though, so check them before getting too spam-happy)
2. Firefly to be able to [B]really[/B] toast enemies that get out of position/your partner sets up. Also an amazing cliff escape and chase-deterrer.
3. Ult whenever you can (obvious)
4. my personal choice is get Flamebreak last, without an early point. You might be able to harass with it, but it'll eat all your mana before you have a force staff- mana that could have went towards a load of napalms to get more last hits/harass.
Flamebreak is an amazingly versatile spell, and an early level might be worth it (care for mana though). Before you have your eventual blink or force, this is what you use to close the gap and get into rope range. Most players know to tiptoe far from you, but never account for the Flamebreak. Fire it behind the enemy and blow their dumb ass towards you (or your big scary carry). Also works a treat for chasing. Blow melee heroes away from yourself with it too. It's a far better utility spell than a nuke, and it's a pretty good nuke.
Don't screw up your aim and push chased enemies away to safety or your team will hate you for it.
Blow enemies up cliffs into the ward spots. All will laugh and (mostly) love you for it :v:
I've played batty lots so this one's a little fragile for a new user of him, so beware. I'm getting a little bored of his rather unchanging item build. I think I'll start doing some crazier things.
[QUOTE=pvt.meh;37092331]Tread switching doesn't really make a huge difference. Clockwerk doesn't need high DPS, he locks down his opponents with his spells and with the build I use, he has plenty of HP from Urn & Drums. Hookshot is good for initiation, you shouldn't be saving it for chasing heroes, battery assault & cogs are more than enough combined with phase boots. [/QUOTE]
[url]http://www.youtube.com/watch?v=OFi7xbIY6dk[/url] some serious math crafting will like to differ
I cannot play morphling for the life of me, but I think its a interesting looking hero. Could i get some tips?
[QUOTE=Izanagi;37118740]I prefer treads, for the extra survivalbility. Generally, i go treads->blink dagger->???
The main reason you don't really need a damage item at first is because your refraction and meld already gives plenty of damage, and blink dagger will help you alot at positioning your meld.
[editline]7th August 2012[/editline]
It works, but not as well as it sounds. Lets do some simple math crafting!
force staff movement=600 units
rupture movement damage= 20%,40%,60%
Therefore,
Level 1:120 damage
Level 2:240 damage
Level 3:360 damage
It may SEEM effective, but going into late game the damage is really not that great. Furthermore, the point of your ult is to force your enemy into a decision:
stand still and get hit, or keep moving and risk dying?
For finishing people off, yes, i can see where you're coming from, but as ragetrader said, a 360 damage nuke is not really that great. Why not just spend the money on yasha, then build in to SnY?[/QUOTE]
Yeah very true, the damage burst potential quickly falls off when going to mid-late game..
[editline]7th August 2012[/editline]
Also, lasso someone as Batrider, then Force Staff to further drag away the lasso'ed unit? Does it work?
Wouldn't probably work with Blinkdagger..?
I don't understand people who insist on leveling up Jinada for BH instead of shuriken toss. I can understand 1 level in each skill then maxing out shuriken toss alongside track but anything else just makes no sense. Damage output is significantly lowered early game without it and lots of kills can easily run away from you.
[QUOTE=Gekkosan;37123018]Yeah very true, the damage burst potential quickly falls off when going to mid-late game..
[editline]7th August 2012[/editline]
Also, lasso someone as Batrider, then Force Staff to further drag away the lasso'ed unit? Does it work?
Wouldn't probably work with Blinkdagger..?[/QUOTE]
It works with force, but not blink dagger.
You want to build Forcestaff first, since it's easier to farm and better for dragging enemies into your team.
[editline]7th August 2012[/editline]
[QUOTE=HellSoldier;37124689]I don't understand people who insist on leveling up Jinada for BH instead of shuriken toss. I can understand 1 level in each skill then maxing out shuriken toss alongside track but anything else just makes no sense. Damage output is significantly lowered early game without it and lots of kills can easily run away from you.[/QUOTE]
I usually grab e/w/e/q/q/r/q/q and then the rest of my build varies as the game goes along.
I grab two in Shadow Walk because you need that 5 second flexibility
[QUOTE=HellSoldier;37124689]I don't understand people who insist on leveling up Jinada for BH instead of shuriken toss. I can understand 1 level in each skill then maxing out shuriken toss alongside track but anything else just makes no sense. Damage output is significantly lowered early game without it and lots of kills can easily run away from you.[/QUOTE]
You generally only max out q first when you're going mid, and jinada when in the side lane. And the jinada crit can be mighty powerful, due the fact it has a 25% slow and the damage. Whilst yes, the shuriken toss can help you finish off an opponent, there really isn't much use for it besides a ministun.
[QUOTE=Izanagi;37129894]You generally only max out q first when you're going mid, and jinada when in the side lane. And the jinada crit can be mighty powerful, due the fact it has a 25% slow and the damage. Whilst yes, the shuriken toss can help you finish off an opponent, there really isn't much use for it besides a ministun.[/QUOTE]
No, the point is that the upgrade to your shuriken toss levels its damage in a higher proportion than that of jinada at lower levels and that's what most people need to understand. The extra 25% increase in damage from leveling jinada is less than the 50 points of damage increase per shuriken toss level (by a long shot) at early levels.
