• Character Tips and Builds.
    682 replies, posted
[QUOTE=MRApples7;37730377]Any tips for Sniper? He seems to be too squishy for me at start.[/QUOTE] Abuse your range. Early on you won't get any sort of thoughness, unless you buy a spare bracer, get VG (which is not much of a good idea for ranged hero) or go for early UltiOrb for later Manta Style. If you level Shrapnel first, you can cast it whenever enemies begin to approach you (which has to be done asap, otherwise it might be too late), damage and slow will be good enough that they might forgo the chase and turn, you can then harass them while they are running away in Shrapnel area. Other way is to level Take Aim early for more range i.e. more safety while last-hitting, but the best idea of all is to just get a babysitter. If enemies got any sort of reliable disable and nuke/burst hero, god forbid someone with constant slow like Venomancer, you are dead whenever they feel like it. Having babysitter, i.e. hero who can safeguard you with his spells, or deter enemies from chasing (Shaker with good fissure, CM with 2 disables, Lina with AoE stun and damage, Keeper for mana for Shrapnel harass and Illuminate, etc) is the most assured way of having safe laning as squishy carry hero. Or you can always work out something like Roaming support for early kills on lane, which will give you items faster and make it difficult for enemies to engage without dying first, or heavy TP supporting/ganking on lane. For example picking up a babysitter for your lane, Night Stalker for mid and shaker for other lane, where shaker always keeps a TP scroll ready to help you Top, while Balanar waits for first night before raping your lane opponents. If you are laning near jungle, having a jungler in there is also good idea. If it's enemy jungle, then it has to be aggresive jungler (Chen, Enchantress) who can survive if enemies try to disturb him. Having this additional player to help always nearby is somewhat like having babysitter, except it's more Batman style babysitting, you know, from darkness.
[QUOTE=MRApples7;37730377]Any tips for Sniper? He seems to be too squishy for me at start.[/QUOTE] When beginning with a squishy hero usually the best tip is to be a shameless opportunist, do not enter fights when there is even a chance of a nuke being thrown at you or of someone diving onto you, and jump in for the kill when you KNOW for sure there's going to be no counter-attack from the opponent team. As you become more judicious after playing for a while you'll know what to do in each scenario.
[QUOTE=Tokagero;37734243]Abuse your range. Early on you won't get any sort of thoughness, unless you buy a spare bracer, get VG (which is not much of a good idea for ranged hero) or go for early UltiOrb for later Manta Style. If you level Shrapnel first, you can cast it whenever enemies begin to approach you (which has to be done asap, otherwise it might be too late), damage and slow will be good enough that they might forgo the chase and turn, you can then harass them while they are running away in Shrapnel area. Other way is to level Take Aim early for more range i.e. more safety while last-hitting, but the best idea of all is to just get a babysitter. If enemies got any sort of reliable disable and nuke/burst hero, god forbid someone with constant slow like Venomancer, you are dead whenever they feel like it. Having babysitter, i.e. hero who can safeguard you with his spells, or deter enemies from chasing (Shaker with good fissure, CM with 2 disables, Lina with AoE stun and damage, Keeper for mana for Shrapnel harass and Illuminate, etc) is the most assured way of having safe laning as squishy carry hero. Or you can always work out something like Roaming support for early kills on lane, which will give you items faster and make it difficult for enemies to engage without dying first, or heavy TP supporting/ganking on lane. For example picking up a babysitter for your lane, Night Stalker for mid and shaker for other lane, where shaker always keeps a TP scroll ready to help you Top, while Balanar waits for first night before raping your lane opponents. If you are laning near jungle, having a jungler in there is also good idea. If it's enemy jungle, then it has to be aggresive jungler (Chen, Enchantress) who can survive if enemies try to disturb him. Having this additional player to help always nearby is somewhat like having babysitter, except it's more Batman style babysitting, you know, from darkness.[/QUOTE] Haha thanks man. There is nothing in this world that gives me more pleasure than assassinating a fleeing heroe :v:
[QUOTE=MRApples7;37730377]Any tips for Sniper? He seems to be too squishy for me at start.[/QUOTE] it's simple, you rice for 50 minutes
I have no idea how to set control groups, I have searched for some videotutorials but since english is not my first language I cant understand a shit. Could someone give me some quick advice?
[QUOTE=Tylag;37763074]I have no idea how to set control groups, I have searched for some videotutorials but since english is not my first language I cant understand a shit. Could someone give me some quick advice?[/QUOTE] Ctrl + [control group key (default is 1-6, I recommend keeping them at this)] If you use Ctrl + 1, for instance, it puts everything you currently have selected into a control group that gets selected if you press 1.
Someone tips for Brew plz? I really like him, but am not sure, is it best to play him like a spell-important hero or there are other ways
[QUOTE=SxRustle;37786658]Someone tips for Brew plz? I really like him, but am not sure, is it best to play him like a spell-important hero or there are other ways[/QUOTE] Treads, Desolator, Orb of Venom and Battlefury obviously.
[QUOTE=SxRustle;37786658]Someone tips for Brew plz? I really like him, but am not sure, is it best to play him like a spell-important hero or there are other ways[/QUOTE] Q, stats, Q, stats, Q, R, W, W, W, W, R, E, E, E, E, stats, R Get Phase, Drum, Vanguard, Blink Dagger are core. Radiance if you're doing extremely well, Heart if you can get it, Aghs is great if you can make use of the ultimate.
[QUOTE=SxRustle;37786658]Someone tips for Brew plz? I really like him, but am not sure, is it best to play him like a spell-important hero or there are other ways[/QUOTE] Wow the advice above me is bad. Leveling is going to depend on your lane. If you're early ganking then you probably want Thunder Clap first. If you're not but you have a good lane partner that needs a slow, you probably want Drunken Haze first. If you anticipate on taking a lot of harass, Drunken Brawler. If you take Drunker Brawler while laning you don't need Drunken Haze. Yeah, the miss chance on Haze is way higher but you're not trying to be active against the enemy in this case. Whatever you level first you want to max out first. Generally Thunder Clap is what I always max second because you'll need it for initiating because...he's an initiator. Usually I'll start with Tangos, Healing Salve, Clarity Potion, Stout Shield and however many Iron Branches I can carry after that. You'll want Phase Boots and [B]Drum of Endurance[/B] within 10-12 min. I bolded Drum because it's such an insanely good item on Brewmaster. Just having Drum will solve nearly all your mana problems. After that you'll want a Blink Dagger because you're the one initiating (Blink to Thunder Clap into Primal Split). I think Aghanim's Scepter is a requirement on Brewmaster because of how insane it makes his Brewlings. After that, tank up however you can.
I would say that maxing your thunder clap first is better at least in my experience. It's really powerful early game of both nuking and slowing almost about anyone. As for items, I agree with Banned, although a soulring might be worth investing in if they have a manaburner. Blink dagger and scepter are his core luxury, blink dagger especially.
What's a good build for Doom Bringer?