[QUOTE=HellSoldier;37131210]No, the point is that the upgrade to your shuriken toss levels its damage in a higher proportion than that of jinada at lower levels and that's what most people need to understand. The extra 25% increase in damage from leveling jinada is less than the 50 points of damage increase per shuriken toss level (by a long shot) at early levels.[/QUOTE]
That's completely ignoring the cooldown reduction of Jinada, though.
also the fact that BH doesn't really have a stellar mana pool and levelling up shuriken increases the mana cost quite a bit
[QUOTE=Gekkosan;37123018]Yeah very true, the damage burst potential quickly falls off when going to mid-late game..
[editline]7th August 2012[/editline]
Also, lasso someone as Batrider, then Force Staff to further drag away the lasso'ed unit? Does it work?
Wouldn't probably work with Blinkdagger..?[/QUOTE]
It doesn't work with blink dagger, but the combo in is the blink in + firefly then lasso the target and drag him back.
[QUOTE=dual elites;37134746]also the fact that BH doesn't really have a stellar mana pool and levelling up shuriken increases the mana cost quite a bit[/QUOTE]
Generally people don't upgrade it to lvl 4, but leave it 3 since the damage/cost reasoning is simply not good enough to spam lvl 4.
[QUOTE=MendozaMan;37147998]Generally people don't upgrade it to lvl 4, but leave it 3 since the damage/cost reasoning is simply not good enough to spam lvl 4.[/QUOTE]
It's not worth grabbing level three unless you want to max it to four.
Level three has the worst Damage/Mana ratio.
right science/debate time. My friend is saying the MoM armlet alchemist is the way to go, but im crazy and thought of this...build.
stuff>armlet>phase/treads>maelstrom>hood/Dominator/bkb>Mjollnir>Satanic(even if you get that far.)
so is this even viable or am I just putting stuff together that looks pretty?
psst. if you're playing alchemist in a pub, you can probably build w/e the fuck you want and then just blame it on the hero if it doesn't work. ;)
[QUOTE=pvt.meh;37173638]psst. if you're playing alchemist in a pub, you can probably build w/e the fuck you want and then just blame it on the hero if it doesn't work. ;)[/QUOTE]
Refresher Orb, arcane boots,
Alchemist is shit hero.
[QUOTE=Rarara;37174850]Refresher Orb, arcane boots,
Alchemist is shit hero.[/QUOTE]
refresher orb on tinker is better
Every Alchemist must build the shadow-blade.
[QUOTE=ghosevil;37178967]Every Alchemist must build the shadow-blade.[/QUOTE]
Nein
Ve must bild ze triple battlefoory and counter ze rest vith an abyssal blade
I have once witnessed an Alchemist carrying a match hard when spectating some higher skill game.
[QUOTE=Gekkosan;37180806]I have once witnessed an Alchemist carrying a match hard when spectating some higher skill game.[/QUOTE]
I've carried as Alchemist a couple times, he's NOT a bad hero at all. There are certainly better carries, but he does bring a fairly unique skillset to the table, and there are NOT better tanks.
Phaseboots -> Vangaurd -> Radiance -> Skullbasher -> Abyssal
[QUOTE=RagerTrader;37181677]I've carried as Alchemist a couple times, he's NOT a bad hero at all. There are certainly better carries, but he does bring a fairly unique skillset to the table, and there are NOT better tanks.
Phaseboots -> Vangaurd -> Radiance -> Skullbasher -> Abyssal[/QUOTE]
I always thought he was one of the heroes which were really lousy on their own but were good just by virtue of the money they can amass, sorta like Furion.
[QUOTE=SnakeSolid;37181841]I always thought he was one of the heroes which were really lousy on their own but were good just by virtue of the money they can amass, sorta like Furion.[/QUOTE]
That's the point. Alch's terrible stat gain is offse tby just how well he could farm.
If Furion had Goblin's Greed instead of Sprout, he would easily hit 1200+ GPM
[QUOTE=RagerTrader;37181677]I've carried as Alchemist a couple times, he's NOT a bad hero at all. There are certainly better carries, but he does bring a fairly unique skillset to the table, and there are NOT better tanks.
Phaseboots -> Vangaurd -> Radiance -> Skullbasher -> Abyssal[/QUOTE]
Armlet? AC?
[QUOTE=Gekkosan;37187041]Armlet? AC?[/QUOTE]
By the time you get Abyssal an Armlet won't be as amazing as it would as a first item. Assault Cuirass after that is still fantastic. Perhaps a Mjollnir or Heart or Daedulus after that.
Ok I have been playing dota 2 for about 5 months now but just bot games with my friends (about once or twice a day). I am still too beta to play pvp because I am scared I will suck at it. Any tips on dealing with humans vs bots?
[QUOTE=imasillypiggy;37191251]Ok I have been playing dota 2 for about 5 months now but just bot games with my friends (about once or twice a day). I am still too beta to play pvp because I am scared I will suck at it. Any tips on dealing with humans vs bots?[/QUOTE]
If you can out-last hit bots then you will out-last hit any human being ever. Also humans are smarter about teamfights, and don't say "Doing Roshan!" then running away like they have ADD. So in some cases, humans are better, in others, bots are. Also, you will most likely end up being support/buying courier or wards. Be prepared to be mouthed if you die 2 times in lane, and expect someone to disconnect early in the game if they die a few times.
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