[QUOTE=Banned?;37794292]Wow the advice above me is bad. Leveling is going to depend on your lane. If you're early ganking then you probably want Thunder Clap first. If you're not but you have a good lane partner that needs a slow, you probably want Drunken Haze first. If you anticipate on taking a lot of harass, Drunken Brawler. If you take Drunker Brawler while laning you don't need Drunken Haze. Yeah, the miss chance on Haze is way higher but you're not trying to be active against the enemy in this case. Whatever you level first you want to max out first. Generally Thunder Clap is what I always max second because you'll need it for initiating because...he's an initiator. Usually I'll start with Tangos, Healing Salve, Clarity Potion, Stout Shield and however many Iron Branches I can carry after that. You'll want Phase Boots and [B]Drum of Endurance[/B] within 10-12 min. I bolded Drum because it's such an insanely good item on Brewmaster. Just having Drum will solve nearly all your mana problems. After that you'll want a Blink Dagger because you're the one initiating (Blink to Thunder Clap into Primal Split). I think Aghanim's Scepter is a requirement on Brewmaster because of how insane it makes his Brewlings. After that, tank up however you can.[/QUOTE] maybe i could build him into a rightclicker? haze does give the potential
[QUOTE=OluapPlayer;37808346]What's a good build for Doom Bringer?[/QUOTE] [B]Items:[/B] Starting items(no random gold): stout shield or a quelling blade (stout if you think you are going to get harassed, quelling if not), a ring of protection to make into a basilius. and standard regen (tango + healing salve). Starting items(random gold): stout shield and quelling blade (makes it a lot easier to farm) and same as above for the rest. Depends a lot on your team's line up and what you are meeting. If you are playing hard carry style, I would recommend go a radiance if you get get it before 20 minutes. Doom has extremely good strength gain, so he gets a lot of hp naturally. That's why it's usually better to get a lot of armor instead of more HP then he already has, but it depends what you are up against. If you are against a really nuke heavy team that doesn't have someone like lifestealer, then getting a hood + hp will be more efficient than going a lot of armor. But if they have anykind of right click carry, a lot of armor on doom is a must. I usually go something like this, boots, radiance, phase boots, shivas and AC. That gives me a whooping 30+ in armor, attack speed that doom really needs and more intelligence/mana so you can spam your spells more. In a situation where you can't farm that well, I would recommend to scrap the radiance and instead go, phase boots, basilius(if nobody else builds it), vanguard and then into an AC or a shivas. You have to adjust a lot to the game at hand, but just remember. Stacking hp items like heart and such isn't very effective when they have lifestealer or huskar as examples. Since they can do percentage of your hp in damage, and it's even worse because you are basically helping the enemy lifestealer since he will lifesteal a shitload from your massive hp. If you are not going to or can't play hardcarry doom. I would suggest you to try to go for a lot of cheap items. Phase boots, drum (if nobody builds it), vanguard, and depending what you are up against a pipe, halberd or something similar is good. Even a sheepstick is plausable, because doom can farm pretty fast. I would really recommend a basilius for early game for doom, it gives it very well needed mana reg and armor. So a tl;dr would be. Hard carry doom: boots, rush for radiance (get it before or at 20 min, or else scrap it), replace with vanguard or an earlier AC/Shivas, either way if you can. You would like to have both shivas and AC as a hard carry doom since it makes other right click heros less effective. Luxury items to doom would be stuff like a heart, halberd, anything that works together with his tankyness. Not-hard carry doom, build cheap and cost effective items (drum, vanguard, halberd and so on). Pick up a sheepstick if you're team is missing disables/lockdown. [B]Skill build and gameplay: [/B] If you are going as a hard carry doom, you usually need a good support to give you a lot of space to farm on the lane. If the other team doesn't have any extremely strong midder, you can go mid if nobody else on your team wants too. You want to max Q first since you are going to farm a lot, and your E second. Put in ult when you can and always be ready to snipe a kill with your E. When you play hard carry doom, you want the other team to spend their spells and commit on you, while you have your supports and what not fuck over the enemy. A doom thats very tanky and have a radiance do have a pretty strong presence in the game. If you can't go the hard carry build, try to put one or two levels in your Q, max your E as soon as you can and your W before your Q, also remember to put in ult when you can. When going this build you are going to be more agressive or just more active then farming all the time. You look for oppertunities to help your team, if there isn't any. Just look for a free spot to farm without taking from your team's "real carry". I can't really come up with more right now, and sorry for making it so long but I tend to do that. If you want to ask a particular question or so, just add me on steam and I'll do my best to answer it.
Hand of Midas is also a good (but situational?) choice for Lucifer, or any carry for that matter, if you can afford it relatively early due to circumstances like you owning the lane, getting lotsa last hits and/or early kills.
[QUOTE=Gekkosan;37809129]Hand of Midas is also a good (but situational?) choice for Lucifer, or any carry for that matter, if you can afford it relatively early due to circumstances like you owning the lane, getting lotsa last hits and/or early kills.[/QUOTE] I can agree with this, although you have to get it pretty early for it to work out good. But it can boost his farm potential even more, from a lot to a fucking shitload, and not only gold, a lot of more xp as well.
[QUOTE=IAmAnooB;37808661]Long but pretty useful post.[/QUOTE] Thanks! Gonna give this a try the next time I play.
[QUOTE=OluapPlayer;37809715]Thanks! Gonna give this a try the next time I play.[/QUOTE] No problemo, I'll gladly help anyone I can. There might be better builds for doom, but in my experience that one work the best for me.
Don't lvl up your LVL? Death willy-nilly.. Pay attention to the enemy's levels and memorize who is eligible for the bonus damage. At rank 1 you're looking at a huge amount of damage for a basic spell.
Whats a good build for Spectre? And whats the best way to use the Ult?
[QUOTE=Snow Wolf677;37881938]Whats a good build for Spectre? And whats the best way to use the Ult?[/QUOTE] Things that stack with your ult illusons are Radiance notably, Daedalus, Diffusal, Manta Style/SnY for bonus stats/speed for illusions and more illusions. Then basics like Magic Wand, Treads, Vang probably and/or Heart later for more health, more Dispersion. Also you might wanna put levels into stats instead of leveling ult from 1 to 3. (It's 2 more seconds of illusions vs. bonus stats for them and u) And Spectre's signature strenght is obviously that she can join a teamfight from anywhere. So use this to advantage while farming, which you should be doing since Spectre's a carry.
So how the hell am I supposed to skill AA now Mana cost on Chilling Touch is still pretty high, but it's an insane damage increase, especially early game
[QUOTE=OutOfExile2;37886686]So how the hell am I supposed to skill AA now Mana cost on Chilling Touch is still pretty high, but it's an insane damage increase, especially early game[/QUOTE] It also slows attack speed. Usually people don't expect or even need such a Buff as Chilling Touch. So, ure better off safely maxing Q, W and R, I think. I'm not an AA expert.
[QUOTE=Gekkosan;37887980]It also slows attack speed. Usually people don't expect or even need such a Buff as Chilling Touch. So, ure better off safely maxing Q, W and R, I think. I'm not an AA expert.[/QUOTE] Combined with a stun or slow of any variety and attack speed is a small price for how much damage 2 heroes can do (ranged, of course).
[QUOTE=Gekkosan;37887980]It also slows attack speed. Usually people don't expect or even need such a Buff as Chilling Touch. So, ure better off safely maxing Q, W and R, I think. I'm not an AA expert.[/QUOTE] This is the old build, I used to skip it completely but it was buffed in 6.75 so I want to give it another try
[QUOTE=Gekkosan;37887980]It also slows attack speed. Usually people don't expect or even need such a Buff as Chilling Touch. [/QUOTE] It would be AMAZING in a Kunkka or Bountyhunter lane.
[QUOTE=OutOfExile2;37888399]This is the old build, I used to skip it completely but it was buffed in 6.75 so I want to give it another try[/QUOTE] 6.75 is not out yet, is it? But yeah it could have some potential, other than being a late-game steroid if at all.
[QUOTE=RagerTrader;37895000]It would be AMAZING in a Kunkka or Bountyhunter lane.[/QUOTE] I've seen it applied to Ursas in general, and Windrunners taking towers. It could be a much less situational skill though.
Good build for Magnus? =)
[QUOTE=Snow Wolf677;37920397]Good build for Magnus? =)[/QUOTE] Mana Boots and Blink are your core if you just want to be an initiator and not the carry.
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